Ageless games across generations

Video games have more in common with hide-and-seek than with movies, literature or music. This is due to video games, and electronic gaming in general, being the latest iteration of play culture. As such games of the past, be it the NES or Atari era, still find home within the new generation of consumers just as easily as any well planned out children’s play, game or even sports would. Only in video game industry we hear something become obsolete because of its archaic technology or because we have that aforementioned new generation. Soccer, basketball and numerous other sports still are around because they are ageless because each of them has been passed down to a new generation, just as children’s plays are.

Children will invent stories as they play along, be a costume play, playing with figures or something else. While there is a rudimentary narrative running in these plays, playing is the main thing. Electronic games, both PC and console games especially, are largely a legacy of these plays. The problem with electronic games is that they are static and can’t dynamically change as the player wants. This is why more varied games are always needed and the more unique titles we have, the better. The Legend of Zelda and Skyrim may be based on a similar notion of a hero in a fantasy land, but their realisation is different and serve different purposes. On the surface the ideas and even core structure seems similar. The reader already knows, the two games are vastly different in how they are played. Just like how the narrative in children’s plays are to enforce the action of playing rather than being the main thing, so do games use narrative as a support for playing the game. Changing it otherwise undermines both playing and gaming.

An ageless game will sell to future generations despite its technological backwardness. This is why emulation will never cease to exist, as anyone who knows the basic use of a computer and reading comprehension probably has already fired up at least one sort of emulator. As an anecdote, I’ve seen people as young as seven doing this without any outside help, and they enjoyed playing Super Mario Bros. on JNes. Why Super Mario Bros.? Because Mario is still a cultural icon, and using a Nintendo system most likely the one thing that people go for first. Not because of the modern entries in the series, but due to how large of an impact the franchise left on the face of culture in the 1980’s and early 1990’s.

Much like the game industry at large, those companies with a long history with electronic gaming often simply ignore the possibilities of their library. Instead, we may see plug-n-play conversions of some titles like with Atari 2600, but sometimes we get a piece of products that hits the cultural nerve just the right way and outsells itself to the point of amazing even the producers themselves. The NES Mini surprised Nintendo and its execs without any shadow of a doubt, as mentioned by Reggie in a CNET interview regarding the Switch. To quote him;

The challenge for us is that with this particular system, we thought honestly that the key consumer would be between 30 and 40 years old, with kids, who had stepped away from gaming for some period of time. And certainly we sold a lot of systems to that consumer.

Reggie claims that Nintendo is aware of the popularity of their classic games, which he contradicts with this statement. Furthermore, if they were aware how popular their classic games were, Nintendo would aim to make them obsolete rather than push games that enjoy less popularity. The NES Mini, as Reggie mentions above, wasn’t just popular with the people who grew up with the console, but with basically every age tier. Furthermore it should be noted that even in Europe the legacy of the NES has become that they were the victorious console, but do go back few entries to read how well Nintendo royally fucked NES in PAL territories.

It’s not just the nostalgia that sold NES Mini. As Reggie said, NES Mini is popular among kids, and kids have no nostalgia for a thirty years old game console. The games cherry picked for the system simply are mostly well designed and can stand the test of time. Super Mario Bros. does not appeal just because it is a Mario game, but because it’s a fun adventure in a fantasy land. Zelda‘s open world Action-RPG is popular outside the fans of the franchise (and I hope to God BotW will have an open world in the spirit if the original.) Metroid‘s action-adventure appeals similarly to a larger crowd than just to the fans, thou game devs have been furiously masturbating to this genre for the last years harshly.

There is nothing that would keep Nintendo from realizing the spirit of their older games in their future titles. Nothing keeps an old game from appealing to modern consumers, just like there’s nothing from modern children playing games invented couple of hundreds of years ago. We still play cards like Go Fish! or Shitpants with our kids. Hell, one could even say that when we grow into adults (or rather, we realize we are adults) we still keep playing the same games, but stakes are just higher. Poker may replace Go Fish!  but a new generation will still play that. A new card game for kids will appear in the future to supplement already large library of card games, but it’ll never be able replace anything if it doesn’t refine the formula somehow. Even then, it’s hard to beat a solid classic.

To use another Nintendo example is the Wii. Wii’s Virtual Console sold more titles than Nintendo’s big releases in the latter part of the console’s lifecycle, and saw a slow death on the 3DS. This seems to say that Nintendo doesn’t really take into heart the notion that classic games and their core are still viable. Instead, they concentrate on something surprising and that old games are only played due to nostalgia. A sentiment the game industry at large sadly seems to agree upon. With the success of NES Mini, will Nintendo begin to value their classic games more rather than just as the beginnings of an IP? Probably not, but Switch should tell us in due time.

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