A rare guest spot strikes again, since Aaltomies is busy moving to his new place! Congratulations! On the flipside. that means I have to find some subject to ramble about a little, so bear with me.
Let’s start with the new Digimon series, a reboot of Adventure. Honestly, when the series was announced I expected Toei to just remake the series whilst cleaning it up a fair bit, but those expectations were shattered fairly quickly with the Bokura no Wargame (Our War Game) opening. Instead of the summercamp, the events of the movie are brought all the way to the beginning without even introducing the whole main cast. We’re stuck with just Taichi and Koushiro who’re trying to figure out why the world is getting nuked.
During the first episode I was worried with the first villain, as it really resembled the Applimon series designwise. Thankfully that wasn’t the case, but it does show that the new series isn’t afraid to put new designs in, for better or good.
Game-wise, I’ve been playing Power Rangers: Battle for the Grid after Aaltomies generously bought it for me because of my skepticism towards it. While I did watch some Power Rangers during my childhood (and I did own one or two toys) I was never fully enthralled by the world. Since then I have watched a couple loose of Super Sentai episodes with the ultimate goal of watching that one anniversary crossover where a bazillion rangers team up. Alas, that moment is still far away from me but it does help me a little with placing when which rangers appear and the changes the American version made. This isn’t a criticism, Power Rangers is very much it’s own thing with its own stories and characters.
Now, back to the game. Fighting games usually have some barrier of entry for new players, the most famous one being able to throw a hadouken (fireball) with the quarter-circle input. Things will usually get more complex from there. With PW:BftG that barrier is lowered dramatically, where the input difficulty is only slightly higher than any Super Smash Bros game. You have the light, medium and heavy attacks, sure. But then you have the ‘special’ button which has three variations by holding left, right or no direction.
This makes the game incredibly easy to pick up, even when you have no fighting game experience at all and it’s what makes it a lot of fun right off the bat. Gameplay wise (or as Aaltomies would say, play of the game) it has been described as a Marvel VS Capcom lite and one cannot fault that comparison when both players employ their assists filling the screen with mayhem.
In short, the game can very much be enjoyed without any real knowledge of the series. Sure, the story mode might not make a lot of sense, but just roll with it.