Here’s an interesting news. Why developers want to have games that are like Call of Duty if the latest Call of Duty didn’t sell enough?
Rather than that, the reason these games lose so much money stems how much it takes to develop them. HD gaming demands so much money during the development that every game has a tough time to make it even. In Metal Gear Solid 4, Snake’s moustache has as much polygons as your normal soldier in Metal Gear Solid 2. I’ve always asked why. There’s not reason to have such a high polygon count. I would say that the players see Snake’s back more than his face, but I can’t because the game has more movies than gameplay content.
What developers need to realize is that HD gaming is killing what we have left. The other is that they dumbed down PC games are not the way to make money. PS3 and 360 lost to Wii because they were basically PCs with dumbed down PC games. These “hardcore” games are the very thing that’s killing the industry. This unhealthy industry can’t see that they’re slowly killing itself with willing stabs.
As for Timesplitters 4, I would’ve enjoyed it, if it had been in the same spirit as Timesplitter 2. While they’re not the shining example of console games, the second game gave me loads of hours with friends and GameCube. Timesplitters is far from Call of Duty crowd, and changing it closer to CoD franchise would’ve been a deathblow.
I have to say that Ellis’ decision to go into smartphone bandwagon is disheartening, but vaguely understandable when you take account how little developers in general understand the market. Ellis’ is stepping from console developing to PC developing, and we’ll have to see if his set of skills work better there.