The video game market is in a point where we are getting more games released every month. More games are being released year by year. More and more people want to get into the industry and realise their dream game, but end up working on a some mobile cashcow title instead. I haven’t managed to keep up with what games are being released at what point and by whom, or who has been developing them for some time. To be completely straight, all the little insignificant titles that get the indie label fall between the rather large gaps. It takes money and position to have your game advertised out there, especially in the extremely fierce Red Ocean market. In market, where expansion is less a concern than making the next big thing. Very few game or platform shakes the market nowadays, and despite the Switch being relatively successful console as a hybrid console, there hasn’t been anything like the Wii. The market has of course changed, and replicating the NES-Wii type phenomena has become increasingly more challenging if not for the changes in the macro-economics but also in within the industry and market as well. Expansion is an issue, as there will be a plateu as some point, where the Red Ocean can’t maintain itself any further. Well, not exactly. The Video game Crash of 1983 happened due to lack of sales. The modern electronic game consumer isn’t like that. We have people who would keep buying games even after their quality had dropped through the floor and was digging itself through the basement floors. Lifelong fandom has become such a driving force that companies are solely banking on that to make success of some of their games despite willingly releasing them in less than half-finished state. It’ll sell, the brand has a good reputation and a strong fanbase. It’ll sell, unless you overtly attack your consumers and tell them not to buy it if your political views are different.
The whole human resource question with this as well. Blizzard recently laid off a lot of its staff despite making a record breaking year, but these two are not necessarily related. A company making large profit probably already knows how much of that profit will be lost on the long run, if the people at higher levels are able to do their job right. Profits don’t just end up as cold cash in someone’s pocket. Capcom, for example, has their fingers in so many things from internal Research and Development to encouraging local businesses and industries in Japanese cities that might, for example, require more tourism. Not all companies do this, of course, and companies like Konami has other venues of revenue outside of video games to the point of gaming probably being one of the lesser ones. A single human tragedy is more or less lost to the sea of people working in the industry, and not to put a much fine point to this, the people don’t really matter. Sure, none of these companies would be successful without the people working hard for their goods, but just as well they wouldn’t be working if there weren’t people buying these goods. There are people trying to enter the workforce all the time, and ultimately nobody is irreplaceable. Even goods can be changed for an equivalent at a whim, and despite entertainment being relatively unique in this sense, especially in gaming where game systems can be extremely unique for one series alone (e.g. Mega Man Battle Network), this happens all the time. Sometimes the superfluous elements are enough, like how yours truly could change between fantasy RPGs on a whim just because they’re so goddamn boring most of the time, systems be damned.
How many times we do really think about the people working in any industry in the end? I doubt anyone has thought the hundreds of people who worked on the car you drive. The people who made the nuts and bolts, the people who coated those nuts and bolts, the people who made the windshield, the people who designed the windshield, the people who milled the steel for the chassis, the people who cut the steel and bent the steel in its shape so it can be put together with thousands of components. A single car is not a work of one man, but the end result is the work of one company, the one whose logo is on it. We don’t care about these ‘little people’ who work on everything we use daily for hours on end. The only face that matters, in the end, is who is selling it to us and for how much. With Internet, even that is gone to a large extent. How many of us really think about the feelings or ongoings of the store clerk we buy our groceries from? Not much I’d bet, unless you’re a frequent customers and get to know them, at which point you’re close. You begin to care, because on the surface you know these people.
The nature of competition determines a lot of things. It requires effort and skill to make a product that would beat most other products on the market. However, this doesn’t mean your product has to be the best. Best is often extremely costly, extremely premium. A product that hits the best middle spot and is regarded as good enough, but “better” than its competitors often gets golden trophy. Or in case of Monster Hunter, the total lack of any real competition means you’re competing with yourself and with the idea of the brand. It’s not exactly something that drives the quality through competition. After all, the amount of people and money going in and out is limited, and if the industry doesn’t want to expand, it will stagnate and break.
More and more games are coming out, and more and more games effectively being lost to the sheer numbers. Some games on mobile phone App stores have single digit downloads, and I dare argue some indie titles on multiple platforms have the same fate. Large games cost more and more to produce, and to make sure they make their money back, they get ever more expensive marketing campaign. All the media outlets understandably want their share of this, be it via clicks or some other way. Corruption in the game media isn’t anything new, it’s laughably transparent and at times driven by politics. At this point companies might a well begin do direct marketing and news coverage themselves. A digital version of Nintendo Power, if you will. However, as long as the industry keeps getting bigger and bigger, the competition and everything that it entails will get sharper and more gruesome. There has been no more than three consoles on the market for almost two decades now, despite at one point around five was the standard. Even the three we have now might become two, and for a competition that’s too low a number. However, the consumer culture keeps changing, and the industry has to keep up. If television has become streaming services and alternative media, where will video games ultimately go? Maybe hybridisation is the route to take or something else. VR it an’t for now.