Star Trek Enterprise – What it should have been (Part 4)

Guest Post Time! Your editor A9 is back to rant more about Star Trek Enterprise. If you haven’t read earlier parts, it’s not a requirement, but you could read part one, two and three on this blog. This time with a small change in format – no more long and winded episode summaries as they are not relevant. There’s gonna be more focus on what it did for the series as a whole. Now buckle up.

Malcolm Reed

As the armory officer on Enterprise, he was a military man through and through and the guy you called when you wanted to blow some shit up. At the same time, he was a very reserved man in his private life and quite shy at times. When you have a character like that, it’s clear that you’re really have to go and think about how to get a character like this out of his shell. While the writers did come up with one or two episodes, that was also kind of the end of it. Reed was never really expanded upon, proven by the fact that he only really has one friend on his ship, namely Charles Tucker. Ironically this friendship began with a rivalry which is a nice start for a friendship.

The first character highlight episode of his deals with a very simple question: what is Reed’s favourite food? In the process of getting an answer to that question, it’s only underlined how distant Malcolm is from the rest of the ship, but also his family. The way the answer is revealed is by an extensive background check, and finally a medial background check. In other words a big breach of privacy, just to underline the fact that he’s a very private man. While the answer is revealed (pineapple), does this actually progress his character at all? He doesn’t get featured in his own B-plot, as he’s busy with arming Enterprise in the A-plot. It does get him just a little bit closer to the rest of the crew, but that’s it outside of confirming what the audience already knew: that he’s a private, military guy.

The very definition of a soldier.

Now, there’s nothing wrong with that. It’s where you go from there and we don’t get much more until later in the first season, in one of my favourite episodes called Shuttlepod One. It’s a bottle episode, which means that it’s an episode without any real budget for new sets or guest characters. Make do with what you have, and try not to make it too boring. The episode revolves around Reed and Tucker being stranded in a shuttlepod, thinking Enterprise has been destroyed. In the face of death (since they will never make it back to Earth in that shuttlepod), Reed starts writing letters to his friends and family, even all of his exes back home (much to the annoyance of Tucker). What this episode brought to the table for me, was that much of Reed was just hidden, and not that it was lacking. He does care about friends and family, and even admitted he started to feel at home on Enterprise (which was what he more or less tried to avoid by staying professional as much as he could). At the end of the episode, they shares a nice bottle of bourbon and are laughing in the face of death before finally getting rescued by Enterprise. It also changes the dynamic between Reed and Tucker from rivals to friends – for better or worse. Reed would continue to star on the show and would have small moments of more fleshed out backstory such as his new rivalry with the captain of the MACOs (Military Assault Command Operations, part of the United Earth Military) and finally his involvement with the beginnings of the secretive Section 31.

This was the first time since Deep Space Nine that S31 was mentioned, and unlike the newer series that can’t stop namedropping it every other episode, it was very much a hidden part of the United Earth that was already getting involved in interplanetary affairs.

One thing I was hesitant to write about, but will add in the end, is regarding his sexuality. While on-screen, Reed has always been written as a heterosexual character (with how he likes T’pol’s bum, his many female exes or how he gets affected by Orion slave girls), the actor Dominic Keating has mentioned once jokingly, once more serious (page 5) that he has always played him as gay. In the script bio for Reed, it was stated that Reed was ‘shy around women’, and this is certainly one way to interpret that. Let me be very clear, I have no issues whatsoever about what someones or a characters sexuality is, just do it normally. Subtly. If someone’s gay, will that person always scream it off the rooftops? Does the series need fifteen episodes revolving about gayness? No. If we take those earlier examples away (or just consider him bi), does that change anything about him? No. In my opinion, if Reed was actually gay on the show, it would’ve been the absolute best portrayal of a gay man in Star Trek who was just doing his job. This isn’t just a critique about current Star Trek alone, it’s also Hollywood as a whole who frequently go so over the top with the the portrayal of gay characters that it gets annoying. They are shouting off rooftops that a character is gay. Nevertheless, if it ain’t on screen, it ain’t canon.

Deadalus

As promised, this time we’re going into the three ‘loose’ episodes of the season that aren’t part of a larger arc. The first one is Deadalus, which revolves around Emory Erickson, the inventor of the transporter, that wants to borrow Enterprise for an experiment: sub-quantum teleportation. An improvement to the regular transporter, which would’ve been able to beam an object or person from planet-to-planet with an unlimited range. But the real reason Emory wanted to this experiment is to save his son who was lost during the initial tests of this technology many years ago.

This episode isn’t terrible by any means, but it’s not a great one either. It can be quite slow or even dull at times, and the episode comes across as a semi-horror / mystery story. It does give more story about how the molecular transporter was invented, but it doesn’t really add anything in the grand scheme of things, except for inspiring the transwarp beaming technology in Star Trek ‘09.

In the end, it’s necessary for the show to limit the transporter. After all, why travel somewhere in a ship if you could get there immediately by beaming there? Whilst there has been a lot of different kinds of transporters in Trek, the rules always seem to change as the plot demands. Take the Dominion for example, who can transport people over three light years away.

Frankly, the show should have done away with the teleporter as a whole, or severely limit what it can do. Wouldn’t it be more interesting if it only was featured for non-organic stuff? That way the use of shuttles could be explained more and it would reinforce the ‘low-tech’ angle they were going with.

Observer effect

Time for a bit of a love letter to The Original Series, here come the Organians! Famous for their future Treaty of Organia between the Federation and the Klingon Empire, here they are in a different light. After they found a deadly silicon-based virus on a planet, they kept their eyes on it to see how other lifeforms would react to it. When finally humanity visits with the NX-01, they take over the bodies of Reed and Mayweather and start observing the crew while still maintaining the personalities of the crewmembers. As Hoshi and Tucker get infected and quarantined, they inhabit different people to ask more and more questions. Tragically, Hoshi and Tucker die to the virus, but the Organians inhabit them again regardless, arousing a ton of suspicion because they were, well, dead. They eventually reveal that they were monitoring different species here to see if they would begin an official first contact. In this case, one of them broke a 10000 year old protocol by telling them this, since their refusal to kill or eject their infected crewmembers really shows compassion. They heal all the infected crewmen, erase their memory of this incident, and leave.

Watching any modern Star Trek..

Another ENT prequel to a classic TOS episode. The viewpoint of this episode is mainly the Organians, the observers, as they question what the crew does at certain stages of the illness. As they have been here for over ten thousand years, they have seen it all happen to other species. What would the humans do differently?

The answer that the episode gives, compassion, is not the strongest in my book – but the road leading up to it is. The Alpha quadrant species in Star Trek are historically often a little one-dimensional: Klingons kill people, Vulcans think about shit, Andorians get angry at you, etcetera. That weakens the humans’ solution (as it were) since it’s just.. telling the other to keep it up. With how Andorians are portrayed in Enterprise with their loyalty to one another, one could say the Andorians could’ve solved this in a similar manner. Humans are still the jack of all trades, and from our perspective nothing really straight up defines them. Combine that with Archer giving a speech, and you’re left with not much. Frankly, this episode almost screams for Jean-Luc Picard to give a speech.

The Organians frequently change host bodies and keep conversations going regardless, and it’s a fun way of displaying their powers and really holds your interest, unlike the previous episode. Even without the knowledge of who the Oganians are (which was my case when I first saw this episode many years ago), it still works. The world of Star Trek is filled with many, many strange creatures after all. Talking about strange creatures..

Bound

Time for more Orions! A well spoken male Orion offers the Federation a joint mining agreement. What could possibly go wrong? Oh, he’s just giving Archer some Orion slave girls, that’s fine, right? Oh, whoops, they start causing trouble! They are using pheromones to ‘brainwash’ all the males on the ship to do their bidding! They are about to be sold to the Orion Syndicate when Trip, Phlox and T’pol save the day by stunning the slave girls and disabling the Orion ship.

Bound is the most TOS-like episode in of all of Enterprise. I’m pretty sure I’ve used the term ‘love letter’ a couple of times already, but this episode is the quintessential love letter to Star Trek in so much that you could see this episode working as a TOS one. Sure, the Orion slave girls are one thing, but the sets and costumes also really bring back those feelings. Last but not least, the ending scene features a group ensemble that is a clear nod to ending of many TOS episodes where the whole cast is on the bridge, reflecting on what happened in that episode.

I have mixed feelings about the episode itself however. While it features my favourite portrayal of a Orion male, Harrad-Sar, I felt a bit wanting about how the Orion females are so attractive. While before this episode, it was just that they were incredibly attractive and almost exotic, this episode changes that to a biological reason why (most) men cannot resist them. It also makes you wonder if you would be fine if you held your nose shut when being near one.

The twist in the end is a really interesting take on the Orion slave girl trope. After all, if the Orion females are always secreting these pheromones, wouldn’t the men be affected too? And exactly, that is the case. One cannot help but wonder what the plan as a whole is with the slave trade then: sell all the women, brainwash them, take their assets?

In the end, this episode revolves around the slave girls seducing the male crewmates. There’s not much that happens otherwise, and the female crewmen are just sitting idly by and are observing. It takes too long for the other characters to do something about the situation, in order for their ploy to work. Again, this is television, it’s fiction, it’s fine. But if I could magically add something to this episode, it would be more meat to the middle. But all in all, it already almost feels like a nostalgic episode.

And there you have it, part four is done. I hope the lack of synopsis’ made it more fun to read this time, but at the very least it was more fun to write for me. Next time we’ll visit the best arc of the season, the Babel arc.

Star Trek Enterprise – What it should have been (Part 3)

You guessed it, guest post time. We talking more Star Trek, until I run out of things to say, so see ya at part 12. As the title says, this is part 3, so feel free to read up on part one and two. Or just click my username, I don’t know man. Every time I’m forced asked to write one of these it turns into a big mess of words that hold some meaning for me, I just hope it’s mildly entertaining or informative enough for people to read. One of these days I’ll actually tell you what I think it should’ve been.

T’pol and Vulcan depiction

Sex sells, that’s no secret. So why don’t we just cast a model for an acting role where she barely has to do any emoting? Maybe I’m too harsh with that sentence. Look, I like a sexy Vulcan in spandex as much as the next guy (though I prefer T’Pau myself), but she’s really a repeat of Tuvok which was a repeat of Spock. Vulcan science officers are a staple, but it took a long time for her character to bring anything new to the table apart from early ENT Vulcan snobbishness and not liking the smell of humans.

Commander T’Pol

The weird portrayal of the Vulcans before season 4 hurt her, and every other Vulcan character in the series. Sure, you can use that as a steppingstone to create character growth, but that was not what was intended, they were created as assholes. In this regard, Soval got the better deal, but we’ll talk about him another time.

Let’s start with mind melds first, another core staple of Star Trek, especially The Original Series. It’s one of those things people who aren’t that much into Star Trek have heard of, along with the Vulcan salute and the Vulcan nerve pinch. It’s classic, and iconic.

So let’s fuck that up (which they’ll do again in Star Trek Discovery) and add an element of rape and HIV into the mix. She was mind melded with against her will, and because of that she got the condition Pa’nar Syndrome (a neural disease that resulted in the degradation of the synaptic pathways). Am I saying it’s wrong to raise awareness for these things in media? No, not at all. But attaching it to a beloved concept just feels tacked on, without any respect for the source material. The Pa’nar Syndrome was even introduced a whole season after the mind meld happened, giving me the impression that the writers were looking for something to attach an HIV storyline onto (as part of a Viacom’s HIV awareness campaign).

But enough of that. What about her character? Vulcans are notoriously to get likable if you play them straight. An actor has to emote, after all (another lesson they forgot in Star Trek Discovery, with the main character) to come across as believable. One can obviously play with this concept a lot – as there can be moments when a Vulcan does emote. Spock is the most obvious example, even if he was half Vulcan and that was what made him so interesting in the first place: the battle between his human side and his Vulcan side. Then you have Sarek, his dad, which actor ages along with the shows he’s in. In The Next Generation, he’s an old man with an illness that hampers his emotional control. He cannot accept that, one could almost say his pride prevents him from doing that. Then we move to Tuvok. He’s Vulcan. And.. yeah. He’s one of the most boring characters on Voyager (not that that’s a feat). There’s just not much going for him.

So with that lesson learned, how was T’Pol different? OK, sexy, check. She comes from the technologically superior Vulcans (in this era), and comes along as an observer of sorts while also filling the Science Officer role. She’s very skeptical. She doesn’t really like humans. She wants to do her job and meditate. Her being Vulcan helped her on numerous occasions because of her different physiology, but nothing really happened to her until episode 17 of the first season: Fusion. This is the episode where a mind meld is forced upon her by a group of Vulcans who, instead of suppressing emotions embrace them. I’ve liked this concept as a whole: it expands the Vulcan culture with this ‘weird’ band of misfits.

As much as I dislike the idea of the whole Pa’nar Syndrome in season 2, it does give T’Pol some development. It isn’t easy to live with serious illnesses and a stigma that surrounds it (as is/was with HIV). But this episode was just too on the nose with it, it could’ve used some subtlety, and it felt out of place for Vulcans to shun an illness. Why would you ban researching an illness? Of course, this is traced back to the changes brought to the Vulcans as a whole, and the governing body of the High Command. First only in charge of space exploration, but transforming into a government over time.

During all this stuff, the writers are really trying to push the T’Pol and Trip shipping. By making her massage Trip to help him sleep, or something. But it’s just to show a scantily clad T’Pol touch a scantily clad Trip. It’s just to make people think about sex. IT’S SEX! BUT NOT SEX!

In the Expanse (Season 3), it was found that a substance called trellium-D could shield the Enterprise against dangers unique to the Expanse. Unfortunately, this was also a neurotoxin for Vulcans. It’s never made clear how it’s a toxin, as you’d normally scan something like this before using it. Or why there’s a toxin in a rock. Would’ve made more sense as radiation. Anyway, the constant exposure to trellium-D lowers her emotional barriers, causing her to have outbursts of (negative) emotions. The more it happens, the more she wants to explore these emotions, as it’s functioning as a release for her. To do this, she injects herself with processed liquid trellium-D. Drug awareness anyone? On it’s own, I like the ideas and the setting, but again feels too on the nose. She eventually has to go through withdrawal and recovers, but she’ll always have a lower emotional barrier. She can finally use some emotions for the writers to make use of. Only took 3 seasons.

And now, we finally arrive at season four. She goes back to Vulcan with Trip, only to be guilt-tripped into an (arranged) marriage with Koss. Due to her actions while on board the Enterprise, her mother got fired from the Vulcan Science Academy, but with Koss’ family’s help and influence she can get it back. Should they get married, of course. Meanwhile she’s still kind of involved with Trip, so this is all a bit awkward.

You’re sorry? You brought me sixteen light years just to watch you get married to someone you barely know.

For me, T’Pol never became much more than eyecandy. She provided technobabble and had some good moments with Trip (especially season four), but we got too little too late.

Syrranite arc

Enterprise has no shortage in reoccurring guest stars. As far as I’m concerned, the three most important ones are Maxwell Forrest (Starfleet vice admiral, Archers’ superior officer), Shran (Andorian captain and ally of Archer) and finally Ambassador Soval (Vulcan ambassador to the United Earth). This arc sadly ends the life of one, and lifts the others up to new heights. This arc is where the Vulcans finally get ‘fixed’. This is the arc where the new showrunner, Manny Coto, takes over the reigns and does fucking amazing work with what he’s handed. Kudos to you, Manny.

The first thing this episode does is to take another look at Vulcan – United Earth relations. We’re on Vulcan for once, with Maxwell Forrest visiting the United Earth embassy along with Ambassador Soval. First, it’s addressed why the Vulcans act the way they do against humans.

“We don’t know what to do about Humans. Of all the species we’ve made contact with, yours is the only one we can’t define. You have the arrogance of Andorians, the stubborn pride of Tellarites. One moment you’re as driven by your emotions as Klingons, and the next you confound us by suddenly embracing logic!”

“I’m sure those qualities are found in every species.”

“Not in such confusing abundance.”

“Ambassador … are Vulcans afraid of Humans?”

“Why?”
“Because there is one species you remind us of.”
“Vulcans.”

Moreover, it’s also set up how much the Vulcan High Command operates on a need-to-know basis and how long Forrest and Soval have been working together, clarifying the working relationship, but also their friendship. After this scene, of what I believe is the best scene in the whole arc, the embassy gets bombed and Soval is pushed out of the way by Forrest at the cost of his own life.

The Enterprise is called to Vulcan to investigate along with the Vulcans since the embassy is technically United Earth soil. The head of state, Administrator V’Las and his entourage boards and explain they have two suspects: the Andorians, or the Syrranites– a fringe group opposed to the current government but not violent. The Andorians are dismissed right away (for good reason, as they are on good relations), so the search for the Syrranites begins with Archer and T’Pol looking for them in The Forge: a hellish desert landscape.

Before this, Soval also has a scene with Archer, where Soval talks about Forrest’s hopes for more cooperation between Earth and Vulcan but also to warn him to not trust everything that the High Command tells them. In the desert they meet Arev, which takes them along on a pilgrimage of the path of Surak. On their journey, they encounter a fierce desert storm filled with lightning, a sandfire. They have to take shelter, but Arev gets mortally wounded by a lighting strike, but before he dies, he performs a mind meld with Archer. Although Archer and T’Pol lost their guide, Archer keeps on going, somehow knowing where to go. They make it to the sanctuary of the Syrrantites and promptly get captured.

Meanwhile, on the ship, the crew analyze some Vulcan DNA they found on one of the bombs that didn’t detonate. While the DNA does belong to a Syrranite, T’Pau, it’s revealed it has been tempered with. They also have one survivor from the explosion, the guard at the entrance. He’s in a coma so they can’t question him, but a mind meld might be able to reach him. Soval reveals that he is a Syrranite, and performs his first meld and sees that the one that planted the bomb is someone from T’Las’ entourage – Stel, the Vulcan chief investigator.

Meanwhile, it’s revealed that Archer carries the Katra of Surak, his spirit or essence. It cannot be removed and so is stuck in Archer, who starts having visions and conversations with him. He insists that Archer has to find the Kir’Shara, his original teachings so that the Vulcan people can find a new path of enlightenment. So, of course Archer goes and finds it, ready to bring it to the capital. But oh no! They are discovered by Administrator V’Las and he just decides to carpet bomb the whole area to be fucking done with these mind melding deviants. Other ministers think this is kind of crazy, but hey, he’s the boss.

T’Pol’s mother (T’Les) is also revealed to be a Syrranite, and she tries to reconnect with T’Pol. She’s rejected, as she just sees this group as a cult. After the area gets bombed, she dies while T’Pol holds her in her arms. In the long term, this means the grounds for her marriage with Koss are void.

Archer, T’Pol and T’Las now need to bring the Kir’Shara to the capital to bring in this new path of enlightenment, but they are constantly under attack by Vulcan commandos. Will they ever reach their destination?!

Quite frankly, I can’t bring myself to keep writing episode synopsis. It was a bad idea in the first place. I hope you kinda get the picture. Sorry.

They do make it to the Vulcan HQ, revealing the true teachings of Surak which had been lost for ages, and revealing that V’Las was not acting very rationally. Especially as he was also orchestrating an attack against the Andorians while the whole Kir’Shara thing was going on. A battle between their fleets was actually ongoing – with Enterprise in the middle. Trip was trying to prevent a war, by ‘betraying’ the alliance with Vulcan to warn the Andorians. The episode ends with V’Las reporting on his failure to someone.. and that was.. a Romulan!

It’s no secret that the portrayal of the Vulcans was vastly different in Enterprise in comparison to the later series and this arc tried to explain why. Although they can never make a scene where a Romulan and a Human see each other (due to canon) – showing the Romulans interfering in Vulcan affairs is fair game, and a good idea too. It gives the hardcore fan a little more background as to what the Romulans were doing before their debut episode Balance of Terror that doesn’t hurt canon by bringing back a classic villain faction (unlike what happened to the pretty bad Ferengi episode). This also was the setup for my favourite arc of the series, the Babel Crisis.

The previous arc with the Augments was more of a love letter to, well, The Original Series. This arc was to fix one of the many faults this series had and bring it more in line with TOS, and I applaud that. Sadly, as good as it is, if the Vulcans hadn’t be fucked in early Enterprise, this episode would’ve been pointless. It’s a great solution to a stupid portrayal.

It also shows us the Romulans for the first time in Enterprise since Minefield, in which only the ships were shown along with some audio-only communication. This time, however, the Romulans have a purpose in the story. We only get a glimpse of the single Romulan and not a silly firefight with Archer or something. Moreover, we also get an idea about what four factions are doing in this arc:

  • The Romulans want to interfere in Vulcan affairs to unify their species once again (under their rule)
  • The Vulcans were being controlled by a Romulan puppet that wanted to wipe out dissidents and wanted another war with the Andorians to weaken both powers
  • The Andorians were preparing for another war with Vulcan, because they were expecting another attack
  • The Humans are trying to prevent war, in all forms. Be it a civil war or space war, they’re trying to prevent everyone from blowing up.

This was your Alpha Quadrant News Bulletin, thank you for reading. Next time, we’re looking at the only three loose episodes in this season, and I’ll pick a random character to feature. Maybe Reed. I’ve always liked him.

Star Trek Enterprise – What it should have been (Part 1)

Hey there! Editor and guest post writer A9 here, known from the Digimon posts ( 1 2 3 4 ) and a long ramble about Mass Effect. I promised to write Aaltomies something while he was moving, but I couldn’t quite deliver on time. Plus it got split up into parts because I’m not a very clever dude. Now, I sure hope you like Star Trek, otherwise these posts might be a little out there. Regardless, enjoy.

Star Trek: Enterprise is a bit of a corny spin-off show, with too much emphasis on sex and action. Now, that’s not a great introduction to a science fiction series, but hear me out. Or a few times, if you like what you’re reading. This is the first post in a three or four-part series about the last season of Enterprise, which did many things right, but too late. It’s a look back on the last season that could. This post will mainly focus on the departure from the third season and a (re)introduction to the series. Future posts will go more into the production (troubles), characters and ‘what-ifs’ would the series continue.

Prequel

Enterprise was the first prequel series for Star Trek, with its setting being 100 years before The Original Series with Kirk, Spock and Bones. It was meant to be a series full of ‘firsts’; how is humanity doing in the years before the mighty United Federation of Planets?

This isn’t an insane idea. Humanity is doing amazing for itself, especially during TNG, but how did they get there? How was war ended? Poverty? Hunger? How did the Federation form? All very interesting questions.

But one of the most prominent aspects of the show was the more low-tech look and feel of Earth ships. As it’s supposed to be more primitive than The Original Series that creates quite a challenge. The response to this was to design a starship that almost looks like a submarine: tight corridors, very spartan looks, and tons and tons of buttons. But more important than anything else: an inexperienced and unfamiliar crew. Humanity has basically only met the Vulcans at this point and they’re being absolute cunts, constantly holding back any progress or slowing it down. But after a crisis opportunity presented itself, humanity went out there and didn’t return to ask for the go-ahead.

Lessons from Season 3

Season 3 ended like an 80s action movie: after Archer jumped away from the exploding Xindi superweapon, he wakes up in the Second World War in the Nazi-controlled USA! He saved the world, but not he’s being held hostage by an SS-trooper. What a twist!

Now, I’ll be honest, I’m an absolute sucker for alternative history stories and through that lens, I think this episode is enjoyable, but unfitting for modern Star Trek. It’s a cheap way to instill drama and to raise the stakes as quickly as possible. When in doubt, bring in the Nazi’s!

So Archer gets captured by Nazi soldiers and sees a mysterious grey-skinned, red-eyed alien before he luckily gets rescued by the American resistance forces. He gets nursed back to health whilst being mistaken for a sailor from the Enterprise of that time period, the aircraft carrier Enterprise. After claiming he’s on a top-secret mission he gets involved with the resistance to figure out why the Nazi’s are occupying a part of the USA and why there are aliens involved.

Meanwhile, the Enterprise gets yoinked into WW2 era earth as well and get visited by a mutated, dying Daniels, the Temporal Agent from the future warning them and slipping into a coma. In the meantime, Archer manages to find one of the aliens to find out they’re trapped here and are working on a portal to make it back home, no matter what happens to the Earth. Besides from that he also steals an alien communicator, so he can finally get reunited with his crew. Daniels also finally speaks about why everyone is here, the Temporal Cold War isn’t cold anymore. How that works, nobody knows but it’s up to the Enterprise crew to stop them.

Now if you love, hate or tolerate this episode, it ends the Temporal Cold War arc that has plagued Enterprise since it’s first episode. You might even ask: Hey, guest spot writer, what even is the Temporal Cold War? And to that, I barely have an answer. It’s a conflict, in the future, where all the parties possess some form of time travel. If your faction has some time travel tech, be it projecting yourself in the past to relay information or just having time machines, you’re in! Nobody likes the changes the other factions are making in the past, so everyone is fucking everyone else over

For me personally, the whole concept never worked but one specific element did: the Suliban. The idea of a species that relies on genetic enhancements (or a portion of the species, in this case, the Cabal) is an interesting one that can be shrouded in mystery. Sadly the Suliban were very underutilised and only appeared in 9 episodes, which is a very sad count for the initial primary villains.

At the end of the episode, Archer meets Daniel for the last time while they’re standing in the time stream and ‘history is correcting itself’ because the Enterprise destroyed the evil Nazi aliens. At this point, I’m just glad it’s over with no matter how rushed this was ended. Sure, we may never know who Future Guy is, but I can live with it. Finally, Enterprise is back home. That would make for a great episode name..

The episode Home is both a reflection of the new showrunners taking a look at the series up till now, along with the crew of the Enterprise as they face repercussions from their journeys in unexplored space. Captain Archer is almost disillusioned with the idea of peaceful space exploration, Tucker visits Vulcan with T’Pol and the crew is shown the rise of xenophobia on Earth. Sure, they’re heroes – but if they hadn’t gone out there, none of this would’ve happened, or so the argument goes.

For Archer, this episode is mainly about his naivete when first starting out. He has to explain all of his actions while being in the Delphic Expanse and is being grilled on each and every explanation. After a (forced) recess is announced, he’s gone out hiking with the captain of the second NX-class vessel Columbia, captain Hernandez, and they have a talk about Archers’ hero status and the many things that happened on Earth while he was away. He appears less enthusiastic about space exploration and wanting to be way more prepared than when they first started out. Combine this with some slight PTSD-like dreams and it seems like Archer is really done with it all – he doesn’t feel like an explorer anymore.

So one more time, why did you blow up that one ship of ours at the beginning of season 3? Also, we’re always gonna be a cunt about it no matter the answer.

On Earth, lieutenant Reed and helmsman Mayweather are enjoying their hero status by sitting in a bar with the doctor, Phlox, whilst being showered in attention. This is all well and good until one chap starts implying that all aliens should be distrusted because of the attack of one alien civilisation. Xenophobia is on the rise. Finally, T’Pol gets married on Vulcan and makes Trip watch. How cruel, but this will be discussed more in a future post.

It was crucial to re-center the show after a season-long arc in a different part of space, completely cut off from the rest of humanity. It had to re-establish its own universe and the problems that inhabit it. It’s also the setup for the rest of the season since things will be closer to home this season to really see what humanity is doing to build the Coalition of Planets, the precursor to the United Federation of Planets. In other words, what the show should’ve been about from the get-go: the journey of humankind, not the one captain going out there and becoming an action movie star. Instead, we got humanity stumbling through every broken door to let everyone know they’ve arrived at last.

Now, this was quite a lengthy setup, now I can finally start telling you about the things season 4 did right. In the next post, that is. Sorry! I really should’ve thought about the length of this damn thing.

 

Hardy Science Fiction

For the last decade or so I have seen a change how some consumers view science fiction and fundamentally misunderstanding it. The core argument is that something isn’t science fiction after all, despite being labelled so for numerous years, if not decades prior, because it’s not realistic, or the science that it supposes simply couldn’t happen. Sidelining Clarke’s law about Any sufficiently advanced technology is indistinguishable from magic, for now, this is a patently false view on science fiction. It does, however, fit hard science fiction, a sub-genre of science fiction that is all about diamond-hard fiction without breaking the current understanding of science. By their very nature, their view on science will be obsoleted in a few years as science advances, they’ll turn what some people call soft science fiction.

Haldeman’s Forever War is a personal choice of work if I need to recommend a book with power armours and time dilation

The audience knows that the science presented in a science fiction work is largely fictitious. It’s part of the silent agreement with the author, where the viewer has been presented more or less a world where some elements are more believable than others regarding science. Some stories, like The Andromeda strain, stick extremely close to the guns and doesn’t veer away from possible reality. The suspension of disbelief happens with the whole point about a virus coming from outer space and being able to evolve like it does in the book, the rest what science fiction is at its core; it asks the question What if… SF handles concepts more than straight fantasy does, though SF in itself is a branching genre from fantasy. While fantasy is about grand themes and builds upon those themes, SF explores concepts. For example, in Asimov’s short story Jokester a question was passed to Multivac, a Superintelligent computer, where do jokes come from as they seem to be something that everyone tells, but nobody truly invents. To spoil over this sixty-year-old short story, the end result Multivac ends up coming with is that all jokes humanity tells are by some other extraterrestrial power that is implementing jokes into humanity as a control device. It also came to the conclusion that when the first human figures this out, jokes and humour would cease to be implemented as the testing has now been sullied and a new factor would replace it. Multivac in itself isn’t the science fiction element in this short story, nor are the god-like extraterrestrials, but the concept of humanity being used as lab rats. Asimov took a look at the concept and wrote a small story around it with a humorous, even if dark, angle. Similarly, Haldeman’s sequel novel Forever Free to his masterpiece Forever War was ultimately about the same concept with completely different kind of approach and realisation.

Asimov’s Foundation follows this the same kind of path. To describe the works shortly, it is about how to shorten the Galactic Dark Age that follows after mankind’s Galactic Empire falls. How the Galactic Empire, or how it has formed, how people interact across the planets and so isn’t the science fiction part, neither is the fall itself. The fall, in actuality, is merely background material and is based on the fall of the Roman Empire. That parts historic, not SF. The part that makes the Foundation series pinnacle of science fiction literature, something that makes it practically unadaptable, is psychohistory; a fictional field of science that combines statistics and psychology. Through psychohistory, one can make accurate predictions on how large groups of people will act based on those people and surrounding events, as long as they remain unaware of the analysation. The modern field of Big Data largely follows the same ideas, but in practice, the two are very different entities. Psychohistory is the fictional science element that in itself is a concept worth exploring. It opened more doors for Asimov to explore from how one group of people could control others through representing technology as a kind of religion to how it all can be taken down by one element that isn’t in the calculations. Asimov is famous for setting rules and regulations to his works with Laws of Robotics being his most famous. What most people don’t realise is that Asimov extensively explores these concepts and their failings to the point that his works alone are the best arguments why the Laws of Robotics are flawed. Similarly in the Foundation series, he explored how one inhuman element, a mutant, can throw a monkey wrench to otherwise perfectly working system. He then proceeded to explore how such things could be prevented or perhaps even corrected. Space travel and all that is merely flavour and the background to which the main dish is served.

While many news has stated teleportation to be science fact, its practical uses are still extremely limited, if not completely impractical

Similarly, Star Trek is often seen as a science fiction show because there are people in space going swish in a space ship. A hard science fiction writer wouldn’t be placing any space vessels outside our own solar system, as the science we have now doesn’t give any realistic methods to achieve even proper portions of the speed of light. We’d run out of time if we’d begin to travel interstellar space, the distances are just too large to get across. Star Trek could be said to be the archetypical positive work of science fiction, asking what if humanity had socially evolved to be a benevolent entity. Much like Asimov, many episodes question the Federation of Planets’ standards and ways of living to creator Roddenberry’s chagrin. Star Trek as the wagon show set in space itself could be regarded as science fiction, though much like with other popular SF works of the time, it gathers science facts of the time and makes assumptions in order to build that veneer again. The science in itself may be spotty, yet the function of science was aimed to be valid. The writing team employed some NASA members to ask what was possible and what wasn’t, but as with anything, the story comes first. Captain Kirk fighting a giant green lizard may seem hacky and laughable, yet at the core, the episode is about two completely alien cultures being forced to face each other to the end. The episode takes the initial What if… about humanity being able to become a force of good and reach the stars, challenging it in face of death and destruction, then given the possibility to destroy this malevolent force. Little things in Star Trek have become reality in a way or another, like the whole thing about portable phones and communicators. In the same manner, Orwell’s 1984 is effectively the opposite of Star Trek‘s positive view and explores the possibility of the world becoming a totalitarian hellhole akin to the Soviet Union. The telescreen technology is a possibility, but that is simply a tool to be able to tell the story through, much like how thought policing is.

While Mobile Suits may be unrealistic, FLAG’s HAVWCs are probably the mos realistic depiction mechas to date with their own specific applications on the field

Mecha, giant robots, is often taken as a method to tell an SF story. However, just like Star Trek, mecha is the framing device for the main dish. It’s the flavour something is painted in. One of the best examples can be found in Mobile Suit Gundam, in which most people would coin mechas and space set to be the whole SF thing. However, the main SF element in Gundam is exploring the next step in human evolution; the Newtypes, humans with an extra sense of space and time that they are able to share among each other. The space setting is necessary, as the show asks What if humanity would need to evolve in space, and how it would proceed. Then it explores what political and social implications it would yield to mankind in the guise of a war story. You could change the mechas Gundam to something else, powered armour or space tanks, and it’d work just as well. However, remove Newtypes and the core structure that holds both the setting and show’s concept together falls apart wholesale. Much like how Asimov explored the faults of his concepts, Gundam has seen numerous entries questioning the validity of humanity being able to share their thoughts across space and time. Yes, everybody knows mechas like Mobile Suits are impossible, impractical at best. That doesn’t take away the fun and interest in building on the idea and enjoying the flavour, basking in the intricate designs and history built on the already set up fiction.

As mentioned earlier, science fiction will always grow old. If SF work emphasize is mainly in the science or how it works based on then-current understanding, it’ll always be out of date. Giving a fictitious explanation based on the scientific method will always age better. Simply leaving something important unanswered often leads to weak world-building. Jurassic Park is an example of a work with extremely detailed and well-maintained world-building and explanations for its science. It is also an example of a work that, despite being heavily rooted in science that was possible, it is now an example of a work where we know about dinosaurs and cloning so much that the book is out of date. Nevertheless, this doesn’t take anything away from the story itself, or from the question What if humans were able to bring dinosaurs back. It brings more than just that on the table and explores more than one concept, like certain applications of the Chaos Theory. SF Debris did an excellent series on Jurassic Park this summer, which I wholeheartedly recommend watching.

The Lens itself could be considered a true and tested SF trope in itself, it being a sort of shared supercomputer

Even older works of science fiction seem rather weird to our modern eyes. For example, the classic Lensman series of books by Doc Smith has no computers in them despite an extremely advanced form of space travel that can cross galaxies and even dimensions. Everything is done by a slide rule, which is an analogue calculator. Or if you want to use the term used for people who used to compute numbers, an analogue computer. Some of Asimov’s earlier works lack computers as we understand them as well. Some of Asimov’s works began to include the aforementioned Multivac supercomputer but described some of them taking the size of whole planets. This was as according to science as understood at a specific time when it was assumed that only a few computers would be built due to their sheer size. Nowadays we have computers in our pockets every day that would have been considered impossible half a century ago. If science doesn’t have answers at the time to a problem a writer has, fiction has to take its place. The writer has to come up with a fictional explanation to the issue that hasn’t been solved or doesn’t have an answer. We can imagine many things based on popular culture and relevant science, but if neither presents any relevant information, we can’t imagine such things existing. There are things we can’t imagine existing because they haven’t been invented yet, nor has the science they’re based on. To use Lensman as an example again, it plays with the concept of negative matter. Not anti-matter, but negative matter, which would react the opposite it as it was interacted with. For example, if you pushed it, it would move back towards you. Anti-matter would be detected only later and its properties were found to be wildly different, but Doc Smith had some foresight into a concept of opposing matter. Lack of any kind of knowledge on the papers, however, forced him to use his artistic license. Even things like warp drive have been suggested to be a possibility, namely with the Alcubierre drive, but even in this, some elements are missing. The drive would necessitate negative energy and anti-gravity, neither of which Einstein’s theory of relativity considers impossible. In practice, it may be, but there hasn’t been any conclusive evidence to either direction.

Science fiction expects the science found in the work to be fictitious. Unless it is hard science fiction, the science itself does not have to be real, merely consistent with itself and the established scientific method. However, it is always taking back seat the moment the story needs it to. Star Trek, despite its science mostly bullshit, is largely consistent with itself. Nevertheless, what the scientific concept ultimately truly is often isn’t all that clear. Spaceships, lasers and all that we consider as old tropes in the genre used to be new and cutting-edge ideas. A raygun was a valid concept in the form fiction often describes it, before further exploration in the technology ultimately deemed it more or less impossible due to materials and physics involved. Material science, science overall, evolves at its own pace, always improved by necessity in burst-like motions. Many times we don’t even consider small things in our lives to be the end result of massive leaps and bounds in technology and science. The fact that we have a small diode, smaller than the size of your fingernail, now being able to be brighter than the sun and lit up a whole room. I’m looking at an old lightbulb on my desk I found today in my mother’s storage and wondering how this more than twenty-year-old bulb can last less time than my LED bulb, how it eats more energy and yet gives less light. The concept of itty bitty lights in a torch from fifty years ago is now a reality. The way science fiction, in general, represents its impossible science doesn’t matter, but what it does with its concepts and how it tells its stories, is.

Experience and digital space

Short answer; No. Long answer; It’s a bit more complicated than that. With digital media, the ontology is often concentrated on viewing the relationship between the consumer, the media and the culture of the media. The digital part is significant. While there are now few generations that have grown up in a world that never lacked the digital component, it is still relatively new introduction in historical scale. Nevertheless, it is present everywhere nowadays and digital elements in out life most likely will keep growing as the time goes by.

Timothy Druckery, a theorist of contemporary media, even went so far to argue that it would not be possible to describe or experience the world without technologically digital devices. He argues further that the evolution from mechanical to technological computer  culture has been more than just a series of new techniques and technological advances, that it is more about the evolution between dynamics of culture, interpretation and experience. Much like Druckery’s collegues, he argues that representative works are based on experience, and it would be hard to argue against that.

Video and computer games are based on experiences people have. First computer RPGs had their roots in Dungeons & Dragons campaigns people had, and this applies to origins of Ultima as well.  Miyamoto has stated that The Legend of Zelda his goal with the game was to have the game feel the same way as if you were exploring a city you have never been in before. You can almost see the overworld map as a city layout in this sense, where certain paths are alleys, larger open areas are parks and numerous dead-ends permiate the game. Or maybe that’s just me. Satoshi Tajiri, the name behind the Pokémon franchise, based the game on his own experience with bug catching. Japan has a history with kids having bug catching as a hobby, and the latest big craze was during the 1990’s. When you consider how a kid has to cover creeks, run over rivers and search the forests for new bugs to catch, you begin to see the adventure and the excitement that Tajiri wanted to convey in Pokémon. You also begin to see where modern Pokémon has started to veer off, emphasizing plot over adventure. There was a good article how Yu Suzuki put Virtua Fighter’s developer through martial arts training each morning in order for his men to animate a punch or a kick right.

That is not to say a game can be created without any experience in subject itself. Hideo Kojima has never been a spy or a soldier on a battlefield, but he nevertheless put his experience from Western movies into use in Metal Gear. You can see the change in certain visual in Metal Gear Solid 2  when they got an actual military advisor on the team. For example, Snake no longer pointed his gun upwards and overall how characters began to handle weapons changed. Small, but rather significant change when you consider how much Metal Gear games depend on the whole experienced soldier schtick.

Nevertheless, all the above mentioned games are representative of some sort of experience and allow the player to experience a sort of simulation of it. With any new sort of media there has been the fear of losing something important to humanity, if you will. With digital media the question of the consumer’s identity has become a question through the fears of how any new media might (or rather will) change our way of thinking and the way we live.

Without a doubt we have both real and virtual spaces as well as the identities that go with them. We have a wear a different persona when we are with our parents or friends, and the same applies to the virtual space. Since the 1990’s virtual space has become more and more daily thing to the point of Facebook and other social media becoming almost essential. However, even in these spaces we have a persona on us that is different from others. Much like how when writing this blog I have a persona on you don’t see in other virtual spaces, though it is overlapping harshly with everything nowadays. While there is no physical aspect to virtual spaces (they are digital and non-physical by definition) they nevertheless are real and can carry to the “real” world. However, we can always the space we choose to interact with, though this has led to the birth of extreme comfort zones where one must feel safe all the time rather than challenging oneself and broaden horizons. After all, nobody wants to get stuck in place for all eternity. Unless they get hit by a car and fall into three years of coma.

Whether or not digital media and virtual identities change our selves in physical form is a topic for a different post (it does, but the extent in which way is expansive), but I can’t but mention that experiences the consumers gain from digital media affects us just as any other similar source. After all, electronic games are an active medium instead of passive like movies or music and require the consumer to learn in order to advance. This has led some to argue that games promote violence through teaching violent methods.

Eric Harris and Dylan Klebold are the two names responsible of the Columbine Shooting in 1999, and two years later Linda Sanders, whom lost his husband in the shooting, sued 25 different companies, like Id Software, Apogee Software and Interplay Productions, claiming that the event would not have happened if games with extreme violence like this wouldn’t exist. It was argued that certain games allowed the two assailants to train their shooting skills with precision and affected the two in a negative way. However, as we’ve seen multiple times over, games do not cause kids to go violent, and it would seem to be far more about the individual and their mental health than the media they consume.

However, it must be said that even when games are escapism from real world, they still are a product of real experiences. Playing may be just a game much like any other, but the more real world expands into virtual spaces thematically and ideologically, the less there is separation between the two. Ultimately, playing a game will affect the real world persona of the player, thought he question how much is very much up to the individual consumer. Games have been discussing censorship, violence and current topics for more than thirty years now, and for a medium that is about escapism to a large extent, that does not bode well. How much value we can put on a digital world that does not make use of its non-real capabilities and ties itself to the real?

Perhaps the digital personae we use has become less important as the melding of two worlds continues, and the identity we assume is an amalgamation.

Review of the Month; Nikon D3300

This review kinda shows how disjointed I am in my line of thought. I was thinking that I could make a decent, non-professional review about a camera now that I have a new camera. You see the problem right there. I can’t take pictures of the object I take pictures of, unless I have mirrors, and I have exactly one I can use.

And my God that mirror is old and scratched, lost a of its polish and sheen. No amount of scrubbing could save it outside polishing
And my God that mirror is old and scratched, lost a of its polish and sheen. No amount of scrubbing could save it outside polishing

I’ll just have to use some stock photos from Nikon.

Anyway, these entry-level DSLR aren’t the cheapest, but they’re not from the high-end price either. At best, they’re middle ground between your pocket camera and those high-end complex ones. And truth to be told, no camera is really complex, using a camera at its most basic level requires use of three elements; shutter speed, aperture and ISO. That neither here or there, the idea of this review is not the go into large paragraphs of how to use a camera or technical jargon.

What most people care about if it takes good photos, and despite the camera being few years old at this point, its 24 megapixel camera does its job just fine with its CMOS sensor. The kit lens is decent, not the best out there, but does its job as a freebie nonetheless. It can take 1080 HD video at 60fps, which is pretty damn good, but the filesize will be rather large. That goes for everything with cameras like this; the larger and more detailed things get, the larger the filesize. Dropping few bucks for a 64gb card would be recommended for DSLRs anyway. You can read a more comprehensive and technical review at DPreviews, I’ll be concentrating more on the general use and design.

Continue reading “Review of the Month; Nikon D3300”

Harder they are, the better they shatter

Dick jokes aside, popular culture loves things being hard. This is the hardest sword around, this shield is so hard that it can stand any damage and so on. This is largely bullshit, to be honest. Popular culture just has the habit of buying the idea of diamonds being the hardest generally known substance to man and going with it, because it seems it is too hard to teach that hardness alone doesn’t add to anything worthwhile. You need toughness to go along.

Hardness in Mohs is how well a material can resist penetration of other material, i.e. scratched. In all fairness, this is rather weak scale and is mostly useful with minerals Mohs scale is intended for. For geologists and craftsmen, the Mohs scale is still relevant. The higher the item is on Mohs scale, the better polish it can attain, with some exceptions.

The hardest naturally occurring material known to man is lonsdaleite, or hexagonal diamond. It was first identified in the late 1960’s from a Canyon Diablo meteorite, where specimens were found in microscopic size. If you checked the provided link there, you may notice that when actual stuff is talked, the Mohs scale was kicked to the curb. Mohs scale is essentially useless for industrial use.

In a more industrial meaning, hardness relates how much material resits compression and changing its shape. When we go up to superhard materials like diamond, their modulus of rigidity are very high as is their bulk modulus, the resistance to uniform compression. They do not deform plastically either.

Think it like this; when you strike wood with a hammer, it just dents. It deforms to form a spot where hammer was struck while leaving the rest of the wood intact. Strike glass and it’ll shatter without deformation,  sending shards flying about.

There are numerous tests in which material hardness is tested with. Vickers, Rockwell and Brinell hardness tests are the most often used, followed by Mohs. Oustide the Mohs one, all the aforementioned use different methods to attain the scale of hardness and the results can be converted between each other. If you’re interested in reading further into this topic, I recommend giving this site a go.

But as said, hardness alone is of no real use when it comes to how popular culture wants to showcase it. Toughness is needed. As a general rule of thumb; The harder something is, the more fragile it is. For example,. despite diamonds being the hardest general substance, you can pick up your hammer and smash them to bits. They’re also common as hell, and nobody should be willing to pay the insane prices jewellery shops are selling them. You can put that on DeBeers.

Toughness is the ability of any said material to absorb energy and plastically deform without fracturing. This is the opposite of hard materials that have low toughness, as they do not absorb energy or deform. They fracture, sometimes in an explosive ways. Toughness is after all a combination of both material strength and ductility.

Just like how hardness has its tests, the Charpy V-notch test and Izod impact strength tests are the most commonly used measured. While Charpy  is more about the fracturing the tested material, Izod tests impact power.

Ultimate tensile strength needs to be mentioned in this context, as it is effectively how much a material or structure can withstand elongation as opposed of compressive strength. Materials like diamond would have a very sharp breakage, called brittle failure. Other that are more ductile in nature would malform in plastic deformation before point of fracture. Something like glass has Mega Pascal of 33, depending on the glass variety and so on, while something like diamond having 2800 MPa, which still loses to multiple other materials, like graphene at 130 000 MPa.

How does all this come together with our topic? Let’s take the Destroyer-Class BETA as an example. It has a shield on top of it that is said to be Mohs 15 in hardness. That is to say, it is harder than diamond.  To follow the rule of thumb, this material then should be relatively easy to shatter, especially with the large surface area it has. However, as the BETA are biological mining machines, and the fact that their shield’s can withstand considerable stress before penetration, saying that it is Mohs 15 does not actually mean anything. It’s the same with any other fantasy sword or the like that gets called harder than anything else. It it to give an idea of a tough, unbreakable object, which is rather far from reality, all things considered. But Mohs scale is simple and easy and doesn’t require studying. Saying that something is harder than diamond is enough to give a certain mental image.

What the Destroyer-Class BETA has, and all those other fantasy things, is high toughness and resilience to deformation. A sword good sword should be able to bend itself and conform to stress without breaking, something that Japanese sword don’t actually do that well because they were made hard. They were probably the hardest sword made, and thus far more brittle than swords that conformed and bent. The hardness contributes to the sharpness without a doubt, but sharpness alone can’t win a fight. Skill aside, sword’s shape, material, balance and toughness are all factors. Katana being so hard, materials like bone could dull them fast. The idea of a sword being samurai’s soul is gross exaggeration, as the katana was the least used weapon during wars over spears and bows, and were discarded if a better sword was in vicinity. Later on you got guns that made close combat weapons largely obsolete. Japanese swords are most likely the most romanticized swords  there are, mostly thanks to movies and comics, but there are sources that put things right.

With shields or general tools, you do not want it to be hardest. You do not want a hammer shattering into your eyes or shield breaking down when an enemy hits it. With shields, you want it to malform and take the impact’s force instead of breaking it and allowing the opponent to advance. The worst idea you can have is shattering armouring or shield.

In giant robot series, it’s not uncommon to see armouring shattering like it was made of bricks or glass. It’s much easier to understand and is more dramatic, but a good armour doesn’t shatter. At best, it’s ripped apart into shreds under massive power. After all, most metals can be chipped like wood with proper tools, unlike something like diamond.

All in all, this was a very long and convoluted way to that hardness is almost a fetish in popular culture and is far too often depicted in a very uneducated manner, especially when Mohs scale is mentioned. But hey, all of that is fiction. Let’s just say this sword is Mohs 25 and has intrinsic tensile strength 500 Giga Pascals and tell it’s made of bullshittium and all would be well.

The thing is, in the end, that you can’t have a material that’s soft and hard at the same time, in general sense. A diamond like material can’t elongate itself and will experience fracturing instead. As such, in a case of Destroyer-Class BETA example, without any further information we can assume that the Mohs 15 hardness of indicative of other material strengths, making its shield very brittle. You don’t want your shuffle to be shatter the first time you hit a stone, you want it to be able to take the force from the impact. Of course, in-fiction it’s hard to penetrate with any weapon, where the whole deal with bullshittium steps in again.

Hard fiction often tends to step around these issues most of the time, as there are things like flexural strength and multiple others when it comes to material sciences, and simply relies on general terms and points of comparisons. General fiction on the other hand will simply play it safe and pull a diamond from its pocket and tell that this shit is hard, and that’s all you need to know.

Now let’s end this post with some great machining in slow motions.


“Almost sexual, isn’t it Smithers?”

The future is here, we can feel through bionics

I have a tag ”future” but it only has so many posts. Actually, I thing it only has or three. The reason why I essentially stopped writing them was because they became largely irrelevant to the blog, and that they took very large amount of work compared to the length or content. The time could be spent better on more relevant topics.

However, for whatever reason the (still) upcoming Muv-Luv Kickstarter made me read about bionics. I looked up if there was any recent news on latest developments in artificial limbs and other body parts, and it turns out that a man can now feel through his prosthetic hand thanks to technology developed by none other than DARPA.

While we have always had artificial limbs in science fiction to some extent, most of them have been relatively same in idea. Generally speaking, if an arm has been amputated below the elbow all it really needs is a vessel where to house the mechanics. This housing is of course fastened to the arm in a way or another. With modern composite materials, the prosthetics can be relatively light, or comparatively extremely light in comparison full metal housing. Depending how much arm there is left, the housing can be fasted just over the stump and have the rest go up to the elbow.

The bebionic hand is a forerunner in the overall organic design of prosthetic hands. Its overall design is highly impressive. The bebionic hand is controlled by two muscles of the arm it’s installed in, and you are able to change between preset utility settings ranging from grabbing a key or having a trigger finger. Between some settings there is a need to manually change or active some of the settings, but that’s simply due to lack of direct motor control with the bebionic hand. That’s an inherent problem with artificial limbs overall, the lack of direct input we have naturally in our nervous system.

However, back in February doctors performed the world’s first bionic hand reconstruction, where they took what looks like a variation of the bebionic hand and crafted it’s receivers directly to the artificial hand. Essentially, the signals coming from the patient translates directly into mechantronic hand function.

A harder thing is to replace a whole arm. However, even that has been made. Essentially, a man without an arm would wear a harness that would read the muscle signals from the electronics on the subject’s upper body and translate those in to the functions of the limb. Controlling an artificial hand at first must be hell to learn at first, but to re-learn how to use a whole arm must be a special kind of challenge that may break the weak.

Ultimately, an artificial limb really needs a harness to which it is attached to and some sort of casting to make it look nice. You can even 3D print your own if you feel like it.

Depending the kind of fiction you’re interested in, artificial limbs may remind you of the real deal. On the other hand, you’ve most likely seen the idea of crafting some sort of metallic socket to the subject and then have him change between arms, or have one, massively bulky arm in there. Cyberpunk most often uses artificial limbs like candy, where you can just shop from the shelf and have them fit to you almost however you want, especially in games.

Fictional design also emphasizes the completely absurd and unnecessary lines on the skin, markings, and attachments simply are thrown there without much thinking how they actually work with the anatomy. This is understandable, seeing how they emphasize on the visual side rather than functionality. Concentrating on visuals is completely acceptable as long as realism isn’t a concern to some extent, or at least as long as it follows common logic within the work itself. In a cartoon world with cartoon logic it’s acceptable to have whatever kind of big and bulky arms or legs you want. Outside cartoon logic, with each step with technology there’s very little reason to stick with old designs.

Here’s the problem with that previous statement; long running franchises have a well defined style in how they portray the visuals of their technology, and suddenly just changing these pre-established visuals would be very jarring and cause a clash. On the other hand, the change in visual tone can also be explained with the evolution of in-universe technology.

Each product is of course a reflection of its time. With the Internet in our hands, we’re not slaves just to guessing how things look or have to use outdated books in the library.

How would a modern artificial arm look in modern science fiction then? Well, the answer is that it would look much like how bebionic hand would look, just with slightly smoother action and would use direct input from the user. Even when low level technology would be present in sci-fi they would look and function much like the bebionic hand, because it’s one of the forerunners at this moment with its competitors like the Azzurra Hand may be cutting edge technology at this moment, but whenever the bionics become more common place and cheaper to produce, the cutting edge technology of future will be much more what we have now in the present day and age.

Of course, the idea of bolting an artificial limb to a human body isn’t dead. While it is technically possible in theory, there are difficulties that need to be overcome. For one, the weight of the prosthetics needs to be around as much or lighter than what the actual limb was. If it’s too heavy, it would simply plop off from its socket. The redesigned Bionic Commando prosthetic is an example of a design that in the real world is just far too overdone in every way, but that’s the least of the game’s problems. I remember Masamune Shirow showcasing this in some of his comic, I can’t recall if its was in Ghost in the Shell or Appleseed. The attachment itself is an issue too. It would need to be attached to the bone structure and supported by the musculature if possible. This opens a point how much a bionics should resemble the limbs they’re replacing.

In reality, it doesn’t have any reason why it should. It can just be few pipes with joints and electronics inside. It is more a psychological issues, where more natural looking replacement helps the user to get accustomed to it, plus it would attract less attention. Using musculature as the basis how the bionics would look like has been very popular for the last few decades now. Complicating a functioning design with unnecessarily complex elements, even in fiction, is redundant. Sure it would look neat and emulate human biology, but without a heavy reason this should be avoided. On the other hand, it’s pretty damn popular simply because it looks cool. They’ve actually developed one, but as you can see the tubing does extent over the chest of the unit. It’s a novel approach, but in the a questionable one.

Power supply is a question that full arm prosthetics can’t solve all too well. For the bionic hand the power battery can be relatively small, but a whole arm would need more juice. That said, the harness to which the arm would be attached to should have enough places to have a hanging battery pack. Batteries haven’t had a major breakthrough for some time, and as such the most complex replacements have been tested in laboratory environment only.

The last thing is that I want to shine light on is the contact point between the skin and the craft. Recently the Australian doctors made a 3D printed titanium sternum and rib cage for a patient. The surface was sandblasted in order to secure the replacement that will allow human biology to latch and attach itself to the surface and grow on it, much like on real bone. Similarly, we can see that if the craft would be attached to a human body for bionics socket, it would need to be attached to the bone structure in similar manner. The socket then could be moved with muscles, thou that is rather needless unless we were to aim to emulate human biology. Nevertheless, the problem that would still arise is at the contact point. The skin and the metal may rub against each other, irritating the skin and causing problems with it. That’s why you always see a layer of another material used in real life prosthetics to prevent chafing.

While we are living in the high tech future, we’re still missing hover cars and widespread artificial limbs. Who knows what will happen in ten or fifteen years, but it’ll be one helluva time to get there.

Music of the Month; Hero Story

When you put you think about it for a moment, we don’t have anyone who is like Jackie Chan at this time. He has made physical comedy and action into his own. Every strike, be on himself or on the opponent, has a smile with it.

We don’t need another Jackie Chan. Much like some regard Jackie Chan to be sort of continuation of Bruce Lee’s more serious fights, the cinema will be in need of somebody who would carry similar rough and real style in fights on the silver screen. He wants no trouble, but the audience sure enjoys when gets some.

I’m going to let myself loose with this one. I don’t give a damn how this post forms, I’ve drank a bit too much whisky after my work computer decided to screw with me.

As usual during the upcoming Christmas season, all and every day becomes a bit more hectic and there may be weeks where there may be lack of posts here and there. This also means that many parents will be purchasing their kids games as presents. I would recommend any parent or person buying a game as a gift to a younger one to pay attention to the recommended ages on the boxes. Much like with movies, games do have adult content you shouldn’t direct towards child minded people.

Thus, I find it absolutely idiotic that Target Down Under removes Grand Theft Auto V from their shelves. Why? The V2 .pdf doesn’t say, but it’s because it portrays violence towards women. Whoopdy fucking doo I say. Here’s the thing; GTA has always portrayed violence and it has never changed in that regard. Be it a woman or a man in the game, the player has all the freedom to blow their heads off if they feel like doing so. If modern feminism was concerned about equality, they would have raised other issues, but no. It has to be this damn politically correct comfy zone bullshit we have nowadays everywhere. Going to the petition that Target seemed to deem valid enough misses the point that everything they describe the player can do in-game applies to everything. What about all the men who have survived the violence in their lives? It’s incredible double think just to note the other side while disregarding the other completely.

In addition, the petition makes a point that games like GTA V, in all essence, encourage certain kind of thinking and causes violence via grooming. This is absolute horseshit. There are numerous studies that show the exact opposite. People with inclinations to violence will always be more violent despite what form of media they are exposed to. It takes mentally ill person to think the thing he sees in fictional setting is right. Only a stupid and ignorant person would assume people take everything at face value. It takes a special kind of idiot just to listen and believe rather think for themselves and search further information while challenging his views. Everything affects everything, and if we are to say electronic games affect people, we also have to take notice that all forms of media and interaction does the exact same thing.

In a sense, a lot of psychologists are wasting their time and effort on proving points everybody and their mothers can say through life experiences. There are better things to research on, like development of psyche.

However, there’s two more pressing matters in this one; this is censorship through pressure and obstruction of free market. Target continues to sell other games and DVD with similar content for whatever reason. I would have thought we already got over this ‘games-are-evil’ thing a decade ago, but it seems this generation that first time grew up with digital entertainment have no real fights anymore to fight, so they need to grasp every little bit they can challenge for whatever reasons they can think of. There are other battles to be fought and won, including making the macro economical situation better and teaching people to fish rather than give them the fish outright.

It baffles me why people would go their way out and take away something they enjoy, something that doesn’t harm anyone? Rather than concerning what media does to people, be it men or women, we should pay more attention to the people themselves, in the education they are given and in what sort of raising they are given. It’s not every day you hear news about a mug victim saying he had it coming for being a privileged person. This thing baffles me to no end. If a person comes up to you and holds you at gunpoint, taking your money, you have every right to call them a criminal and a bad person. Not to mention the mugged person has horribly mangled view of what middle-class is. Sometimes I wish we could take everybody, including myself, into somewhere else where the social norms we are so used to do not apply. Having only one point of view and sticking with affects anyone negatively.

Accepting certain universal truths is a good thing to do, like that the tree makes a sound in the forest when falling even if somebody is not listening to it and that a person who mugs you is a criminal and should be judged according to local laws, but we always need to remember that the view one holds can be completely contradicted by someone other’s and it is always good to understand why is that. We do not need to agree with each other in any point, but neither should we be forcing our views or actions on others that disagree. Informing and encouraging further information search should be something we do rather than becoming heralds of some agenda. Hell, go read the researches I linked earlier. There’s few things there that do not completely match the sentence they are linked in, and I fully encourage you to read research documents that argue otherwise. Information is power, and the more objective and valid information you have, the more powerful you are.

When you become a preacher of some word, you’re essentially inside a religion and enact the exact the same things certain religions have been criticised for doing. I can understand a religious person coming to be and asking if I have found God, because that is their faith and that is how their religion reads them to do. When somebody comes with a political agenda in their hands to convert me into their political movement, I often ask them to screw off. Except Greenpeace, with Greenpeace I usually have good chat what’s going on and what sort of crazy stuff these people have been doing as of late.

Ah, screw it. One more for the road.

HA HAA! TIME FOR MORE WHISKY.

The academic good

In school we’re taught how to write proper prose. The structure of the story, how the story should be told and so on. We’re taught by our peers and information sources what it means to have a good story, what it means to be well written and what interesting characters’ properties. Academically speaking, when you’ve got a product that ticks all the boxes correctly, it should be considered a perfect product. Things like three-act structure is an example of how to tell a story properly, but you’ve got all these things that break the act structure, sometimes completely ignoring the notion of having structured acts, only to be considered well done or even great.

We’re taught what it means to make a good product. We’re taught to criticise products based on similar notions of what is, academically speaking, good. You could have a list of matters that a story needs to tick off to be good. It’s sort of standardised version what is considered the ideal form.

This doesn’t really work in real life.

If products would always follow the same guidelines, we’d have no advancement in anything. Breaking the mould and finding the best ways to hit on with the customers seem have always given new and modified rules to the pre-existing academic sets.

Movies have academically set rules of tick boxes that a lot of reviewers tick in order to rate a movie. It’s a very clean and sterile way to see things, and often if something is not personally preferred is called as a inferior product because it does not fill the academic demands. The same can also be said of the crowd who argue for the break downs of the academics, and ultimately the decision is made by the consumer by their wallet voting.

Does that mean that the consumers have an awful taste, or that the academics do not apply or are wrong?

In design schools it’s often taught that finding a want and need of the customers is important, the academically correct thing to do, as the customer will always seek to fulfil their wants and fix their needs. I am an advocate of this to a very large extent. If we take the notion that the academics do not apply here, what does that mean for design?

What does design become when you break down the academics? Perhaps we need to turn the matter other way around and there would be a need to manufacture the demand and want. This is done in marketing based on existing customer needs, but at the same time it’s a very gray zone, and while taught to some extent, can be regarded as academically incorrect.

Yet, you have Apple manufacturing a product that we can argue customers do not have a need for or even want. Yet the notion of making something that customer would want by hitting the rights buttons create a need. Apple watch is an essentially a stripped down version of iPhones and iPads. How many of us have a need for a watch with computing capabilities? Vast majority of us have a some sort of smartphone in our pockets with all the things the Apple watch could do, and even more. Then you have the pads, which have become another common thing to carry around everywhere. There is no need for such a device that is, in all seriousness, inferior to the existing products. And yet, Apple has managed to manufacture a need for its loyal customers, and those who follow their example.

Apple watch has to have the worst battery life and the screen needs to be relatively large to include all the stuff they’re shoving into it.

In the same breath, is there a need for a new iPhone? Some would say yes, and some would say no. The iPhone line has been very much the same. The only thing that makes the previous version obsolete is that Apple will drop the support on relatively soon to move their efforts on supporting the shiny new one, which you should buy in order to keep yourself on the trend boat and get the best support out there.

But right here I am using the academics to criticize Apple’s products and how they are pushing them out, much like a person would voice their distaste on anything else.

A question if academics are absolute is moot. Of course they aren’t, but they are often regarded as such because they are very much rooted to our current society. They’ve been there in many forms for ages. The academic good is a way to standardise what is well made or what should be considered good and a way to make a successful product. Yet the notion is thrown right out of the window when you have a game breaking product that changes how things are made, writing a new text book example of good. Citizen Kane is an example alongside King Kong, where certain academics are simply shattered because they have not only become popular, but made money and made a cultural landmark.

In the two aforementioned case, does that mean that the customer has an awful taste? Does that mean that the academics need to be thrown out because they do not stand against the products that go against them due to their popularity? It’s not binary, no matter how you want to see it.

In linguistics, when a word has gained a new meaning among the population while having a different meaning the dictionary, it is the dictionary that needs to be changed as the meaning of the word has changed. Whilst computer’s first meaning was a person who computes, now the word is mainly, and often solely, used to describe the machine that accepts data and does computing and shows it.

Linguistics is academics, and we can all see that academics change with time as well. It is extremely easy to base our distaste on any product based on the academics, because often we don’t distinguish the two. We saw ourselves as being the ones correct over the other because we have the academics speaking behind us. Gene Siskel used academics to pan Friday the 13th and rightfully so, but was completely wrong as the movie became a massive success and didn’t fit into his view what a good movie is.

As said before, real life doesn’t really work like that.

We have the model what is perfect, and academically speaking, we should be able to make perfect things. Science is about perfection, the ability to replicate same results every time. Reality does not play all the same rules because humans are creatures of preference and disorder. We enjoy the things we do because there’s something we personally care for. We constantly elevate things over our heads despite them being academically bad and trample on things that should be considered good. Of course, it goes the other way around as well, but it’s never universal. There will always be people who dislike Plan 9 From Outer Space for its awful writing, acting and sets, and there will always be people who genuinely love the movie perhaps even for the very same reasons. We can only argue about that subjectively and academics are there to support the side that values it.

However, can we trust the academics when a product that goes against them becomes practically universally regarded as the best mode? Before the smartphone boom happened, they were not considered as the best form of mobile phone; they went against the academic model what a mobile phone should be. Then, somebody rebranded this into smartphone and created the demand. The academics changed and the phones that you can only call and text are considered as inferior products.

It smells like opinions, always. There are some things we can’t argue about, like that 2+2=4. We can argue whether or not Anna Karenina is deathly boring book with pages after pages of useless detail that should have been edited out. Tolstoy was one of the writers who are often used as an example of writing good prose. During Anna Karenina’s serialization in 1877, most reviewers praised the episodes, but there were few who criticised it being sour and smelling like narrow-mindness of the nobility with Slavophilism. I have to agree with the latter to some extent, but I would most likely prefer the book more if I had read it in a serial form like it was originally published as rather than a span of one week.

We end up with a core thing again; we can only argue about opinions. We can argue that being popular does not mean that it’s good, and to some extent that is true. The opposite is true as well. However, we always need to remember that nobody is willing to put large amounts of money into stuff they don’t consider to be good in their personal opinion. When majority regard the same thing as good, you usually get a whiplash from the minority.

VHS was a shit format compared to BetaMAX and Laserdisc, and yet it won because it was considered the better option over the two competitors.

The notion that popular does not equal good is a childish one. It implies two extremes which don’t exist. Is Justing Bieber a good singer? I don’t know, I have never heard any of his songs fully, but I recognize his success. Clearly he is doing a lot of things right in order to garner such a fame among people alongside his infamy. Is Patlabor the Movie good because it’s seen as one by the fans? Perhaps, but it’s a very niche movie with rather small userbase, and the movie can be damn boring, much like other Oshii’s movies. Giant Robot Police movies are such a niche genre, that only fans an occasional stranders will make a review mark of it on Rotten Tomatoes. On IMDB the Patlabor movie has votes from 2 860 users, whereas something like Jurassic Park has reviews from 409 551 users. The 1997 Titanic, the movie I personally don’t care for, has reviews from 601 309 users. We would need to do some serious work in order to properly compare the reviews between the three movies based on IMDB ratings. Is Patlabor a better movie than the Titanic because less people have given it a better rating? Is The Shawshank Redemption superior movie to all aforementioned because of its higher rating with 1 227 123 users backing it, or is it worse because it’s more popular?

Academically speaking all the aforementioned movies hit all the right points and should be considered as good movies. Because we’re largely dangling dolls, played by our preferences, we can voice that, for example, Jurassic Park is the best movie from the bunch because of reason X. Or that is has the most interesting writing that challenges the watchers’ notions of cloning, the nature of the relationship with man and nature as well as the God complex humanity has.

On one hand, we can say that academic good is a standard we can measure everything up and deduce whether or not things are good or not. We just need to remember to throw them to the curb when the numbers start making them irrelevant, despite how much we would dislike badly written movie making millions. Perhaps truly objectively good product is something that fills both academic good and the preferences of the market, but also paradoxically breaks the rules of academics.

Academics, especially when it comes to products like books or games or whatever, can be used to dismiss or support. It is an objective system in its core, created by that era’s ideals. Essentially, we have an ever changing objective system that is highly abusable with bias to support wide range of arguments, and it’s almost encouraged to do so.

Seems like I’ve managed to mangle myself with this subject. It warrants a return at a later date. Meanwhile, have an extra piece of music.


Is this a good music video? Is this a good song? Is that answer you ahve there based on your opinion, or on the notion what a good music video should be? What a good music should be?