Music of the Month; Just Begun

Ah, summer. What a time to work. Time to let some of this steam out.

An issue with the current time schedule I have is that all the plans I usually do for the blog in advance will be made sometime next week, hopefully. This means what will be this month’s review will be set into stone at some later date (though the most likely candidate are the two Silver Hawks that came with Limited Run’s Dariusburst Chronicle Saviours‘ limited edition box due to them being essentially re-run of Shooting Game History’s mould,) what will be the mecha design post (though it will be about transforming mecha in order to continue the theme of the year) and I’m pretty sure I’m missing something that’s a monthly occurence. Ah, I’ve got no plans for the music. I need to pick something that would fit this season of heat.

I admit that the A-9 Intruder post from earlier this week was a bit hastily put together. However, I did see a need to take another take on the whole simpler transformation sequence. These are the building blocks after all, and when we understand the 101 basics, we should be able to move ourselves towards more robust designs. This on the other hand is a challenge, as I do see a need for examples that I’ve done myself and then use an existing example. The problem here of course is that in order to keep everything as simple in visuals, and that takes time I don’t really have. However, perhaps we could do a simple combiner next time, or discuss how Japanese media has distinctive different styles of combiners. Super Sentai to this day uses a very robust, very simple combiners due to the necessity of them being build as young children’s toys first and foremost, and thus tend to en up as being bricks with very limited articulation. This isn’t the case with Transformers, but there we see terrible body proportions every which way.

As for other âge related stuff, I’ll probably put up a smallish review on the decals that are being delivered to those who backed up the Muv-Luv Kickstarter. While the time between updates has become rather long, things are going towards the end. I agree with the notion some have made, that seeing updates on the quality of the translation in screencaps and going over what sort of translation issues the translation team have faced would be interesting. Hell, having a bigger post that is all about the translation and the inner workings how and why certain terms and approaches were selected would be beneficial for the sake of transparency towards the backers. That’s the crux; backers are funders of this project, and in the spirit of things, backers should have the right to see the inner workings of the project they’ve invested money into. However, I do acknowledge most people on either side of the fence don’t see it this way, and Japanese companies tend to want to keep tight wraps on what goes in the background. To tell the truth, I doubt most people would even want to know the shit that goes behind the scenes with these corporations. It’s nothing enjoyable and often ends up being massively disappointing and depressing.

There has been some visible extensions of deadlines, to which the translation is probably the culprit. However, as this is a business in the end, there is a need of balance between quality, time and expenses. You can have two, but then you’ll lack the third. Cheap and quick with no quality and so on. While most high-end consumers and core fans of any field tends to say that they’d rather give a company time to finish their piece to perfection, this is stupidly unfeasible. Because these are products that in the end need to make profit, even a Kickstarted piece like Muv-Luv, there is a requirement for a definitive deadline for the translation in which the translation and code has to be brought to a point that is can be pushed out. Anyone in their field could fine-tune something to death if they were given the time, but resources are limited. We’re facing our good old friend Mr. Good Enough again here. It’s not a perfect solution, but a worker needs to be aware of the wants of the customer as well as the needs of the company he is working for, self-gratification be damned.

The exact same goes for any field. For a welder, one could spend a whole day by doing one seam the best way possible with pre-heating the contact points, welding in smaller sections, occasionally grinding and re-welding bits that didn’t go quite as well and overall spending time and money that nobody has. It needs to be up to the given requirements but also needs to be done fast and efficiently. That takes years of training and experience, a rookie can’t do it. Welding is, after all, part chemistry, part physics and part handicraft. It takes loads of experience in actual work to achieve the level where the aforementioned three can be balanced with each other properly.

To let that steam out now, I recently had to pick a new pair of spectacles due to change in my sight. But ‘lo and behold, a rogue spark managed to sneak past my safety goggles and burned itself on the surface. Had to purchase new ones, but at the same time picked up a subscription safety glasses for future work. This in itself shouldn’t be of any interest for you, but if you wear glasses, you should be painfully aware of the amount of money you’ll end up spending. A decent pair of frames usually got for 100€ to few hundred, depending on how much you want to put into the design. The lenses themselves add another hundred to the whole deal, but for whatever reason safety glasses always seem to be around 75€. This is a bit mind-boggling. Modern safety glasses are just as designed as any daily use pieces. Part of what keeps their cost down is that they have a set of pre-determined materials that need to be used and required to cover a larger surface area in order to be safe.

This pretty much begs me to question the profit margin eyewear companies are pulling from your average citizen. Much like with any medical field, these companies are providing a necessity, but at the same time are expected to deliver both fashion and function. While it could be argued that it is unethical to take a higher price from a consumer who is required to wear glasses, we are talking about corporations that aim to make money. Just as any, they’re not your friend, but an entity to create goods for your consumption in exchange of your hard-earned cash. The same really goes for any corporation out there.

There’s a distinct lack of video games in this post, so I’ll try remedy that next time around.

Thousands of failures

Great design is like great translation; you don’t notice it unless you make the effort. The problem with this assumptions is that there is no design that would have universal acceptance. Let’s use something general as an example, something most of you use in your daily life, like a cupboard handle in your kitchen. Now that I’ve mentioned it, you’re probably conscious on of its shape but may not really know how it feels in your hand. After all, it’s just a handle you pull and push every day, probably multiple of times. This handle may be very ornate or just a simple shaped metal arch, but this handle is something you never really should be conscious about. At least not after you’ve finished your kitchen renovation that took ages, made your wife mad and probably ended up costing you an arm and a leg after you managed to screw up the installation process early on. There are more fitting handle shapes than there are hands, because the hands we have all can accept more than just one shape. We just tend to notice when the handle doesn’t really want to work with our own.

The numerous handles does not mean that there is an equal amount of successes. While there may be thousands of handles that fit just perfectly, the reality is that there probably has been five times or more discarded pieces that never moved beyond prototype phase. And sad reality is that some of these protos probably were better than the final product. For each successful product there are tens if not hundred unsuccessful attempts.

Even the most seasoned designer will make missteps and sometimes fails to realize what is self-evident to the consumer. This is why prototyping and giving enough time to finalise the product is incredibly important. Not just in design, but in every field. Sad thing is that no product is truly ready and will have to be released to the wild in good-enough state. Sadly, with games this good-enough has been lowered to many times that games are essentially being released half-finished in order to hit the publishing date, and the missing content or known bugs are fixed through Day-One patch. God I hate Day-One patches, it never bodes well.

How does a designer know he screwed up? In game industry it’s pretty clear, when the consumer feedback can be directed to the designer through forums and social media. Sales is second, but that only tells you that the product wasn’t met with the best acceptance out there. It’s not exactly easy to pinpoint why a kitchen handle didn’t make a breakthrough in the market, but we have to allow some leeway here; kitchen handles don’t tend to sell tons after initial launch. They’re not something people need to renew too often. If ever.

The easiest way of knowing what went wrong with a design would to have the user tell you outright. For a handle, where it chafes, what wrist position it does wrong, is the surface too sleek to cause slipping and so forth. Not exactly rocket science, but general consumer doesn’t really care to give such a feedback. Then again, door handles really aren’t a million dollar business, so losses from more experimental and niche products isn’t a big deal. The good old and time-tested basic shapes still rule the market.

Feedback is something all designers should want. I say should, as this splits opinions. To some a finalised product is as intended and it fills the role it has been given to. There is no reason to go change the product afterwards, no matter what the feedback is. Sadly, this doesn’t really bode well, and I’ve seen few companies go bankrupt due to the people in charge unwilling to change aspects of their products. After all, design isn’t art and doesn’t require the same respect of author’s intent. This goes to visual design as well, e.g. web design is very dependant on how the consumer can navigate the site. I’m sure all of us could give loads of feedback to websites about their current designs.

However, as said, the consumer isn’t really willing to give feedback, not when it’s really needed. The skill to read this feedback is important as well, as feedback on a product is not a personal assault. One needs to be professional and distance themselves properly in order to read through some of the harsher bits. The difficult part begins when you start applying that feedback and may start noticing that the very core idea of your handle had is slowly being discarded in the re-evaluation and redesign process. This can lead to more prototyping and more discarded pieces, but this sort of thing happens only to something that’s absolutely required for a task, like how the Xbox’s controller got completely redesigned for the Japanese market after the hulking beast of a controller got some feedback.

Of course, when you have no feedback to go outside sales, you’re forces to analyse what went wrong. Unless you have some people around you to get things re-tested or even have money to hire a test-group. Sometimes self-evaluation is cheaper and more effective than general feedback when the faults are apparent (though you never thought them up before even when the faults were staring in your face) and relatively easy to fix.

If a designer (or a company) manages to roll out a second, updated version of the product and makes their initial one obsolete, the initial release has been essentially trash. There’s no way getting around it. Even with best intentions, with loads of time put into and a lot of polishing on a product, a failure is a failure and one just has stand up and own their mistake to learn from it. Everybody is allowed to make mistakes, we just need to learn from them. A designer can’t continue to create products that repeat the same mistakes, like a cupboard handle that has sharp enough corners to cut your hand open when grasped.

Music of the Month; Shoujo A

The problem in playing Yakuza 0 is the overabundance of 1980’s atmosphere. The game’s definitely one that keeps you invested and how it rolls is pretty damn great, but I’m not all that certain that it’ll end u in my Top 5 games of the year. I’ve been playing these titles since the first one on and off, and in the end it’s the same thing, just sleeker and works better. That’s not a bad thing at all, and sequels should always be more refined that their predecessors, but is that all that is needed to be one of the best games of the year? Not sure yet. Though Yakuza 0 setting back 29 years really makes me feel giddy. Not that yours truly was already 80’s junkie to a point. There’s really only one song that could represent Japan of the era.

Another option would’ve been Nakamori’s Slow Motion

Now that Monthly Three is officially dead, or on indefinite hiatus if you like that more, I’ll probably aim to launch a subseries named Longpost, which intends to break the normal length of these entries. The 1000 character limitation is a bit harsh at times, and some subjects that just need more stuff behind them. Pop-culture and game posts from last year really used them the best they could, like the very first Monthly Three about Breakout and its genre’s evolution. One of the few post series I have personal affection for. Longposts won’t be a monthly thing, so that’s kind of load off my back, unless a topic requires it. Most of the play culture posts could use it, as there’s a lot of stuff that can be handled.

As for what’s planned for the month, there isn’t any. I haven’t had any time to think so far ahead, and this month I’ve actually had week or so worth of material as a bumper, hence there has been less commenting on current events, outside the Nintendo Switch. Whenever I have time, I’ll try to create a large bumper like this with entries that can be posted at any time. Seeing how life is what it is currently, with deadlines and workloads progressively getting heavier, there are times when I can’t really write anything down. The bumper helped me quite a lot during January, and creating a bumper that has a month’s worth of material would seem a good idea. Asks me to go bit on an override. There are some few topics that I want to visit, although few of them might rustle some people a bit.

You might’ve also noticed how January’s posts came out like a clockwork around 10:00 GMT0 on Tuesdays and Fridays. The bumper is the reason for this, and I intend to keep this rhythm going, if possible. I guess that gives me a semi-official schedule when it comes to publishing.

Schwarzesmarken‘s review was long time in coming, but take it as a one-year celebration for the TV-series. Whether or not there will be a TSF comparison this month is a bit open, and it’ll probably be from either Euro Front or Total Eclipse. Maybe I’ll try to do a viewpoint post on something regarding Muv-Luv, like the one I did about 00-Unit long time ago. Not really sure if such posts are necessary, this blog is less about an opinion and more about a point of view. Don’t expect a new ARG anytime soon, the schedule the TL has to work under is very tight. Combine that with the differences in time zones, it has become rather difficult, to say the least. Speaking of ARG, you really should go read Chris Adamson’s blog, it’s pretty great.

While I try to encourage interaction with readers, and I aim to reply to every comment made here, I also set up a Curiouscat account for those who want to be even more anonymous. This is largely for fun, and I’m more than aware how the account will be a wasteland.

Whether or not mecha design section will expand on transformations this time around, but it could be a running theme for the year. The problem with form changing robots is that it takes about two to three times the work to get my stuff together with them, as there is so much to cover. Well, not all that much, in the end, but I’d like to go deeper rather than just scratch the surface. The basics are largely the same, but when you start going into how to turn a block into a humanoid form might take time to iron out. Time that I don’t really have.

As for the review of the month,  I’ll probably end up resorting to a game review or finally getting around photoing Dual Shock 4. There’s a poll up asking whether or not reviews actually have any worth on this blog. For the more obscure stuff like 8bit Music Power for sure, as I’ve seen it cited here and there. However, for more common stuff I’m losing my sight on the point. Maybe you should count the Guilty Gear comparison posts as ones, as there is a critical component in them. Furthermore, numerous readers seem to be interested in these aspects of their character designs as the posts tend to drive visitors in on their own. This of course opens the question whether or not I am keeping this blog for the existing readers or anyone out there, possibly intending to expand the audience through some means. If I were to have monetary gain, I would aim to expand the audience through multitude of means. However, this being just a hobby, I’m content on delivering whatever brain vomit my hands type down and hope people enjoy it.

Maybe I should stop downplaying everything I do so much, it’s not really healthy.

Holiday greetings

For the past few years I’ve written something for the parents about purchasing games as gifts for their children and grandchildren. In hind sight, this hasn’t really been worth the effort as none of these people really look for answers to these questions from a random blog. No, they go to a forum where they can discuss with people who are in the same boat and might end up buying little Jimmy the latest Transformers game for the wrong system or just get him whatever equivalent of Grand Theft Auto we had this year. In the end, whatever a parent gives their kid is labour of love in many ways. With age, the taste for gifts change and surprisingly often soft and usable gifts become increasingly more preferable over gadgets and goodies. There are those who have a knack of choosing the right gifts, and there’s like me who can’t figure out a gift to save their life. Stressing too much over gifts to either direction is fruitless job.

The upcoming week will be normal update week, with a mecha design post and Top 5 games of 2016. However, in preparation of the upcoming year I’ve set up a poll in Twitter that concerns what sort of posts I should emphasize. I don’t usually do this, I don’t really give a damn what posts get popular per se as I still don’t get paid, and I doubt anyone would be willing to patronize me through supportive services.

With that nonsensical stuff done with, do remember to make peace with people and matters, letting go of bad memories, making peace with each other and simply enjoy these (hopefully) few peaceful days. Merry Christmas to all of you.

Music of the Month; Airport

What, did you expect something Christmas themed this year? I’ve been on a Gundam W mood lately, been popping this in from time to time

So, what should I discuss this time? Things haven’t changed since last Music of the Month, so there’s that. Busy, tightly scheduled and all that. On top of all that, my apartment saw a water damage from one of the new pipes they installed, meaning I had to move to a new place for the time being, thou luckily I didn’t have to move all of my stuff. Then again, all my books, materials and whatnot are now in the apartment in the middle of being fixed, meaning I don’t have access to planned things and so on. Sucks to be me, I know.

On the flip side, the Director’s Cut patch for Muv-Luv on Steam got released, and you non-backers can pick it up from Denpasoft, if you’re a dirty old pervert like me. Feels like I’ve been talking less and less about Muv-Luv in general, but not by choice, not completely. I would like to write more about the franchise, but I always want to use time to form up something worthwhile. However, time’s a luxury now. The same could be said of my certain mental facilities, but that’s a story for another time.

Anyway, because I can’t read Schwarzesmarken as I am now, the TV-show’s review has been delayed. Because it took me a year to roll out a review of sorts for Total Eclipse‘s TV version, I’ll aim to rewatch Schwarzesmarken during Christmas and new Year’s holidays and roll a similar entry out around January. Much like with Total Eclipse, it will be taken as-is as a separate entity without ties to the source light novels or the VN. We’ll see if I do anything about the VN yet, which is probable to some extent.

In terms of video games for the year, I’ve already compiled a list of preliminary Top 5 of 2016, like usual, but now that I’ve looked back, there’s a not a whole lot I could do a mini-review out of. However, there should be at least two surprising entries on the list.

Speaking of lists, I waged through The Game Awards and it was terrible. The show was terrible to begin with. They had dedicated more time towards ads and skits instead of talking about games themselves, the choices of award winners and categories were questionable at best, not to mention when people on the stage also had their hands in selection and creation of games, mobile and handheld games lumped in the same category and again all Japan-only games were ignored. The show has become terribly irrelevant to the consumers and is nothing less than industry wanking itself off.

There are no plans for this month, I’m afraid. That means pretty much all posts that you’ll get for the time being will be rather ex tempore, which might affect their coherence, I’m afraid. I do have few idea nuggets polishing in the back of my head, but nothing that could kick off a Monthly Three. Unless you want me to talk about welding. Perhaps for 2017 I’ll plan each month’s themed entries out beforehand and start working on them as soon as possible. Whether or not that would be preferable is something only the readers can answer. Then again, if I write around eight entries in a month, six of them would be themed; Monthly Music, three Monthly Threes, a review and a mecha design post. That’s not a lot of room for other stuff if I want to keep this two posts per week rhythm. A second pair of hands would probably do this blog some good.

This month’s proper review will probably the Dual Shock 4 controller, because I caved in a picked myself a PS4 for some of the upcoming games, including Super Robot Wars V. That reminds me that at least one subject reserved for this month is BanCo’s Asian English translations based on Super Robot Wars OG Moon Dwellers and SD Gundam G Generation Genesis.

And oh, Drill Juice is doing Getter Robo Pai, a mahjong themed Getter Robo comic. Being a fan of all three, I expect it to be titillatingly bombastic. Here’s hoping they will make a proper mahjong tile set based on the comic, I could use a new set.

Different take on Customers; Dutch officials are stupid

Last time we were a bit late, so let’s be few posts early with this one. To those who are new, Different take on Customers flips the pro-consumer stance I usually have and discuss the other side of the coin. This time, I’m calling all consumers dumb idiots. Yes, even you. Especially when you’re walking around with your smartphone and ruining national treasures.

The recent news about Dutch officials wanting to sue Niantic and Pokémon Company for the ruination of their windswept beaches. This is retarded for three different reasons, the first being that neither aforementioned companies are not responsible of what people do when they’re outside hunting Pokémon. They should sue the people for behaving in a destructive manner because those people are responsible of their actions. You don’t sue an ice cream company because somebody stole ice cream from a vendor a gun manufacturer if somebody shoots a guy. Somewhat weak comparisons for sure, but gets the point across.

The second reason is that Dutch officials themselves are responsible for shitting things up on the beaches. Few months ago Kijkduin got a Pikachu pole, revealed by none other than Rachid Guernaoi of D66 party. Hell, according to a news report, the officials at Kijkduin marketed the place as the official Pokémon Go of the Netherlands. The idea was to boost the local economy, as the beaches seemed to get a lot of rare Pokémon for whatever reason. The officials essentially wanted to take advantage of the situation. It seemed to do the trick, attracting lots of people who would buy fries and soda while trying to catch whatever monsters they could muster. Hell, even the local police Tweeted about the pole.

The promotion worked like charm, and the beaches were swarmed with Pokémon Go players, which boosted the economy, but also began to destroy the sands because customers are idiots who don’t think what they’re doing as long as it’s self-serving. Both the players and Dutch officials are idiots who didn’t stop thinking twice what the hell they were doing. Kijkduin’s officials should’ve stopped twice to think what they were getting into. That is the third reason, shifting the blame. Dutch officials took no efforts to protect the beaches or put up any sort of supervision to control that the players would not screw the place up. Because the realisation came too late, they opted to sue the companies. I highly doubt their case would’ve stood in the court, seeing Kijkduin and Dutch officials themselves promoted the place to an extreme extend. The whole deal is ridiculous bullshit. Carry your own responsibility, Kijkduin.

It doesn’t help that few other places have requested to remove Pokémon spawning from their area. The Pokémon themselves are not the problem, it’s the people playing the game. They are a good case study of consumers who have no self-control and simply run anywhere to get what they want. This can be compared to women trying to shop clothes at a flash sale during Black Friday or when somebody shoots another for their brand new game console. People with certain cars and mindset may have a tendency to speed far past the allowed limit, while someone with a knife may start slashing somebody.

Companies produce goods that make all things possible. As long as an item is used in its intended and recommended way and the consumer is conscious that he is not harming himself or others, everything should be good. That’s the assumption. In reality, either because of ignorance, stupidity or intention almost every piece of equipment is misused to some extent, causing possibly dangerous situations. A beer bottle was never intended to be used as an anal toy, but that’s a fetish you can find videos of. Companies need to consider these things in a serious manner and build their products so that even when misused they could still be safe. So yes, a company producing bottle would need to make their bottles sturdy enough with as little sharp edges as possible in order not to cause any sort of cuts from their product, because people will misuse the bottle, especially if it’s shaped in a certain way.

It doesn’t help that people are ignorant of the products they use, unwilling to educate themselves to use them and gain knowhow. Understandable, not everyone can invest enough time to understand what’s the difference between file and a program, but for the love of God it would do some good.

Let’s be fair, people aren’t dumb. We just don’t think at times, and when we do, we usually think beside the point or make the wrong call. The consumers of game industry are no different, and we can’t blame the industry for their consumers’ actions. Unless they are actively promoting and telling people do damaging actions, the onus is always on the consumer or those on the general consuming end. The deal with Kijkduin and Pokémon Go frustrates me because there are nobody gaining any benefit from the current situation. Kijkduin will see less visitors now while their beaches are already fucked up, Niantic had to remove the spawns from there and the players lost a great spot where to catch some rarities. All because the Dutch officials rode the wave but didn’t think things through at all. Customers never do.

I produced a knife at one time for a customer. Not a fancy one by any degree, one of my early ones with a very simple design. The blade wasn’t too good either, but it did its job and cut well enough. I had to spend more hours on producing a leaflet on knife care, which I have to renew now and then. On top of that, I had to explain the customer how to take care of the knife, oiling it at least every month and so on. Few months later, I heard back from the customer, asking me why I had made the knife so sharp. Her son had cut himself open accidentally while he was using it as a screwdriver and she blamed it on the knife.

Providers can’t change the fact that their products will be misused or could be used as a justification for bad behaviour. It’s something we all need to live with and take precautions as needed.

Music of the Month; Calling from Heaven

It’s that time of the year again. Things are kicking into higher gear, people are getting steadily busier with their work without them noticing and the festival seasons are creeping upon us without a notice. As such, many things, like the long promised new entry into ARG podcast, is sitting in the backburner, slowly taking its time and waiting a good spot to be recorded. International team-ups don’t tend to work well with timings, when such things are not a high priority.

Castlevania turned 30 years this week as well, so here’s for a classic franchise that will stay evergreen and the games of its origin will never be tainted. Should get around finishing Castelvania III one of these days. Should probably play Super Castlevania IV this Halloween like I did last year, intending to make it a tradition.

There are no plans for this month. I’ve yet to decide any of the themes, thou I do intend to give a proper Monthly Three this time. I did not intend to do one last month, but the three previous posts should really count as one as they do have a carrying theme across them. It’s also a theme that I’m not done with and most likely I will return to soon enough. Branding can be tied easily into disruption, and I’ve got just the thing in my notes to bring it together.

Regarding mecha designs, last month’s Artisanal mecha honestly was something I felt good about. That’s a rarity, but I’m not intending to do a follow-up on it any time soon. Instead, I may do a case study on Gundams’ designs, as one of the frequent search term for the blog is How to design Gundam. It really shouldn’t be anything special, there are set rules of sorts, just like with Muv-Luv‘s TSFs, which sort of is a series wide case study. A TSF comparison should be done this month as well, thou depending how busy I get it will be either one of the two aforementioned. If we’re honest, I would prefer to be busy.

While I try to keep personal affairs away from this blog, I do feel that recent events do make a good addition to this themeless monthly post. Recently I lost a person whom I considered a good friend, not because of death or the like, but because she regarded our world view to be incompatible and that she could not be associated with someone with certain views. It doesn’t matter which they were, the core was the she allowed few things to define me and the whole friendship as a whole. This also means it wasn’t much of a friendship, in the end. I find that immature, at best. A child may throw a temper tantrum when their way is not accepted, but an adult should be able to amuse opposite views and thoughts without accepting them as their own, but also allowing those views to exist.

Similarly, my niece was recently given a name in a naming ceremony, something that bugged the hell out of my parents as religious people. My mother could accept it as difference in values, while my old man most likely will get completely pissed and down the bottle. It’d make an interesting case study where one of them just doesn’t seem to handle his world view being challenged at such a base level, while the other simply deals with it properly.

Humans are not defined by one or two things. We are multifaceted beings with immense depth. Not necessarily complex as such, but we are a collection of multiple things that create a unique whole. To know such a being is not simple and takes time, and the more we become familiar with a person, the more we know of their personal motives and views. I do call that a friendship, but on the Internet that is rather hard to do to its full extent simply because there is no physical presence. Friendship challenges us in many ways, and the more we can be friends with people with opposing views in things without pushing them to change it, the wider view we have on the world and its issues. This is, of course, in perfect world only, as we there are a lot of people who would be willing to push their own views into others or even hurt them to fit their neighbours in their own world view. Live and let live, and all that jazz.

Perhaps it’s just me thinking that one of the things that show maturity is the idea of being able to see things from more than one point of view and consider all of them equally valid. This blog promotes this to a certain extent, as I it does stand from a certain perspective, but I still aim to amuse two or three different arguments for a thing from a time to time. Not to cover my ass or anything like that, but simply because of that multifaceted nature of man.

I may also put up  a new page of scans, if my lil’ side project to collect numerous issues of Comic Lemon People comes to fruition. While I doubt I will ever get a full collection of the magazine, I do find value in the thought of scanning the covers for posterity and historical record keeping as well as list out their contents. A niche project at best with limited use or audience, but for the sake of data and history, these sort of niche projects should be enacted anyway.

There’s a hashtag named #inktober going on in Twitter. I recommend checking that out just for the sake of cool inked stuff it may produce.

Oh, we’re closing up on 700th post, so that’ll be a new Different take on customer again.