The war on difference of culture inside Sony

I’ve covered Sony’s and their censorious practices on the blog for some time now, for a good measure. While Sony themselves haven’t spoken much about their censorship they practice much in the public, outside on particular interview with The Wallstreet Journal, all the other information we have are from developers’ own words and actions. For … Continue reading The war on difference of culture inside Sony

Claims of censorship do not always apply

Here’s a curious case for you to ponder; is it censorship, when you are contracted to fulfill a character design to an employer, and the employer changes after it is from your hands? If you answered Don’t be daft Aalt, if you’re employed and the contract says that the design needs to fill certain criteria, … Continue reading Claims of censorship do not always apply

Sony’s warped perception of global standards

While Sony of America confirmed to the Washington Street Journal that they have installed a standard policy on censorship for games that are allowed on Sony’s platforms, Sony of Japan has stepped and made a statement themselves that this isn’t the case. According to a source on Game*Spark (the asterisk is important), they evaluate games … Continue reading Sony’s warped perception of global standards

The Family Friendly Sony

Sony came out to The Wall Street Journal about them cracking down sexual content on their platform.  That’s a direct WSJ’s quote too. Supposedly, this reflects the concerns in the U.S. about how women are depicted in games, but in overall terms that’s rather weak excuse, especially when the spokeswoman (shouldn’t that be spokesperson if … Continue reading The Family Friendly Sony

Sony’s (possible) China connection

I’ve talked about Sony censoring games recently more than I’ve intended to, in addition with how DoA6 has been more or less a PR disaster (though they’ve turned that a bit around), but that has never been my intention. Talking about censorship in this manner has not been in spirit of the blog, but the … Continue reading Sony’s (possible) China connection

Two steps forwards, one step back with video game censorship

This isn’t exactly a topic I intended to cover this soon after the whole Dead or Alive 6 PR fiasco. Tecmo sure has tried to rebuild their trust with the disassociated core audience with their latest update, but the damage from the initial barrage of news and statements is hard to recover from. Now, Sony’s … Continue reading Two steps forwards, one step back with video game censorship

Microsoft is not gaining a monopoly in gaming

That’s an answer I’ve given few times when people have asked me about the whole shebang about MS buying Activision Blizzard. Sure, they gained applauded and popular IPs with and now can become the ultimate Western military shooting console with Bethesda’s RPGs and whatnot giving a countering balance. On the surface, it looks good for … Continue reading Microsoft is not gaining a monopoly in gaming

Japan is a brand; Outside regulation would diminish the value of products of Japanese culture

One of Japan’s most important export product is its culture. For numerous years, their ministry has taken serious notice of their cultural goods making large-scale sales abroad. Cartoons, comics, novels, electronic games and even pornography has seen a constant rise in popularity since the Second World War. Even before that, there were people who were … Continue reading Japan is a brand; Outside regulation would diminish the value of products of Japanese culture

Nintendo continues to fight piracy at the expense of the customer

Nintendo has been fighting piracy since they started the whole electronic gaming business. Donkey Kong the arcade game itself was a prime target of piracy, with copied arcade boards popping up frequently due to its popularity. The NES / Famicom piracy was massive despite the whole physical cartridge thing, with numerous Asian countries producing copies … Continue reading Nintendo continues to fight piracy at the expense of the customer