During the last three to four decades the worldwide popular culture has enjoyed large amounts of content that hits itself back to the middle-ages with a touch of fantasy. Dungeons and Dragons is first on the tongue of many who play it and it would be dismissive not to mention the influence of Tolkien’s works played in part. Some of the largest video game franchises stem from these sources when traced back enough, while games like Ultima Online and EverQuest almost directly were inspired by. The influence of the The Lord of the Rings movies as well as Harry Potter, and even Shrek, the modern revisionist fantasy is strongly felt. We can go ever further back from the early 2000’s to the 1980’s as well, where titles like Dragonslayer and Conan the Barbarian were making ways in the genre. They all share the same fantasy tropes of castles, swords, dragons, fairies and magic ties them all together in one massive heap. Not only that, but IT books used to be full of lingo directly related to fantasy, with titles like Dreamwaver 4 Magic or The C Wizard’s Programming Reference. Hell, even when installing a program you might open up something called the Installation Wizard.
All these are tied to old stories about knights and dragons, fables and tales of lords and gods. Stories like King Arthur, Waltharius, Prose Edda and whatever story your countrymen tell as their national epochs all contribute to what we see in modern popular culture, especially in electronic gaming where games across the board freely borrow concepts, names and places from. While you have games like Valkyrie Profile that adapts Ragnarök as its background while exploring humanity and its effects on a divine Valkyrie, other titles simply take the names and drop them into a given setting like how Final Fantasy does with its Summon spells more often than not. While we lean back to these old tales to large extends, the modern world has allowed to continue telling stories in more effective ways. Movies, books, comics, animation and whatnot you have in the popular culture can be often put breast to breast with old epics and make comparisons between the characters and events. Captain America, in his own ways, is the United State’s very own Samson.
Using these names and concepts is an effective way to convey to the customer what are buying into at any given time. The aforementioned Installation Wizard works like magic, with the user not needing to concern themselves with the details in installing a program. It’s like magic, no need to explain how this works. It’s not always the classical terms or works that get referenced. Band names are often an example of this. Names like Shayol Ghul and Lanfear are both references to the Wheel of Time books, where both carry rather sinister and dark connotation. You wouldn’t be surprised the former is a Black Metal band while the latter plays Power Metal. Modern fantasy has played a major role as the inspiration for large amounts of rock and heavy metal. A game example to refer an idea through name alone would fall to Nihon Falcom’s Ys-series, as it is a direct reference to the city of Ys, or Kêr-Is in Breton, which sank in the ocean. Not much else was lifted from the original story other than a vanished city that had to pay for its foolishness.
While fantasy (especially the medieval fantasy that reaches well into the Renaissance) has been rising in popularity slowly but surely, works that could impact the cultural mind have become relatively rare. Not since Harry Potter have we seen a true fantasy work that turned people true believers of sorts. Perhaps the latest fantasy work that left a permanent impact was Dark Souls and its lieu of copycats and a forced genre naming Soulslike, which harkens well back to the day of Doomclone. As a piece of story, Dark Souls may not offer much and heavily leans on its own inspirations, one of which is the fan-favourite Berserk. However, as a game it offers one of the best modern examples of ways people share their own particular stories. The framework of Dark Souls is nothing special in itself, not even its method of leaving the player to tie the background story together through environment and item texts, something even Metroid Prime utilised through its logs. However, it offers one of the best examples where player actions is the bulk of the story. Sharing these stories, how an enemy was faced with a particular weapon, or how they were battling another player, is an essential part of the overall experience. Sometimes its shared through streaming, where the player effectively becomes a theatre performer and the game is his stage. Maybe they’ll just ragequit after Pinwheel kills them, ending that particular tale right there. Here lies the Hero Skarnix, yet another dead. Dark Souls took what was already there and mixed it all together to create something new from the old, though it must be mentioned that FromSoftware had already laid out the framework with Demons’ Souls and King’s Field series of games. However, Dark Souls is the one that truly broke through the cultural wall as a defining work.
Classic sword and sorcery fantasy seems to be a sort of thing that’s easily accessed by anyone. We understand the romance between a hero and the sword, the dream of heroic tasks we could undertake and overcome. Sometimes the twist is macabre and depressing, lacking in any hope, but even that we understand without much explanations. Life’s unfair and only we ourselves are in charge of our own lives. Make the best of it. Perhaps there’s a bit of nostalgia as well in there, as the World Wars tolled so many to the point of needing to invent Dada. Despite fantasy games offering complex mechanics and vast storylines, at the core there is simplicity that modern day doesn’t offer. Some prefer even historical stories prior to Renaissance due to lack of cannons and other similar projectile weapons, when all you had was steel and catapults.
While Science fiction had a similar rise as fantasy when we had the great writers, from Doc Smith’s Lensman and Asimov’s Foundation to Heinlein’s Starship Troopers and Arthur C. Clarke’s A Space Odyssey, modern science fiction hasn’t seen much success either on print, video games, films or television. Whether or not it is because of modern audiences simply being tired of science fiction, or that most modern writers can’t build a story that’s as entertaining and brain racking as the aforementioned authors’ works, the genre’s a passé. Fantasy, on the other hand, is ageless as it creates a false history to build upon. It doesn’t need to make guesses or assumptions what might be in the future or ask What if… Thus even science fiction weapons that have entered the general lexicon as most powerful are based on extensions of cultural history and fantasy, light sabre or laser sword being probably one of the best examples.
In time we’ll see new forms of media popping up and new ways to create content to tell stories of heroes, of might and magic, or wizardry and quests for glory. They’ll still stand on top of what we have now, just as the works we consume are standing on top even larger giants. After all, the culture of telling stories and playing games is ever-evolving.