Ah, what a month has it been. If you’ve noticed that the writing has been all over the place for during January, that’s because I’ve had much less time to given any emphasize toward quality (or whatever quality goes into making this blog) and just getting something out. Let’s stretch a bit, as usual for these posts.
We basically skipped the usual robot related design and a review post. The Virtual-On historicals have taken their slot, as they require comparatively a bit more research than what I have time now, especially considering I still need to play the games to give them a proper assessment rather than just going with the flow. I’m also planning an additional post about where VO has appeared outside of its own games, mostly mentioning Valgern-On and MARZ‘s Super Robot Wars entries. There’s quite a lot of to do with these upcoming three, and I can’t even begin to write properly about A Certain Magical Virtual-On as of now. I’ve also added the VO entries into Robot Related Materials you can access in the menu on the top of this page.
With VO posts doing relatively well for a niche topic, I’m considering of doing more of post of their sort. Not necessarily historical entries per se, but more series or franchise comprehensive series. Still, Muv-Luv and Guilty Gear related stuff still reign at the top of most hits, with few mecha and that NES region free post in the mix.
With my new work contract that I’ve gained via career change, I’ll be working a full day-job in five shifts. Whether or not I have time, or simple energy, to write something of worth nothing twice a week may become rather challenging. I’ve decided not to push myself with this, and will allow myself to pass on one of the posts, if deemed necessary. I’ll try to drag A9Doc, who did the neat Digimon post recently to cover my sorry ass, if he manages to come up with a neat topic. You may see more Digimon related posts than usual because of this, but all of them should touch on character designs or the like first and foremost to keep it according to the blog’s theme.
This also means I’ll be breaking the thousand word limit I’ve had for years now. This is to ensure that I can include all the things I’ve wanted to mention rather than splitting some topics. In some cases, I’ll forgive myself if I got well under that golden standard I’ve been living up to. If somebody is wondering why I had such a limit, it was because early on I got some feedback that I tended to write posts that were too long to read. Thus, cutting back and making them more palatable was the goal back then, but that was then.
To help with things overall, I will take last year’s Monthly Threes and combine them into one larger post per topic. Is this cheating, I hear someone ask. It partially is, but these posts have some of the best stuff I’ve done. With some encouragement from a certain Casp O’saurus, I’ll be picking some of my better posts and try to spread them around a bit more.
As for the ixtl/âge stuff, there hasn’t been much I’ve wanted to comment on. I never made any posts about Avex picture’s acquisition, because I never got a good picture what sort of company they are, in the end. There are less good sources to go through, and things being more or less standard Japanese corporate politics says things can go either ways. Either ixtl will stay as they are and be milked to the end, until they’re absorbed fully into avex as a whole, or they’ll manage to do some seriously impressive stuff that will make money. Knowing ixtl’s track record, despite the Kickstarter, things can go either way. At least the translation team has now moved to ixtl’s stables. We’ll just have to sit back and see when everything has been cleared out, as they’ll have to relaunch Muv-Luv on Steam under a new publisher now that Degica is no longer involved.
TSF comparison entries are still planned, but just as with the Guilty Gear comparisons, time is a commodity that I don’t have too much. I’ll plan one of each for March, as February is still Virtual-On country.
I once said that I’d follow Yo-kai Watch‘s success in the West, but seeing its success was less than expected, it really did drop from my radar. I picked up the first game from sales recently, and I have to admit that I’m liking its semi-automatic battle system. I’ll have to play it a bit more to get a proper feeling, but all things all, I can understand well why the series got such a loud applaud in Japan. Maybe a review is coming out on it at some point, but not anytime soon. I’ll be giving some of the sequels a look too, and how they’re managed to change the formula.
And oh, the reason why Yuusha Oh Tanjou! got the spot this time around is that The King of Braves GaoGaiGar‘s final episode’s 20th anniversary was on the 31st of January.