Coding over hardware

While I was eating a mandarin just a moment ago and reading up on the Wii U, something struck me; why would either HD company want to replace their respective console now that the Wii U is of no contest in terms of hardware?

Because these things are delicious!
Because these things are delicious!

SONY is in monetary trouble, so sticking with the PS3 is their best option. Many developers have already said that in in terms of hardware the potential of the machine is yet to be tapped completely. I don’t know how much of this is true, but what I do know is that what the developers are doing is nothing short of everything else except optimizing and working on the code. When I say that video game developers are not doing any real work, I do not say it out of spite; I’m saying this out of frustration. They play around the hardware and abuse it as they see fit. They just toy with it rather than understand it, bend it under their will and make it do things thought impossible. This used to be the case, especially with the 8-bit computers where the developers were mathematicians who didn’t want to have a real job. To them it was fun to defeat limitations of the Apple II and make the computer do whatever they mustered out of it with masterful coding. The Second Video Game crash was a direct result of people not doing proper coding, and ignoring quality. If you ever wondered how the crash looked back in the day, take a look at how many modern games arejust mediocre or outright bad. That’s how an industry crash looks like.

It’s true that every console gets the prettiest looking games at the end of their life. Overall that means that it takes three to six years to master the machine, right? No, not really. While it does experience with trial and error, you can get impressive looking games early in any console. It just takes attention to the detail. It’s true that every console launch has no games worth mentioning. NES had a library of Japanese games to choose from when it was released in the West, and the fact that Super Mario Bros. / Duck Hunt compilation was chosen wasn’t a fluke. Famicom mostly rode on Popeye long with other Nintendo games that were not Super Mario. Nowadays you can’t do that. Imagine if Wii U had been released in Japan, but both US and Europe would have to wait two to three years to get it. At that point the launch games could be chosen from an existing library that represents the console in a more positive light. People would be pissed off like a rhino shot in the ass.

Very few developers tackle the coding as they should. It’s seen as a necessary evil in the game development rather than one of the main things. It’s all about the mechanics and how things play. Someone else can do the coding. Because of this I wish to out from the game business, unless I’m hired to do item designs or hardware cases. If you’re into graphics, I tell you that all the consoles thus far could pull out far better graphics if the developers would’ve wanted to push them to the extreme. This would’ve actually meant to learn coding and bend the rules of the console, which is hard and game developers wish to avoid hard work.

Is there untapped potential in the modern consoles? Yes, and when we take the current economics into the equation, it would seem to be best idea to stick with them and tell the developers to do their job with the games rather than asking for new toys. With this they may actually start making some profit!

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