Exogularity; F-47 Ishkur

To celebrate Muv-Luv Alternative hitting Steam, let’s talk about the future of Tactical Surface Fighters. Namely, the 8th Generation Tactical Surface Fighter F-47 Ishkur.

Needless to say, this be spoiler country.

 Ishkur is the Sumerian name for Hadad, the god of rain and thunderstorms of spring. A fitting name for mankind’s latest weapons against extraterrestrial threats: the BETA and their Silicon creators pose. While the previous generation of TSFs were defined in their G-Generators and system made possible through them; a decade of operation time without replenishment, TSF sized particle cannons and advanced Rutherford fields that could withhold Fortress-Laser Class’ barrage for fifteen minutes. Tactical Surface Fighter development became stagnant after the introduction of the 7th Generation due to mankind-wide civil wars. With the global unification of 2043, a project to face the creators of BETA was launched a year later, with a need for the 8th Generation following in suit. Three years later, the F-47 would meet with abilities such mission would demand.

The 8th Generation is redefines the role of a TSF to the point that it’s no longer “Surface;” Space is its main field of operation, but the F-47 has been designed to function from Zero-G to 3-G environments. Movement is attained by manipulating gravity, and as F-47’s main role is to function as an envoy to the space fleet aiming to contact the Siliconians, it boasts an impressive long-range particle cannon as its main weapon. Furthermore, the F-47 is able to engage in limited ranged warps and contains regenerating life-support systems, giving the unit ability for independent interstellar travel.

The name Ishkur represents this aspect of F-47 being able to rain down storm and thunder on whomever the pilot chooses to strike.

This rough design shows where we’re going. One thing that I didn’t include in the above description of the unit, is that Ishkur would be able to purge its damaged sections to continue to fight unhindered, at least according to Ishi Sho. Notice that the melee blade below is attached to the F-47’s right arm here, it’s not a lengthy cannon.

While the F-47 Ishkur sounds overpowered, the mook it is from, exogularity 01, hints that BETA tactics have evolved as well. Despite this, it does carry more traditional weaponry.

We can already see from these roughs that the two familiar weapons seem to be a mainstay still. The Assault Gun boasts rather functional design, probably to give emphasize how it has to function in variety of environments an interstellar mission might have. The Close Combat Sword we have here seems to have taken the handle idea from BWS-8 Flugelberte as it is arching to the wrong direction, but I’ll let that pass, as we’re talking about a giant robot and not a human hand. The lowest one is 8th Generation multi-purpose additional armour, a shield of sorts, though it is rather small for that function alone. It is missing from Strike Frontier render of the unit, and may have been dropped from the design for now.

As the F-47 is a completely new design, not based on any existing aircraft, its Jump Units are based solely on Tactical Surface Fighters’ own design language.

If you look too long at these, you may end up seeing a skull of sorts. That may just be me.

To summarise all this, F-47 Ishkur is what Tactical Surface Fighter line would naturally evolve into when materials, sudden surge in advanced technology and necessity for interstellar warfare all come together. It was Yoshimune Koki himself who jokingly said that it’s not longer “Surface” and that TSFs have now entered the realm of Super Robots, but he isn’t half wrong. Perhaps calling F-47 Ishkur Tactical Space Fighter would be more appropriate, even when it could function on Earth-like bodies. Tactical Multi-Environmental Fighter doesn’t have the same ring to it. I’m not ready to agree that this mecha fits in the Super Robot category straight away. It certainly is a compact and hi-performance mecha all things considered, but in a world where technology is being combined with extraterrestrial material that allows bending dimensional barriers through the sheer power of love, I’m reminded of Third Clarke’s Law; Any sufficiently advanced technology is indistinguishable from magic.

The design itself is combination of two things; the designer Ishi Sho’s own taste and view how the TSF line is to evolve, and cues from Mamoru Nagano’s Mortar Hedds from Five Star Stories. However, I would also argue that there is an influence from Tomohiro Shimoguchi’s illustration works, namely Linebarrels of Iron. Furthermore, some elements, like the shoulder armours, do remind of Gundam AGE‘s Vagan designs, thought this is probably just my eyes tricking me. F-47 Ishkur is probably the first properly modern design in the franchise, as even the 4th TSF Generation still has visible vestiges of the early 2000’s mecha design. If I can be frank about my own view for a moment, Ishkur’s design does please the eye and probably does good to the franchise in that it is far removed from any real life fighter jet.

This mecha, Ishkur, represents what will probably be the future of the franchise, if it has the chance to go that far. Things have certainly changed, with âge now more or less servicing as the brand and front for ixtl, Avex Pictures acquiring ixtl itself and both Muv-Luv and Muv-Luv Alternative being officially released in English. However, with both Total Eclipse and Schwarzesmarken being largely failures all around, the staff at âge/ixtl are in a position very few people would wish to be in. Whatever comes next has to strike true. Of course, with Avex Pictures now being the upper management, an adaptation of Muv-Luv and Muv-Luv Alternative itself isn’t far too far-fetched. However, it would have to be an adaptation that would aim to expand the audience, something the core fans probably would not prefer. It would be necessary for the health of the franchise and companies involved.

But for now, let’s enjoy what we have.

Listen, The wind is still, And far away in the night — See! The uplands fill With a running light.
Open the doors. It is warm; And where the sky was clear– Look! The head of a storm That marches here!
Come under the trembling hedge– Fast, although you fumble… There! Did you hear the edge of winter crumble
-Mark Van Doren, 1924

Review of the Month; Schwarzesmarken TV

To preface this review, I do have a bias for Schwarzesmarken as a fan of Muv-Luv overall. However, because of this bias I’ve decided to approach this series from the point of view that it is a singular entity without any ties to pre-existing franchises. This decision also stems from the fact Schwarzesmarken was marketed with that title alone without any naming connections to Muv-Luv. Within the fiction there is no pretence about the connection, and one can only guess why this decision was ultimately applied. Whatever the case may be, the show still needs to stand on its own and deliver a solid show for a positive review.

To expand upon the series needing to stand on its own, this review could compare Schwarzesmarken to the Light Novels and the Visual Novel, and to Muv-Luv Alternative: Total Eclipse. This wouldn’t allow the work to present itself as it is. A comparison between different versions of Schwarzesmarken is worthy of its own post altogether.

A television series is a different beast to literal works. Total Eclipse is a lot of people’s first experience with the franchise and Schwarzesmarken served the same role to some extent. Because of this, in this review, I won’t hold against the staff for the changes that were made during the adaptation. Whatever is on the screen and how it is conveyed to the viewer are the only things that matters, supplemental and source materials be damned.

This’ll  be more or less in-line with the Kimi ga Nozomu Eien and Muv-Luv posts I’ve done. Expect a general outline of the whole series with commentary running along with it. Not the best way to make a review, but never thought I’d go over this episode-by-episode basis. Expect loads of terrible jokes to boot. If you want a short tl;dr version, you can slip straight to the end paragraphs.

Now that you know where this review will have its base stance on regarding the series, let’s start with the show.

Continue reading “Review of the Month; Schwarzesmarken TV”

Plane elements in Tactical Surface Fighters; F-16 Fighting Falcon

The F-16 Fighting Falcon has proven itself to be highly manoeuvrable air-to-air and air-to-surface fighter that during its reveal was nothing less than a quantum leap in fighter design. After all, it was the first fly-by-wire electric combat aircraft. F-16 is a low-cost and high-performance machine that for a reason became a classic on its own rights and was imported to numerous other nations like Belgium.

F-16A saw its first flight in late 1976, and stepped into United States Air Force’s service in 1979. F-16B was a two-seat variant of the machine and engineered the path for F-16s to have built-in structural and wiring provisions and systems architecture that would allow expansions in multiple roles since 1981. These expansions vary from precision strike ability to night attacks and beyond-visual-range interception missions. This lead into F-16C and D variants that are single- and two-seat variants of the aforementioned while incorporating new technology. All current USAF units are converted to these models, while Air National Guard and Air Force Reserve still holds some A and B variants.

In comparison to its contemporary fighter aircrafts, the F-16 is a serious threat to the point F-35 losing to it in a direct dog fight. The comparison between the two is not as apt as it would seem. F-35 is mainly a stealth fighter meant to destroy the enemy before it is even spotted. Discussion whether or not manned fighters are the future with the advent of cutting edge drone technology is another discussion that we should have one of these days. Nevertheless, the F-16 is a beast that with an operation radius that exceeds many other fighters and is an all-weather fighter. In an air-to-ground missions the F-16 can fly more than 860km, deliver a pin-point strike to the object and return to base, visual or not. It’s weight, small size and well designed fuselage allows it to fly 2 125km/h with its afterburning F100-PW-100 turbofan engine and can take up 9Gs, which is helluva lot of thrust. It’s dryweight is 6 607kg, and maximum take-off peaks around 14 968kg, allowing it to carry numerous weapons with its nine hard points.  Internally, the F-16 has a M61 A1 20mm gatling gun system, which had some installation difficulties at first.

Rather than going on about the F-16, I recommend checking the F-16.net for a full coverage on the fighter, including full listing of its armaments, variants and its operational history in the Persian Gulf War and in Operation Desert Storm.

In Muv-Luv‘s BETAverse, the F-16 mirrors the real world fighter in that it’s a lightweight Tactical Surface Fighter with superior mobility and range, operating in junction to its weightier siblings F-14 and F-15. Similarly how the fighter has a long-range of operation in multitude of roles, the TSF has a long operation time on the field, derived from the Lightweight Tactical Surface Fighter competition, which aimed to create highly manoeuvrable and cost-effective unit to change tactics against the BETA. This cost effectiveness allowed the US to produce more units, as they could not completely replace their ageing first generation TSFs with the two aforementioned heavier models.

Just like in real world, the F-16 TSF was imported to numerous other countries, replacing their F-4Es and F-5s. The Benelux union has its own variant as a result of import, the F-16AM, which more or less has the usual mid-life upgrade with overall technological improvements. The same applies to F-16C, mostly used by the US and UN, with improvement Jump Units.

Due to F-16s being everywhere, they were seen in action in numerous places like Yukon base, Battle of Rhodes and during Operation Cherry Blossom in Muv-Luv Alternative. TSFs don’t tend to vary in armament a whole lot, and F-16 is not really an exception. WS-16 Assault Cannon has been TSF bread and butter since F-4 Phantom, thou later F-16 were updated to handle the AMWS-21. CIWS-1 Close Combat Knife is the choice F-14’s for combat, a good choice for a TSF that should excel in close combat. F-14 is also capable carrying MGM-140 ATACMS missile containers, which reflects the real world fighter’s multirole function.

Historically and in idea, the TSF hits close to the fighter, but the design is more derived from the in-universe sources. This is best seen in the idea that most of the TSF’s design is that of angles rather than smooth curves like with the fighter. This is because almost none of the TSFs have what could be called smooth lines. That in mind, common points between the TSF and the fighter can be made, e.g. the intake in the TSFs abdomen is the same as the fighter’s, just more angular.

As usual, here's the original imageboard version
As usual, here’s the original imageboard version

After you get use to the idea of looking at certain aspects in the F-16 TSF, you end up noticing common points. It seems like the gatling gun and loads of sections on the fuselage’s back made some of the TSF’s detailing. It’s interesting to note that the thighs didn’t see any additional details, while otherwise you see a lot of red dots downwards. Shoulders are interesting, to say the least, as they incorporate F-16 rising parabola silhouette, just with wings cut off. The arms follow this idea to some extent, but are surprisingly clean of any needles detail

The groin guard on the other hand is a flip of the coin; either it is inspired by that parabola silhouette, or was thrown in there just because. While I’m not a fan of the knees American TSFs have, they have their function in housing the CIWS-1.

Happy to see they're free of this switch blade bullshit
Happy to see they’re free of this switch blade bullshit

The knees however do make the TSF look a bit cumbersome. Despite the F-16 being the lightweight unit, it doesn’t really look like it. The shoulders look far too ornate for that, and shaving down the skirt’s and kneeguard’s sizes would’ve done good. Maybe even take elements of the shoes too. It does resemble the fighter while not really pushing those elements forwards enough. A slimmer version of the this design would’ve probably been the best middle-ground in tying it down to the TSF tech tree while pushing the idea of these being in-universe versions of the fighters.

And on top of all that, it has a face on back of its head.

face
I WILL DEVOUR YOUR SOUL

And while we’re discussing things from âge, today’s the 27th of August. Happy birthday, Hayase Mitsuki.

Let’s talk about Muv-Luv’s changes

By now those of you who’ve got the Steam release of Muv-Luv have most likely noticed changes in there. Most changes have been for the better, some out of necessity.

Before we go on, let’s re-iterate how the companies are related to each other. Degica is the company localising, they are in charge of translation and publishing, while ixtl is the rights holder and makes the final decisions what’s in and what’s out. âge’s the developer, and ixtl was put up to manage their IPs. Both âge and ixtl are under Acid Company Limited.

Degica may be the one in charge of the translation and publishing part, but whatever changes they do ultimately has to go through ixtl. If they decide to veto e.g. a translation title, Degica’s translation staff got nothing to say to it, unless they can provide some hefty evidence, as you may have noticed that both Takimekazuchi and Chizuru are properly romanised instead of using the more archaic forms Takemikaduchi and Chiduru. You can probably expect some bullshit things left in along the line anyway. I’m half expecting something along the lines of not using the official English title of  Sado Island. Hell, it’s even on the island’s own official tourist brochure. I don’t know how the hell Amaterasu missed this one, it’s not even an obscure tourist location. I can even pick up my 1970 World Atlas and take a photo of the page where Japan and its islands are showcased. Give me a moment, and I’ll take it!

DSC_4669
Page 70, Suuri Karttakirja, based on Reader’s Digest Atlas of the World, 1970

To be fair again, Sadogashima too is used (sometimes as Sado-ga-shima to boot), albeit not as common worldwide. Even on modern maps, like the one Google uses, lists it as Sado Island. Other languages seem to mainly use Sado, thou I admit Isla Sado sounds awesome.

The most clear cut changes are the new songs in the soundtrack, and music is almost always the hardest thing to license when it comes to Japanese products, especially TV-shows and movies. This is because a single show can include music from various different rights holders, and some may want their music be licensed episode-by-episode, which is why sometimes opening songs are replaced with instrumental versions in Western releases, like The Skull Man‘s or Mobile Suit Z Gundam. Sometimes music pays homage to other songs, and hits a bit close home. Metal Gear Solids theme is reminiscent to The Winter Road, and âge is known for their musical homages. Just like how Metal Gear Solid’s theme was essentially dropped after it was accused of plagiarism, and ixtl wants to avoid such controversies at all costs. They’ve dealt enough with plagiarism claims as is.

That said, while わるだくみ/Warudakumi had its own fans, Drama Bomb! isn’t really bad by any means. It and the other additional song are most likely leftovers from Schwarzesmarken‘s development, as both of them were composed by Evan Call. They have a distinctly different sound to them from the rest of the soundtrack, but like with most things, it’s really up to taste if you like them. It was probably the best for ixtl to replace the songs rather than risk accusations and possible lawsuit. That’s business for you.

This issue extend to Muv-Luv Alternative. One of its more iconic songs, Assault Landing, is similarly a direct homage to Basil Poledouris’ Kledanthu Drop from Starship Troopers. Then you have that pastiche of Buster Machine March and the other examples. You should be half-expecting their removal for the exact same reason.

Another big change people have noticed is that the script has been completely revised to the point of it essentially having no traces of Amaterasu’s fantranslation. If we’re completely honest here, that translation had issues. At points it was incoherent with issues with language, outright missing cues and throwbacks to âge’s previous works and top it all, had inaccuracies to the point of changing some of the characterisations. One of the reasons I never felt strongly for Ayamine was because the English subtitles didn’t really reflect the Japanese, giving her a slightly but significantly different impression what sort of person she was. The same applies to Class Rep. Ixrec or however his nick is spelt has said that he himself didn’t care for Extra, and it shows in his script.

The new script basically does away all these issues, but it’s natural to complain about these changes. It is a normal psychological reaction to feel negatively towards a new translation you’ve grown with. One example would the the Finnish retranslation of Peter Pan. The original wasn’t exactly accurate and took a lot of liberties, translating the names in a more Disney-esque way than anything else. The new translation is more accurate and representative in what ideas the book holds, but people disliked it anyway because it was new and against what they were used to.

As for the cropped CGs, âge’s been doing that since 2007. This isn’t exactly anything new, and these complains are coming in about a decade too late. The reason again is corporate politics. It’d cost more to add more content to the CGs to fit in the new resolution than to crop them. For purists, it is bullshit, but hardcore purists wouldn’t want to play anything but the original CD release anyway. Gotta read it as originally intended. In addition, depending how the CG is stored in the files, ixtl shouldn’t have much problems showcasing the whole CG in the Gallery mode.

As for the lack of porn, Steam doesn’t allow adult content like that. Secondly, producing a patch on itself is its own thing, separate from the rest of the deal. It may sound bewildering, but as the Muv-Luv Steam Version is based on the All-Ages version, it takes work from ixtl’s side to even create a patch to put in the necessary scenes and their script.  My guess is that patch isn’t high on the task list, not by a long shot. A wild guess would be that we can expect to see some proper news about the patch closer to Alternative‘s release. Then again, most people tend to say erotica scenes don’t matter or add to the story, but as soon as they’re missing, people seem to go ballistic.

There is also the issue of them being porn. ixtl and âge have been trying to clean their image, despite their streams not showing that, and there’s also the issue of age, or rather, the assumed age of the characters. Miki’s not the most legal looking character out there, and such things will cause certain troubles if not handled properly.

Still, I’m willing to bet it’s mostly about the money that goes into developing patch, as it might possibly break game saves and the like. From what I’ve seen, even when âge showcases how powerful their editing software are, they’re barely able to anything complex. Every game they’ve developed, like Faraway Dawn and those minigames in Altered Fable‘s Before the Shimmering Time Ends  have been horrible. Hell, the beach ball minigame in bugged to the point winning and losing really is dependent on said bug. I doubt the current release of Muv-Luv would even be out now if they didn’t have outside help.

Outside these, all the rest are more or less in line with the usual updating that don’t require any special mention. Some don’t like how large the user interface is, but I bet these people forget it’s supposed to work on tablets too, hence the design. Some have complained about yakisoba sandwich not being yakisoba bread, when in all actuality it should be baguette with fried buckwheat noodle. There’s some corporate bullshit in the background as usual for Japanese companies, and if you’ve ever really looked into how ixtl and age handles stuff beside their publicity, there’s some rotten stuff in there. The same applies to all Japanese companies, but it’s sad to see that being a rule in their corporate culture than an exception.

If we’re completely fair, if you have complaints that are about the CGs, music and the like that does not concern the English script or Degica’s English publications and PR, you should throw a message to ixtl instead.

Plane Elements in Tactical Surface Fighters; F-15 Eagle

The F-15 Eagle was designed to be successor to the F-4. As such, the F-15 needed to be an all-weather, high manoeuvrable fighter that would keep the US Air Force at the top in air superiority. The F-15 had a legacy to stand up to.

F-15A made its first flight in 1972, and two years later the first USAF F-15B Eagle was delivered for service. Early 1976 saw the first front-line combat squadron delivery, and things carried on from there. However, the F-15’s first fight was not with USAF, but with exporter Israel who shot down four Syrian MiG-21s in June 1977.

The F-15 is probably fighter with the best combat record, with 100.5 victories over zero losses. This record is mostly due to the fighter’s maneuverability combined with high acceleration, work range, advanced avionics and range of weapons.

With two Pratt & Whitney F100-PW-100 turbofans that allow 11 340kg of afterburner thrust, the F-15 is a nimble and relatively low profile fighter with maximum take-off weight at 25 402kg, achieving maximum speed of 2 655km/h rather easily. Mainly armed with the N61A1 20mm Vulcan cannon in the fuselage, the F-15 can carry four AIM-7 Sparrows, AIM-9 Sidewinder AAMs and loads of other options up to 7 267kg ranging from rockets, missiles and bombs with its five hardpoints. With a range of 966km and ceiling of 19.2km that can be climbed in 15.25km/s, the F-15 was extremely well equipped.

It also helped that the F-15 had a low wing load and with the low weight-to-thrust ratio, the fighter is capable of doing sharp turns without losing airspeed. Another thing that helped was that the D-15’s avionics were superb for their time and are still serviceable. HUD on the windscreen displayed all necessary information and was visible in any light conditions. Due to its position, the fighter had no need to look down to the instruments for additional information. The radar that would provide the information was a versatile pulse-Doppler radar capable of doing pretty much any sort of tracking the fighter needs. The electronic warfare with the F-15 provided both threat warning as well as automatic countermeasures against selected threats.

The F-15 was initially a single-seat fighter with a TF-15 as the twin-seat variant, and these designations were changed to F-15A and F-15B after the first flight. In 1978, single-seat F-15C and two-seat F-15D models entered production. Furthermore, F-15 Multistage Improvement Programme was enacted in early 1983, with first F-15Cs produced in 1985. Upgrades included a new central computer for new versions of AIM-7, AIM-9 and AIM-120A missiles, and expanded radar functions. Existing Eagles were retrofitted with these improvements, unifying the fleet as a whole.

During the Gulf War, the F-15 Eagles were the deadliest thing in the air. When Operation Desert Shield was put into action, U.S. Central Command deployed F-15C/D Eagles into air within hours, and forty-eight Eagles made the longest fighter deployment in history between 14-17 hours of nonstop flight from Langley to Dhahran. When the situation went from defence to offence to remove Saddam Hussein’s forces from Kuwait, the air was effectively dominated by Colonel Richard Parsons’ 58th Tactical Squadron The Gorrillas, which were running on Pratt & Whitney F100-PW-220 low-bypass turbofans at this point, further pushing the fighter’s speed. On the first night of the war, USAF F-15s kept shooting down numerous MiGs, including MiG-29 Fulcrums. It bears to repeat; during all of Gulf War’s operations, F-15 simply dominated the air.

The F-15 saw an upgraded version with F-15E Strike Eagle. The F-15E was envisioned to be a replacement to F-111 Aardvark and to support the existing F-15. To oppose the F-15 role as air superiority fighter, the F-15E was a ground attacker. Its basic airframe is the same with internals changed for what is essentially a multi-role fighter. It can fight its way into enemy lines, bombs its target and fight its way back. Just like how the F-15 has been imported, the F-15E has seen exported by the different countries.

It would seem that the story of F-15 is about to end. In 2015, the F-15C faces cuts or retirement due to sequestration, and the willingness to push the F-22 Raptor and F-35 Lightning II as its successor. It is proposed that the F-15C fleet would remain at 51 aircraft even with the introduction of the aforementioned advanced fighters. Here’s a list what F-15 might need to go through in order to be completely viable in the future.

In Muv-Luv, the F-15 is dubbed the strongest 2nd generation TSF due to its performance and track record.

The initial need for superior TSF to fight the BETA comes from the failure of Operation Palaiologos, where NATO and Warsaw Pact tried to attack the Minks Hive, but after numerous attempts at capturing it during the following months, the BETA amassed a counter attack after Soviet’s failed 43rd Tactical Armoured Division’s failure to assault the Hive, leading both NATO’s and Warsaw Pact’s lines to be completely broken and allowing the BETA to advance further into Europe. The combat data and Volk Data gathered from this didn’t just launch the F-15 series, but also the Rafale and EF-2000.

The US department saw that the largest threat to the TSFs was the Laser-class, as over half of the units were lost to their fire. Increasing armour would not be an option, as the rest of the strains would simply destroy the units if they were heavier. Mobility and manoeuvrability   became the goals of the new TSF-X project as opposed to F-4’s armour. The F-15 mirrors its real world counterpart in having great weight-to-thrust ratio, advanced avionics and pioneered Operation by Wire further. It’s build is simple with optional hardpoints or weapon bays allows it to care spare ammo magazines or CIWS-1As in Blade Sheaths.

Unlike the real world counterpart, TSF F-15A entered service in 1984, which was rushed out rather than wait for the technology to mature. Only few years later the F-15 series saw its proper performance with upgraded fuel cells and Jump Unit engines, and upgraded avionics with F-15C. It wouldn’t take much to assume all existing F-15s went through these upgrades, much like how they did in real life.

Japan has its own F-15 variant in the F-15J, or Type-89 Kagerou. On the outside, nothing changed, but under the hood, the Kagerou saw large changes in order to accommodate Japan’s close combat doctrine.

F-15E on the other hand essentially an upgrade to F-15C instead a supplementing fighter. F-15E had completely overhauled insides, meaning that it looks the same from the outside, but out-performs its previous variants to the point of standing up to a Type-94 Shiranui without any problems.

Generally speaking, F-15s have basic armaments that all TSFs carry in their respective armies during respective time periods. This includes the Type-74 PB Blade for the Japanese variant. Outside the F-15 ACTV Active Eagle, all F-15 variants share the same basic outer frame (i.e. they all share the same sprites and CG resources), and as such in this comparison will use TSF F-15E Strike Eagle and base F-15 Eagle fighter. If we ever see the base F-15, then I’ll just rework this one.

Let’s get to the meat. You’re not here to read my ramblings on fighter history, you’re here for the design comparison.

 

F-15 EAgle
And the image board variant as per usual. We’re starting to run out of these. Click for larger size

The F-15 seems to be a repetition of the Tomcat in terms of what was lifted from the fighter itself is lacking. There are no real soft and curved shapes like on the fighter’s back, as most of the shapes in the torso and shoulders are straight. The nozzles on the shoulders would’ve been an excellent spot to curve things up a bit, but straight lines were used to make a hexagon casing. You can see that they have a slight slope to them on the back-view image, but most of the time it’s almost like they just straightened it out.

The torso really is a missed opportunity, as nothing has been lifted from the fighter itself. It is largely original, and the only thing that remotely resembles anything from the fighter are those round bits near the shoulder joints. Their general position looks like that of the fans in the intakes, relative to the head if it was the cockpit.

The arms have a softer look to them, but re really just straight lines. They’re generic TSF arms with no real elements from the fighter. Just like the legs, they’re more or less inspired by the fighter in some ways. The strangest bit out of them all is the vaguely hourglass shaped knees under the kneeguards. Unlike the sideskirt armour that’s just the top of the intake, the knees have no place in the fighter. Most likely they were done for the sake of the design.

Speaking of the legs, they display simplicity the fighter also carries. There’s nothing out-of-place or special about them. Just straightforward legs with no bells and whistles. The F-15 is supposed to be no-bullshit design after all, so maybe this sort of slightly angular simplistic look is supposed to drive that idea in. And of course, you have the fighter’s nose as the ischium, as per usual.

However, the must unusual thing about this is the Jump Units. They’re run-of-the-mill most of the time, but the nozzles it has looks like they’re from a pre-production F-15 STOL/MTD that has 2D nozzles. The usual nozzles are round, but these are flat. This would’ve been a really nice spot to use further from the base F-15, especially with the round shapes, but no dice.

There’s nothing much else to say. It’s the idea and role that carried over the real life F-15 rather than its sleek and aggressive shapes. This TSF just went lanky instead of those. It would seem that America’s TSFs are governed by straight lines most of the time and it shows. Maybe I’ll change to Japanese TSFs next time and go over how Mitsubishi F-2 served as a sort of inspiration for XJF-01a Shiranui 2nd Phase 2.

Review of the month; TSF Close Combat weapons overview

Fantasy weapons are rarely useful. They’re overdesigned pieces of trash that use excuse of magic or other bullshit to make them plausible. While Japan has produced some fine examples and utter bullshit, like the Final Fantasy 8 Gunblade or Clouds Buster Sword, the West is no stranger to absolutely batshit stupid designs. Skyrim’s Red Eagles Fury and Daedric Sword are good examples of awful design as is the Frostmourne from World of Warcraft.

The TSF close combat weapons don’t get a free pass from me just because it’s Muv-Luv. The problem with giant robot weapons is that they’re pretty much always made of bullshittium or the like. In case of TSF’s close combat weapons, they’re most likely made of some sort of derivative of supercarbon to give them high resistance to damage and light weight rather than made straight up same type the TSF’s are made of. Outside the fact that close combat is not the best idea when it comes to fighting the BETA, these close combat weaponry range from night retarded to plausible.

To add to the discussion whether or not these should be called Melee Halberds or something else, I’m sticking with my grounds and refusing to call these halberds despite me finally finding some materials having the term in plain English. Furthermore, Muv-Luv Alternative Total Eclipse World Guidance, or just TEWG, splits Melee Halberds into types; halberds and claymores. This can be countered with two arguments; 1) there are no halberds in Muv-Luv and 2) there are no claymores in Muv-Luv. This is largely a case where the writers have just thrown in cool sounding terms they no jack shit about. You might as well start calling a gun a longsword while you’re at it and missiles as Volkswagens. I may  need to read up on fighters and jet planes with each TSF comparison, but I know my way around blade weapons pretty well.

The Type-74 PB Blade is the sword we see the most in the franchise as it is used by the Japanese. It’s not really modelled after any real life sword, and while most people will see it modelled after a katana, the closes analogue would be the Chinese changdao as all of them are named after this particular type of sword. Tachi or nodachi would be the closest Japanese equivalent. Maybe the back carrying is taken from nodachi due to their huge size, but the grip with Type-74 is too short to be one.

Incidentally, the Type-74 PB Blade bears resamblence toa changdao in blade curvature. As a sidenote, changdao directly translates as long knife
Re-using this one from my previous entry

Continue reading “Review of the month; TSF Close Combat weapons overview”

Close Combat Blades

Recently I discussed a matter relating to translated terminology in Muv-Luv, mainly about if the term Melee halberd is valid when it comes to the weapons used by the TSFs. Let’s get the base out of the way first.

In Japanese, the characters used for the combat weapons is 近接戦用長刀. A straight translation of this would be something along the lines of Naginata for Close Combat, which is weird as hell. The 長刀 causes problems and is read as naginata in Japanese, but when Japanese want to be fancy they often use the Chinese way of reading, sometimes using Chinese characters too. In Chinese 長刀 is read as changdao, a type of long sword, thus the correct reading would be Long Sword for Close Combat, or Close Combat Long Sword, whichever you prefer. In Muv-Luv, the main sword the Japanese use invokes the type of sword a changdao is.

Incidentally, the Type-74 PB Blade bears resamblence toa changdao in blade curvature. As a sidenote, changdao directly translates as long knife
Incidentally, the Type-74 PB Blade bears resamblence to a changdao in overall blade curvature and shape, with the usual SF bits tacked on. As a sidenote, changdao directly translates as long knife. The Chinese Wiki also has a nice comparison between a pole weapon and a sword

Misnaming Close Combat Long Sword as Melee Halberd is sort of understandable, if you don’t check the Chinese meaning of the kanji. Even then, the Japanese naginata’s kanji is 薙刀. Whoever decided to call the swords are halberd was not on the ball.

I’ve searched through some materials, and there really isn’t anything about Melee Halberds in plain old English as such. If I have missed an official translation for it, it wouldn’t ultimately bear much weight. âge’s English is less consistent that you’d want to believe, and the whole debacle about what to call Surface Pilots showed that some things are just thrown in to sound cool. Nevertheless, their Japanese naming for the close combat weapons are consistent across the board.

The term Melee Halberd simply put it, a mistranslation and is something that should be fixed to represent the weapons better. Due to having an axe in the crowd, calling them swords outright would be a misnomer. In a recent discussion with Gabgrave of Alternative Projects, terms Close Combat Blade or Melee Combat Blade were pitched to replace the erroneous Melee Halberd. The cause is supported by the fact that, for example, Integral Works calls them as swords outright when discussing about Mounts.

104
ソード as in Sword should be all you need from that one for now

There is one item that is called a Halberd-type Close Combat Long Sword, and it is the BWS-8 Flugelberte in IW.

098
Lovingly written with the alternative spelling halbert ハルバート to boot

Those who know your historical weapons well or were blade buffs as I was as a kid, you’d recognize that the BWS-8 does not fulfil requirements to be a halberd. A halberd is a two-handed pole weapon first of all, and the BWS-8 is intended to be wielded with one hand. Secondly, the BWS-8 is too short to be a polearm, mostly due to the aforementioned reason. Thirdly, any and all Close Combat weapons lack the necessary parts to be a halberd. It’s just a really slim battle-axe.

A halberd has hree parts with its tip; the axe blade, a spike, a hammerhead or hook on the opposing side, and a spike of sorts at the tip, all attached to a 150-180cm pole. That’s five to six feet for you Americans.

It’s an open question if Melee Halberd will be corrected in the Western release version. Seeing the translation work is being worked on without much breaks and carefully, I’m hopeful. I know certain part of the fandom is prefers the naming, but it really makes no damn sense to call swords and axes as halberds.

 

Plane Elements in Tactical Surface Attackers; A-10 Thunderbolt II

The Fairchild Republic A-10 Thunderbolt II, also known by its nickname Warthog, is an iconic piece of aviation. It entered service in 1976, it is still the US Air Force’s primary low-altitude close air support aircraft. It was designed to counter enemy (i.e. Soviet) armoured units and artillery, nothing less and nothing more. Its core design was to allow it to fly low, take hits and litter the battlefield with bullets. Its high-lift wings have large control surfaces, making the A-10 very manoeuvrable during its flight. It also helps the A-10 has a short take-off and landing allows it to function near the frontlines in rougher environment. These wings also cover the craft’s engines from down below, adding an extra layer of protection. Its ease of control allows pilots to do night missions with just a pair of night-vision goggles.

These engines are General Electric TF34-GE-100 turbofans with 4 115kg of thrust. Turbofans were selected over conventional jet engines due to the fact that they gives off less heat, thus making them less vulnerable to heat-seeking weaponry. Their high position gives them an extra layer of protection from ground fire.

In addition, the A-10 was designed to be largely symmetrical. Many of the parts are interchangeable between sides, including the engines and main landing gear, making it easy to be operated from austere bases with limited facilities.

A-10’s primary weapon is the GAU-8 Avenger, a 30mm gatling gun that takes most of its internal space. Somebody once told me they designed a cannon awesome and big enough that they needed to bolt an aircraft around it. It is the largest cannon ever fitted to an aircraft, and uses both depleted uranium armour-piercing and high explosive incendiary rounds, firing either one 35 rounds per second. In addition, the A-10 can carry a large range of general bombs, cluster bombs, rockets and missiles, including the Maverick anti-armour and Sidewinder anti-aircraft missiles. It can carry up to respectable 7 264kg of additional weapons weight.

 

This BRRRRRRRRRRRT is a well spread meme

Essentially, the Thunderbolt II flies in, shoots the ever-living shit out of everything, makes the battlefield radioactive with depleted uranium and leaves metal wreckage in its wake, possibly with a distinct smell of napalm.

A-10 Thunderbolt II saw numerous little upgrades to it over the years, like the Pave Penny laser receiver pod in 1978, inertial navigation system in 1980 and the like. GPS systems were installed in 1999, and in 2005 the A-10 fleet began to receive the Precision Engagement upgrades to improve it to the new electronic warfare. This included better fire controlling system, electronic countermeasures, digital stores management, LITENING, Sniper advanced targeting pod integration SADL, VMF, GPS-guided weapons and upgraded to DC power among other upgrades. Now, the A-10 fleet carriers the A-10C designation.

The main difference between a Tactical Surface Fighter and Attacker is their role. Whereas TSFs are all about mobility and Hive infiltration, the TSAs are all about ranged combat with overwhelming fire power. They are, without a doubt, the shield to TSFs’ sword. The A-6 Intruder proved itself in beach landing operations, but due to the lack of Jump Units their role would always be limited. The answer to this was the A-10 Thunderbolt II, designed to litter the field with bullets like its real world counterpart.

The A-10 is essentially designed on F-4’s frame, and it shares its problems with increased bulk and weight. The A-10 balances these out adding even more armour (some optional!), superior Jump Units and sheer amount of fire power it carries. On its shoulders the A-10 carries two GAU-8 Avenger gatling guns in addition whatever weapon they can carry in their arms, like the WS-16 Assault Gun. It doesn’t have any Mount Pylons, but it needs none. In addition, the A-10 has Javelin CIDS Mk. 1 system installed all over its body. These are essentially explosive spikes that can be shot out in an explosive manner to get Tank-Class BETA off its surface.

 

The additional armour makes it look like it's hiding from its sempai. Just add blushing lines in there
The additional armour makes it look like it’s hiding from its sempai. Just add blushing lines in there

The role A-10 serves on the field is simple; massive crowd control. Its main role is to keep the smaller BETA strain under control, mainly the Tank-Class, while the TSFs can concentrate on the larger strains. The two comp each other, as A-10 is not terribly good against the larger strains due to its lack of mobility and melee weapons. Their main moment of glory was in late 1983, when Attack Squadron Pit Masters defended Hamburg from BETA invasion. Despite 50% losses, the invasion was halted, and the German civilians gave the craft an affectionate nickname Kanonenvogel after the Ju-87 Bomber.

Much like the real world version, the TSA A-10 gained some upgrades throughout the tears, mainly upgraded to use Operation by Light controls, newer and lighter armour plating as well as access to the Mk.57 Squad Support Gun and AMWS-21 Assault Gun. Much like with the real life version, the TSA has overall better performance after the upgrades.

A-10
The only officially coloured lineart of A-10 can be found in Muv-Luv Alternative Total Eclipse World Guidance’s upgraded tech tree in a very miniscule size. There’s a fan render out there that’s using wrong colours too. Technically, the one used here is a A-10C, but the two share the same lineart

This TSA has the least of lines out of any piece I’ve done thus far. The main reason for this is the same as with MiG-21; it adheres to the in-universe logic that F-4 was the starting point and directly ascending it or using its frame use its main form. The TSA A-10 follows more the idea of field littering support unit than the form of the craft. This is applied to the armouring as well. Even the Jump Units are unique in that they replicate only the latter part of the craft and one of the sides.

There is very little A-10 in A-10 in terms of clear visual cues. The additional armour gives it more curved surface resembling the aircraft, but outside that it’s very stripped down. I would have preferred to see a more direct adoption of sleek curves from the plane itself instead of opting to follow the F-4 TSFs. At least the legs could’ve used some elements from the landing gears.

Black marks the adaptation

Schwarzesmarken has been and will be compared to Total Eclipse no matter what. The two currently represents the only animated pieces that Muv-Luv currently has, and both are based a light novel source to an extent. The major difference the two have when it comes to the animation staff is that Total Eclipse was reported to have a team consisting of newcomers, mostly. Schwarzesmarken on the other hand seemed to have a team that already had a working history, and the director had his hands in Kimi ga Nozomu Eien adaptation, a thing that shows through if you know where to look from.

Type-94 wrote a worthy post on Schwarzesmarken, and I don’t personally feel a need to repeat too much what he said. You should read his piece as well, if you haven’t by this point.

The largest difference between Muv-Luv Alternative Total Eclipse is that it was a character piece, but the way it portrayed its characters and how directly it adapted scenes that made sense in text form just looked awful on television, and largely were not fun to watch. To some this was an element that could be overlooked as the characters provided the main interest point, and Total Eclipse has a fanbase of its own. Certain sections felt too rushed compared to the rest of the series, and similar thing has been echoed with Schwarzesmarken.

The TSFs 3D models will always look a bit weird on telly, mostly because there are subtle changes here and there that 2D illustrations don't convey
The TSFs 3D models will always look a bit weird on telly, mostly because there are subtle changes here and there that 2D illustrations don’t convey

With Schwarzesmarken there’s not much you can do. You have twelve episodes to go through seven books of story and then some. Tetsuya Watanabe, the director, already had experience in adapting Kimi ga Nozomu Eien’s story into tighter package and it shows. Whereas KGNE played out the strengths of the characters better than Total Eclipse, Schwarzesmarken is aired between the first and second visual novels. A reasoning has been made that this has allowed Watanabe to portray the events in a documentary-like fashion, where the events are more worth than the characters. They play out beat by beat, leaving less time for the characters to grow out. After all, Schwarzesmarken’s strengths are laid in the events and in its politics. Not to downplay the characters, but the whole setting Schwarzesmarken trumps over the characters in interest.

The 3D in Schwarzesmarken is better than in TE, and the BETA are portrayed better in the series than in the VN. In the VN they look like paperdolls
The 3D in Schwarzesmarken is better than in TE, and the BETA are portrayed better in the series than in the VN. In the VN they look like paper dolls

Total Eclipse’s first two episodes should’ve been a standalone television movie. It’s an excellent action piece with honest moments that resonate with the viewer. It not only explained the world, but also the themes and atmosphere the series would have, perhaps even franchise wide. Schwarzesmarken’s intro to the world is short and to the point; these events happened, this is the situation. It doesn’t waste in showcasing too much how people live or why things are like they are, the exact opposite Total Eclipse did. Granted, Muv-Luv has become far more mainstream, and Alternative’s setting has become somewhat known when it comes to niche franchise, and thus Schwarzesmarken didn’t need to have any sort of expanded introduction.

Total Eclipse eased watchers into the show, and then kicked in with whatever it had. Schwarzesmarken on the other hand just kicked in.

Schwarzesmarken being a sort of documentary piece that rolls onwards, it keeps things tight and fast. Some may call it rushed, but that is giving it too little credit. Yes, it is fast paced and each episode seems to be packed to the brim to give as much important events to the viewer in the allotted time as possible. I feel that this is not a show to marathon, as its pace is tiring to some extent, and the constant advanced beat of the show may just irritate in one go. One the other hand, Total Eclipse has ruts that look like nothing’s happening because they’re not shown, tiring the watcher with Yuuya’s near constant catchphrase.

Visually speaking, Schwarzesmarken looks pretty for a budget show. It clearly has a higher budget and the designs are pretty, ranging from almost classical Muv-Luv hair to very down to earth look. I have to especially mention the eyes, as they have slightly too thick look in the series compared to the illustrations, but they give each character a lot of personality and soul, something that’s lacking in many other modern shows. I may be a nostalgia goggles wearing 80’s-loving guy, but I do admit that current Japanese animation looks superbly beautiful, even at its lowest point. That’s the CG magic working for you.

Generally speaking, thus far during these six episodes Schwarzesmarken has looked better than Total Eclipse in general, but we’re still halfway through. A review on the series at this point would be largely meaningless, unless it was done episode-by-episode basis.

Still, some scenes look jarring when detailed TSFs act next to less detailed objects
Still, some scenes look jarring when detailed TSFs act next to less detailed objects

Discussion whether or not Schwarzesmarken is a good adaptation will come up like with it did with Total Eclipse. However, I do feel that Total Eclipse was the bad end of the stick on the long run, and it should be allowed to stand on its own legs more. Because of how Total Eclipse was received, I made a conscious decision not to read on Schwarzesmarken to the same extent. I was intending to read the first visual novel with the series, but that idea got scrapped a bit too fast due to issues. I’m still intending to stream it one of these days. I do believe each product should be taken as their own piece, be it book, movie or a television adaptation. Comparing each of them between each other and how they handle their characters can’t be directly compared without some allowances, and it’s not uncommon to prefer the first version you go through. Each version most likely changes things around, and under Watanabe’s direction Schwarzesmarken has combined some events into a smaller package, forgoing some events altogether and giving emphasize to others. To some changes like this is irksome, they expect a direct adaptation without any changes. Others expect adaptations to change to fit whatever medium they and allotted time they are given, and yours truly expects this approach.

Schwarzesmarken is all about the setting and the events, much like how Gundam W is more about the music and political struggle rather than about the Gundam pilots. Whether or its somewhat unconventional approach will be good enough to carry the series to good ratings is an open question at this point. Of course, the home release and merchandise sales will ultimately tell whether or not the show was successful. Generally, the current reception has been generally good.

I’ve enjoyed Schwarzesmarken thus far, but for different reasons than with Total Eclipse. Total Eclipse was more or less a show that had possibly good character moments and there a lot of those, but they’re mucked down. The writing is not the best, and it’s chock full of anime references that most people are not aware of, ranging from Gundam 0083 Stardust Memory to Ranma ½, from Saint Seiya to Macross. In that sense, it’s more traditional Muv-Luv than Schwarzesmarken, which has less otaku filling references and more about the history, which to some gives it more legitimacy as a standalone series.

sdfdsf
Schwarzesmarken has discussion scenes like TE…
trtyu
…combined with scenes of the hangars, though with more dynamic camera movements. However…
...on the field discussion are more often showcased during the action with this sort of cut-ins that Gundam used a lot at some point
…on the field discussion are more often showcased during the action with this sort of cut-ins that Gundam used a lot at some point

I had a bias for Total Eclipse when it aired, but for some reason I’m lacking one for Schwarzesmarken. Buying the TE Blu-Ray’s Japanese release was a political decision on my part at the time, but with current atmosphere I may not need to do that. I think I’ve been rambling a bit too much without anything solid to say, outside It’s an adaptation, don’t expect it to play the same instruments as the original piece. This doesn’t even apply to Muv-Luv, as the light novels served more a basis or as a first draft for the final product that are the visual novels. The animations more or less work as a driving force to get people into the series and spread awareness of the franchise until… well, that’s for another time. Total Eclipse’s animation had a bullshit ending, I think we all can agree on that, but as long as Schwarzesmarken keeps itself tight as it has, it will have a proper ending that will close the series with a satisfying result. Of course, the second visual novel will have an extended ending.

I’ll be putting a similar sort-of review for Schwarzesmarken when the series is over in similar fashion what I did with Total Eclipse. In the meanwhile, I need to pick up some TSF for as comparison sometime soon.

Plane elements in Tactical Surface Fighters; MiG-27 Alligator

Let’s point out that the English name of this TSF can be disputed. In Japanese, the name is アリゲートル, Arigeetoru. The little Russian I know, it should be written as Аллигаторы, or Alligatory. Seeing how no other TSF name is plural, I’m going to use my own head here and assume my ass out that its name was supposed to be Alligator, Аллигатор. It’s not uncommon to see âge misspelling names, like Schwarzesmarken or Valkylies.

The MiG-27 inherited the same basic airframe the MiG-23 had, but got a revised nose. It was first introduced to the service as MiG-23B as the ground attack variant of MiG-23, and after initial runs it saw some additional changes. Flogger-D, as NATO designated it, serves as battlefield  attacker and thus these changes accommodated its role. Both sides of the cockpit are protected from small arms fire and frontal view was increased. New terrain-avoidance radar and nav/attack systems were installed to give the pilot the edge they’d need.

MiG-23 and MiG-27 were one of the first swing-wing fighters with three sweep settings; 16-degrees for take-off, 45-degrees for cruising and 72-degrees for high performance flight. Sukhoi would continue using swing-wing in its fighters down the line. Sadly, it would seem this variable geometry configuration is more or less obsolete nowadays now that relaxed stability flight controls systems have negated most of the disadvantages the fixed platform fighter had. That, and it takes much fewer resources to designs and maintain solid fighters with no variable control surfaces.

The Tumanksy R-29B-300 turbojet engine the MiG-29 uses gives it a respectable thrust of 11 500kg. The fighters’ empty weight is 11 300kg with a maximum take-off weight at 20 300kg. The armaments are respectable, having one 30mm cannon in the belly pod with seven pylons for missiles and rockets up to 4000kg, including nuclear carry capability. Nevertheless, MiG-27 was in production almost three decades until 1997 with  around 4000 units build. It is a potent fighter with ceiling of 14 008m, range of 1080km and climb rate of 12 007m per minute, the MiG-27 can be still found serving different airforces around the world due to Soviets and Russians importing it to countries like Cuba, Iraq, Afghanistan and India.

Overall, a classic fighter, but I’m still partial for MiG-21.

Aligatori_2
Original here

I’m always surprised how tightly knit MiG variants are, but ultimately that showcases how it’s not feasible to have a fighter that would excel in all roles. As such, I’ve noticed how TSFs are either shooty or knify, but the ones trying to do both don’t really stand out at all. TSAs on the other hand stand apart from their TSF brethren just fine.

While the MiG-27 is variant of MiG-23, it’s TSF version is more or less an upgraded standalone version, and its performance and changes made to the frame were supposedly significant enough to give it a separate designation. The two look pretty much the same, having only one or two actually important changes, like on the arms and in certain details here and there, like on the knees and on the holes of the shoulder armours neat the head.

WhY mY ShOuLdErS hUrT?
An argument for all TSFs looking the same, unless you recognize how the real fighters look almost the same as well

The Alligator uses nicely surfaces and elements from the MiG-27 fighter. It’s more inspired than some other TSFs and has instantly recognizable, boxy look to it. The groin guard is a relatively unique in that it encompasses more elements than just the fighter’s nose. The head isn’t anything special, but I would argue the shapes on top of the head are inspired by the point where the variable wings are attached to the fuselage. The shoulders and arms should’ve been just a tad slimmer to follow the surprising thin nature of MiG-27, but overall there’s a healthy amount of plane elements in there, especially in the line language, mixed with TSF original materials, notably in the legs.

It would appear that close-combat focused TSFs function as equivalents for ground attack fighters. As such, the Alligator has a larger Soviet Army Combat Knife for better BETA cutting power. I’m not sure how this translates as better close combat capabilities, as the Alligator doesn’t have any more sharp points on its armour than its predecessor, Cheburashka. It’s got the WS-16 Assault Cannon and the same DS-3 MPSA shield MiG-21’s use. I guess it’s just quicker and more nimble than its predecessor, but that doesn’t necessarily translate into better performance at close range. That translates into better performance overall.

Much like the real life MiG-27, the Alligator is supposedly still in action during the events of Alternative, making  about 40% of Soviet Surface Fighter forces. It’s a competent, basic TSF that doesn’t do anything too fancy, but has the basics down just fine for a Second Generation TSF. It’s direct descendant MiG-29 Ласточка/Lastochka/Swallow and MiG-29OVT Fulcrum do everything the Alligator did and then some more while still staying in the range if Second Generation TSFs.

Of course, Su-37 and Su-47 would totally eclipse the MiG-27 in their time in terms of performance, close combat capabilities and fire power.

I just wanted to throw this in here
I just wanted to throw this in here

Remember to check the Tactical Surface Fighter tag I have for all the previous posts with TSF/plane comparisons.