Retroblasting has been saying this for a while now, and it’s largely true. While that’s all about the toys, the same applies to everything across industries, from music to electronic games to translation and so on. It’s either how fans archive and release printed material in a higher resolution in a more accurate form, or recreate toys that toy manufacturers simply miss or won’t make. Fantranslations are a good example of this whole shebang, with some comics and books getting translations that would never get otherwise. Sometimes with better translation than the official translation. Even in music you have tons and tons of music creators, separate from the industry’s mass releasing their own tapes. When the mainstream industries fail to deliver, it’s the fans who take up the mantle to develop and produce goods that all the other people want, but for whatever reason none of the industry providers are willing. Sometimes small miracles happen, like the Snyder Cut getting a release. For better or worse, the customer is being served based on their want.
Even with games you have the whole indie scene, which is less indie nowadays with all the storefronts’ corporations effectively working as the de-facto publishers. The concept of independent releases has become, effectively speaking, not part of any big-name corporation. Nevertheless, there are niches left and right that are open and people are stepping in an attempt to fill them. The video and computer game market has never been as saturated with games as it is now. The quantity is absolutely insane with quality being worse than E.T. to sometimes striking home runs like no other. Though as it often turns out, even when these original IPs get around may become successes, filling niches left open by the big boys in the industry, often you see and hear fans wanting something from the real IP.
Pokémon might be a good example of fans not exactly taking up the challenge to make a completely new IP that would realise their wants (there has been multiple titles that have attempted this, none have succeeded) but rather heavily modifying the existing games to the extents of making the games almost unrecognisable from their original versions. While Moemon is a representative of just general sprite switching, something like Crystal Clear represents how there’s a want and a niche for fully open, independent adventuring in Pokémon. The game changes Pokémon Crystal in a way that it opens the map as a whole, allows the player to choose his starting position, 24 Starters instead of being limited to the base three, significant character customisation alongside numerous improvements. The way the open world is handled is by scaling the Gym and Trainer battles according to the player’s own stats, e.g. by beating Gym A you increase opponent stats across the game. There are numerous other improvements as well, like each Pokémon having their own unique field sprite.
Of course, when discussing mods, we can’t really forget Bethesda and how fans are actually making their games functional. Bethesda’s games are known to be riddled with bugs. There are people who have never played a vanilla Bethesda game, as the bug fixes the fans make correct and fix sometimes game breaking errors that, for whatever reason, Bethesda has never bothered correcting themselves. A rather famous bug in Skyrim happens to be that the animals are able to make criminal reports of the player, but this has never been officially fixed, despite the bug mentioned in an interview prior to the game’s release. You also have fans increasing Bethesda’s games resolutions and improving models and so on. At some point you can say fans are recreating Bethesda’s games through mods and fixes better than what they originally were.
With scans and translations there are issues with the legality of the thing. Sometimes a fantranslation can impact whether or not something gets an official English release, sometimes scanlation projects get shot down due to releasing scanned materials being spread around. Sidestepping the issue of making money on fan made translations via donations, these fans are effectively hitting the market with products that aren’t otherwise available. That’s the crux of the whole thing, in the end. There is a demand for something, yet they’re not being fulfilled to any extent.
Perhaps the last example of fans making the best returns to Retroblast’s corner with model kits. Fans making recasts of old model kits has been a thing as long as model kits have been around, with various results. Funnily enough, nowadays fans are making recasts of other fans products, as there have been numerous examples of someone making a desirable resin cast kit, but for whatever reason does not want to ship to other regions. Thus, sometimes another fan takes their work, makes recasts of it elsewhere and begins sales in other regions. Recasting has become extremely effective with time, as modern silicone moulds are able to capture every single detail on the original model, even the shape of dust particles. Fans are also making accessories and conversion kits, allowing the customers to have niche or rare kind of piece that isn’t being produced. Easy example for this would be some of the Gundam conversion kits, which allow the builder to buy a modern style model, but change parts to represent an older design of the same robot. Of course, some times these conversion kits cost an arm and a leg due to extremely limited production numbers and high material costs.
The fans aren’t limited by the same end intention of profits, not to the same degree. They should be compensated for the time and work they’ve put into products they’re delivering, as long as it doesn’t infringe on the rights of the property holders. Considering the advancements we’ve made in engineering code and moulds, there should be no real reason why the stores could have high quality products. However, the drive to maximise profits while minimising cost is one of the many reasons why, for example, modern toy aisles are full mediocre products and low-tier retro replicas. Then again, maybe it’s for the best for the fans to keep things going when the big corporations aren’t. It promotes new talent and creates new venues for people to make business and connections. In its own way, it also promotes slight competition and showing that things could be done better; this is what your fans are wanting and expecting.