Monster Hunter and multiplayer could be even more open

Few of my friends have been asking me to get back into Monster Hunter with MonHun 4G. I did enjoy MonHun on the PSP despite the controls being rather atrociously laid out. Claw Grip is one of the unhealthiest and hand hateful position you can have your hand in. Despite my stance against CAPCOM products due to their awful customer and business practices, my interest to play with my friends took the better of me.

Or it would have if Japan would still allow worldwide multiplayer as a standard.

It’s not surprising that CAPCOM divided servers. The division between East and West has been a standard, but there’s no real good reason to create the split. They can give reasons ranging from server problems to connection speeds to language barriers. Any and all customers who are even a bit tech savvy can call out on their bullshit. Language barrier wouldn’t even be a problem, if it was treated in a proper manner. 3DS’ own regional locking is not a problem either, as there’s more than enough games that don’t give two shits about regional lock in Online multiplayer, but for some reason you can’t play local multiplayer with different region consoles/games for some God forsaken reason. Granted, regional promotions, events and addons could pose a problem, but even in that the following example shows how it’s done. Much like with Pokémon, it would be possible to have every language mingle with each other with no problem, and regional things would only apply for that region. For example, if a Japanese and English version players would play together, Japanese would see チャージアックス (Charge Axe) while English would see Charge Blade. This is a matter of coding, and it would seem that CAPCOM doesn’t want to put that extra effort in making the series a worldwide experience.

That’s actually a point that should be emphasized. Monster Hunter has always been a game where you gather your party and go hunt some monsters, despite certain issues earlier in the series or the limit of access to other players. In Japan, AdHoc play is extremely easy as you could find Hunters in almost every corner of any of the larger cities. You could find a hunting party during your train trip and have a short session with the before the train trip ends. Not so much elsewhere in the world, locally practically impossible. I don’t expect Japanese developer to understand different cultures, as it is apparent not even Nintendo wants to deal with West. It’s sad to say, but Japan doesn’t give two shits about Western markets. That is the reason you see Monster Hunter most on handheld consoles rather than on home consoles nowadays. The average Japanese person has no time to sit down and play their consoles anymore. Then there’s the sad fact how the number of children in Japan has been in a steady decrease, which translates to whole lot of other problems to those who wish to create successful kids’ franchises from the past decades. As such, tapping to the Western market would be their absolutely best deed they could do. I can even offer an example in form of Nintendo; during the 80’s and mid to late 90’s, Nintendo had a strong Western presence. They worked with Western developers and have Howard Lincoln as their contact person, who communicated between the two sides. However, after Lincoln moved on, Nintendo’s attitude towards their Western developers, which at that point was essentially Rare, went cold. It’s all cultural of course, and Japan’ long history of being only with themselves and excluding everyone else is well known. It’s sad to see this sort of paradigm has not vanished with time, but has taken numerous different kind of forms.

If we could create the most idealised MonHun game, I guess that one would be Monster Hunter World, where CAPCOM would put every and any content from past games into one massively comprehensive game. Like the given title, the game would be worldwide, calling any and all players to join one massive community of hunters. All the differences the players would have from any point, they all would be connected by their wish to slay dinosaurs and dragons. Basic MMO solutions with servers and whatnot of course would apply, but the point is to bring people together without limitations. Knowing CAPCOM, this is impossible due to their ineptitude to properly satisfy their customers to a large extent. Otherwise it would be completely possible for them to do something like that, it’s not like CAPCOM has seen this sort of products, just in a more limited form.

In the modern era of online multiplayer gaming, exclusion is far from good form. There is no reason not to create an all inclusive multiplayer experience, where everybody could play with anyone from anywhere from the world. Connections can (and often will) vary from bad to worse, but that’s all part of the experience in the end. There’s a lot of people across the world with various attitudes and ways to communicate, and we can’t really understand these people unless we can mingle, even if it is through a hunt of Rathalos. The standard messages most online multiplayers have are often enough to convey the feelings and meanings of the players, but more than not the gameplay and how they act during it allows us to see the similarities we share. There are those who are there just to hunt and help others, there are those who are there to compete for the best pieces and some are there to show the ropes to all newcomers. It’s all about the experience, and limiting who we can play with is directly taking a piece out of that experience.

Of course, one problem is that Monster Hunter is far more popular in Japan than in Western regions but perhaps the more free multiplayer could help in this.

In the end, I could always buy an European 3DS or N3DS Flanders, but to quote a wiseman; Fuck that shit. While I understand why Nintendo chooses to go with region locking, I agree with all the people criticising it. It’s an old method to control a market, and both SONY and Microsoft have opted for better solution to some extent. I have to say that I am rather fond how PSN overall works with its regional differences, as it allows the gray area market to work full force via PSN codes, for SONY’s benefit no less. Screwing with customer can end up the customer screwing with you, and then it becomes a never ending cycle. For companies developing consoles, keeping an eye on the hack scene and what is most popular function among the users would be a good place see what the truly core customer may want to see from you.

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