Muv-Luv: What is Exogularity?

Hoo boys, bronchitis is such fun. Every time I get it, the worse it hits. Please take care of your health, dear reader.

 

To save you time;

What Exogularity is; a source booklet series.

What Exogularity is not; name for a story or a setting within Muv-Luv franchise.

This should be relatively straightforward post, but considering the Muv-Luv fandom has a history if mislabeling titles with something else, with Before the Shimmering Time Ends constantly being referred as Altered Fable because Altered Fable is the name of the compilation disc it comes on, it’s no wonder the lack of language skills and information easily translates misconceptions that spread far and wide. Misconceptions, like with AF, that just can’t be uprooted anymore for whatever reasons.

Here’s Altered Fable’s main menu, with Before the Shimmering Time Ends being highlighted just under the disc’s title. Notice all the other good stuff that’s on Altered Fable

Exogularity is essentially rebranded Lunatic Dawn. Lunatic Dawn were a series of booklets or mooks self-published by âge at their Comic Market stands. LDs (not the confused with Laserdiscs in this context) have been collected into three larger books titled Allied Strike. Since 2017, Exogularity has taken LD‘s place as official source material for fans. If you consider this, both LD and Exogularity can be taken as sort of additions to Muv-Luv Alternative Intergral Works, which served as the core backbone for the Codex.

Sometimes Lunatic Dawns came with a name, like LD3  was titled Code: Rebellion. LD7 had a full title of Muv-Luv Alternative Lunatic Dawn 7 Total Eclipse, which is boring and unimaginative, but somehow fitting for Total Eclipse materials.

So, what can you exactly find in Lunatic Dawn? Each LD contains their own special illustrations, colour or not, with line arts of Declassified Tactical Surface Fighters. For example, LD3  showcased the Rafale and gave a blurp about it.

 

 

These books also consisted of staff interviews, rough sketches and designs, rough animation boards, jokes, short stories and such. At times, LDs covered future subjects or touched on titles in-development, though that was more what Agekunohate, âge’s official fan book, as for in general. Essentially, all these are major parts of the hype engine directed at the fans rather than any part of the larger public. It must be said, âge has some stupidly dedicated fans across the globe.

So, in what way is Exogularity rebranded Lunatic Dawn? Let’s take a look at contents of the first volume.


The first thirteen pages cover content regarding Strike Frontier, the mobile game DMM ran. The second part, starting from page 14 begin to cover plans for stories that would take place after Muv-Luv Alternative‘s, events. As these are merely plans and drafts, outlines at best, and should be taken as grain of salt to showcase that might come out in the future. Nothing is definitive before the actual product announcements and titles are rolling out, and knowing âge/anchor that’ll take some time.

That is not to say there is no validity here, as the first volume states, these are the Horizon of the next attempt. The depths of its creations. The latest material of âge. What we can assume with the first volume is framework, from posthuman characters to new generations of TSFs, from Operation Olympus and Moon War II to BETA striking back and TSF-like BETA being a thing, to the whole New Beginning with the idea of humanity going out there in space to meet the BETA creators with warp-capable TSF.

The tagline for the booklet is All converge points, and a new beginning. While we can overanalyse this and pull stuff from our collective asses, it would seem that âge/anchor are intending to do a sort of re-launch of the franchise. After Muv-Luv Alternative, âge/anchor (then ixtl) really haven’t managed to roll out anything that would’ve broken the bank. Total Eclipse as a side story failed rather hard, Schwarzesmarken tanked even worse. The Day After didn’t really see success in Japan and currently is left as is. Whether or not it’ll be collected in the future with some sort of definitive end is anyone’s guess, but seeing this is the timeline Takeru cancels with Alternative‘s events, the ending itself is more or less a moot point. Some would even argue that TDA in itself was a useless story.

If you look at most English-language resources for Muv-Luv, like the Wiki, they’re mostly lacking in mentioning any of the Strike Frontier stuff when it comes to Exogularity Vol.1. This is because nobody has cared a bit about the Strike Frontier stuff, it really was rather unpopular in overall terms. The second volume, published in the upcoming Comiket #94, is supposed to concentrate more on cut Strike Frontier content, and content that they never had the chance to put in the game. Whether or not it’ll have anything on the numerous post-Alternative settings Vol.1t touched upon is currently unknown.

But you know what I don’t see people talk about too often? The storyboards at the back of the first volume where we have Meiya-lookalike fighting one of those BETA-TSFs.

Also no post this weekend, and even this is two days late because I’ve been mostly sleeping or coughing my lungs out. Stay healthy and eat your veggies, kids.

Music of the Month; Give it a Shot


Funny that, this is the best song on the album. Otherwise it’s extremely disappointing

Generally speaking, I don’t do music album reviews, but for this once I’ll do a short exception; Rockman X Anniversary Collection Soundtrack is not worth the price. Outside the two versions of Give it a Shot and RE;FUTURE, the album’s pretty bland. Spending track space and time to remix six first games’ Boss Battle themes. These were clearly chosen because they could been easily selected over stage themes. If we’re completely frank, the Boss Battle themes are not the best parts of Mega Man series’ soundtracks. Most of these songs simply end up being grey background noise. This is a far cry from previous releases’ quality, like Chiptuned Rockman.

Speaking of reviews, you got two last month. I’m not exactly happy how either of them turned out (though I never am with my posts) and I know the end result of the Muv-Luv Kickstarter goods did give rather negative view. However, that’s mostly due to how high standards I tend to use in my reviews. If there’s something I see that could or should have been included or improved, I aim to mention it. If there’s a point of comparison to be made for improvements, I always aim to make that comparison. In that, the aim often is to give constructive criticism, the kind of I’d want to have. It’s no use calling things shit or terrible, it ultimately ends up meaningless jabber. While improvement suggestions are always welcome, those should never be expected unless separately requested. This may sound harsh, but the reasons why something may be lacking don’t matter, as this can lead into further questions. Too many times I’ve seen and experienced people pointing the lack of experience for a reason why something is lacking in design, which always follows with questions like Why didn’t you hire a professional then? or Why didn’t you find professional to help? The reasons, ultimately, don’t matter. They can make interesting trivia though.

The JoyCon review was approached the same way. However, a controller review has to take into account ergonomics, and this breaks the whole Why isn’t necessary question thing into the air. There I tend to look for why certain shapes were made in the form they are, and often the answer is to conform to the general shapes of hands. It’s not exactly the same question or reason, but close enough for some people to bring the point up.

Pachislot Rockman got announced and we’ve got our first look at some the characters somewhat recently. I’ll be doing a comparative review of Mega Man’s redesign, just like how I did one on the Man of Action cartoon design. While we don’t have multiple angles to use, the one in the linked page is more or less enough to get a good feeling what elements were incorporated across the franchise. Pachislot and pachinko machines tend to redesign characters, sometimes to very large extents, but often do keep the core aspects intact. To use an example, CR Cutie Honey has designs that combine some previous series’ entries into one with healthy dose of detailing. People who handled this knew what they were doing as well, as the bunny girl form is named Cutie Bunny.

As for the rest of the month, I’m planning a short overview on what are Lunatic Dawn and Exogularity booklets âge is self-publishing at Comiket. I should not be surprised that the fandom seems to have taken Exogularity as the title for some story or setting, when in reality Exogularity is rebranded Lunatic Dawn. Well, I guess that’s it, they’re both source books with different names. The actual post will have examples, of course, but that’s the gist of it.

You’ve probably noticed how weekend posts have been appearing on Sundays recently rather than on Fridays. This is me moving towards the new schedule I mentioned a month ago or so. I’ll take this chance to also mention that there’s no post next weekend, as I’ll be away. Truth to be told, I intended to write this post for Friday, but thanks to rain I fell ill. My fever’s not going down, and I’m actually writing this on a phone. You can see the irony here, as I’m giving you a Why despite my arguments above stating the contradictory. Well, I do think there’s a wide gap between a KS and this blog.

Remember to sharpen and oil your kitchen knives and such. Cooking will be much safer and enjoyable afterwards.

 

Review: Muv-Luv Kickstarter goods

The approach to this review will not be anything different from any other review I’ve done thus far. No special treatment, no kids gloves on; I will approach this as any product reviewed in this blog thus far. It’s only fair towards you, the readers, and the staff behind the Kickstarter. However, I won’t be reviewing all the KS goods. I’ll be concentrating on the main dish most people probably got through their backing; the Kickstarter physical package, the Codex and the Destroyer Class plush. This will strictly discuss the items themselves, not their translation or such.

Let’s start with the physical package.

This is also the image that was used on Alternative‘s original DVD release. It’s honestly the perfect choice for this

At first appearance, the package seems pretty on-par. Despite using thin cardboard, the appearance isn’t half bad. The decision to put the description and all copyright information to the bottom is an interesting take, as now its reversible to every other direction. This breaks how commercial boxes are designed, which some perfectionists might find jarring, as now the box doesn’t flow well with other software boxes.

However, visuals aren’t all. While the box still feel sturdy in hand, the contents inside are loose. The image above is just before I opened the box, and I could hear and feel the items inside rattling back and forth. This isn’t great to any extent. A box like this should have necessary support inside to keep items in their proper places during transit, as now no matter what sort of stuffing is used around it the items can be damaged. So, let’s open this one up and see what’s inside.

You could fit another booklet in there or something

This is exactly what I didn’t want to see; items rattling around in an oversized box. Because the box is made thinner cardboard, the same some DVDs have around them, it loses most of its structural integrity when opened. I can feel the CDs being lose inside their jewel case, let’s open that one up to see if they’re damaged. The case’s cover is nice choice though, but the back cover should have been revised. Maybe drop the song titles here completely and have them inside in an insert.

Oh. Ooooooohhh…

Luckily, only one of the CDs were loose, but the discs’ printing is not up to quality. While the chosen images are good in themselves, for whatever reason the images are lower resolution than the text, which itself is sharp. The typeface and font chosen for the CDs ends making these look like something printed at home. Furthermore, these discs should have been labelled as numbers, e.g. Muv-Luv Alternative Original Soundtrack Disc 1, not Volume 1. The fact that OST is used on the discs like this, and the fact that there is no kind of information who composed the songs, makes all this feel like a homebrew compilation.

As for the games themselves, the front covers are what you’d expect and look good. Nothing to say about these, but the back covers are another thing. There’s too much text on them. Even when these VNs are long, the descriptions should have been cut in half and with heavier emphasize on images. To use Sweet Home as an example, the flavour text is two whole sentences, being straight to the point. The word homebrew creeps back to my head with this, as things like Minimum Requirements should be on the box. Actually, they’re not seen anywhere on the packaging.

The discs however are rather standard, overall speaking. There’s nothing to mention about them, though I would’ve expected more legal text on all of these. Perhaps printing a monochrome image on the disc similar to âge’s Japanese releases should have been brought on to the table, as its much easier to make them look sharp rather than what might end up looking like a sticker on a disc.

I must mention that the disc I have for Muv-Luv seems to have been damaged somewhere along the way, as it has a strange arc on the underside. Despite this, the disc seems to be readable. There’s also a weird discoloration, as if something had spilled all over it inside. This might be a quality control issue, and I’ll be sure testing this disc further down the line.

The darker wavy line is easy to spot, the lighter arc near not so much., I have no idea what they are and I am slightly worried

The shikishi, a drawn image signed by the author, that came with the box is pretty great. Sumika doing a Drill Milky Punch is nice, even when it’s just a print and not a real thing in itself. The artbook uses similar typeface and font as the CDs, and doesn’t exactly look the greatest. Everything’s printed on a thin, glossy paper that in itself isn’t terrible, but the cover should have been heavier duty. The feeling the book gives is flimsy, plus it creases extremely easily. Corners will get damaged fast in normal use with this paper too. Because of the thinness, the pages are slightly transparent and the images on the other side bleed through. The images and character descriptions are on-point, though the complete lack of illustrator credits anywhere in the codex is a bit disheartening. Seeing the second and last to last pages under the covers are completely blank, these would have been great places to put them on.

Here’s how I solved the rattling the contents: I added two pieces of cardboard on both sides, and a support structure to keep the CD jewel case in place. To be completely honest, the outer box does feel like something you should throw away, as the package overall lacks any sort of premium feel to it. The added cardboard makes it feel more rigid and gives some extra heft. There shouldn’t be any reason for me to do this addition, but as things stand now, I had to. For comparison, here’s how Senran Kagura Burst Re:Newal laid its contents. Notice the use of sturdier cardboard, how the items are laid and fit perfectly, and the use of supportive thinner cardboard at the bottom of the PS4 case.

 

Well, let’s move unto the second big thing, the long-time Holy Grail of Muv-Luv Alternative source of information translated and recompiled with Lunatic Dawn content; The Codex.

Like some majestic predatory bird

The first impression of the book is nothing short of impressive. I didn’t expect hardcover version of the book, especially considering the number of pages, but first looks can be deceiving. When you stop and look at the cover, it’s not pretty.

On the right, you see the scanned cover of the Muv-Luv Alternative CODEX. On its left you have the same illustration, scanned from Muv-Luv Alternative Integral Works. I recommend opening them in Full View to fully see how badly the covers have been fucked up. Either someone forgot to pit High Resolution mode on in In-Design, or something seriously went awry during data process. Both covers have been printed in low resolution, while the cover text nice and crisp. While a book shouldn’t be judged by its covers, this piece can never be called high quality or premier product. A way to remedy this situation would be to create a dust jacket for the book with high resolution print on the cover.

However, the meat of the piece is on the pages. With some few hours looking through, there appears to be no real concern how accurately things have transferred during translation. There are also welcome changes, like changing Melee Halberds into Close Quarters Combat Melee Blade. While a mouthful, melee blade in itself is more than enough. Back in 2016 I wrote a post concerning the topic, which was comped with a review of TSF’s close combat weapons. I strongly recommend you to read them both if you haven’t. There is one fib that has leaked through, where BWS-8 Flugelberte is described to resemble a halberd, when in reality it resembles an axe. Or a bardiche.

The information itself is great stuff, but it shows that this is a book that’s glued together from multiple sources. The Lunatic Dawn content that’s in the latter part of the book is just bolted on, rather than taken and included into the book proper. The word on the street originally was that the book would need to be completely revised, but in the end it follows Integral Works‘ looks and design with the occasional change in order accommodate English.

Good ol’ Gekishit. Isn’t ‘Play Back’ one word though?

The paper used is similar glossy paper that’s in the artbook. It’s a level heavier, but creases still extremely easily. Despite being heavier and slightly thicker, it still isn’t near heavy matte paper in terms of preventing transparencies, as seen above. Fingerprints will be abound while reading this book. I’m rather surprised that this wasn’t a softcover book similar to Integral Works or Mega Man & Mega Man X Official Complete Works, to which I compared IW to back in the day as well. Codex‘s paper is nowhere as heavy and hefty as the two aforementioned, but the book is third thinner due to the new paper. It doesn’t allow the book to have any air to it either.

Because of the glossy surface and the sheer amount of text, people with poorer eyesight will have headaches while reading this. The typeface selected is just small enough to cause extra strain on the eye. As everything’s also packed very, very tightly in this small size, people who suffer from either vertical or horizontal dispersion in vision, meaning certain letters will lose lines, making reading a chore at best, extremely headache inducing at worst. This is easily alleviated with the use of different typeface or slightly larger font size.

The use of this sort of glossy paper can also be a double-edged sword. While Yakuza 6‘s artbook had the same paper, some copies were completely glued together, some were completely warped and some had ink smudges all over them. The feel of glossy paper works best for single leaflets and photos. When going for a book like this, its still best to consider heavy matter paper first and foremost, as it offers longer life and cuts down possible ink and paper problems down to mere percents.

All in all, the covers are just a damn travesty, sadly. Well, that and one of the pages, p. 353, get repeated on the following opening. While accidents like this sometimes happen, this does sting of lack of quality control.

Lastly, we have the Destroyer Class plushie, one of the things that was suggested very early on due to its role in the fandom. The plushie is based on a very certain background piece in Joshi Eishi Cryska EX.

While the plushie is clearly different from it CG original, this is due to difference in reality and fiction. The overall quality is damn nice, chosen materials feel sturdy enough to give this to a child to play with. Interestingly, the back end has a sack that’s filled with grains rather than fluff the plushie is filled with otherwise.

The grain section is about one-third from the back, starting from the tag on its arse

It’s just a joy to see and have, maybe even the best part of the package in terms of quality. This thing really should see mass production. Clearly, there is a market for BETA plushies.

I’m sure that at this point it’s rather clear what’s the end verdict is. The Kickstarter original products are largely a disappointment in terms of quality. I’m not going to mull over whys or hows, that doesn’t net anything. They are what they are, now’s too late to do anything about it. Other items, like the ones in Yuuko’s Gift bag, have higher quality. Stickers are hard to screw up as are postcards (though mine are rather warped, requiring me to straighten them down.) It must be also mentioned that Valkylies has been corrected into Valkyries with the patches.

Those patches were produced by Cospa, company that produces cosplay goods, including the jackets and shirts that were on the Kickstarter. The pilot jacket may be 100% polyester, but I can’t expect a cosplay clothes company to manufacture clothes like they were actual military wear. The Drill Milky Punch T-shirt is at 100% cotton and I’m wearing it while typing this review. This extends to the dakimakura, which is of standard Japanese productions for items like it, I expected no less.


The experience with the Kickstarter goods, delays and pretty much everything including the end results of the goods probably affected negatively both backers and staff. It would not be surprising if this was the first and last Kickstarter we see, and the rest are done away with less fanfare, which would also mean no physical products would be produced. However, in cases like this, I would always strongly recommend companies and people looking into Limited Run Games, a company that specialises in doing limited physical run on goods. At the time of Muv-Luv‘s Kickstarter, the company wasn’t relevant, but now it has managed to establish itself just fine. For example, they are delivering Shantae: ½ Genie Hero‘s Kickstarter goods. But all this is academic at best. I can only hope that lessons have been learned, but have not allowed to snuff the staff’s spirit.

I’ve got no good end for this review. Shit happens, we will probably never know what, but the end results are in our hands.

 

Exogularity; F-47 Ishkur

To celebrate Muv-Luv Alternative hitting Steam, let’s talk about the future of Tactical Surface Fighters. Namely, the 8th Generation Tactical Surface Fighter F-47 Ishkur.

Needless to say, this be spoiler country.

 Ishkur is the Sumerian name for Hadad, the god of rain and thunderstorms of spring. A fitting name for mankind’s latest weapons against extraterrestrial threats: the BETA and their Silicon creators pose. While the previous generation of TSFs were defined in their G-Generators and system made possible through them; a decade of operation time without replenishment, TSF sized particle cannons and advanced Rutherford fields that could withhold Fortress-Laser Class’ barrage for fifteen minutes. Tactical Surface Fighter development became stagnant after the introduction of the 7th Generation due to mankind-wide civil wars. With the global unification of 2043, a project to face the creators of BETA was launched a year later, with a need for the 8th Generation following in suit. Three years later, the F-47 would meet with abilities such mission would demand.

The 8th Generation is redefines the role of a TSF to the point that it’s no longer “Surface;” Space is its main field of operation, but the F-47 has been designed to function from Zero-G to 3-G environments. Movement is attained by manipulating gravity, and as F-47’s main role is to function as an envoy to the space fleet aiming to contact the Siliconians, it boasts an impressive long-range particle cannon as its main weapon. Furthermore, the F-47 is able to engage in limited ranged warps and contains regenerating life-support systems, giving the unit ability for independent interstellar travel.

The name Ishkur represents this aspect of F-47 being able to rain down storm and thunder on whomever the pilot chooses to strike.

This rough design shows where we’re going. One thing that I didn’t include in the above description of the unit, is that Ishkur would be able to purge its damaged sections to continue to fight unhindered, at least according to Ishi Sho. Notice that the melee blade below is attached to the F-47’s right arm here, it’s not a lengthy cannon.

While the F-47 Ishkur sounds overpowered, the mook it is from, exogularity 01, hints that BETA tactics have evolved as well. Despite this, it does carry more traditional weaponry.

We can already see from these roughs that the two familiar weapons seem to be a mainstay still. The Assault Gun boasts rather functional design, probably to give emphasize how it has to function in variety of environments an interstellar mission might have. The Close Combat Sword we have here seems to have taken the handle idea from BWS-8 Flugelberte as it is arching to the wrong direction, but I’ll let that pass, as we’re talking about a giant robot and not a human hand. The lowest one is 8th Generation multi-purpose additional armour, a shield of sorts, though it is rather small for that function alone. It is missing from Strike Frontier render of the unit, and may have been dropped from the design for now.

As the F-47 is a completely new design, not based on any existing aircraft, its Jump Units are based solely on Tactical Surface Fighters’ own design language.

If you look too long at these, you may end up seeing a skull of sorts. That may just be me.

To summarise all this, F-47 Ishkur is what Tactical Surface Fighter line would naturally evolve into when materials, sudden surge in advanced technology and necessity for interstellar warfare all come together. It was Yoshimune Koki himself who jokingly said that it’s not longer “Surface” and that TSFs have now entered the realm of Super Robots, but he isn’t half wrong. Perhaps calling F-47 Ishkur Tactical Space Fighter would be more appropriate, even when it could function on Earth-like bodies. Tactical Multi-Environmental Fighter doesn’t have the same ring to it. I’m not ready to agree that this mecha fits in the Super Robot category straight away. It certainly is a compact and hi-performance mecha all things considered, but in a world where technology is being combined with extraterrestrial material that allows bending dimensional barriers through the sheer power of love, I’m reminded of Third Clarke’s Law; Any sufficiently advanced technology is indistinguishable from magic.

The design itself is combination of two things; the designer Ishi Sho’s own taste and view how the TSF line is to evolve, and cues from Mamoru Nagano’s Mortar Hedds from Five Star Stories. However, I would also argue that there is an influence from Tomohiro Shimoguchi’s illustration works, namely Linebarrels of Iron. Furthermore, some elements, like the shoulder armours, do remind of Gundam AGE‘s Vagan designs, thought this is probably just my eyes tricking me. F-47 Ishkur is probably the first properly modern design in the franchise, as even the 4th TSF Generation still has visible vestiges of the early 2000’s mecha design. If I can be frank about my own view for a moment, Ishkur’s design does please the eye and probably does good to the franchise in that it is far removed from any real life fighter jet.

This mecha, Ishkur, represents what will probably be the future of the franchise, if it has the chance to go that far. Things have certainly changed, with âge now more or less servicing as the brand and front for ixtl, Avex Pictures acquiring ixtl itself and both Muv-Luv and Muv-Luv Alternative being officially released in English. However, with both Total Eclipse and Schwarzesmarken being largely failures all around, the staff at âge/ixtl are in a position very few people would wish to be in. Whatever comes next has to strike true. Of course, with Avex Pictures now being the upper management, an adaptation of Muv-Luv and Muv-Luv Alternative itself isn’t far too far-fetched. However, it would have to be an adaptation that would aim to expand the audience, something the core fans probably would not prefer. It would be necessary for the health of the franchise and companies involved.

But for now, let’s enjoy what we have.

Listen, The wind is still, And far away in the night — See! The uplands fill With a running light.
Open the doors. It is warm; And where the sky was clear– Look! The head of a storm That marches here!
Come under the trembling hedge– Fast, although you fumble… There! Did you hear the edge of winter crumble
-Mark Van Doren, 1924

Review of the Month; Schwarzesmarken TV

To preface this review, I do have a bias for Schwarzesmarken as a fan of Muv-Luv overall. However, because of this bias I’ve decided to approach this series from the point of view that it is a singular entity without any ties to pre-existing franchises. This decision also stems from the fact Schwarzesmarken was marketed with that title alone without any naming connections to Muv-Luv. Within the fiction there is no pretence about the connection, and one can only guess why this decision was ultimately applied. Whatever the case may be, the show still needs to stand on its own and deliver a solid show for a positive review.

To expand upon the series needing to stand on its own, this review could compare Schwarzesmarken to the Light Novels and the Visual Novel, and to Muv-Luv Alternative: Total Eclipse. This wouldn’t allow the work to present itself as it is. A comparison between different versions of Schwarzesmarken is worthy of its own post altogether.

A television series is a different beast to literal works. Total Eclipse is a lot of people’s first experience with the franchise and Schwarzesmarken served the same role to some extent. Because of this, in this review, I won’t hold against the staff for the changes that were made during the adaptation. Whatever is on the screen and how it is conveyed to the viewer are the only things that matters, supplemental and source materials be damned.

This’ll  be more or less in-line with the Kimi ga Nozomu Eien and Muv-Luv posts I’ve done. Expect a general outline of the whole series with commentary running along with it. Not the best way to make a review, but never thought I’d go over this episode-by-episode basis. Expect loads of terrible jokes to boot. If you want a short tl;dr version, you can slip straight to the end paragraphs.

Now that you know where this review will have its base stance on regarding the series, let’s start with the show.

Continue reading “Review of the Month; Schwarzesmarken TV”

Plane elements in Tactical Surface Fighters; F-16 Fighting Falcon

The F-16 Fighting Falcon has proven itself to be highly manoeuvrable air-to-air and air-to-surface fighter that during its reveal was nothing less than a quantum leap in fighter design. After all, it was the first fly-by-wire electric combat aircraft. F-16 is a low-cost and high-performance machine that for a reason became a classic on its own rights and was imported to numerous other nations like Belgium.

F-16A saw its first flight in late 1976, and stepped into United States Air Force’s service in 1979. F-16B was a two-seat variant of the machine and engineered the path for F-16s to have built-in structural and wiring provisions and systems architecture that would allow expansions in multiple roles since 1981. These expansions vary from precision strike ability to night attacks and beyond-visual-range interception missions. This lead into F-16C and D variants that are single- and two-seat variants of the aforementioned while incorporating new technology. All current USAF units are converted to these models, while Air National Guard and Air Force Reserve still holds some A and B variants.

In comparison to its contemporary fighter aircrafts, the F-16 is a serious threat to the point F-35 losing to it in a direct dog fight. The comparison between the two is not as apt as it would seem. F-35 is mainly a stealth fighter meant to destroy the enemy before it is even spotted. Discussion whether or not manned fighters are the future with the advent of cutting edge drone technology is another discussion that we should have one of these days. Nevertheless, the F-16 is a beast that with an operation radius that exceeds many other fighters and is an all-weather fighter. In an air-to-ground missions the F-16 can fly more than 860km, deliver a pin-point strike to the object and return to base, visual or not. It’s weight, small size and well designed fuselage allows it to fly 2 125km/h with its afterburning F100-PW-100 turbofan engine and can take up 9Gs, which is helluva lot of thrust. It’s dryweight is 6 607kg, and maximum take-off peaks around 14 968kg, allowing it to carry numerous weapons with its nine hard points.  Internally, the F-16 has a M61 A1 20mm gatling gun system, which had some installation difficulties at first.

Rather than going on about the F-16, I recommend checking the F-16.net for a full coverage on the fighter, including full listing of its armaments, variants and its operational history in the Persian Gulf War and in Operation Desert Storm.

In Muv-Luv‘s BETAverse, the F-16 mirrors the real world fighter in that it’s a lightweight Tactical Surface Fighter with superior mobility and range, operating in junction to its weightier siblings F-14 and F-15. Similarly how the fighter has a long-range of operation in multitude of roles, the TSF has a long operation time on the field, derived from the Lightweight Tactical Surface Fighter competition, which aimed to create highly manoeuvrable and cost-effective unit to change tactics against the BETA. This cost effectiveness allowed the US to produce more units, as they could not completely replace their ageing first generation TSFs with the two aforementioned heavier models.

Just like in real world, the F-16 TSF was imported to numerous other countries, replacing their F-4Es and F-5s. The Benelux union has its own variant as a result of import, the F-16AM, which more or less has the usual mid-life upgrade with overall technological improvements. The same applies to F-16C, mostly used by the US and UN, with improvement Jump Units.

Due to F-16s being everywhere, they were seen in action in numerous places like Yukon base, Battle of Rhodes and during Operation Cherry Blossom in Muv-Luv Alternative. TSFs don’t tend to vary in armament a whole lot, and F-16 is not really an exception. WS-16 Assault Cannon has been TSF bread and butter since F-4 Phantom, thou later F-16 were updated to handle the AMWS-21. CIWS-1 Close Combat Knife is the choice F-14’s for combat, a good choice for a TSF that should excel in close combat. F-14 is also capable carrying MGM-140 ATACMS missile containers, which reflects the real world fighter’s multirole function.

Historically and in idea, the TSF hits close to the fighter, but the design is more derived from the in-universe sources. This is best seen in the idea that most of the TSF’s design is that of angles rather than smooth curves like with the fighter. This is because almost none of the TSFs have what could be called smooth lines. That in mind, common points between the TSF and the fighter can be made, e.g. the intake in the TSFs abdomen is the same as the fighter’s, just more angular.

As usual, here's the original imageboard version
As usual, here’s the original imageboard version

After you get use to the idea of looking at certain aspects in the F-16 TSF, you end up noticing common points. It seems like the gatling gun and loads of sections on the fuselage’s back made some of the TSF’s detailing. It’s interesting to note that the thighs didn’t see any additional details, while otherwise you see a lot of red dots downwards. Shoulders are interesting, to say the least, as they incorporate F-16 rising parabola silhouette, just with wings cut off. The arms follow this idea to some extent, but are surprisingly clean of any needles detail

The groin guard on the other hand is a flip of the coin; either it is inspired by that parabola silhouette, or was thrown in there just because. While I’m not a fan of the knees American TSFs have, they have their function in housing the CIWS-1.

Happy to see they're free of this switch blade bullshit
Happy to see they’re free of this switch blade bullshit

The knees however do make the TSF look a bit cumbersome. Despite the F-16 being the lightweight unit, it doesn’t really look like it. The shoulders look far too ornate for that, and shaving down the skirt’s and kneeguard’s sizes would’ve done good. Maybe even take elements of the shoes too. It does resemble the fighter while not really pushing those elements forwards enough. A slimmer version of the this design would’ve probably been the best middle-ground in tying it down to the TSF tech tree while pushing the idea of these being in-universe versions of the fighters.

And on top of all that, it has a face on back of its head.

face
I WILL DEVOUR YOUR SOUL

And while we’re discussing things from âge, today’s the 27th of August. Happy birthday, Hayase Mitsuki.

Let’s talk about Muv-Luv’s changes

By now those of you who’ve got the Steam release of Muv-Luv have most likely noticed changes in there. Most changes have been for the better, some out of necessity.

Before we go on, let’s re-iterate how the companies are related to each other. Degica is the company localising, they are in charge of translation and publishing, while ixtl is the rights holder and makes the final decisions what’s in and what’s out. âge’s the developer, and ixtl was put up to manage their IPs. Both âge and ixtl are under Acid Company Limited.

Degica may be the one in charge of the translation and publishing part, but whatever changes they do ultimately has to go through ixtl. If they decide to veto e.g. a translation title, Degica’s translation staff got nothing to say to it, unless they can provide some hefty evidence, as you may have noticed that both Takimekazuchi and Chizuru are properly romanised instead of using the more archaic forms Takemikaduchi and Chiduru. You can probably expect some bullshit things left in along the line anyway. I’m half expecting something along the lines of not using the official English title of  Sado Island. Hell, it’s even on the island’s own official tourist brochure. I don’t know how the hell Amaterasu missed this one, it’s not even an obscure tourist location. I can even pick up my 1970 World Atlas and take a photo of the page where Japan and its islands are showcased. Give me a moment, and I’ll take it!

DSC_4669
Page 70, Suuri Karttakirja, based on Reader’s Digest Atlas of the World, 1970

To be fair again, Sadogashima too is used (sometimes as Sado-ga-shima to boot), albeit not as common worldwide. Even on modern maps, like the one Google uses, lists it as Sado Island. Other languages seem to mainly use Sado, thou I admit Isla Sado sounds awesome.

The most clear cut changes are the new songs in the soundtrack, and music is almost always the hardest thing to license when it comes to Japanese products, especially TV-shows and movies. This is because a single show can include music from various different rights holders, and some may want their music be licensed episode-by-episode, which is why sometimes opening songs are replaced with instrumental versions in Western releases, like The Skull Man‘s or Mobile Suit Z Gundam. Sometimes music pays homage to other songs, and hits a bit close home. Metal Gear Solids theme is reminiscent to The Winter Road, and âge is known for their musical homages. Just like how Metal Gear Solid’s theme was essentially dropped after it was accused of plagiarism, and ixtl wants to avoid such controversies at all costs. They’ve dealt enough with plagiarism claims as is.

That said, while わるだくみ/Warudakumi had its own fans, Drama Bomb! isn’t really bad by any means. It and the other additional song are most likely leftovers from Schwarzesmarken‘s development, as both of them were composed by Evan Call. They have a distinctly different sound to them from the rest of the soundtrack, but like with most things, it’s really up to taste if you like them. It was probably the best for ixtl to replace the songs rather than risk accusations and possible lawsuit. That’s business for you.

This issue extend to Muv-Luv Alternative. One of its more iconic songs, Assault Landing, is similarly a direct homage to Basil Poledouris’ Kledanthu Drop from Starship Troopers. Then you have that pastiche of Buster Machine March and the other examples. You should be half-expecting their removal for the exact same reason.

Another big change people have noticed is that the script has been completely revised to the point of it essentially having no traces of Amaterasu’s fantranslation. If we’re completely honest here, that translation had issues. At points it was incoherent with issues with language, outright missing cues and throwbacks to âge’s previous works and top it all, had inaccuracies to the point of changing some of the characterisations. One of the reasons I never felt strongly for Ayamine was because the English subtitles didn’t really reflect the Japanese, giving her a slightly but significantly different impression what sort of person she was. The same applies to Class Rep. Ixrec or however his nick is spelt has said that he himself didn’t care for Extra, and it shows in his script.

The new script basically does away all these issues, but it’s natural to complain about these changes. It is a normal psychological reaction to feel negatively towards a new translation you’ve grown with. One example would the the Finnish retranslation of Peter Pan. The original wasn’t exactly accurate and took a lot of liberties, translating the names in a more Disney-esque way than anything else. The new translation is more accurate and representative in what ideas the book holds, but people disliked it anyway because it was new and against what they were used to.

As for the cropped CGs, âge’s been doing that since 2007. This isn’t exactly anything new, and these complains are coming in about a decade too late. The reason again is corporate politics. It’d cost more to add more content to the CGs to fit in the new resolution than to crop them. For purists, it is bullshit, but hardcore purists wouldn’t want to play anything but the original CD release anyway. Gotta read it as originally intended. In addition, depending how the CG is stored in the files, ixtl shouldn’t have much problems showcasing the whole CG in the Gallery mode.

As for the lack of porn, Steam doesn’t allow adult content like that. Secondly, producing a patch on itself is its own thing, separate from the rest of the deal. It may sound bewildering, but as the Muv-Luv Steam Version is based on the All-Ages version, it takes work from ixtl’s side to even create a patch to put in the necessary scenes and their script.  My guess is that patch isn’t high on the task list, not by a long shot. A wild guess would be that we can expect to see some proper news about the patch closer to Alternative‘s release. Then again, most people tend to say erotica scenes don’t matter or add to the story, but as soon as they’re missing, people seem to go ballistic.

There is also the issue of them being porn. ixtl and âge have been trying to clean their image, despite their streams not showing that, and there’s also the issue of age, or rather, the assumed age of the characters. Miki’s not the most legal looking character out there, and such things will cause certain troubles if not handled properly.

Still, I’m willing to bet it’s mostly about the money that goes into developing patch, as it might possibly break game saves and the like. From what I’ve seen, even when âge showcases how powerful their editing software are, they’re barely able to anything complex. Every game they’ve developed, like Faraway Dawn and those minigames in Altered Fable‘s Before the Shimmering Time Ends  have been horrible. Hell, the beach ball minigame in bugged to the point winning and losing really is dependent on said bug. I doubt the current release of Muv-Luv would even be out now if they didn’t have outside help.

Outside these, all the rest are more or less in line with the usual updating that don’t require any special mention. Some don’t like how large the user interface is, but I bet these people forget it’s supposed to work on tablets too, hence the design. Some have complained about yakisoba sandwich not being yakisoba bread, when in all actuality it should be baguette with fried buckwheat noodle. There’s some corporate bullshit in the background as usual for Japanese companies, and if you’ve ever really looked into how ixtl and age handles stuff beside their publicity, there’s some rotten stuff in there. The same applies to all Japanese companies, but it’s sad to see that being a rule in their corporate culture than an exception.

If we’re completely fair, if you have complaints that are about the CGs, music and the like that does not concern the English script or Degica’s English publications and PR, you should throw a message to ixtl instead.