Everybody’s Golf is not exactly the most exciting game franchise out there. It’s not the most entertaining golf game series either and it doesn’t actually simulate the golf experience all that well. Tiger Woods PGA Tour 2004 is considered the cornerstone of modern video golf simulators, while something like Sid Meier’s SimGolf hits that golf course manager’s wet dream. There’s the good ol’ Mario Golf titles that are surprising hard core when you get to them, and of course the Wii could’ve outshone all of its competition with golf simulation, but you know what happened with that in the end. Still, Wii Sports’ golf is still extremely fun to boot up and play.
For a game series that has seven main entries, two spin-offs and two Tennis entries, there’s very little fuss about the games. The franchise gets decent scores, overall speaking, hit the Sony-fans’ weak spot by adding some iconic characters on PlayStation systems in different times, e.g. Ratchet from Ratchet and Clank as a playable avatar and a Pipo Monkey of Ape Escape as a caddie in Everybody’s Golf 4. The latest game in the series has seen collaboration celebration with Level-5 with addition of character from titles like Dark Cloud and White Knight Chronicles. The games are, without a doubt, entertaining and well made. Golf overall doesn’t appeal to everyone, and the way Everybody’s Golf flies under most consumers’ radars is understandable, especially in the Western markets. On the surface, it seems like a weird franchise for Sony to be constantly publishing and changing developers for now and then. It’s not Metal Gear or any other massive PlayStation associated franchise, Everybody’s Golf titles are often found warming the store shelves on the long run and being dropped into the sales bin. Yet they sell well enough to warrant constant development and publishing, and if we’re completely honest, also one of the most consistent and relaxing games out there.
Golf is a prestige sport and hobby in Japan. Having a membership and participating in golfing is considered to state a higher status in society, and solely considered an adult’s pastime. In Japanese media and popular culture, golf is an easy way emphasize a character or situation by showing them playing golf either on the field, or more probably, in their office room. For example, after its title screen scene, OVA Wicked City dives straight into showing an older, rounded Japanese man playing minigolf in his office, then proceed to discuss clubs in few lines. The clubs continue to be a strong element in that scene, emphasizing that the topic is serious and something that only people in high circles have a handle and knowledge of. Golf is something very expensive, increasingly so in Japan due to very limited area clubs and greens can be constructed on. Video golf is, at best, a cheap alternative to the real thing, even to put set-up in your office. It at least gives a glimpse of what the truly successful and wealthy do in their off hours, or when closing deals on the green.
Sony having their own golf franchise, one that’s doing pretty well all things considered, should by a forgone conclusion. While Sony is no longer a prestige brand, a maker with no faults in their productions or forerunner in quality and R&D, they still are a million dollar company worthy of golf. The first Everybody’s Golf, after all, was on the original PlayStation. The series may put an emphasis on cartoony and unrealistic characters, but the gameplay and the fields themselves are well thought out and extremely compelling, the few points that really matter. The rest is veneer, just there to deliver something to stand out from the crowd, though in years Everybody’s Golf has become the white noise of golf games in terms of visuals. EA’s Rory McIlroy: PGA Tour offers the most realistic approach with some name recognition while The Golf Club 2 is probably the most well-rounded. They’re not Everybody’s Golf though, and the catch is in the name.
Most golf games and simulators can be, and surprisingly often are, absolutely brutal. Even Pangya! or Super Swing Golf series ended up being stupidly difficult despite its cutesy graphics. Golf games are the kind of sports titles that on the surface look easy, and end up being hair tearing. Everybody’s Golf, however, is not. Perhaps because the series is easy to pick up, easy to get into and easy to play with surprisingly challenging content despite veering off from being a simulation, has made Everybody’s Golf a mainstay PlayStation franchise. It certainly doesn’t get the respect and street cred from RPG lovers and deep red ocean customers, though it doesn’t need to. Everybody’s Golf exists in a nice spot in the niches, where it seems to make good sales by offering everyone something special the other games don’t. Again, the franchise won’t explode the audience in cheers and clapping, people won’t mull over it or defend its development staff against supposedly tyrannical corporate overlords nor does it have a recognisable face. Hell, I’m not even sure if there is any kind of fandom that’s properly organised, the wiki has only eleven pages. There is demand enough to warrant the series’ future, even if it’s a bit off to the side. It shouldn’t be a surprise on its own how Sony has handled Everybody’s Golf throughout the years. An entry here, and entry there, on every platform they’ve released since the original PlayStation. The developers have concentrated on the core and strengths of the series, updating mechanics throughout the years and pushed some elements away while adding new ones, changing unlocking better characters to unlocking better clubs and becoming more open ended. Y’know the usual stuff games do to match contemporaries.
Perhaps because Everybody’s Golf does its job fine without any fuss, despite being rather bland, Sony has never had any reason to start messing with it, no reason to delay or change its platforms to serve some nebulous plans that ultimately doom themselves. Those who have run the franchise seem to be on the button what’s good for the series and how to make best use of it, and understand the niche they are occupying. Nothing better for a long-running game series than not trying to blow the lid, and think the series’ long-term goals.