It may not come as any kind of surprise, but I like three things about ‘koto.’ I’ve always found the music played with the instrument rather relaxing, though something that I do not listen very often. Very rarely, if we’re completely honest about this, it’s something that works best in certain rare moods. Secondly, I really like the colour that carries its name. Koto was a name given to a certain shade of natural light wood brown lacquer, which I extensively used back in the day when I had the chance to do woodwork on the side of learning how to handle steel. Thirdly, I simply like the sound of it as a name, much like how Hibiki resonates with me. The two purposes this choice then reflects are the fact I really need to relax more and not overwork myself (It has shown itself rather harshly at times in overt tiredness and leaving all personal projects aside) and that the new era of Reiwa has begun on Japan. Perhaps this makes the blog seem like weeb garbage, but these monthly openers are one of those posts that don’t need to follow any cohesive line for the blog.
So, what does the music represent for the month? Even I have no clear rhyme or reason for that outside that I mostly likely have to drop few posts in order to make time for projects that have been on ice or waiting to get done for quite literal years now. They’re not massive, just extremely boring and time consuming. Most of these are scanning projects, one of them is writing a book, and the rest are assortment of things like finishing some personal design work, changing the blog’s outlook and things like that. You might consider most of these trivial and fast things to do, but striving for quality takes time. For example, the quality in scanning I try to aim takes time. A book takes a whole day of dealing with, from unbinding to scanning and correcting the pages. While not hard, it is tedious and errors are bound to be made.
While I usually do some sort of coverage regarding what’s been popular on the blog on a yearly basis, I’ll have to make a special mention on the slight rising popularity of the Guilty Gear character design comparisons., which is also why they got their own dedicated page at the top of the page bar. They’ve been making around a bit more than usual, which is positive direction and does give me some faith that this little hobby might end up being entertaining or maybe even slightly informative for someone. I’m not surprised that most popular posts are also the ones that take the most time to make. I did plan to drop the amount of posts I make in order to make longer ones, but that plan kinda backfired on me thanks to the whole overworking myself thing.
In the same manner, I’ve have started the next Fighter elements in TSFs post, but due to lack of certain resources on my part and the sheer burnout I had with Muv-Luv, it’s been sitting in my top item in Illustrator for some time. Yes, the one franchise this blog probably made biggest rounds with at a point sort of burned me through rather badly, and it has been rather gruesome task to slowly but surely to reacquaint myself with all of it again. I’ll introducing the franchise to an audience at a con this summer (their English page is strangely lacking in any sort of programme description) in respect of a friend’s request, so it’s a good chance to revisit things. If things go as intended, I hope to spin things off from that and do something of the kind every year, covering TSFs and such as we go by. Then again, none of this should be any surprise to anyone who follows this blogs or whatever shit I throw at the small amount of social media I use under guise. To tell you the truth, a lot of things regarding Muv-Luv were out of obligation, and I intended to carry those to the end. I just hope it won’t burn the throughout and leave me distanced from the series altogether. If your whole world is just tasty chocolate and strawberries, those two will become the most mundane and repetitive taste there is. I guess the same can be applied to those those Guilty Gear posts I mentioned before. At first they were a riot to make, but with lack of time and constantly trying to read the lore and musical reference turned something interesting into tedium.
Speaking of stuff that I’ve taken a small break from, there has been a significant lack of Iczer-1 stuff as of late from me, so those production materials that I threw up last weekend are there to keep things up on that front. That Iczer-3 radiocassette drama coverage will come through one of these days, but its in the backburner way behind the ML stuff I have to go through first.
Didn’t really mean to turn this post into complaining or opening my mind with this stuff. This day is International Worker’s Day, and you should be having a day off and relaxing. Take things easy, sit back and a sip from the mug whatever you have in it.