I’m sure everyone of you have had this experience yourself, or act it out yourself sometimes; someone really likes a something, be it a comic, movie, a restaurant or even just a candy bar, and this person really doesn’t want others to get into it. He wants to keep to himself and keep the masses or normies, whatever the buzzword is today, out. This is petty at best and does not serve whatever it is being liked. The creator sees less success and has to consider whether or not it is worth to continue on this lane of production/existence, if it would be more worth to take things to a different direction that might change things around enough to turn the thing into something completely different. Every fan knows that to ensure their loved thing will see further success means money and exposure. That means each fan has to become a sort of piggybank, a paywhale for this little thing in order to keep it afloat and make sure the provider knows this, that he will continue to cater to him and his closest circle. The other option is to allow everyone else to throw money at this thing and have it exposed to the wider world world.
There are arguments made every which way regarding this sort of thing. Some argue that the fandom changes for the worse when more people get into this thing, that there’s a cycle that not only degrades the fandom, but also the product itself when it has to cater to more people. Warhammer 40 000 is probably a decent example of this. The perception in the mid-1990’s was that only fat, smelly nerds who have an awkward social life at best who never left their parent’s basement painted these itty bitty figures and then went to dedicated store basements that smelled like rotten cheese and boiling sweat for hours long sessions to play with their toys. Nowadays WH40k has become entertainment for the masses via Black Library books that tell the canonical story set in the game’s universe with the tabletop game itself enjoying more newcomers as well.
Comics of course are another example, which some would argue showcases how a great product can change and turn to absolute mess. While I would fully agree that both Marvel and Dc have gotten rotten at their core, I don’t agree that it is because of expanded audience. Just the opposite; Marvel and DC comics used to be mass entertainment in the US when they were sold in your normal groceries stores alongside Archie and such. The quality downfall of the Big Two was effectively when they begun to cater to a smaller audience that kept getting smaller with time. The sales the Big Two make now would get their books axed and the modern sales can only envy the numbers of past. It is not an exaggeration to say that when comics where entertainment for everyone, they were at their best. When they begun to cater to a smaller audience, and now even to smaller audience that doesn’t even really buy the books. Just look at the female Thor storyline Marvel put out in 2016. Its sales dropped more than 50 percent after the first issue. Even the long-time core customers didn’t want to buy that trash, and the people it catered to don’t buy comics. It is a common secret that comic book movies were the best thing currently since the first Iron Man movie. Were is the keyword, as it would seem that Disney is taking the same direction as with the comics.
There is also an argument for intrinsic value. The less people know and consume a product, the more intrinsic value it is perceived to have. The value is high when the audience is niche. The product’s perceived value drops the more people get into it and the more exposure there is. You’d think this some sort of stupid illogical reason, and you’d be partially right. It is an emotional reaction of course. Some people hoard stuff to keep it to themselves as that supposedly increases the value. To some degree this does apply to single items, but this feeling of value is very easily extended to emotional connections and how exposed something is. This is somewhat a basis for the stereotypical hipster culture culture, where you have people acting strange for the sake of being different, getting into obscure stuff that nobody else knows for the sake of standing out and at least claiming to value the piece.. The don’t really want their strange and unique things go mainstream, because then they’d be mainstream and not strange and unique. Funnily enough, while yours truly has been claimed to act like a hipster, I do pretty much the exact opposite; here’s this strange and obscure shit, like it so it might get more exposure and maybe more fans. I just don’t like being in a community of something myself.
What is interesting about this whole thing is that this ties to the argument Popularity is not the measure of quality. I bet most of you have been a fan of something small that blew up, with the object of fandom staying the same, but the old fans nevertheless left. This ties to the above, but also to the perception that anything that is largely popular could never be of high quality. Of course this can, and often should, be turned around that success is a measure of quality. Ultimately, it is rather absurd to argue that the masses know nothing of high quality or that only a smaller group would know about a greater value something holds. Entertainment has skewed itself to cater in certain way, always has really, and people often forget that even original ideas, small providers and something that are made with a passion, in the end aim to make some money. Nobody makes a production in hopes of losing money for the sake of making the product, unless they already have shitloads of money in the bank to burn. That’s why most trophy projects end up in the trashbin of quality, because they’re made only to attract the preferences of one.
Of course, some people just want to enjoy their preferred thing alone without much others getting in. The question really ends up being with this; why concern yourself with others? Do we really as a species need to dick measure everything and call out others on stuff they find value in? It would seem so, as opinions are really the only things we can argue over, and people will always argue, bitch and moan what people do or what they like, even when there’s zero impact on themselves. Alternatively, we could try see all sides and consider why the things we like are absolute garbage, while the things we dislike and others prefer are worth the time and effort.
The title might sound like a bullshit sentiment, and it kind of is. Mostly because that is a personal point of view as someone who was a history buff in his teens. With the Internet’s sub-cultures still reeling on the loss of sadpanda, and that site-wide mirror being more or less a confirmed hoax at this point, it really made me think back how little we value history and its artifacts. Are you saying bunch of porn counts as historical artifacts? Very much so, especially if its older than decade or so. While most people will get stuck on the whole porn issue and what sort of porn it might’ve been, the same people don’t seem to consider what sort of sociological statements those pictures were making. For example, the much discussed (for better or worse) lolicon has gone through numerous iterations since the movement surfaced in Japan in the 1970’s. You can see its effects everywhere in the media in completely standard and normal ways, like Captain Harlock having having Mayu as a level of plot device, one of the reasons why Harlock still protects Earth from its inner deceit and alien threats. While Harlock could have numerous reasons, a character like this was surely influenced by the pop-cultural scene of the time. Similar things can be found in many other works in the era, culminating with Cybele Vol.1 seeing its Comiket publishing in 1979, and probably pushing itself to the mainstream popular culture with Comic Lemon People first issue hitting the magazine stands for all to buy in 1982. This magazine had such impact that modern Japanese popular culture wouldn’t exist without it in its current form.
Much like everything in history, things are complicated. It is disingenuous to say that it is sexual objectification of children, but that’s what many seem to go to first. What lolicon was in the 1970’s and 1980’s was effectively what people understand with modern moe; the use of cute, young characters within works. Discussion during these eras were about affection towards these characters, and their desires. That must be emphasized; characters. By definition, a real person does not step into the equation. The age range of these characters was not defined either, like it is nowadays. These characters could be almost anything, as long as the visual style represented the idea of these cute, somewhat innocent characters and their visuals. The culture of cute is a very much a large component here, and with the 1960’s and 1970’s producing a generation that grew up on modern cartoons and comics in post-World War II Japan, it was more or less natural growth in terms of cultural landscape. Within this cultural scape, a lolicon wasn’t someone who had predatory tendencies towards children or pedophilia in any form; it refers for a preference for a certain style and look of the character. In many ways, the term moe has superseded lolicon as it carries largely the same connotation of cute characters. The historical background is largely the same, and even the marketing is similar. The term is simply more politically correct, perhaps to distance itself from how people consider lolicon to be only porn. I should also mention shotacon, which is more associated with female fans; the admiration of similarly cute, beautiful young men and boys. However, this term too is nowadays marred with its sexual connotations.
To put emphasize again; what determines these in the 1970’s and 1980’s is aesthetics. Young, cute looking characters that are the object of fan affection. As you’ve probably surmised, the Western use for the term is very different and based on different historical and cultural background, and partially reliant on intentional misinterpretation.
This is all terrible condensed, and needs its own proper post before I even attempt to cover the best years of Comic Lemon People, but one thing should be clear to most of my readers; the above isn’t exactly what what the Global, especially the Western, consensus is on the topic. We are talking about one nation’s rather major movement in popular culture history, which has been marred needlessly. Without reading around, listening to the people from the era from that specific place, reading and listening to first and second hand sources, you might think that pedophilia and lolicon are the same thing. In fact, they vehemently different; they are both qualitatively and fundamentally two different things. Drawn picture is not the same thing as a real person, or a photo of a real person.
Let’s assume we have lost fan made works from the 1970’s and 1980’s from the Internet and we can’t obtain physical copies anymore. The people who lived during that era are now dead and we can’t have their recollection from the era nor is there any properly documented interviews from them. Without first hand accounts, we can only rely on accounts that might or might not be correct. Writers may have an agenda and paint the movement in black colours, demonizing it to hell and back. Some sources might not even be in the same language as the target topic, misunderstanding major elements. Works that use sources that intentionally colour history is not uncommon, as history is full of propaganda. Be it political, religious or whatever, any and all events in history has different sides seeing different things. It’s like people watching a die from six different sides; they all see a different number. What we need to do is view that die from all angles and understand them for the whole picture.
It is not a secret that lolicon had a sexual element to it, but frankly everything has. It simply has been blown out of its proper proportions, probably because how influential Comic Lemon People was in the mainstream. Nobody seems to consider the 1970’s boy and girl characters as a result of this movement in itself, unless somebody directly mentions that shotacon was named after Tetsujin #28‘s main character, and that show had its inception in the sixties. Despite Elpeo Ple is cited as Gundam‘s household loli character (after all, she was named after Comic Lemon People, Kikka Kobayashi already was around in the first series. Hell, even Fraw Bow counts despite the character’s older age, but she still maintains that cute charm around her compared to most other female characters in the show. Don’t forget that Lum of Urusei Yatsura is considered the first real anime and manga sex symbol, and she is very much part of the lolicon culture of its era. Aalt, she’s too old for that. No, she’s the perfect age, because remember; it is about aesthetics of cuteness. Cuteness and sexiness do no exclude each other, as much as certain cultures think otherwise. Lum’s roundness, alluring eyes and soft body was in many ways first of its kind, trailblazing path to modern shoujo and even styles, where eyes got rounder and cuter with the time.
It’s not even Comic Lemon People that made its wake. While Lemon People might the one that’s on the tongue of most Westerners when talking about lolicon serial comics, Manga Burikko was its direct rival. Not only did it coin the term otaku, but its main editor Ouzuke Eiji wanted to produce shoujo manga, or girls’ comics, for boys. He called this New-Wave shoujo manga. His influence, as well as the whole era’s, is vividly felt in the 1990’s shows. Bishoujo Senshi Sailor Moon is probably the most prominent example of this alongside Magic Knight Rayearth. In truth, the whole movement was well under within animation and comic industry in Japan in the mid-1970’s with Majokko Megu-chan being an early magical girl show that was prominently aimed at boys, much like Cutie Honey ended up being. By the 1990’s, lolicon as a style and aesthetics had become the mainstream visual flavour and style. This continues to this day, hence why moe was needed to surface as a specific and direct continuation. Historically speaking, lolicon and bishoujo fell under the same overall umbrella, with both having some differences but exactly the same aim in visuals.
It wasn’t just these two aforementioned comics; lolicon and loli was quite honestly everywhere with major companies and major magazines advertising and selling products proudly labeling their products with lolicon. This wasn’t about the porn, but again the style. Major players like Uchiyama Aki were publishing in standard comic magazines aimed at both boys and girls all the while he was working on adult magazines. He was publishing clearly labelled lolicon comic in same magazine as Ozaku Tezuka, and they were both doing characters that fit the same exact aesthetic description.
As you’ve probably surmised, lolita complex in Japan is very, very different from what it is considered as in North America and Europe. However, that definition crept into Japanese mindset as well in the late 1980’s and was more or less set in stone in the 1990’s, when the term mostly vanished from the common use. Perhaps the most commonly cited incident that put a negative tone on the term and its proper surroundings is Tsutomu Miyazaki kidnappings, where he kidnapped young girls, murdered them and not just raped their corpses, but also ate them. Moral panic is caused by lesser things, though Tokyo High Court ruled that he acted on his sexual fantasies rather, which of course was directly linked to his hobby as an otaku. The cultural backlash was understandable, but perhaps it was the straw that broke the camel’s back. Discussion about loli and lolicon in Japanese context, in even Japan, does not consider its proper place as a mainstream style and only applies the bastardised understanding of it, partly influenced by the Western misconceptions, party by the intentional obfuscation and and partly by sheer misunderstanding. It is no wonder the term has different application nowadays, even when the whole modern Japanese comic and cartoon culture stemmed from it.
You may argue that language changes and whatever arguments for non-sexual use for loli or lolicon once existed doesn’t matter. Language may change, but its historical context should not. To use an example, the Finnish word neekeri is a direct loanword of nigger, but it had none of the negative connotations to it until the American negative connotations were associated with it. Before that, it was another normal way to name black people. However, with new generations fretting the term and its origin, censorship has forced books to remove the term and even candies change name. There is a chocolate pastry filled with cream that used to be called Nigger’s Kiss, but nowadays it has removed all branding from this and renamed itself as Brunberg’s Kiss. The past generations have demonized what was harmless word and such it is viewed as one, even in its proper historical context.
The point really being that I was making is if we lose first-hand information sources, we might as well rely on hearsay. However, when a historian has first hand information, recollections from an era from an independent person, it is a treasure of information that can be compared and contrasted to what is known from the era either from other first-hand sources or official records. However, when it comes to popular culture movements and events, official records are always dubious at best, unreliable at worst. That is why a place like sadpanda was such a treasure trove, because it contained not only author’s own works from forty years ago, but also serial comic magazines and self-published works, filled with fanart, letters, opinion pieces and news on politics and events that affected the pop-culture of the time. These sources are imperative to understand not just the lolicon scene we’ve been talking about, but the whole comic and animation culture of the time. That is only one view point, reading newspaper magazines and other sources is as important as well. Thus, losing one of them, any of them, will impact on how later generations are able to understand history. History just doesn’t happen; it a never ending movement forward. Most of what I’ve said about in this post has been by going through era specific first and second hand sources, some of which were on sadpanda.
Human history is fragmented at best. At worst, it is a puzzle that has lost an amount of its pieces. We should aim to keep every bit of history safe, even if we object to them. A statue of a South State’s general should be left as it is, to remind people that there is history and that it is a complex mess of human actions and perspectives. We should not allow destruction of any kind of resource, statue, book or whatnot, to be destroyed simply because it might offend sensibilities or it simply doesn’t fit modern culture. The moment humanity decides to ignore this in favour of some sort of one truth above all, history creeps toward its death. History is a tapestry painted with fine tipped brushes of endless shades, not with broad bristles in primary colours. Those who forget history are bound to repeat it may be an old saying, but it is a saying that will get repeated down the line, if people continue to be Brutus to history’s Caesar.
At this point, most people who are in any part of pop-culture scene regarding games or Japanese cartoons probably has already heard of Exhentai, that lovingly nicknamed sadpanda due to its front page showing a sad panda if you didn’t have an account and knew how to log in. Not that it matters at this point if you did, if we’re honest. The site died while I was finalising this post. For those who weren’t in the know, Exhentai was the backside of the more open E-Hentai galleries, containing very much all the most objectionable content you can imagine a comic creator thinking up. However, the porn and how it was represented was secondary at best with sadpanda, as throughout its existence it became a repository of fandom history, containing material from 1970’s to modern day releases, archiving millions of pages of thoughts, art and moments from specific eras. That what Exhentai ultimately became; a repository of pop-cultural history from the fans’ points of views.
Should’ve probably opened with this, but most of the links here are better opened outside workplace.
I have talked to some extent about scanning and archiving, and I’ve yet to finish that series. However, sadpanda dying in itself is nothing new, and the site was not the first of its kind. It won’t be the last either, but with its demise we will lose large chunks of history to bitspace. It was only a matter of time when the site be taken down, either though copyright infringement or because wherever the servers resided had laws changed. In this case, it was the latter. The servers resided in the Netherlands, and the owner of the site cited this specific law for his reasoning. Well that, and the rumour that some unsavory people decided to inform the police about sadpanda and its owner as a sort of joke. If this is true, a joke cost the world its Digital Alexandria of Fandom. Well, that’s not all that true either. Some reports say that the admin’s ISP lied to him in order to get the site pulled down. Whatever the reason is, we’re at an end of an era.
The whole argument of the drawn porn being illegal or whatnot, but that is beside the point. Hell, I’ll argue that isn’t even a point. Piracy worked a tool of archival here, allowing each of those blips to be archived. Certainly it would be nice to be able to purchase these books from somewhere, but trying to get a hold of an obscure artbook that was self-published in a comic convention in 1986 is rather step above the normal difficulty most people want to face. There’s a language barrier, budget, shipping, and these two are just the start. They’re the two big ones, and it just spirals from there to shipping issues, legislation, seller behaviour and so on and so on. You would also need some sort of resource to rely on for information what to look for, a some sort of library you could check information on and see the contents. There are optional sites that give you the raw information, like Doujinshi.org, but these sites don’t have the full contents of the works; they avoid archiving in of themselves. Piracy is really the necessary evil here.
Twelve years. Thousands of individuals contributing. The amount of data lost is insane to think about. Artists lost to history, only to be remembered people who lived through that era themselves. That is such a niche group that it makes me shudder to think that people who once were major names, if just for few respectable years, will be lost if mirrors, backups and dumps were not successful. Take the two names this blog has talked frequently; Rei Aran and Hariken Ryu. Aran was the original creator of Fight! Iczer-1 and nobody in the Western shores remembers him. Hariken Ryu, the creator of the most influential space kung-fu girl who nobody outside niche Japanese people remember. When these people are gone, and some of them are pressing over sixty at this point, and their memories and works go unrecorded, all the original pages lost for whatever reason, corporations owning the publishing rights slowly forgetting they ever had them, comics that simply can’t be published nowadays due to them infringing copyrights, modern sensibilities or whatever stupid reason you can think of, we will never have those back.
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.
It is a coincidence Rutger Hauer passes away the other, but his monologue as Roy Batty at the end of Blade Runner is fitting. Exhentai was a gallery you would not believe. The content it held was free of prejudice and restrictions, with more people coming together than apart. Funny enough, porn and archival bring people together like no other. Most of that is now gone, and will be gone when E-Hentai Galleries will eventually be taken down. Even then, E-Hentai is the weaker, much more subdued than its darker coloured sibling. I guess this is my less than subtle plea to archive, archive and archive some more. It would be easy to say that this isn’t an important part of human history, that this doesn’t matter. They were just pictures and pictures are being made all the time. In reality, every moment in human history is precious. Whenever a scholar years down the line tries to find sources for what happened during a specific time within a fandom, they could have had a source like Exhentai to bask upon; first hand sources of recollections and images to rely on.
Perhaps it is disingenuous of me to say that piracy of this level and scale is completely justified for the sake of archival it achieved. Perhaps its even sick to some to think that someone could feel loss over historical materials when it ends up being mostly porn. Well, we still marvel those dick signs from Ancient Rome and naked statues and potteries full of nudity from the Antique. Even heart shaped pupils have made a comeback to modern era. All of it is still history.
Something else will come along, either a replacement or something else that fills the niche. There is a demand for it, and it is human nature to fulfill a demand of this kind. Thanks sadpanda, you’ll be missed, even when your more safer option will live on, for now.
Not a day later, history is not so much lost as I thought.
/g/ ANON THE ABSOLUTE MADLAD MADE A FUCKING SITE-WIDE BACKUP OF SADPANDA
Thought that might be an early celebration, seeing images are easily faked and the icon here is an empty folder. There’s no proof in itself that its true. Take that as a grain salt.
However, there is something with more to it; a project to resurrect whatever was lost has already sprung up; The Library of Exhentai. To quote; Since the untimely demise of Exhentai is upon us, it has been decided that it would be best to preserve the efforts of tens of thousands of uploaders by creating a somewhat cohesive archival effort, from the scraps of what has been retrieved. This is the Library of Exhentai.
The historian in me is happy that these two probably will collide into a happy marriage, but the blogger in me laughs like a madman; for once I get on something relatively on time, only to come back and wish I had waited my usual time. Nevertheless, this is yet another fine example of global world history being on the mind of people and to what we compare things to. We should not forget history, no matter how we personally feel about it. Preservation is always the key, not destruction and forgetting.
Sapdanda’s back. According to Tenboro, the admin, he has moved hosts, which he was able to do transfer stuff around. Much like most people, I’m getting information second hand at best, but seeing how Exhentai just popped back and admin hopes this can be a permanent solution of sorts. If you’re a user, you should expect stability in the future and upgrades to the site.
Well then, popular culture history has been preserved, after all. Nevertheless, if there’s something people should’ve learned something about this, it is that online archives may get hit. My recommendation? Either use SSD drives or M-Discs and archive stuff on your shelf.
Some time ago I read an article about why video streaming platforms like Netflix will go by the way of the Dodo soon some time ago. The main argument was IP and copyrights and how they strangle the system. Not in the way you’d think, but because they allow companies to have a monopoly over a single show and not allow it to spread around to other streaming services. This supposedly leads into a position the monopoly over a show leads into an unfair competition as other platforms don’t have the tool to compete, the same show. I wish I could remember where I read this, because its so goddamn dumb. I have to wonder at what point we dipped over that consumers think two different platforms can’t compete with each other unless they have the same product in the lineup. That is nothing less than misunderstanding how two competing companies compete with their products. This to stay relevant to the blog, we’re of course going to use games as an example.
Super Nintendo and the Mega Drive competed each other just fine without largely sharing the same library. While the SNES dedicated itself to be a role playing machine alongside other games with slower pace, MD was more about the arcade action, all the while PC Engine had loads of shooters and B-Tier action games. Despite their preference in genres being rather clear, especially in the US, where MD had a sort of infamy for sports games among certain circles, the three consoles did compete directly with different entries in the same genres. Sega had Alexx Kidd to counter Super Mario Bros. before Sonic the Hedgehog was around the corner, and PC Engine had titles like Shubibinman and Valis, though Valis is more known for its Mega Drive entry in the Overseas market. Nevertheless, the series’ halcyon days were on the PCE. All these offer a different kind of platforming experience with their own flavour of style and approach, with varying degrees of success.
On the RPG side, Sega had its Phantasy Star and Shining series of games, with Koei bringing its Uncharted Waters series to the table. PC Engine had Cosmic Fantasy, Cadash, Vasteel and such, though Far East of Eden was first largely a PC Engine game before it jumped the ship when PC Engine effectively died. SNES had its fair share of RPG most already know, ranging from Dragon Quest to Final Fantasy.
The point I’m trying to make with all that is that streaming services aren’t dying because one service has a monopoly over a show. While it is true that people don’t really want to subscribe to a service just because it has one or two shows they’d like to watch, and seemingly have gotten used to the idea of everything being one place, these companies compete with each other with their unique libraries and takes on the same base concepts. Any station or streaming service could have tackled Game of Thrones with their own high-budget, semi-realistic adult fantasy epic if they had chosen to do so. None of them even seemingly attempted this. The same can be said for Star Trek Discovery, though The Orville was its direct competitor, and by all means, did get far better reception and is the show with superior writing. Star Trek Discovery currently stands as the show with the stupidest writing among all shows we have now, which doesn’t exactly spell promising future for the upcoming Picard series, especially now that Amazon picked it up after Netflix supposedly doesn’t want anything to do with modern Star Trek. I can’t blame them.
Back when The Addams Family debuted in 1964 on ABC, it was followed by The Munsters six days later on a rivaling network CBS. It is often mentioned that Bewitched first aired at the same time as well, though on ABC. While this sort of pace of production probably will never be matched nowadays, shows also have longer pre-production and hype period before they ever come out should make it easy for different channels and streaming service to put up their competing shows. While The Munsters enjoyed better ratings, it has been criticised for relying more on elaborate make-up and special effects over creative writing and show content. Perhaps that why The Addams family has stuck harder to the global pop-cultural schema while The Munsters hasn’t seen as much growth or appreciation, despite that relaunch attempt with Mockingbird Lane, a serious horror take on the series, which got less than appreciative reception.
Two different providers rarely compete with each other with the same product; they compete with two products that offer the same baseline consumer experience. This is why console business has become more twisted, as both Xbox One and PlayStation 4 offer largely the exact same baseline experience with all the multiplatform games, which means most of the third party companies don’t really care which one might succeed more over the other. Well, unless the first party games manage to install a large userbase, then the third parties will follow in-suit. All the generation winning consoles had the largest library of games exclusive to them.
While television (streaming is just modern television) and gaming are two different kinds of medium and forms of entertainment, the comparison is still apt. A monopoly over a single product is not a problem in itself, as long as the product is not one single, all-encompassing product that allows no other to enter the market. That’d be true monopoly then. We can make jokes about Microsoft and Windows all we want now, but that’s effectively what people who wish there would be only one console, one streaming service or one provider for anything really. No company will be altruistic if they have the whole market in their hands, they will take as much control as possible and squeeze. Much like how Disney is doing by amassing larger and larger amount of media property and companies under their belt. Disney is already the largest media empire we have, and if things continue to move to this direction, we are going to end up with few extremely large corporations controlling the media landscape.
However, Disney still has competition with Warner-Brothers. Perhaps the most relevant competition is their Looney Tunes against Disney’s Merry Melodies, or in modern era, DC vs Marvel. Two isn’t exactly a healthy market and there are more comic labels out there, like Dynamite, but the Big Two are most well known across the world. It is far from a healthy market still, and the competition is questionable at best at times. On silver screen however, Disney has taken the lead in the Superhero movie department with better quality scripts, though the future can be questioned.
While these corporations have ownership over whatever they are legally owned, nothing can keep from other companies or individuals using these materials as a source of inspiration and create something to compete. However, fans will always be willing to make fan games or fiction instead of creating something new and original. One of the many reasons why original homebrew and indie scenes can be very fresh places to visit occasionally due to new ideas propping often up, independent of the major providers. DL Site isn’t good just for porn, but for for wholesome new games and other content as well. Sometimes both.
No, streaming services aren’t going bust anytime soon because they can’t compete with the same show. However, if they are not able to provide a quality alternative, like how The Orville is to Star Trek Discovery, then that’s problem either in the creative lead department, mismanagement, or simply because that section of the consumers is not their target audience.
I said I’d skip E3 this year and write nothing about it, but when something goes so wrong like Battletoads is being made into a modern Nickeledeon cartoon inspired style, something is really, really gone to the extreme wrong end. You know at what moment I got worried? Right from the start. Let’s just link the damn trailer and let’s continue from there.
Chromatic aberration is an error introduced by film in older animation and movies. In recent years it has made a resurgence in modern digital media as an effect, despite decades of work being done to eliminate it completely. Not only it looks distracting when overused, but its become a trope on its own already. It can be found almost everywhere and it almost never looks the part it was intended to. On top of that, it doesn’t help people with poorer eyesight or sight that gets crossed. It fucks ’em up even worse. Credit where credit is due, you can barely see it in the logo, but goddamn this leads into some hot neon pink shit I can already tell.
And this was the point where my first thought was They missed the cultural starting point for Battletoads and many of the fans will outright hate it. At this moment on the official Xbox Youtube video, it has 8,4k dislikes vs. 4,7k likes. However, what do I mean that the developers missed the cultural starting point with Battletoads? While everyone always touts and mentions how Battletoads is mostly a Teenage Mutant Ninja Turtles knock-off with green skinned fighting frogs, the fact is that’s nothing unique. Late 1980’s and early-to-mid 1990’s saw numerous anthropomorphic animal mascots and franchises across the board, from Sonic the Hedgehog to The Mighty Ducks! and Bucky O’Hare. Biker Mice from Mars was pretty goddamn rad, and its Finnish dub made mediocre show into a masterpiece. It would be error to simply coincide Battletoads with its contemporaries just for convenience. TMNT might be seen as the starting point for the humanimal trend, but for Battletoads’ style, the roots are not across the pond, but in late 70’s and 80’s British pop- and punk-culture and tripzines.
Much like many other NES game, Battletoads‘ art is amateurish, but at the same time so damn fine. It’s free, original and rough. Rough is the key here, as that serves as the main link to the tripzines. It might be rough looking, but that’s part of the charm. It’s not overly cute, is full of that early 90’s attitude and everyone’s pretty much colour coded how they’d appear in the game. The NES colour palette was limited, so designing character that in mind always helps. You can also tell the ‘toads apart from each other easily with little things like shades on Rash, dark eyeshade, belt and gloves on Zitz and Pimple just being bigass dude. Note how the names are part of the whole boys’ shock culture with their grossout names. All part of the charm.
The roughness of course comes from British cartoons like Danger Mouse and Count Duckula. This roughness is not exactly intended in itself, but unlike their American competitors, British animation houses had to work with tighter budgets and the end result often ended up being rougher than intended. This includes such shows as SuperTed as well, though at this point the Rare wasn’t bunch of kids anymore. Where the edge for Battletoads comes from are the numerous hard hitting tripzines, self-published comic strips analogous to Japanese doujinshi scene. UK Underground Comix! has numerous scanned copies, sometimes originals even. Some of them are rough, some of them are even great, and all of them are rowdy. Of course, I would be dismissive if I didn’t mention 2000 AD, the British science fiction comic from the British. Robo Magnus there in the middle, with its looming posture and metallic mask he wears.
I would also do a small crime against British comic publication if I didn’t mention The Beano, a Scottish children’s comic magazine that’s been running from 1938 to this very day. The Beano in many ways defined the British comic style for the century alongside with the aforementioned SF comic.
But of course, where would be in if we didn’t start with the royalty? The original Dark Queen was based on Elvira, Mistress of the Dark and it shows.
This being the UK, I bet having a small potshot at the royalty was there in the back of the head somewhere. The whole point of a design like this isn’t to objectify women, but rather give the dominant role over the ruled ones. The whole Dark Queen motif invites the ideas of things forbidden and evil pleasures. It’s a pretty generic but solid design, unlike her modern version.
And this one? This one looks like shit and here’s why; that it a dull outfit with a dull facial expression with dull colours. Sure, black suit isn’t exactly colourful in itself, yet it pops up better in a game that isn’t filled with pink and purple like the 2019 Battletoads’ trailer is. There’s nothing royal about her, she has no aura to rule with under that design. She looks more like some kind of communist general or a mad scientist than a Queen. To put it simply, this design has no power.
At least they kept her gloves.
Then again, the combat amphibians themselves don’t fare much better.
Hoo boy. Sure, the original Battletoads cast didn’t have the most dynamic idle stance, but Rash just standing there like some lanky bitch simply irritates. You’ll also notice that the ‘toads are of different colour than in the keyart above, and that’s because they went through colour changes until they set with these colours. Though why the hell they messed otherwise perfectly good designs to make them worse is anyone’s guess.
However, the visual history is of American comics and cartoons, which does not fit the already established visual style of the franchise. It goes to the opposite direction, choosing to be family safe and effectively disregards what the previous games wanted to convey. Killer Instinct may have brought Rash into 3D, but holy shit it shows respect towards the series and its spirit in every single way this new game doesn’t.
You know what makes this incarnation of a Battletoad so damn great? It’s fun and cartoony, its mischeavous, it showcases childish humour and yet its rough, raw and has edge to it. There are no flip flopping with a goddamn fish, what you get is massive fisting and spiky booting. There are actual spikes, not whatever shit green shit Pimple’s redesign has on its wrists and belt.
They also use flipped sprites in an era where memory should not be a goddamn problem. This is best seen with Zitz’s, the middle one’s, arm thingies
That’s all good Aalt, but Battletoads was always kiddy stuff. That’s what many may want to think, but the arcade Battletoads showcases what Rare would do if they had pretty much no limitations regarding censorship.
This game shows perhaps the best what sort of core Battletoads have in terms of visual themes. Visceral violence and hard hitting head bashing with nothing held back. You smash your enemies heads in, you cut them off with an Axe kick, you split them with a spiky slam or kick them off the screen as they scurry off. It’s everything your mother would hate in games that look like they’re for kids. All that is lacking from the new Battletoads game and that is why there is a large portion disliking it. Rather than looking and feeling like a Battletoads game, it looks like a cheap knock-off.
It’s also so goddamn purple. It’s more or less clear that the game is being made for the new retro audience rather than to the people who played the originals and have been rooting for a new game for few decades. And what we get? A game that looks, and I echo so many others, like a bad FLASH game.
Credit given where deserved, the graphics look slick in their intended way, animation is pretty good and all that, but it doesn’t look the part. The gameplay looks like an incoherent mess with plastic, cartoony deformation everywhere. Of course, can’t say much about the game play without playing it first, but this being Xbox One exclusive means that chances are I’ll never play it.
It’s really pathetic a game this awaited, especially by its fans, ends up looking nothing like it should have. That is not say that a more cartoony version of a classic belt scrolling action game could work, it just needs to be made in the same spirit with some damn respect for the source material. Like Streets of Rage 4.
If you’re familiar with some of Sega’s (and Red Entertainment’s) prestige IPs, Sakura Taisen, or as known under its official English moniker, Sakura Wars, is a franchise that people sometimes bring up when discussing game IPs that never got a real chance in the West. When it did however, it bombed for whatever reasons. Only the fifth installment was released in the West, and you can imagine how well that went. To make matters worse, if reports are to be believed, even Japan gave a colder shoulder to that entry than the rest of the series. So not the greatest start for this series outside of Japan.
Something like Yakuza had to build its fanbase for a decade before it broke through its barriers toward the larger markets. Initially, it was marketed and touted as the spiritual sequel to Shuenmue but since then it has been allowed to flourish on its own. As a concept, it is more approachable game than Sakura Wars. After all, realistic modern day Japan is more approachable as a concept than fantasy version of Taishō period Japan. While it would be easy to simply Sakura Wars as a strategic RPG with classical oriental motif, the fact that it heavily marries its gameplay to visual novel styled story telling and certain level of emphasize on dating simulation, it is extremely clear why Sega would have worries whether or not any of the series’ games would a success enough in the West.
Despite what the sub-culture would like you to tell, Japanese media cartoons and comics are still a relatively small niche in the West, especially in the US. Sure, they’re probably the most stable mainstream than what it has ever been. Everything from dubbing to free streaming has been made to open the access points for people with interest, but even in Europe certain other forms of media are consumed more despite the how much e.g. France and Italy experienced Japanese classics in the late 1970’s and 1980’s. That was the time when the origin of these shows wasn’t made a huge deal, that their source wasn’t something that used to market. The best example of this is still with the US marketing of the NES and its games, where some have come to argue that Nintendo of America intentionally made people think the NES and its games were American products. Perhaps it was because how well Japan’s aggressive business practices did against US businesses, or maybe just to keep things as a cohesive whole. The source didn’t really matter, only that Nintendo’s branding was there and visible.
Sakura Wars is inherently Japanese to the point of its detriment in the Western market.
My point of Yakuza taking a decade to make a solid fanbase comes is important, as it initially had, and still has, the same kind of wall on its way. However, the constant positive word of mouth and Sega sticking to their guns and releasing all the mainline games, and that one zombie sidegame, and ultimately growing positive press gave the series a pretty good reputation. It also helped that it was called Japanese Grand Theft Auto at some point during the two latest GTA games, which made more people curious about it. more than few fans were made through that.
Sakura Wars has none of this backing it up. While it has a small and dedicated cult following in the West, that’s all it has. Japan on the other hand treats the IP with silk gloves, though later games in the series simply didn’t have the selling power the earlier titles had. Sakura Wars is an expensive franchise to make with all the animated cutscenes, all the voices that need to be paid, the illustrated works and whole multimedia thing it has going on with cartoons, comics, figures and whatnot. It was designed from grounds up for Japanese markets only. It’s cultural ties are its most prominent element after all, specifically designed to invoke certain emotional response from the Japanese consumers. This is similar how Ciel Nosurge uses Shōwa era to directly invoke nostalgia from its older players. The Western audience has no links to this age in any form outside historical oddities. It becomes a double-edged sword in the Western markets.
Imagine if some US developer would make a fantasy RPG set in a romanticised version of the American Civil War with romance partner elements akin to Dragon Age. Whatever its success would be in the US, both European and Asian markets would not have any connections to the era and treat it as some kind of self-centered, bolstering product. Similarly, a British developer could make a similar product of their great colonial days, and it would have the same reception. This would be similar how Sakura Wars presents its idealised fantasy version of the Imperial Japan that no longer exists.
This carries even to the music of the series, with its main theme is a mix of Super Sentai opening song and 1949’s Aoi Sanmyaku‘s theme. Most of the character songs later in the franchise has been intentionally designed and composed to be nostalgic period pieces with characteristic twists. However, the main, ‘Geki! Teitoku Kagekidan’, or ‘Attack! Imperial Floral Assault Troop,’ has been the most repeated song in the franchise and is the most iconic representation whenever the series represents itself. Project Sakura Wars, the upcoming game, even uses a new variation on the song, further emphasising the fact that this is a new game.
Compare the two song here;
The main difference is in the lyrics while keeping the base composition the same. Perhaps I should also emphasise that the Japanese title of Project Sakura Wars is translated as New Sakura Wars. Again, culturally the song hits the times, as it was used to introduce melodic composition back to Japanese mainstream, and was Kohei Tanaka’s first major video game work, and helped him to further his career. I must admit I have an enormous soft spot for Kohei Tanaka’s works, and probably should count as one of his fans. I even have GaoGaiGar DVD box with his signature on it. (He was surprised and asked if I had seen the whole series, and was rather touched to hear that it made me a fan of his other works as well.) Sakura Wars music is one of the more important works for him, and has been used to describe his body of works in Western conventions. But I digress.
With only one low-selling game in the West, Sega’s best bet to market this game in the West is to tie itself to Sakura Wars’ popularity and status as a prestige franchise within their home market. The series has always shown strong national and historical pride despite its fantastic nature, which probably will rub some small groups the wrong way. Unless this time the rule is that North Americans and Europeans can’t show national pride, but others can. The gameplay elements, with its strong emphasize what Sega has coined as ‘dramatic adventure,’ naturally will get the dating sim label, which still carries the whole ‘dating sim=porn game’ stigma that’s been around since the early 1990’s. To the same extent, no matter what the hardcore VN fans tells you, the general perception is still ‘VN=porn game’.
Still, as a certain Youtuber told me in a chat why he didn’t get into the series was because, and I quote; “Does that actually have gameplay? I sat down once for an hour and they just wouldn’t shut the fuck up.” “Oh gee, another PS2 RPG!” This isn’t all too rare a reaction to the series from the two decades I’ve followed the series from the sidelines. Sony made a similar notion, as an yet unnamed company tried to localise the ports of the two first Sakura Wars, but were rejected by Sony when they categorised the series as text novels due to sheer amount of text compared to the game play.
Yakuza is the game franchise that showed Sega that inherently Japanese products can succeed in the West. With their newfound courage and willingness to serve a niche audience is always welcome, and perhaps there’s some hopes that they’ll keep expanding if the series becomes a cult hit. Then again, Yakuza visually doesn’t look cartoony and sticks its legs into more realistic graphics and setting over girls with magical powers controlling robots to defeat demons. One more thing that makes it easier to sell. Nevertheless, there is a niche for the series. If Fire Emblem can find its niche despite its low acceptance first, all Sakura Wars needs to do is to be present and have a new entry available.
This isn’t enough as is though, it also has to stay true to its nature to keep that niche. Capitulating to trends, removing game play elements, censoring anything either during development or in overseas version or removing any cultural motifs among numerous others will impact how that niche will view the game, thus affecting how the word of mouth will treat the title. They also need to do translation and localisation in-house and follow Yakuza‘s later steps, as Sakura Wars; So Long My Love has the usual NISA quality of translation and buggy coding. The PS2 version came with two discs in the West, one with faithful translation with Japanese voices, and one that had NISA’s less-than-accurate translations with extremely subpar English voice acting. The Wii version is based on the second NISA-fied disc, so you might burn it. Sadly, the Wii version was the only version released in Europe, making Sakura Wars initial entry in the PAL region doubly worse. Then again, starting with fifth game in the franchise might not be a good idea. A soft reboot on the franchise probably was the best move outside complete modern remake of the first game.
There is hope for Project Sakura Wars to be best it can, seeing the development team is using lessons learned from Yakuza how to present the game, but it was also mentioned that battles would be easier to go through in order for new players to have a better time. This interview with Famitsu is rather good representation how carefully the new entry is approached, but perhaps it also the text between the lines is telling how they’re putting more effort on story segments over gameplay, which will only raise the wall for the mass audiences. People who play games for stories, games like Persona 5, probably would like their direction.
Sega will have to deal with Sakura Wars being inherently anime and Japanese, which are probably its biggest obstacles in the larger markets while being one of major selling points to sub-culture niches. The best way to build toward an expanding market is up start with a cult-hit. I wish this series would see some decent success in order to ensure further longevity of the franchise and more localised entries, despite its niche status in the West. It’s an expensive endeavour for Sega, but perhaps the market niche is large enough now for this new Sakura Wars to bloom in spring 2020.
In the meanwhile, you can visit Japan and play that Pachislot machine.
While Sony of America confirmed to the Washington Street Journal that they have installed a standard policy on censorship for games that are allowed on Sony’s platforms, Sony of Japan has stepped and made a statement themselves that this isn’t the case. According to a source on Game*Spark (the asterisk is important), they evaluate games by case by case basis rather than a new overall policy. However, their source does state that how Sony now handles titles internally is independent of any rating system that exists, be it CERO or ESRB (or PEGI for the matter.) The source refers to a nebulous global standard they wish to adhere to.
I’ve discussed this topic far too much for this particular blog (maybe branching off to a new one that covers video game censorship solely might be worthy project), but Sony’s stances really tell two thing. First is that they’ve lost touch to their consumers, that they don’t seem to understand their own fame and status in the market. Theirs is a console that was free of regulations that marred Nintendo as the console for kids for years. Theirs is a console that could be picked up and have games that would be completely across the board all the while pushing the envelope to whatever direction the developers and publishers wanted. Not so much anymore. Secondly, there is no global standard. It’s rather clear that Sony and numerous other publishers and developers live in a social bubble, that they only listen and read certain publications. It’s like thinking Twitter reflects real life to any extent. US allows more violence than sexual content, while France and certain other European nations are the opposite. UK lacks balls on both violence and sex, and even for horror, especially if you remember the Video Nasties censorship. Hell, even outside that the British Board of Film Classification continued to cut and censor movies, e.g. requiring movies to cut certain moments like the moment of bullet impacts, twisting of necks and almost always lessening the sound effects added to punches and kicks. There’s a whole Youtube channel that concentrates on film censorship in US and UK. Russia has its own policies of course that are widely different from Western world. While the US and Japan might be comfortable in showing lesbians kissing in their games, Russia’s not exactly fan gay rights. Then again, neither is China, who have absolutely the heaviest demands on games released in their region. Australia’s somewhere down there, and thye’ve got bans left and right, mostly for violence. You couldn’t buy Mortal Kombat in Australia at one point. Sony of Japan seems to think outrage culture has somehow changed the global standards, or rather created them, and try to adhere to something that does not exist.
This gives birth to the warped perception that PlayStation will be the best playground to all consumers if they limit the amount of sex, sexual content or sexually suggestive themes. This would, of course, not be true. You can’t create a product for everyone. I’m a broken clock with this, always saying that you can’t please everyone and you shouldn’t. A platform like a game console can only wish to have everything across the board, from the most violent mess to most sexualised ecstasy to the most child friendly content possible. If you cut one part off from this triangle, you’ve effectively cutting off both developers’ interests in developing titles more freely and consumers possibility to purchase whatever violent smut they want. Violence, of course, seems not to be a problem. It’s the eternal discussion, especially in the US, how you can show someone getting shot and skull bashed in, but a sight of a breast raises an uproar. We could take this discussion even further and wonder why violence seems to be accepted when targeted one of the sexes, but not for the other. There is a very strong double standard going in the industry, but that’s nothing out of usual really.
You know the British term Nanny state? The term coined describes governmental policies that are overprotective or interfering in personal choice of freedom. This can be directly adopted for Sony as nanny corporation. Their paternalism has affected the market already. Developers and publishers have lost money because of Sony’s relatively newfound (and highly questionable) moral standards, money they won’t be making back. Omega Labyrinth Z will never see an English release because of Sony’s practices, despite the game was ready to hit the shelves. We could roughly estimate that these policies were installed later in 2017, as the game got a normal Japanese release in 2017, and then was blocked by Sony in 2018. PQube lost money in this venture. Localising game isn’t exactly cheap, and they have no way of making that money back with the game. It’s a dead product.
Whether or not Sony has a blanket standard or they go by case-by-case basis makes little difference. They’ve abandoned the actual global standards that are the local rating systems like PEGI and CERO, and are effectively self-censoring their platforms content even before anything gets to the rating boards. This is almost a repeat of Comics Code Authority, except this for PlayStation titles only. However, question how many developer will be willing to make changes in their multiplatform title, when it’d take more money to make a more censored version for Sony than with others. Just slapping some sort of beam of lights isn’t a solution to all games like Senran Kagura, where losing a game mode effectively removes ten, fifteen percent of the game’s content.
Can we just blame parents for not keeping an eye on the rating labels on games, or does the blame belong on outrage the Internet outrage culture? Probably both, with slight emphasize on outrage culture and media bubble Sony’s execs live in. We’re going through a moment in video game history, where a corporation known for freedom in content adopted censorious practices of their own outside pre-established rating systems, limiting both their library in content and options the consumer in the end has. The sad thing is, all this will be ridiculed and laughed at, pointing that it’s only for tits and ass with no value, while never considering that games like Omega Labyrinth Z are rather hardcore dungeon crawling games that give no quarter to the player, that Senran Kagura at its best requires the player to skillfully control their movement and attacks combined with the limited special resources they have. You could make these games without any of the fan service or titillation for sure, killing the unique natures of the titles. It’d be like removing all SF and fantasy stuff from Star Wars because they’re unrealistic, or setting The Lord of the Rings in a realistic middle-ages with no magic or hairy legged midgets in lead. Games are an audiovisual medium with rules to play with, not just core mechanics. A fighting game character is not just a set of moves and mechanics bolted to a visual frame, but a whole personality of its own.
I admit that it personally depresses me that any sort of censorship has been implemented. Games as entertainment, especially on consoles, had been making good progress towards freedom in content for such a long time, but now that’s been cut down and things won’t heal easily. It’s always easier to break something down, to hold something back or break rather than allow something to move onward, especially if your personal view or preferences are against it.
While I do a lot to avoid politics and stuff on Twitter, seeing my feed is mostly about T&A and old oriental comics, sometimes I do see the occasional message about news that matter or political opinion. I don’t know who David Jaffe is nor do I really care, but the his tweet about, and I quote, basically hating change did get me thinking if he has something there. After all, gamers confuse him, but perhaps that’s because gamer is still a label that is very fluid and doesn’t stick with all. For example, yours truly most likely would be labelled as a gamer in overall terms, but the amount of time I spend writing exceeds the time I play per week, and the time I work is geometrically higher. Anecdotes don’t really count, but let’s try to be a bit Buddhist about this and consider for this once a subjective view.
All living beings have an aversion to pain. Humans are no different, we are mostly prefer to avoid risk and pain. We resist any chance of having us caused pain. We’re creatures of status quo comfort, and if something is rocking the boat, we are extremely vary of its causes and how it might affect us negatively. Change might be the only constant we have, until the probable heat death of the universe, but before that change will always offer us risks, and risks can be painful, be it physically or mentally. I’m not trying to be a smert person, just echoing things I’ve been taught in school and read from books. Of course change is the only thing that pushes us forwards, but evolution of things is a different thing.
Do gamers hate change? As much as any person out there. However, the examples Jaffe uses, Epic Games Store, Stadia and VR, are not new things. Epic Games Store is yet another digital platform on computer, which has not gained much positive press as of late. That aside, what it offers in its library doesn’t seem to appeal to all, but if that 40% users not having Steam account is true, then it does have its own niche and a consumer base that values it greatly. Good for the Epic Games Store, I hope they just get their shit straight and manage to do proper PR in order to do better in competition against GOG, Origin, Steam and such. I talked Stadia previously and how it is not really nothing new. The only new thing about it is really the better infrastructure Google can offer, but that’s pretty much it. Gaming on demand is about decade old at this point, and has proven to be relatively hampered. Maybe Google can pull it off, but they also need to offer a solid library. As for VR, let’s be a bit Buddhist about it again. I tried VR in the 1990’s, 00’s and 10’s. I’ve never been impressed by it. Whatever the technology of VR offers, the library and its usage isn’t there. VR software for video or computer games doesn’t seem to work as imagined, or doesn’t have the technology to back it up. There is a cultural mentality what VR should be has not met. Outside my own experiences of VR being either a toy that’s not used well, or is throw in as an after thought, we heard from John Riccitiello last year how VR has yet to make a breakthrough and reasons for it. I have a post about it. Long story short; VR needs to advance in terms of software. To be completely open, VR seems to be more usable for research and furthering science than used for entertainment, and I would completely support moving it to that direction.
Jaffe seems to mix gamers as a whole to early adopters of technology, as well as lumping all kinds of gamers into one bunch. This is, of course, disingenuous to a large extent, but maybe he is just trying to rile people up. PC gamers might be tech savvy, they have to be. Building a PC is stupid simple nowadays though and even an idiot could build one. It’s like building a LEGO set. A very expensive LEGO set, with electricity and RGB everywhere. Console gamers don’t care about that, because they don’t have to. No need to fuss about what goes where or if your machine will run the latest game properly, everything’s set. Naturally there are those who go into both camps, like yours truly who doesn’t really play games on PC but still knows few things about soldering and tech stuff. Being tech savvy to be a gamer is a happy coincidence at best if you’re a gamer. It has to come from somewhere else than being interested in games.
Forward thinking? Maybe early adopters, but this is rather out there. Gamers are comparable consumers to sports fans, or tabletop players or anything that includes an action of play to some extent. A video game player probably doesn’t consider much about the future regarding their hobby outside how well it’ll serve him personally, how many games in the genre he most prefers will get and so on. Each sub-culture of course has their own things they want to push forwards and want to see happening. I doubt many gamers consider the impact their hobby is having on the nature, the world wide culture, the people overall or how it develops the brains. Without a doubt they’re aware of all of this and probably have read about it, but forward thinking? Only in terms how to get the next system or the game they want, rather than furthering something specific under normal conditions. After all, what technology and systems comes next is largely out of the consumers’ hands outside wallet voting, but that’s barely making any dent to companies’ policies overall. Who would’ve thought Nintendo DS with its two screen would’ve made such a splash or the Wii would’ve sold millions with its unconventional controls? The Wii U seemed like a good step forwards with the whole screen business in some terms, but it’s library just wasn’t there. Outside some consumer movements and wallet voting, gamers are like any other consumer group in that they’re reactionary, meaning the companies have to research and look at the numbers and consumer behaviour to deduce what next. Unless you’re Nintendo, who does whatever fuck they want.
Gaming is an expensive hobby, and perhaps such I should argue that a forward thinking gamer would consider seriously what he puts his money into, plans budgets and how to put things forwards rather than jump into whatever bandwagon is currently en vogue. Thanks to the Internet we have access to such amount of information that gamers should be able to make rather well educated guesses what would serve him individually over buying into the hype. Perhaps being tech savvy steps in here, with gamers using their existing hardware and tech to the best of its extent instead of just abandoning it.
Do gamers prefer sitting in their PJ’s, playing SNES and eating Trix? No harm in that. The SNES has a great library of games and very few have played all the games it has to offer. Terranigma, for example, was missed everybody in North America and is a gem worth playing, PJ’s or not. If we’re to read into this a bit too much, over analyse it, it might seem that Jaff considers old games and consoles obsolete, something that you only play when you’re a child. This, of course, would be nonsense and nobody in their right mind would suppose such argument. Much like how Fonda Lee found out that she is competing with all the previously written literature, so are game developers and publishers competing against every old game title out there if available. Any platform that has to make games that reach the quality and status of Super Mario Bros. 3. and its ilk are in deep shit in terms of needing to stand up not just to the massive cultural standing of the title, but also to its sheer game design and quality. Games don’t always go forwards automatically in their quality, and a forward thinking gamer would look back into the history of games and play titles of old to gain perspective for modern games.
Perhaps Jaffe’s confusion about gamers stems that he lumps everyone in one bunch. To be frank about this, only an idiot and a hypocrite would categorise a whole sect of people based on one of their hobbies. No consumer group is made of homogeneous group mind. Playing games is just one part of human identity and doesn’t constitute much in the end. It does denote some aspects of people’s personalities that seem to be common across gamers, but even then that’s generalising far too much. However, the current Internet culture seems to think that one thing is always enough to determine everything about a person or group of people. One person does not represent a whole group, and a group should not be taken as representative of one individual, unless separately stated. Throwing guilt on other just because they associate with someone who belong to a group is inane at best, unnecessarily damaging at worst. The only way to clear some of his confusion away would be ignore his personal bias and views, and fully consider all the views he doesn’t agree with just as equally valid with a point in order further his understanding and lessen his confusion.
To answer the question in the title to end the post; Yes, gamers hate change as much as any people do, and even then, there are incredible amount of individual variety.
While I applauded the sheer amount of unnecessarily large file sizes with stupidly large amount information in scans in my last post about the subject, here I’ll be arguing against this to some extent. It’s all about where you want to go with the result and what you want to preserve.
Perhaps the main example is what you’re aiming at; the original artwork at the core, or the magazine itself. Old magazines tend to yellow their pages, so the question becomes extremely relevant. The lower quality the paper printed on, the worse the picture will end up being. Furthermore, I’ll be using comic scans for this post alone, and at a later date talk about magazine scans that are in colour at some later date as that’s another whole thing. To illustrate the diaspora, I’ll need to use proper examples, right after the jump. We’re bound to have large images sizes in this post, as I don’t want to showcase itty bitty pictures if I can help it.
As much as piracy get the bad rap from those who seemingly suffer from it, it has constantly functioned as a tool of archiving, even if by accident. I doubt too many groups who ripped games or people who uploaded and shared music on eMule were thinking that they were doing historical archival of the era’ popular culture. This is probably best reflected in how things were, and still are, scanned. Be it books, booklets, manuals etc. you’ll most likely end up with scans that are harshly compressed and filled with artifacting across the board, destroying the original information of the image. This is like having lower and lower bitrate in digital music files, except worse, because usually scans around are of low resolution. Sadly, there are times when original works have been all but lost, and the only things we’re left is sub-150dpi scans with heavy compression thrown in. They don’t stand to modern standards, they never really did.
Scanning guides on the Internet often seem to recommend using medium settings for the output file, arguing that it’ll save disk space. This may have been an argument in earlier days of computing, when space was at premium. With time, this has become effectively a non-issue, especially with Cloud storage being a thing. Keeping websites light was also a priority, so finding that sweet spot between good-enough quality and load times was important. 56kb dial-up modems weren’t exactly the most effective way to transfer data around, but that’s what was available at the time and can’t really complain about that. Nowadays with blazingly fast connections on our phones, that’s not exactly an issue. All sites are more or less Java hells anyway. Of course, a lot of sites that carry any sort of scans or cover photos would like to keep everything rather small in size in order to avoid copyright infringing claims. Amazon often has small scans from God know when for older products, and even some new products have extremely limited size, from which you can’t really see much. Again, the bandwidth and storage space is cited to be the issue, but nothing really would keep these guys from using a thumbnail as a link that would send the user directly into the largest possible version of the image available. We should of course consider that allowing everyone access to highest possible version to an image might lead into easier copyright infringing or knock-off productions, but tracing exists for a reason.
Because this post will be heavy on images, more after the jump.