Day in the Limelight?

Improved gameplay? How can you improve gameplay from perfection?

Why to build a story around this about Mega Man 2 Robot Masters reprogrammed to be good? It goes against the original games.

New stages? That’s good, but I also hope that the stages are designed so that they will use all of the Robot Masters’ abilities and make none of the playable characters too weak or strong in a stage. There needs to be balance.

And new bosses? If they’re putting new bosses then they should show something else other than Doc Roboto getting Fire Man’s power; that’s not a new boss, that’s an old boss.

Why I’m giving hard time to this game? Mostly because I want to raise questions that need to be asked, and to show fan game developers that while their direction is good, the content and framework isn’t.

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