There are two kind of Zelda games; the likes that sell and those that don’t. Zelda is supposed to be system seller, a game that grabs your attention and draws you to a console and convinces you to buy 200€ system plus the game. The Legend of Zelda was one. Link’s Adventure was one, as was pretty much much everything else as well up to the SNES era. We can argue if Ocarina of Time truly sold N64, as the system’s sales were low to begin with. None of the Zelda games have been system sellers since.
And now Nintendo’s putting huge amounts of money, manpower and resources on the WiiU Zelda.
I have to ask this; What are they thinking? Why are they wasting this much resources on an Anouma Zelda title? Anouma Zelda does not sell, because at its core it’s not a Zelda game, but a PC Adventure game.
“The new Wii U Zelda will feature “about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”.
Why? Because these Dungeons are nothing but puzzles. Why? Because Anouma can’t make a good action RPG even if his family’s life would depend on it. For Pete’s sake the guy wanted to cut grass rather than play the game properly! Anouma himself has admitted that he can’t even finish Super Mario Bros. Christ, how is this man still allowed to direct an action RPG if he can’t even use simple tactile controllers like the NES’?
Zelda has never been about the dungeons being humongous entities to wander through. Ever since Zelda I the Overworld has played an important role in everything. Game by game the action and the Overworld itself has been getting smaller and smaller, until it got removed completely.
I do not wish to wander in a dungeon for hours. I want to have an adventure, gallop through the fields that have something in them, unlike in every 3D Zelda. It’s laughable that Wind Waker has the best Overworld of all 3D titles because it offers so much to do and see, just like Zelda I had.
They speak of innovation (God I hate that word more every day) and they’re talking (excuse me the figure of speech)total bullshit. If game uses the console’s controller to its fullest extent, it’s not innovation; it’s using the controller to its fullest extent.
You know what was innovative? The idea the Japanese found for playing Armored Core V.
ACV uses pretty much every face button on the controller. High level players found that this way of holding the controller can make your play level even higher; they innovated how to hold the pre-existing controller.
I was disappointed at Nintendo because of Zelda for long time, but now I’m just angry and frustrated. They need to get back to basics, to their arcade roots. That’s where their forte is and has always been. Nine people made the first Zelda, people who had to make a good game. These nine people made the first real action RPG there is. Hundreds of people can’t make the same; the more you have cooks…
Nintendo, I beg of you. Come to your senses.