Music of the Month; Shubi-Beam Explosion

I recently managed to fuck up shoulder and neck muscles, preventing me to do a lot stuff I usually do. Work has been bit of a hell because of this, and sitting in front of a computer and typing something down just makes it worse. I’ll probably have to skip next week’s posts because of this, I don’t want this to get worse. This is a reminder for all of you that you should remember to stretch and warm up your muscles more often, especially if your work is in the office or requires heavy lifting or unusual working positions.

The music’s the for the month overall is PC-Engine. That’d be the console that became Turbografx-16 in the West. I recently obtained a PC-Engine Duo-R, modified with a region switch and RGB output. The seller pitched an Everdrive to the mix as well, which allows ROM files to be put on a SD Card. While I just discussed the nature of all the games on a single card, I’ve already made preparations and decisions on this. Just like with the Everdrive N8, which I have an old review up, the Everdrive won’t be an issue when it comes to collecting. It’ll just help me to keep the Hu-Cards in better condition. I just need to find some kind of solution to house the loose cards, either by creating a separate box for them, or custom make some sort of sleeve for a binder. Like trading cards.

While I’m still rooting for the previously planned stuff, that might have to take backseat until my shoulder’s in proper condition. This also means I’d rather do something easier and quick that doesn’t require me to sit in front of the computer and doing any graphical editing or whatnot.  However, doing stuff like reviewing the PC-E’s Avenue 3 controller I got with it should be doable, as most of the stuff is done away from the computer. Fiddling with the controller to take photos of the insides and seeing what makes it tick, all that relaxing stuff. I’d also like to take a look at the library of games PC-E had to offer, mostly some of the more famous titles. Well, I say famous but in reality I mean titles that have solidified themselves into the sub-cultural background of the console. Like how NES had Mega Man, the PC-E had Kaizou Choujin Shubibinman. Everybody knows about the shooting games, but there is a healthy amount of interesting titles of varied quality that more or less represent the best the console has to offer. Whether or not that is on the same level as its competitors of the time is another thing altogether, but seeing it came in third place in the sales race against Nintendo and Sega, you can probably guess how the quality overall was.

 

For now, enjoy the music. I need to slap some Voltaren on my shoulder and take some pain killers.

Music of the Month; Ninjas

You know what we’re going to talk about again? That’s right, censorship.

For the last few days, Kenichiro Takaki’s interview on Inside Games have been making some rounds about the Internet. Pretty much everyone has covered this at some level, with Lewd Gamer having one and Censored Gaming having a video on the subject too. The topic that Takaki mentions is sort of side mention on the overall interview, but the core of it is as follows; the original idea for Senran Kagura 7EVEN would be impossible to release and the developers have to reconsider everything about the game itself due to the censorship policies Sony is currently employing. Furthermore, Takaki mentions that these regulations are trend that will spread further.

Imagine that, an entertainment many consider a form of art becoming censored to serve a view. The moment art has been perverted to serve a view by limiting what can contain within the art, it stops being art and becomes a vehicle for the ideology the censor upholds.

That is, if we consider electronic games as a form of art. Otherwise we might just have to face that the industry is a business where business sensibilities and winds of politics play extremely large role. I guess the late 2010’s and part of 2020’s will be remembered when Sony and Valve, and maybe some other corporations as well, begun to censor games harshly in moral panic about sexual depiction of fictional characters.

You may laugh at the whole thing, it is “only” Senran Kagura after all. Then let’s not forget all the titles Valve has banned from Steam, or the extensive censorship NISA employed within almost every title they publish (not to mention the sheer amount of bugs their localisations are known for, or the lacklustre as all hell translations they have going) or how Sony has effectively blocked titles from being published due to their risque nature. I’ve talked about these few times over. It’s not just a slippery slope we’re having here, it’s a no-friction glassy ice slope at 60-degree angle we’re trying to not to bust our tail bones on here, and we’ve got nothing but shitty shoes with hard plastic soles. The only way the consumer can effectively fight against this is by getting political and goddamn I know most of my readers hate that.

Thankfully, this time it’s easy. No reason to grab the flag of your political view and some Molotov cocktails, but simply to refuse to support or purchase any products from the offending companies, refuse to use their services and goods, and make sure that that they know it. Send ’em an email, go to a forum or whatever. Money talks more than empty promises or deeds gone cold. With the amount of entertainment and games out there, you will always have other options that will fill that niche. If that’s not the case, that’s a goddamn good time to start looking into alternatives that you didn’t know existed. Easier said that done, I know.

But why is that I keep talking about this titty ninja franchise? That’s something I had to ask myself when Takaki’s interview came out. Am I fan of the series? Do I just appreciate it? Despite the rather mediocre nature of majority of the games, what makes me coming back and revisiting the series time and time again? I’ve got no answer for you, and I can assure you its not not the front and back assets of the characters. I’ll be breaking some character as the blogger with this and rust up a post about how exactly I got involved with the franchise. It’s like that old ass Kimi ga Nozomu Eien post from years yonder (Jesus Christ I hope I’ve gotten better since then) but about a series that’s still relevant. No, I’m not going to put much trust in KGNE remake, especially now that Nekopara-style has vomited itself all over it.

Speaking of other posts for the month, or for the next two months depending how much I’m going to overwork myself, nothing definitive has planned outside the usual stuff I talked in January, but now you can add Iczer Robo’s visual history to that, where I cover some of the major illustrations and designs that the Iczer series’ mecha has seen. This’ll include some of the more obscure ones as well, namely the original comic version and its 1990’s counterpart, and the two animal themed mechas from Iczer-3 audio drama, because Iczer Dragon needs more love in general.

Both will take some time to finish. In the meantime, I’m to grab a bottle of whisky and celebrate my anniversary.

Music of the Month; Awakening After 1000 Years

I hope you had a good change of year, and that your first dream of the year was pleasant.

As I’ve mentioned each month for the past year, maintaining the blog in its current pace has become more difficult as life has taken its toll on it.  Thus, I’ve made the unpleasant choice to change how often the blog gets an entry; from now on, weekend (Sunday) posts are the only I can guarantee staying where they are, though the time they go online will go online will most likely fluctuate. Wednesday posts will be there if there is time to type them down, if there is interesting enough topics and if I have energy for it. In exchange, I’ll be looking more into long form posts when a subject so demands. This means the commentary posts will probably be shorter, but perhaps at the same time more to the point. In best case scenario, this means more shorter posts in bursts while I’m working on something else, but don’t count on this to any extent. The work I do is taxing on both physical and mental facilities. There are other projects elsewhere that I must give more attention to as well, namely continuing scanning of materials for archival, both donated and old materials that have been on the backburner for a long time. I’ve been asked to do an entry on scanning, and I’ll probably do that sometime this year.

I will also begin listing blog entries on Minds. While Twitter’s all nice and that, I intend to start updating things into Minds that don’t make a good blog, and probably will see more personal takes on things rather than from the blogger persona I utilise here.

Speaking of this year, I’ve come up some plans what to cover, though take all of what stands here with extremely small grain of salt. tl;dr version would be The blog’s post schedule will become more erratic and update schedules are thrown out of the window.

A Comic Lemon People retrospective has been in my mind for some, with examples and concentration on its golden era of the early and mid 1980’s, before the content changed in terms of quality , and then how ultimately the changes in the 1990’s landscape didn’t have enough room for it any further. While we are talking about a magazine that was drawn pornography in most cases, the stories, settings and cultural zeitgeist the magazine represented had an incredible impact on the Japanese popular culture to the point that the contents of Lemon People seem almost quaint nowadays as even the most standard evening show or comic aimed at teenage audience has rougher and more explicit content. While I have physical examples to take advantage, they can be used to infer events only so far. Actual research will be slow and painful, as there are very little English sources, and the few I’ve read throughout the years, have more or less died out due lack of maintenance. This one will take some time to get even started, and in the end might end up being just a showcase of what sort of magazine was rather than its publication history and difficulties.

The Themes of Godzilla post will get expanded. I’ve missed many chances to add Shin Godzilla at the end, but considering that post in itself was made to celebrate its upcoming original theatrical, it’d be only natural that it would be missing from there.  However, I wish to expand on the later entries as well, and make the post more robust overall, covering the movies in slightly more depth and expanding each entry rather than relying on few sentences to carry out what I’m trying to say. Personally, I consider that post to be relatively important, especially when we consider how much the Showa era directors put themselves into these movies and their thematic motifs. Well, at least before the late 1970’s. Antuarlly, this requires me to rewatch all of the movies again, so this project will be long-term and probably won’t be finished for some time.

If there’s going to be anything âge related this year is completely up to them. I haven’t been able to do some of the Tactical Surface Fighters comparisons thanks to lacking image materials, which in truth I have but not in a handy format, but the planned final entries from the original /m/ threads will be carried out. As for the rest, hell if I know if I’m being blunt. âge has not really said anything out in public about anything, but it’s clear that they’re working on something. That Kimi ga Nozomu Eien remake using Sayori of Nekopara fame as lead illustrator is coming up, which is something I have personally no interest in solely based on the style and visual design. It’ll be used as a comparison fodder down the line. However, considering âge has published nothing of worth for the last decade or so, with Total Eclipse enjoying marginal success at best and Schwarzesmarken being a total bombs with extreme lack of sales, it’s no surprise Avex managed to buy them from Acid and ixtl going through rebranding to become anchor. âge and ixtl have a history if mismanaging their projects, Muv-Luv and Muv-Luv Alternative being one of them, I’ve got little to no faith on whatever comes out.

âge held a poll aimed at the Japanese fans a month or two back, and it would seem that they are leaning on creating a new mobile game, which honestly doesn’t serve the franchise jack shit. The brand doesn’t lend itself well to the mobile game format, despite Strike Frontier attempting to solve the issue of every character in the BETAverse we cared about to a large extend being dead. A New Beginning from Exogularity magazines shows âge using clones to bring these characters back, which is a cop-out and shows how the staff is in a corner. All the new characters they’ve introduced in other works have been more or less unpopular, and as characters from side stories, they have no real base to stand on. While exploring the setting and expanding the history is all good and nice, it should have been clear that if they were to continue with the franchise, they should’ve continued onward with new characters in similar fashion how Muv-Luv continues off from Kimi ga Nozomu Eien, and how that continued off from Kimi ga Ita Kisetsu, by using the same setting and having some relation to the previous characters. Muv-Luv Alternative 2 could’ve showcased us a group that came after Valkyries, showcasing us  the impact their deed had, have certain major characters become a large part of the story in surprising ways and continue naturally from that. Bringing back Sumika, Meiya and the rest as clones or alternative universe selves is just bad form and lousy writing. Now, âge/anchor has lost their chances, the iron’s cold again. They need a popular animated series, a completely new entry into the franchise and shitloads of support to stay properly relevant. Be it as a VN corporation (which have gone down in numbers in recent years) or as a branch of Avex that push out Muv-Luv products to keep themselves from going the way of Hudson.

As the last thing, I’ve been interesting in seeing what makes the Senran Kagura series tick for me. While I still refuse to call myself a fan, you’ve seen the series pop in my Top 5 lists during these last few years, and considering I’ve been buying the games, I’m more and more interested to see for myself what it really is that keeps me with the franchise. No, it’s not the ninja tits. My first reaction to the game series was that it was nothing but titty service to the otaku masses, which it honestly is, but then somehow down the line the games’ play snatched me in. This Senran Kagura introspective will be small and relatively short, as I doubt people are interesting in reading what a personal view on the series is.

I’d also like to more controller reviews, but I haven’t come across many interesting ones as of late.

Enjoy your early year, by the time you’re reading this post I am already at work.

Music of the Month: Rock the World

After spending good three days of building my new PC and troubleshooting things that have been popping up now and then, I completely forgot that I was supposed to write something for Sunday. That’s not the only thing I’ve forgotten lately, due to being so damn tired. Enough excuses, let’s get this on the roll.

So, whatever plans I might’ve had are more or less out of the window thanks to people ordering more and more stuff from the place I work, meaning the speed and production amounts have been upped ever so slightly but enough to push the proverbial breaking point of the manufacturing process. Rather, I’ll have to approach things by case-by-case basis and hope that I don’t put things out too late. Well, I’ll be doing Mega Man 11 at some point.

As such, I’ll use this opportunity to comment on the previous post about Capcom’s IR materials. It’s a long post in comparison to most and has quite a lot of hot air, but something that needed to be covered. Rather than spouting what Capcom says, here’s my personal take what Capcom wants to do in the future; high-end games.

Monster Hunter World and Resident Evil 7 have been big hits, and Capcom seems to think it is thanks to the games having high production values across the board, especially in the graphics department. While the term artisanal design was thrown in there, it ultimately means very little if not expanded. Effectively it means master craftsmanship and how something is worked by hand to perfection, but how well that applies to Capcom’s titles is up to interpretation. They are infamous for dishing out game sequels after sequels, though this has been on the slower end as of late. Game development has gotten more expensive with each generation and they feel it. Each title has to be bigger and more successful than the previous. The two aforementioned titles fit the bill perfectly, something Resident Evil 2‘s remake and Devil May Cry 5 do too. While the games will have something the consumers will have to scratch their heads over with, Capcom is putting a lot of money and time into them, hoping to get return in their investment. MHW is regarded a cornerstone within the company in terms of success, and they want to replicate that.

Furthermore, Capcom is surprised by the success of Mega Man 11. Without a doubt it has come as a surprise, and the Man of Action Mega Man cartoon basically exists to drive brand recognition, especially among younger consumers who have no previous experience with the franchise. The initial sales have been very positive and the reception of the game has more or less followed the same pattern. Above all, Mega Man 11 is a PR victory for Capcom and does go against their set idea of high-end games, something consumers should be somewhat happy about. MM11 was relatively cheap to develop, which probably served more to its favour than most think. It also shows that games don’t need to be at their highest ends in order to make a mark. Capcom probably took notice of this, as they’re also noticed the good sales the Mega Man X collection was having.

This has lead them to consider reviving some of their old IPs and the upcoming Capcom Belt-Action Collection is probably is part of the whole deal to see what sticks to the wall. Sadly, Capcom doesn’t have the licensing rights to some of their best beat-em-ups, but at least the collection has the first ever home port of Battle Circuit, something long-time Capcom and CPSII fans have been waiting for. When’s Wazrard getting a proper home release? Does this mean fan favourite IPs will be revived? Naturally, no. First three people who I saw commenting on the post said Breath of Fire, but I don’t see that being very likely. Firs being that BoF was never a great seller and that they have better options to fill the RPG quota if they want to. However, the one thing that is in BoF‘s favour is that Capcom recognizes themselves relying on limited genres, with fighting games, action and horror taking the top spot. Capcom has to diversify its selection at some point, but that may go toward mobile gaming.

According to the materials, Capcom has been making loads of money in the smartphone market, but still don’t have much success in there. What does this mean, exactly? They’re not the top dog and despite the few titles they manage to get money out, the competition is making bigger bank. This is largely an Asian thing, as the mobile game market is absolutely bonkers huge there, eclipsing both console and PC market without any margins of error. It’s no wonder companies like Blizzard want to release a game into the market like they were horny teenagers with free access to the corest of hardest porn. We’ll get to Blizzard’s PR disaster with Diablo Immortal on Wednesday, it’s a damn good example how not to do consumer service. But this is Capcom, they don’t give a damn about the mobile market in the West, as Asia’s the gold mine and they don’t have the tools or skill to mine money. Maybe Capcom wants to see if they can do something else in the market, or maybe they’ll put more effort into expanding genre selection on consoles and PC. That’s why testing waters with cheap releases and collections is important to them. I’m not saying you should go buy MM11 or any of the collections in hopes to gain BoF Collection, you should always buy only what you think is the best value for your money. More RPG related stuff Capcom has been putting out might sway them more, or showcase how something similar makes good sells. Like most Japanese companies, Capcom seems to be data driven. Showcase them data and examples to support your claim or suggestion, and it has geometrically highest chances of getting through.

Whatever Capcom puts into production and announces within the next year will be based on the success and methods MHW and Mega Man 11 have laid out when it comes to consoles and PC. Mobile, well, we’ll have to sit tight and see.

Music of the Month; Queen in the Dark

Well, it’s that time of the year. Bats, pumpkins and other scary things like Russian bots telling The Last Jedi was a bad movie, Halloween’s around the corner and it won’t affect this blog one bit. I’m not sure if I’ve ever done anything seasonal outside the occasional Christmas and New Year’s greetings, but I’m not about to start. Unless I get a stroke or something else that forces me to stay at home for extended period of time.

The above music is from Rusty, a NEC PC-98 game that was heavily inspired by Castelvania. It got a translation few years back, which I recommend checking out if you’re into Castlevania and haven’t experienced much of the golden system of classic Japanese PC gaming. That’s a topic worth considering getting into, as classic Japanese PC gaming was a very much its own thing, which most people tend to ignore in favour of consoles of the era. The US had its Macs, UK had ZX Speccy, Finland had C64, France had Amstrad and Japan and NEC PC-88 series.

Anyway, the month came to an abrupt end. I didn’t have time to do that promised Integral Works and Codex comparisons for those who were looking for some new Muv-Luv stuff on the blog, but we’re getting there. Hopefully this month too, before I lose all the sunlight. The SNES controller comparative review was sort of a stop-gag while waiting for the Switch stand parts to arrive, though they should arrive within the next few weeks. For whatever reason the post has been extremely slow as of late. However, it did serve its purpose, considering these SNES-styled USB controllers are dime in the dozen. There are so many different kind of cheapo USB controllers out there that it has stopped being funny seven years ago. Far too often people spend some ten bucks on a controller and then complain that it is nothing but crap. No shit. There’s a magical point with controllers where any new controller above twenty euro tend to be of decent quality. The Hori controllers I’ve reviewed thus far have been relatively cheap and above that price point, for example. Numerous other controllers I own, like few USB Logitech ones, also go above this threshold. You could say that under twenty you get just trash, and proper budget tier range for controller is between 20-35€. From above that we’re getting to the mid-tier range well enough. There should be no reason to start going into why controllers are so expensive nowadays, with the materials and shit going into them and companies trying to gain certain revenue marks off them. A cheapo USB controller that costs a dollar to make will always be inferior to a controller that costs ten bucks to make. If you’re interested in how to calculate a product’s true production value, I have that in a blog post somewhere around here.

On the other side of things, I need to get a new computer. No, this is not trying to shill some sort of Patreon-like service to you, just giving you a notice that at some point I’ll most likely miss a post because I’ll be trouble shooting and testing stuff before fully having a system in use. While I’m not a hardcore computer upgrader or the like, I do like to take my sweet time to pick up all the parts and then go with something good, and then spend a week or so just to get things right before taking things into normal use. I’ll be going AMD route this time, as Intel politicised their company few years back and never looked back. I don’t exactly care about companies and brands getting into politics per se, but many consumers do. Personally I don’t really care if companies get political, unless it clearly begins to affect the quality of the product. Few times this blog has gone dangerously close of being about politics, but that’s never the intention. However, don’t expect to hear much about the computer in itself once it is in use, though there is something I’d like to say about picking new PC parts if you’re building your own rig. Things are just so much simpler if you don’t really give a damn and just get a pre-build set, or want to think differently and get a Mac. Considering they botched iPhone XS’s charging and nobody knows if its hardware or software issue, I’m not putting my trust into Apple’s care.

This being a whole new month, especially the season where some people cook and cut things more often thanks to Halloween, I duly recommend sharpening your knives and oiling them with mineral oil or similar. Sharper knives are safer to use, as blunt knives will not properly and most likely will slip and cut the user instead. A sharp knife is easy to control and handle. Oiling them will also extend their live and keep rust from collecting to any extent. Honing should be done each time a knife is used, if we want to go there, but sharpening once per month should be enough. he difference between sharpening and honing is that sharpening is removal of material to give it an edge, while honing is to fine tune the edge. Both are integral part of keeping your edged tools in good shape, and basic kitchen skills everybody should know.

Music of the Month; Knights Errant


We’re getting there lads

At this point, I should just give up on planning what to do, when or how. While not intentional, ever since my career shift my plans have been thrown out of the window. Just this week I was thinking how I should do whatever I had planned, but then noticed how the month was at its end. Might as well stop planning.

However, I do have two things I want to do this month, despite my current track record; typing out a comparison between Muv-Luv Alternative Integral Works and the Codex. This wouldn’t be a review, not exactly, but rather a somewhat throughout view how the two books are different from each other and why. There are large differences, but I’ll cover those when we get to the post itself.

The second planned stuff is Switch related, Hori’s portable USB hub stand. The standard Switch dock is one of the worst designs Nintendo had done to date. Not only it seems to scratch the screen of the main unit, but it’s also absolute waste of plastic. It’s an interesting brick that looks like a two-minute hack job. Nintendo fucked this one up badly, but again, we’re get back to it in the review. I’ll most likely ditch the original shell and purchase one of those DIY kits that require you to salvage the original PCB from the official dock.

There’s been a lot of post materials in the recent weeks that I never got around. These would’ve made good posts unto themselves, but might as well discuss about them here in short.

The first is Langrisser I&II getting remade once again. While I intended to cover a lot of materials about Langrisser in past few recent years, Re:Incarnation did me in. The game’s trash and I wouldn’t recommend it to anyone. There is also the mobage, which both looks and plays better than the 3DS bastardisation. Whether or not Extreme was right to go back to basics and remake the first two games once more is up the question, but at least they’re not fucking up from the get-go like they did with Re:Incarnation. The first two games in the series are the most revered, and after Dramatic Edition, bundling them together seems to be par-for the course. While the new designs by Ryo Nagi aren’t bad, they’re terribly generic. Extreme probably realised that Satoshi Urushihara’s artwork is part of Langrissers charm and will include DLC code for his illustrations to replace the modern ones. It’s a great touch for the longtime fans and an option for newcomers. I admit that I have a bias for Urushihara in general, but what’d you expect from me? Of course, modernisation brings out changed UI and such, but that’s again expected. You’re remaking the games, after all, might as well improve all little things that were little cumbersome the best you can.

I’m just hoping the music will keep its synth-rock roots more or less intact. We’ll just have to sit back, wait and see.

Of course, when talking about Langrisser, somebody will mention boobs. This is a nice way to discuss the new physics engine in Dead or Alive 6 and how PR can function. Whether or not Yohei Shimbori, the director of the game, just sucks at PR or intentionally wanted to cause an uproar by discontinuing the Soft Engine only to come out much later to say that they’re going for more realistic physics engine is up in the air. It reeks of being planned so DoA6 wouldn’t fall off the discussion chart against Soul Calibur 6 and the like. While he states that he thought there’d be misunderstandings, nobody really should believe this. Either they had the new physics engine in mind from the get go and never stated this to cause controversy, or they had to go back and plan how to mend the situation for their favour. DoA used to have characters the flowed nicely, but with this new engine, everyone and everything looks extremely rigid and unnatural. Hopefully they’ll be able to achieve the natural flowing effect Soft Engine had to it down the line. Fat chance, I know.

Whether or not Shimbori stating that reducing the bust size was to make the characters appear more human was calculated shot or not doesn’t really matter, as all this ends up being him trying to cover his bases. Furthermore, it’s ignoring that bug busted woman exist in abundant numbers and flatties should stop being jealous of them. Dead or Alive Extreme 3 raised some hell and was never released in the West, but ended up being Play-Asia’s most selling title because of this. It’s pathetic that a game series that had fan service as its most prominent selling feature for years now suddenly tries to become visually more serious. Will they make the fighting more realistic and cooler to go with the graphics? Of course not, even when they should have put the effort into the gameplay and remove it from being a weaker version of Virtua Fighter. They’re lowering the standards for the game’s play with retarding the countering and adding Fatal Rush, which is essentially one-button super alá Soul Calibur V‘s Critical Edge.

We’ll see how all this translates into sales.

 

 

Music of the Month; Give it a Shot


Funny that, this is the best song on the album. Otherwise it’s extremely disappointing

Generally speaking, I don’t do music album reviews, but for this once I’ll do a short exception; Rockman X Anniversary Collection Soundtrack is not worth the price. Outside the two versions of Give it a Shot and RE;FUTURE, the album’s pretty bland. Spending track space and time to remix six first games’ Boss Battle themes. These were clearly chosen because they could been easily selected over stage themes. If we’re completely frank, the Boss Battle themes are not the best parts of Mega Man series’ soundtracks. Most of these songs simply end up being grey background noise. This is a far cry from previous releases’ quality, like Chiptuned Rockman.

Speaking of reviews, you got two last month. I’m not exactly happy how either of them turned out (though I never am with my posts) and I know the end result of the Muv-Luv Kickstarter goods did give rather negative view. However, that’s mostly due to how high standards I tend to use in my reviews. If there’s something I see that could or should have been included or improved, I aim to mention it. If there’s a point of comparison to be made for improvements, I always aim to make that comparison. In that, the aim often is to give constructive criticism, the kind of I’d want to have. It’s no use calling things shit or terrible, it ultimately ends up meaningless jabber. While improvement suggestions are always welcome, those should never be expected unless separately requested. This may sound harsh, but the reasons why something may be lacking don’t matter, as this can lead into further questions. Too many times I’ve seen and experienced people pointing the lack of experience for a reason why something is lacking in design, which always follows with questions like Why didn’t you hire a professional then? or Why didn’t you find professional to help? The reasons, ultimately, don’t matter. They can make interesting trivia though.

The JoyCon review was approached the same way. However, a controller review has to take into account ergonomics, and this breaks the whole Why isn’t necessary question thing into the air. There I tend to look for why certain shapes were made in the form they are, and often the answer is to conform to the general shapes of hands. It’s not exactly the same question or reason, but close enough for some people to bring the point up.

Pachislot Rockman got announced and we’ve got our first look at some the characters somewhat recently. I’ll be doing a comparative review of Mega Man’s redesign, just like how I did one on the Man of Action cartoon design. While we don’t have multiple angles to use, the one in the linked page is more or less enough to get a good feeling what elements were incorporated across the franchise. Pachislot and pachinko machines tend to redesign characters, sometimes to very large extents, but often do keep the core aspects intact. To use an example, CR Cutie Honey has designs that combine some previous series’ entries into one with healthy dose of detailing. People who handled this knew what they were doing as well, as the bunny girl form is named Cutie Bunny.

As for the rest of the month, I’m planning a short overview on what are Lunatic Dawn and Exogularity booklets âge is self-publishing at Comiket. I should not be surprised that the fandom seems to have taken Exogularity as the title for some story or setting, when in reality Exogularity is rebranded Lunatic Dawn. Well, I guess that’s it, they’re both source books with different names. The actual post will have examples, of course, but that’s the gist of it.

You’ve probably noticed how weekend posts have been appearing on Sundays recently rather than on Fridays. This is me moving towards the new schedule I mentioned a month ago or so. I’ll take this chance to also mention that there’s no post next weekend, as I’ll be away. Truth to be told, I intended to write this post for Friday, but thanks to rain I fell ill. My fever’s not going down, and I’m actually writing this on a phone. You can see the irony here, as I’m giving you a Why despite my arguments above stating the contradictory. Well, I do think there’s a wide gap between a KS and this blog.

Remember to sharpen and oil your kitchen knives and such. Cooking will be much safer and enjoyable afterwards.