Earthworm Jim is one of those franchises that had a momentary impact. After two good games, a decent TV-show and mediocre three-isue comic series by Marvel, it all went to the shitter. It’s a weird IP, tied to a weird era of television and culture in terms of design and visuals. Everything from the slightly scratchy and clearly hand drawn visuals to the slightly gross-out and weird designs that was hallmark of shows like Cow and Chicken and even Rugrats. You would think that making a heroic earthworm in intergalactic quest for peace with comedic overtones would be relatively easy to work out, but the sheer nonsense humour and how the games presented themselves didn’t really leave much room for the TV-show or the comics to flourish. Earthworm Jim 2 is even more nonsensical than its predecessor. Both of them are quality titles for the system they were released for, but adapting something like Earthworm Jim is just stupidly hard due to the lack of any cohesive world, and that’s kinda the point too. Sit back and enjoy the chaos and whatever ensues. EWJ is a like an acid trip that kept pushing envelope of What the Fuck.
Earthworm Jim, much like many other franchises and IPs, needs updating from time to time. Especially now EWJ is effectively being resurrected both in comic form and as a game for the upcoming Intellivision Amico. I agree, resurrecting Intellivision is a nifty move, but keeping the controllers like they were in original Intellivision won’t bode well. Hopefully optional controls will be a thing. One point that Intellivision should update itself to modern era. To use examples of IPs that kept renewing itself for new generations are numerous, from The Transformers to Super Mario, most long running franchises have managed to find new ways to expand their consumers or find a new niche. Sometimes both. There are numerous examples of franchises getting screwed by badly handled renewals, like how Star Trek Discovery is less Star Trek than The Orville. Star Wars can be used as an example for an IP that war warmed up again and then revamped for the 1990’s with comics, books, games and whatnot. Let’s not talk about 2000’s and 2010’s Star Wars for now.
Very few IP can stay the same without any change throughout its existence if the owners want to milk it years on end. Something like EWJ was mishandled extremely badly after the second game was released. Some of the later Mega Man games were terribly handled as well, ranging from utter garbage like Mega Man X 7 to series ending games like Star Force. EWJ revival is in good hands, seeing his original creators Doug TenNapel, David Perry and the rest of the motley crew are working on it. Doug’s handicraft especially is what has always given Jim his iconic look. While there are some who would rather not have Doug on-board, and that this blog holds the stance that original creators are not necessary in order to create great, if not even better, new installments to an IP, the history of EWJ games has been lacklustre without the original Shiny Entertainment team. Something like Metal Gear is relatively easy to approach, as the series’ core is easy to follow and has set tropes to the extent first few Solid games are just remakes of Metal Gear 2 in many ways. The weird humour EWJ employes is harder to trace down properly and replicate by someone else without it looking like a botched copy. It can be done, but it without a doubt would require people who are willing to let loose. Maybe be willing to have few magic brownies too. As weird as it may sound to people who didn’t see EWJ’s momentary popularity, it was on a straight road to stars, only to crash and burn.
EWJ can’t become a similar hit it used to be at this time with the current zeitgeist in popular culture and video games. Even with revising it’ll have the baggage of past games on it. It will be compared to the best of the franchise and expected to at least be on the same level. Beating Earthworm Jim 3D isn’t hard, or that GBC game, but it’s extremely easy to lapse how this new game is being handled. It’s just as easy to follow the first two game’s example and make a third entry that’s just an extension of one or the other, which would really would probably meet a positive reception, albeit lukewarm in reviews and be called a derivative work. It’d be just as easy just to do something completely different and unrelated, failing to understand why the first two EWJ games were so well loved. Nevertheless, it is easier to do a proper EWJ title nowadays than what it was twenty years ago. The IP is inherently 2D action. With 2D being again accepted as a valid, completely and perfectly normal view and gameplay angle, Earthworm Jim has a chance of becoming popular again. Anywhere between late-1990’s to mid 2000’s that’d been almost an impossible task, though even now 2D games often get the shaft.
However, the era of anthropomorphic mascots has been long over, with Sonic effectively being the only one left. Jim was immediate result of Teenage Mutant Ninja Turtle‘s explosive popularity, much like Battletoads was. What we have now related to anything of the sort simply doesn’t exist. Cartoons solely for kids in similar manner to the 1990’s are rather rare and cross-media franchising has changed. It’s not kids that are the main target of these cartoons and toys anymore. It’s still the same people who live with their parents and still buy the Spider-Man toys from the local store. You can’t dismiss these lifelong fans, but at the same time considering expanding the market, especially towards kids if the IP is originally a children’s franchise, is important. It’s a mess of a juggling act, trying to appease the long time fans that demand and rave multitude of things, trying to keep true with the origin and serve new possible customers while you’re at it all the while trying to make something new.
Sometimes it’d be the best to ignore everyone and everything and see what makes a worm tick, and follow those lines to perfection. Sometimes.