Muv-Luv: What is Exogularity?

Hoo boys, bronchitis is such fun. Every time I get it, the worse it hits. Please take care of your health, dear reader.

 

To save you time;

What Exogularity is; a source booklet series.

What Exogularity is not; name for a story or a setting within Muv-Luv franchise.

This should be relatively straightforward post, but considering the Muv-Luv fandom has a history if mislabeling titles with something else, with Before the Shimmering Time Ends constantly being referred as Altered Fable because Altered Fable is the name of the compilation disc it comes on, it’s no wonder the lack of language skills and information easily translates misconceptions that spread far and wide. Misconceptions, like with AF, that just can’t be uprooted anymore for whatever reasons.

Here’s Altered Fable’s main menu, with Before the Shimmering Time Ends being highlighted just under the disc’s title. Notice all the other good stuff that’s on Altered Fable

Exogularity is essentially rebranded Lunatic Dawn. Lunatic Dawn were a series of booklets or mooks self-published by âge at their Comic Market stands. LDs (not the confused with Laserdiscs in this context) have been collected into three larger books titled Allied Strike. Since 2017, Exogularity has taken LD‘s place as official source material for fans. If you consider this, both LD and Exogularity can be taken as sort of additions to Muv-Luv Alternative Intergral Works, which served as the core backbone for the Codex.

Sometimes Lunatic Dawns came with a name, like LD3  was titled Code: Rebellion. LD7 had a full title of Muv-Luv Alternative Lunatic Dawn 7 Total Eclipse, which is boring and unimaginative, but somehow fitting for Total Eclipse materials.

So, what can you exactly find in Lunatic Dawn? Each LD contains their own special illustrations, colour or not, with line arts of Declassified Tactical Surface Fighters. For example, LD3  showcased the Rafale and gave a blurp about it.

 

 

These books also consisted of staff interviews, rough sketches and designs, rough animation boards, jokes, short stories and such. At times, LDs covered future subjects or touched on titles in-development, though that was more what Agekunohate, âge’s official fan book, as for in general. Essentially, all these are major parts of the hype engine directed at the fans rather than any part of the larger public. It must be said, âge has some stupidly dedicated fans across the globe.

So, in what way is Exogularity rebranded Lunatic Dawn? Let’s take a look at contents of the first volume.


The first thirteen pages cover content regarding Strike Frontier, the mobile game DMM ran. The second part, starting from page 14 begin to cover plans for stories that would take place after Muv-Luv Alternative‘s, events. As these are merely plans and drafts, outlines at best, and should be taken as grain of salt to showcase that might come out in the future. Nothing is definitive before the actual product announcements and titles are rolling out, and knowing âge/anchor that’ll take some time.

That is not to say there is no validity here, as the first volume states, these are the Horizon of the next attempt. The depths of its creations. The latest material of âge. What we can assume with the first volume is framework, from posthuman characters to new generations of TSFs, from Operation Olympus and Moon War II to BETA striking back and TSF-like BETA being a thing, to the whole New Beginning with the idea of humanity going out there in space to meet the BETA creators with warp-capable TSF.

The tagline for the booklet is All converge points, and a new beginning. While we can overanalyse this and pull stuff from our collective asses, it would seem that âge/anchor are intending to do a sort of re-launch of the franchise. After Muv-Luv Alternative, âge/anchor (then ixtl) really haven’t managed to roll out anything that would’ve broken the bank. Total Eclipse as a side story failed rather hard, Schwarzesmarken tanked even worse. The Day After didn’t really see success in Japan and currently is left as is. Whether or not it’ll be collected in the future with some sort of definitive end is anyone’s guess, but seeing this is the timeline Takeru cancels with Alternative‘s events, the ending itself is more or less a moot point. Some would even argue that TDA in itself was a useless story.

If you look at most English-language resources for Muv-Luv, like the Wiki, they’re mostly lacking in mentioning any of the Strike Frontier stuff when it comes to Exogularity Vol.1. This is because nobody has cared a bit about the Strike Frontier stuff, it really was rather unpopular in overall terms. The second volume, published in the upcoming Comiket #94, is supposed to concentrate more on cut Strike Frontier content, and content that they never had the chance to put in the game. Whether or not it’ll have anything on the numerous post-Alternative settings Vol.1t touched upon is currently unknown.

But you know what I don’t see people talk about too often? The storyboards at the back of the first volume where we have Meiya-lookalike fighting one of those BETA-TSFs.

Also no post this weekend, and even this is two days late because I’ve been mostly sleeping or coughing my lungs out. Stay healthy and eat your veggies, kids.

Ignorant parent is child’s worst enemy online

Recently a 15-yers old teenager committed a suicide after reading the Visual Novel Doki Doki Literature Club. The title’s rather infamous for starting out as a normal cute-as-button story, and then becomes rather nasty in its themes and content. The VN does state that its not for everyone and is not suitable for children, the usual warning for software of its nature.

The news reporting on the incident on the Sunderland Echo reflects how poorly entertainment software, VNs or electronic games, are understood. Age doesn’t really change this, only education does. For example, Sue Kirby, the author, makes her first mistake in the title calling it an online game. Even if we give the leeway that VNs are counted as games, Doki Doki Lit. Club certainly is not online and does not contain any other “players” characters outside the reader, another mistake that’s made in the article.

The article is really all that and not much as else. Some statement from a coroner warning parents to look after their children, something they should already be doing, and neither he or the author describes any rhyme or reason why this should be an issue. Great many who commit suicide have done something before their final deed, be it watching television, listening to music or other activities. Perhaps the title did serve as a some sort of trigger for the suicide, but then its not exactly the driving reason to do so. There must have been something there already, a thought and drive, which has been the true underlying reason. A software doesn’t simply brainwash you do commit suicide, neither do any other sort of media.

Few other sites, like Fatherly, has almost the exact same article up, with no expansion on the topic itself, no research done for better or worse. I’m not even going to go through The Sun’s article on the topic, as their opening thinks it’s somehow negative that Doki Doki Lit. Club doesn’t require any parental checks. Last time I checked, you had to set things up via Steam’s client in Family View rather than title-by-title basis. Then again, it’s available on other sites as well, so maybe this particular kid got it from there rather than using the most popular game platform on the PC. The Sun’s on a witch hunt mode on the title and it shows.

A common theme among all articles is how there’s criticism how the game doesn’t enforce the suggested. How would the game do that? Are we now in need of Adult Gamer license like with the UK’s fap license nonsense and all games need to have it separately or something? Absolute nonsense.

Manchester Evening News at least has some more meat on the platter, an interview with the parents. The father of gives a statement that the game wouldn’t leave the player alone, as it resembles real life through interactions. Perhaps this shows that the teenager didn’t have the best relations outside virtual environment, if he was looking something better in a virtual environment to cope with it.

Jude Holmes from the Public Protection Division urged parents to check websites their kids are using, effectively encouraging them to break their children’s privacy. Smart kid will be able to wipe their history away anyway, or set up different User Accounts. Firewall settings don’t help much, as they’re easily circumvented just as much. Furthermore, we are talking about a title that’s on Steam as well, meaning the parents should be aware of their kids’ Steam libraries to boot. That wouldn’t show up in the browsing history.

Holmes doesn’t seem to be the Sherlock of the bunch.

Credit where credit is due, Manchester Evening News at least does to the research to describe Doki Doki Literature Club as a visual novel and how it functions. Yet, much like other sites, the author describes the horror twist in the game in a negative tone, as if a story within a game, or any story driven media, couldn’t be gruesome and showcase hard topics straight up.

At least nothing is said to directly connect the suicide to the visual novel, outside the parents’ words, but even the stupidest of readers can read the message between the lines. In truth, we probably will never know the real reason why the teen committed suicide, Doki Doki Lit. Club is just an easy target to put the blame on. Not knowing is the worst there is, and if parents aren’t up to their child’s life, there’s very little to go by.

Certain people are easy to be impressed and suggested by the media. The solution is not to cut out connections to websites or similar. There is no such easy solution for the safety so many parental and safety groups want. There are only hard and long solutions that would require parents to know the web environment well enough so that they’d be able to teach their children to become sensible users of the World Wide Web. An ignorant parent who doesn’t understand modern technology, and doesn’t want to learn anything about it, is probably a child’s worst enemy when it comes to the unsafe Internet. Even Andy Burrows, the Associate Head of Child Safety Online recognises this, imploring parents to have regular conversations with their kids, but what the hell are these parents going to talk about if they don’t know what to talk about? Don’t give your photo away online? Not applicable on the modern era of social media anymore, where everybody and their dogs have an account to post personal details for everyone to see.

There are lots of mays, maybes, coulds and mights. There is nothing definitive, but a mob doesn’t need solid proof to hang the accused. This won’t launch a new crusade against electronic games, or VNs for the matter, but it is part of the rising bad media and journalism that’s begun to permeate video games for the recent years, from calling game consumers are toxic to blame them to be reason for political downfalls. A moral panic over violence or adult subjects in games wouldn’t be nothing new, but it would be extremely pathetic.

After all, that makes better news than an objective view on the subject.

Plane elements in Tactical Surface Fighters; MiG-29OVT Fulcrum

While we’re probably going to discuss the base MiG-29 Lastochka one of these days, the main reason we’re going to have MiG-29OVT variation on the table today is because it had a significant antagonist role in Total Eclipse, and that I had the pictures readily available and didn’t want to do Active Eagle.

To save most of real world MiG-29’s history for Lastochka, I’ll shorten it here and see what we have on the OVT model. Which isn’t much, but we’ll get to that later. One of the major differences between the real fighter and the TSF is that all MiG-29 variants are known as Fulcrum in the NATO designation. The Soviets and Russian pilots adopted this name later on. NATO just adds a letter and a number after the designation to denote which variant we’re talking about.

The Fulcrum has a long history behind it. The fighter was developed in early 1970’s as a hi-performance, hi-manoeuvre light-weight fighter to tackle whatever the West was cooking against the Soviet nations. Indeed, it’s not rare to see enthusiasts to decree the Fulcrum to be an equal to Western fighters, especially due to it incorporating numerous technological advantages not in its Western contemporaries, the F-16 Fighting Falcon for example. The base model, Fulcrum-A, became operational in the mid-80’s and had a very high manoeuvrability. It could track ten targets at the same time with its cohere pulse Doppler radar at a range of 69km. Combined with a laser range finder and infra-red search and track, which all where linked to Helmet Mount Sight, made the base Fulcrum a very dangerous enemy in a close-in fight. It should also be noted that the Fulcrum has LERXs, or leading-edge extensions on its mid-mount swept wings. These small extensions improve and control airflow at high angles of attack.

The 29M and OVT are both Second Generation fighters and have enhancements everywhere, including evolution to the overall airframe in order to increase its thrust-to-weight ratio. As OVT is essentially just Fulcrum-M with thrust vectoring RD-133 engines, it shares all the same advanced avionics its brother does. To go slightly into the history of the Fulcrum-M, it’s development began in the mid-80’s with a new need for a frontline fighter that would be able to carry out multi-role missions. Due to shift in Soviet military strategy, the Fulcrum-M design saw constant updates and variants before it eventually split into MiG-29M and M2, denoting whether or not its a two-seater. It should be noted that the MiG-29M, despite sharing its name with its original variant, is completely redesigned version. External differences may be sparse, pretty much everything else was improved beyond the Fulcrum-A.

MiG-29OVT is more or less an acrobatic performer that mainly showcases the modern MiG-29’s capabilities rather than being a frontline fighter.

Remember to click for a larger version

In Muv-Luv Alternative‘s BETAverse, the Fulcrum is a given name to the advanced MiG-29. Based on MiG-29 Lastochka and shared technology gained via Project Prominence, the MiG-29OVT is an advanced variant that is supposedly able to go toe-to-toe with the American F-15 ACT Active Eagle. Changes from the earlier MiG-29 variants include upgraded avionics, improved Jump Units, Light by Light and redesigned shoulder blade vanes.

To reflect the thrust-vectoring capabilities of the real world OVT, the TSF OVT now has added thrusters in the shoulders and hips. This supposedly gives it 3rd Generation level manoeuvrability. It carries Blade Motors from earlier MiG-29 variants in its arms and legs, as well as the A-97 Assault Gun. Being on the side of close-combat, Fulcrum pilots tend to favour brutish tactics and acute-angle attacks on the enemy. One might even assume that the Fulcrum showcases the changes in Soviet’s doctrine against BETA and human targets.

In terms of design, the MiG-29OVT shares more with its in-universe brethren than with the real fighter. It’s chunkier than blockier to keep in-tone with the rest of the MiG-29 series. Similarly, while the MiG-29 has rounded and smooth corners to it, the TSF design has opted to angularise itself in many cases, like with adding more corners to the wings and fins. There are surprising amount of included elements from the fighter in the TSF, albeit the TSF elements govern the overall look of the unit.

There would have been few points that the MiG-29 could have stood out overall. The fighters are unique in that their intakes and nozzles, indeed almost the whole department, resides under the fuselage. The pilot also sits very high in the cockpit. Neither these aspects carried into the MiG-29 line. However, perhaps the TSF elements again override the fighter design points in this case.

Music of the Month; Just Begun

Ah, summer. What a time to work. Time to let some of this steam out.

An issue with the current time schedule I have is that all the plans I usually do for the blog in advance will be made sometime next week, hopefully. This means what will be this month’s review will be set into stone at some later date (though the most likely candidate are the two Silver Hawks that came with Limited Run’s Dariusburst Chronicle Saviours‘ limited edition box due to them being essentially re-run of Shooting Game History’s mould,) what will be the mecha design post (though it will be about transforming mecha in order to continue the theme of the year) and I’m pretty sure I’m missing something that’s a monthly occurence. Ah, I’ve got no plans for the music. I need to pick something that would fit this season of heat.

I admit that the A-9 Intruder post from earlier this week was a bit hastily put together. However, I did see a need to take another take on the whole simpler transformation sequence. These are the building blocks after all, and when we understand the 101 basics, we should be able to move ourselves towards more robust designs. This on the other hand is a challenge, as I do see a need for examples that I’ve done myself and then use an existing example. The problem here of course is that in order to keep everything as simple in visuals, and that takes time I don’t really have. However, perhaps we could do a simple combiner next time, or discuss how Japanese media has distinctive different styles of combiners. Super Sentai to this day uses a very robust, very simple combiners due to the necessity of them being build as young children’s toys first and foremost, and thus tend to en up as being bricks with very limited articulation. This isn’t the case with Transformers, but there we see terrible body proportions every which way.

As for other âge related stuff, I’ll probably put up a smallish review on the decals that are being delivered to those who backed up the Muv-Luv Kickstarter. While the time between updates has become rather long, things are going towards the end. I agree with the notion some have made, that seeing updates on the quality of the translation in screencaps and going over what sort of translation issues the translation team have faced would be interesting. Hell, having a bigger post that is all about the translation and the inner workings how and why certain terms and approaches were selected would be beneficial for the sake of transparency towards the backers. That’s the crux; backers are funders of this project, and in the spirit of things, backers should have the right to see the inner workings of the project they’ve invested money into. However, I do acknowledge most people on either side of the fence don’t see it this way, and Japanese companies tend to want to keep tight wraps on what goes in the background. To tell the truth, I doubt most people would even want to know the shit that goes behind the scenes with these corporations. It’s nothing enjoyable and often ends up being massively disappointing and depressing.

There has been some visible extensions of deadlines, to which the translation is probably the culprit. However, as this is a business in the end, there is a need of balance between quality, time and expenses. You can have two, but then you’ll lack the third. Cheap and quick with no quality and so on. While most high-end consumers and core fans of any field tends to say that they’d rather give a company time to finish their piece to perfection, this is stupidly unfeasible. Because these are products that in the end need to make profit, even a Kickstarted piece like Muv-Luv, there is a requirement for a definitive deadline for the translation in which the translation and code has to be brought to a point that is can be pushed out. Anyone in their field could fine-tune something to death if they were given the time, but resources are limited. We’re facing our good old friend Mr. Good Enough again here. It’s not a perfect solution, but a worker needs to be aware of the wants of the customer as well as the needs of the company he is working for, self-gratification be damned.

The exact same goes for any field. For a welder, one could spend a whole day by doing one seam the best way possible with pre-heating the contact points, welding in smaller sections, occasionally grinding and re-welding bits that didn’t go quite as well and overall spending time and money that nobody has. It needs to be up to the given requirements but also needs to be done fast and efficiently. That takes years of training and experience, a rookie can’t do it. Welding is, after all, part chemistry, part physics and part handicraft. It takes loads of experience in actual work to achieve the level where the aforementioned three can be balanced with each other properly.

To let that steam out now, I recently had to pick a new pair of spectacles due to change in my sight. But ‘lo and behold, a rogue spark managed to sneak past my safety goggles and burned itself on the surface. Had to purchase new ones, but at the same time picked up a subscription safety glasses for future work. This in itself shouldn’t be of any interest for you, but if you wear glasses, you should be painfully aware of the amount of money you’ll end up spending. A decent pair of frames usually got for 100€ to few hundred, depending on how much you want to put into the design. The lenses themselves add another hundred to the whole deal, but for whatever reason safety glasses always seem to be around 75€. This is a bit mind-boggling. Modern safety glasses are just as designed as any daily use pieces. Part of what keeps their cost down is that they have a set of pre-determined materials that need to be used and required to cover a larger surface area in order to be safe.

This pretty much begs me to question the profit margin eyewear companies are pulling from your average citizen. Much like with any medical field, these companies are providing a necessity, but at the same time are expected to deliver both fashion and function. While it could be argued that it is unethical to take a higher price from a consumer who is required to wear glasses, we are talking about corporations that aim to make money. Just as any, they’re not your friend, but an entity to create goods for your consumption in exchange of your hard-earned cash. The same really goes for any corporation out there.

There’s a distinct lack of video games in this post, so I’ll try remedy that next time around.

Mecha design: Straightened up A-6

To continue the theme of transforming mecha in a simple form, I’ve decided to take this chance to introduce another simple transformation, but one that isn’t a box and does alter its appearance quite a lot between its two forms. Furthermore, rather than choosing something that flies through the air, I’ve decided to pick one that makes some sense in its setting as well as is water bound; the A-6 Intruder, or the Tactical Surface Attacker Type 81, Wadatsumi.

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The unsung hero

Unlike Boxtron from one of the previous entries, A-6 Intruder requires some explanation about its role in-universe in Muv-Luv Unlimited/ Alternative. In a world where air superiority is not an option before a specialised enemy unit has been cleared off from the battlefield, an off-shoot branch has specialised on long-range combat and against enemy strains that are less armoured and smaller, but number in tens of thousands. The A-6 Intruder is the amphibious equivalent of A-10, another TSA. Both of them require to work in tandem, with Tactical Surface Fighters for effective warfare if they’re present. Furthermore, the A-6 has specialised in landing operations. These guys are the workhorse of things, able to take loads of damage and dish out about twice as much, reflecting the real world craft’s resilience. Effectively, they’re walking fortresses rising from the water and taking control of the beach, so the main force can move in.

If you were expecting a design comparison between this and the real life A-6, I’m not intending to do one due to the TSA effectively having no elements to go through. Well, outside the intakes that the 120mm guns were modelled after. The only real connections are the intention and relative role. The real world Grumman A-6 Intruder was a carrier-based attack craft that was designed around long-range and low-level tactical strikes. An interesting juxtapose is that the real world craft had no guns or internal bombing bay, whereas the TSA has nothing but build-in weapons. All the ordinance was mounted externally, and ranged from simple generic bombs to possibility of Mark 43 nuclear bomb. Fun fact, the A-6 delivered the most ordinance during Vietnam War than any other craft, including the B-52.

The design reflects the intended function. While not exactly apparent from its land mode, the whole transformation is made simple as possible while having interesting shapes to go around. Nevertheless, it still has some notably intricate, smaller form changing in its legs.

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How the feet are pulled in during submersible mode is rather interesting for the reason that it’s slightly over-engineered. The question whether or not you’d want sharp double-heels when you’re landing on a beach, or walk anywhere on the sea bottom where its muddy as hell,  is a good one and probably the only individual detail that I can complain about. If you disagree, you go walk on the beach with stilettos. Don’t ask why I’ve done that.

The transformation has four main elements that change form. The head, the arms, the legs and the crotch piece. Just like some older Transformers, what A-6 essentially does it that is stretches itself out, with some twisting and turning here and there. This transformation scheme is dependent on water, as its submersible mode wouldn’t function on land. Maybe is space. Luckily, we do have step-by-step CGs from the Visual novels themselves.

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Here we see the submersible mode with its head extended from the main body. This seems to be the first step in the whole thing. Overall speaking, we do see that the A-6 is pretty nice overall, though you can see sections on the arms that have crevices. Nothing major going here yet.

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The second step is to extend the shoulder and hip joints beyond the main body. This is the first thing that leads to the rest of the breakdown, but to be completely honest, this and extending the head should one and the same step.

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Here we see the hands extending forwards. These scene where this particular transformation takes place happens during a battle against a Tactical Surface Fighter. Hence, the arms are coming to grab something in-front of it. In order for the 120mm cannons to face forwards (as in the top image), they are required to twist 180-degrees forwards. The main shoulder pieces that keep the arms and 120mm cannons connected to the main body are still flat.

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The last phase  is extending the crotch piece forwards, twisting the 120mm cannons forward while turning the shoulder pieces out and straightening the legs and feet. At this point the A-6 Intruder would be ready to land ashore.

This transformation sequence uses the exact same core idea as Boxtron. The initial shape is mostly dictated by its function as an amphibious weapons platform, which on the other hand does limit how the humanoid form stands up. Well, semi-humanoid, as the A-6 does away with most human proportions.

While the transformation is simple, the main difference with its initial starfish form and Boxtron is not the shape or the sequence, but that it contains third dimension. While Boxtron was strictly a two-dimensional, A-6 needs to rotate and extend sections in the third dimension in order to achieve complete form change. As mentioned, the scheme of designed to work under water and only under water and ultimately the whole design works around this. The thrust is kept to the same direction at all times and the only bit that would seem to have any control over direction is the crotch piece.

Nevertheless, the good old tuck-and-cover method is practised here as well with, well, everything really. The amphibious mode is streamlined in most parts and doesn’t exactly have any hard corners for the water or currents to drag on. The geometry is overall sound. Outside the feet, anything more complex would be redundant.

In-universe the A-6 Intruder isn’t exactly a showpiece, and its transformation gimmick does give it a higher cost, but it’s specialised role makes it shine. While we can debate whether or not the design itself is something to admire, the A-6 is nevertheless a good example of a purpose-designed form changing mecha.

Music of the Month; Roundabout

I had idea what music to use this month. I honestly did. Then I completely forgot what the song was supposed to be. Not even a single note in my head. That music was supposed to be theme for this month, and you guessed it, I forgot what the theme was supposed to be. Well, I better gather something together. Ah screw it, it’s Yes time.

So, the Mega Man 2017 is now 2018. I’m not going to retroactively change that in the previous posts, because that’s how the date was announced then. Now is now, and from now on I’ll be referring the sub-franchise as Mega Man 2018. Maybe it’s the main franchise, because it’s pretty much the only thing Mega Man has going for now. His design also went well with the whole transforming mecha thing we have this year. Y’know, weapon changing and all that. A bit of a stretch, but I needed a slight break from the whole thing due to the amount of hours I’ve been putting in the workshop. I should be sleeping buy in reality I’m typing this out for you.

As for this month’s design thing, I may discuss the design og A-6 Intruder from Muv-Luv Alternative. Why? Because it’s a shape changing mecha, of course. Now getting some of the linearts or general images is a bitch, so I’ll have to resort what I have. Which probably is most than what others have due to my own devices.

Speaking of âge related stuff, Evan from the official translation side of things has translated one of the crack-head funniest bit âge’s produced, True Lies. Check it on his webzone. True Lies is a story of aliens, humans and antennoids and all the truths and lies that surround their existence. There’s a lot of love in there, and a hero we all don’t want but probably will get in the end. It’s a good bit and will entertain a solid hour, even when it starts to drag towards the end. Melvina Maniax was also pushed out and there’s Kimi ga Nozomu Muv-Luv, a product that’s been coming out since forever. I guess good things are worth the wait, though personally I’ll have to wait for it myself a bit longer due to circumastances. Not that I have time to read anything currently, I still haven’t touched Schwarzesmarken properly.

As for reviews, this month will see release of new 8Bit Music Power Final, and because I love you marvelous bastards so much, I decided to go with the version that comes with an attachment that supposedly puts out higher quality music. Seeing their build quality got better with Kira Kira DX, I’m hoping that they’ll step up the quality once more with this one. I don’t expect any gameplay from them as this really is just a digital album released on a Famicom cartridge. If’ you’re a Touhou fan, you might want to pick it up as Zun has a piece in there. Not really sure what I should aim for the next review, but I guess I’ll find out later down the line this month. I’ll just need to dig up something a bit strange and game related, as that seems to be in-demand. Well, as in demand as anything can be relating to this blog.

I haven’t commented on game news recently much due to nothing too much of interest being out there. The Switch has sold over five million units, which is damn good number. Especially when you consider that we are not in holiday season. A console selling five million during Christmas or such season is nothing out of normal, but selling that well in March raises an eyebrow. The system launch library though is atrocious, but seems like it has found its spot in the niche. Now if the software would just keep rolling in.

That reminds that I should discuss the emphasize of game design over technological design now that it seems we’re in an era where each new generation doesn’t marvel with its leaps in technology. All consoles can output great graphics, but now it’s put to the design of the graphics and gameplay to make due. Graphics whoring is for PC side, after all. I don’t remember anyone going full gaga over a game in decades anymore due to its graphics, Crysis was the last one I remember having such an effect on people. Well, if you exclude Illusion’s titles, but I’m not here to talk about porn games. Not yet at least.

Perhaps discussing game collecting might be a topic worth visiting. That would be an anecdotal post, mostly form a personal point of view and as such I doubt that it would do well in grand scheme of things (though there isn’t one.) Perhaps something less serious for a change might be in place, though emphasizing on topics that get the most hits via search engines would be the logical things to do. As Spock noticed oh so many times, humans tend to be illogical beings.

Speaking of Star Trek, whenever we get to see stuff from Discovery in a more transparent way than just leaked shots, I’ll do a comment on the designs. I did so with Star Wars (and I’ve bitched about them quite a lot) and Trek will get the same treatment. However, the rumour mill has been saying that the behind-the-screen events have been pretty terrible and handled terribly. For example, despite the show being a prequel series to the original Star Trek series, the designers and showrunners were forced to make it look the most advanced series in the franchise due to executive meddling. Midnight’s Edge has a video on the whole thing. Honestly, I’m not terribly excited about Discovery, prequels tend to be terrible (just look at Enterprise) and apparently it’s going to have more sex, which is one to the things that killed Enterprise. Is it echoing here? It’s not looking good for the series, but maybe some series do require extended periods of staying away from the general view and stay within the fandom in order to renew themselves completely.

Review of the Month; Schwarzesmarken TV

To preface this review, I do have a bias for Schwarzesmarken as a fan of Muv-Luv overall. However, because of this bias I’ve decided to approach this series from the point of view that it is a singular entity without any ties to pre-existing franchises. This decision also stems from the fact Schwarzesmarken was marketed with that title alone without any naming connections to Muv-Luv. Within the fiction there is no pretence about the connection, and one can only guess why this decision was ultimately applied. Whatever the case may be, the show still needs to stand on its own and deliver a solid show for a positive review.

To expand upon the series needing to stand on its own, this review could compare Schwarzesmarken to the Light Novels and the Visual Novel, and to Muv-Luv Alternative: Total Eclipse. This wouldn’t allow the work to present itself as it is. A comparison between different versions of Schwarzesmarken is worthy of its own post altogether.

A television series is a different beast to literal works. Total Eclipse is a lot of people’s first experience with the franchise and Schwarzesmarken served the same role to some extent. Because of this, in this review, I won’t hold against the staff for the changes that were made during the adaptation. Whatever is on the screen and how it is conveyed to the viewer are the only things that matters, supplemental and source materials be damned.

This’ll  be more or less in-line with the Kimi ga Nozomu Eien and Muv-Luv posts I’ve done. Expect a general outline of the whole series with commentary running along with it. Not the best way to make a review, but never thought I’d go over this episode-by-episode basis. Expect loads of terrible jokes to boot. If you want a short tl;dr version, you can slip straight to the end paragraphs.

Now that you know where this review will have its base stance on regarding the series, let’s start with the show.

Continue reading “Review of the Month; Schwarzesmarken TV”