Design comparison; Mega Man VS Mega Man

To say that the original design for Mega Man is iconic wouldn’t be wrong. The design of the character is synonymous of the game renaissance of the later 1980’s with Nintendo’s powerhouse of a 8-bit system and the many games it housed. The very sprite is revered in an iconic status similar to Mario’s or Simon Belmont’s and sees constant re-use. Hell, even the trailer for the 2017 cartoon has it, despite their design being vastly different.

Well, not exactly. The logo aside (it’s your run-of-the-mill logo, though I’m not a fan how they’ve cut the letters in an angle and don’t make the space between Mega and Man evident enough) the sprite jumping on it is a modified NES sprite. The earpieces have a glowing rim and a similarly glowing forehead gem has been added. The buster also has an energy line to it. The solar collector that runs from the forehead gem to the back of the helmet has been coloured black here as well.  Dunno what’s the point of using this modified sprite, but the intend is to appeal to the nostalgia. As I’ve said it previously, the 8-bit worship needs to end and this is the worst kind of retro masturbation.

Then again, using modern tools to represent an old character does something good at times. Mega Man 9 had great faux-retro renders of the characters

But let’s get to the business. I’m not going to compare original Mega Man to Man of Action Mega Man. Instead, I’ll be using another American redesign; the Ruby-Spears Mega Man. We’ll leave the Captain N version to its own devices. And oh, this counts as the Monthly Mecha design post, because row-butts.

Neat to see stuff like this turning up

The two American Mega Man redesigns are of two different school of thought. The Ruby-Spears redesign gives the main audience someone to look up to, someone they could become while growing up. Ageing the character from a ten-years old to a teenager was a necessity. Outside that, the core design doesn’t exactly veer too far from the original Capcom design.

I’ll just have to use this screencap from the trailer

The Man of Action Mega Man on the other hand aims to create a character the kids in the audience could identify with. A character that goes through similar issues and handles similar subjects, though maybe through a veil that is a Saturday morning cartoon, can offer kids new tools to handle difficult subjects. Somehow I doubt that’ll happen with the 2017 Mega Man series. Or as heavy handedly as in Captain Planet. I’ll refer this redesign as MoA from now on.

Kinda funny to see how the basic posing is still the same. I guess this is cultural influence to you.

The two designs are clearly from the same source of origin and thus share the same elements, and interesting, similar additions. To note some few of them; kneepads, changed forehead element and emphasized upper torso. Original Mega Man doesn’t have any sort of kneepads, the lower legs sometimes extend over the knee, sometimes it doesn’t. Depends on the revision. The earpieces on Ruby-Spears have red vents on the outside, giving them emphasize, just like how energy lines on the MoA redesign. The forehead element is probably the most baffling on Ruby-Spears, as it’s a diamond over a square. It doesn’t really mesh with the rest of the design, but then again the life gem stolen from Mega Man X on MoA’s redesign looks pretty much as terrible. Well, all the energy light lines do. Maybe those will change colours when another weapon than Mega Buster is equipped.

Let’s start from the top of the head and work our way down. The overall helmet is the same shape, but due to different styles, MoA’s big head is emphasised. MoA’s Mega Man also inverts the shades on the helmet. Classic Mega Man’s forehead element and solar collector are lighter shade than the main body. This is due to the colour pallet available on the NES. MoA chose to make the helmet’s main body about the same shade as usual, but the collector is almost black. The shade of blue, cyan even, used on the lighter shades on Mega Man is used on the edges of the cutaway for the face, directly lifted from Mega Man X. Ruby-Spear’s redesign sticks to notes from Capcom’s original, outside the whole diamond bit.

Furthermore, the cutaway on Ruby-Spears’ Mega Man is classical heart, whereas MoA’s opted to use a similar angular design to X’s, just with slightly less sharpness to it. MoA also added useless panel lining to the helmet. While face design may be different across the board, it should be mentioned that Ruby-Spears followed original’s round face closer that MoA. Both have blue eyes, just like original. It wasn’t until Mega Man X onwards that Mega Man main characters started having emerald green eyes.

The upper torso is where things get wild. Ruby-Spears’ Mega Man may be more muscular, but the lines added to emphasize this don’t break the core design. His neck may be exposed in this one, but that’s kinda business as usual as well. MoA’s Mega Man on the other hand opts for a leaner design, where the chosen elements break the traditional design. MoA’s Mega Man essentially wears a T-Shirt that has a stupidly high upwards arching cut in the middle, exposing his middle torso for no real good reason. Black lines coming underneath his armpits extent to his neck and extend the same way on the back. Underneath his arms he has two rectangle sections that have no reason to be there.

Is it just me or does all this stretching look strange? I just assume there’s fabric on top of parts that aren’t clearly metal, but then you have clearly metal parts warping. Eh, cartoons and animation

The arms are similar, only having real difference between gloved VS. gloveless hands. Due to how MoA exaggerates body dimensions, the arms are larger. However, because the upper arms (and the thighs) are so thin, MoA’s Mega Man looks more like a mix-match of a Sonic character. Ruby-Spear’s has a more traditional superhero muscle build to it, which looks a bit odd, but works considering the whole redesign is more in-line with American comic heroes.

Both buster has a similar overall design, but MoA decided not to include anything interesting and just added three glowing bars. Ruby-Spears opted two for button like squares. Ruby-Spears hits closer to the original yellow strip design. Both weapons seem to be tied to the left arm.

Considering that, the pants on Ruby-Spears’ are your plain ol’ whities coloured blue and with a belt. MoA opted to add an extra colour and separated power light lines in order to cut the shape downwards. Not really sure if they want to have their hero wearing pants like that, but these cuts are somewhat reminiscent of those that Mega Man X has, but again, just with curves.

Probably should post X as for reference. He has a big hand. Notice how his chest has an added colour on his… robobra? Anyway, his colours have accents that bring out each other and whatever the details there are, mainly the angles. The Life gem on his forehead is brought to attention because it simply stands out, but rather than breaking the scheme it works as a sole point of interest. That, and there’s red in his earpiece and at the tip of the buster. It’s a colour sparingly used for an effect, not slapped everywhere. Notice green eyes

The legs are the second busiest places after the Mega Buster. Well, that’s relative for MoA’s design, it’s so full of lines and lights everywhere. Ruby-Spear’s Mega Man have classic style legs, just with more muscle, clear kneepads, separated feet from the legs and lighter share at the tip of the “shoes” with black soles. MoA kinda went town with theirs. Darker kneepads, very clear ankle joints, separated feet and legs and darker soles. Everything covered in those damn light lines.

Let’s be frank, Man of Action Mega Man is overdesigned. The chosen colour scheme looks too dark to give the lights more emphasize and the sheer amount of them does make it look more like a Christmas decoration from China. A Mega Man knock-off. Yes, the original’s character sheet has tones about as dark as MoA, yet in-game and in other illustration work, even in Wish upon a Star, the colours are lighter and vivid. The darker tone balance is destroyed in MoA’s design due to added even darker spots and high contrast lights.

I had wishes that the design would grow unto me, but the inclusion of Mega Mini, worse song than Ruby-Spears’ opening and the constant use of Mega+suffix doesn’t install much hope. MEGANIZE ME! or IT’S MEGA TIME don’t have the same sound as ROCK ON! They’re actually more reminiscent of Captain N‘s Mega Man, who would shove mega into everything he was talking about. Hell, even in the intro he says MEGA HI! to the audience.

The design is also just too damn blue and uses too dark a scheme. Outside the insides of the buster, there is not splash of any other colour to give the blue a lift. Hell, the clothes he wears when he is just Aki Light are more interesting to look at. The design sure has become less rigid since we first saw it, but all the same eyesore points still persist.

Even the yellow inside the buster is broken ochra, not a vivid yellow. Why? To emphasize that neon cyan on the rims. The worst thing is that the wrist seems to have slightly brighter blue, but it’s all dull. That hand looks terrible though, but maybe it’s just the angle. Here you can see that the forehead “gem” is really just an intendation on the “solar collector” (probably isn’t a one in MoA’s version) and not a protruding gem

Ruby-Spears’ Mega Man is sort of the opposite, with less bells and whistles everywhere, and despite the changed age, he is visibly Mega Man American edition. He does have a dunce, round nosed face with weird eyebrows (not to mention eyes that are somewhere between Fred Flinstone’s and generic anime) and strangely bulbous legs overall, but these don’t really destroy the balance it maintains. The slightly overdone muscles does upset the balance to a point where the whole thing looks a bit off in an uncanny way. Whether or not one is better over the other is subjective, but the 2017 cartoon needs to be damn good to win me over.

Then again, it doesn’t need to. It’s a show for a new generation of kids, and if they like, maybe that’s for the better.

A local question

Astro Boy, Gigantor and Eight Man are classic shows that have a place in American pop culture, even thou Eight Man is probably the most forgotten piece of the bunch. This was the 60’s, and a cartoon with robots flying in the sky, high-speed androids and robot boys fit the era fine. From what I’ve gathered from what people who grew up with these shows, nobody questioned their origin. They were entertaining shows on the telly and that’s all that mattered. I’d throw Speed Racer into the mix as well, thou it arrived just a tad later to the mix, but met with the same treatment.

Video and computer games have a similar history, all things considered. Nobody really cared where from arcade games came from, they just rocked the place. Not even the name Nintendo raised some eyebrows, it was just some exotic name cocked up in a meeting. Pretty much what Herb Powell did in The Simpsons.

Games had a shorter gestation period than robot cartoons when it comes to finding the source to some extent. US saw the mid-1970’s Shogun Warriors, a toyline that used wide variety of toys based on Toei’s show with some changed names to fit better the American market. The NES era is relatively infamous of its localised games, and much like how American reception of these Japanese cartoons ultimately was felt back in Japan, so was the localisations and changed made to games. Perhaps the best example of this would how Salamander became Life Force in its arcade re-release and effectively became its own spin-off from the base game.

This, of course, has been largely in America. Europe is a bit of a different thing, with France, Italy and Spain having their own imported animation culture to the point of Spain having a statue for Mazinger Z. I remember reading about a tennis comic that a French publisher continued after its end in Japan. This was done by hiring an illustrator who could replicate the original style and saw healthy sales for a time. Something that like probably could never happen in modern world, unless the original author has died and has made it clear that continuing his work is allowed. Somehow I can see titles like Mazinger  and Dragon Ball still gaining new entries to the franchise long after Go Nagai and Akira Toriyama have left for Mangahalla.

Sadly, I am not as well versed in pan-European phenomena when it comes to Japanese animation in the Old World, but there are numerous resources in both online and book format, often in native tongue. Perhaps worth investing time into for future entries.

While things like Robotech and Voltron made their names around the American landscape, the 1980’s saw a growing appreciation for the original, unaltered footage. This was the era of Laserdisc, and people were mail ordering cartoons solely based on the covers. Can’t blame them, LDs tend to have absolutely awesome covers. Whenever these shows were shown in a convention, a leaflet explaining the overall premise and the story would be spread among the visitors or a separate person would enter the stage and give a synopsis of the events on the screen. There were those who felt, and still feel, that localisation demeans the original work.

Similarly, game importing became a thing in the latter part of the 1980’s and in the early 1990’s with NES’ success, though it should be mentioned that Europe saw PC game importing across regions far more. The Nordic countries began importing NES games anywhere they could and specialised mail service stores popped up just to service this part of the population. It wasn’t uncommon to see Genesis and Mega Drive titles sold side by side in-game stores. Appreciation for the original game saw a rise, either because of it was simply cool to have shit in Japanese or from America, or because some level of censorship was present. However, more often it was because Europe was largely ignored when it came to releasing certain games. Importing unavailable games to a region is still relevant, perhaps even more so than previously now that companies are investing in English releases in Asian versions and region free consoles are becoming an industry standard.

The question I’ve been asking myself for a long time now, longer than I’ve been writing this blog, is that whether or not wholesome localisation like Space Battleship Yamato and Starblazers was a necessary evil of the time that we can be do without now, that we are grown culturally to accept the original work as a whole, or whether it’s just hubris of the people who are too close to their sub-culture and co-fans. A person who is tightly knit with music’s sub-culture doesn’t exactly understand the sub-culture of pinball or golf.

By that I mean that pop-culture in general doesn’t give jackshit whether or not panties are censored in a video game, it’s irrelevant in macro-scale. Even in a localised form a product can impact pop-culture in ways that the original couldn’t, the aforementioned Speed Racer and Robotech being highly impacting examples in American pop-culture. I guarantee that these shows would not have their impact without the localisation effort.

Is it a necessary evil then? Perhaps this is the subjective part with no answer. Those who value original, unaltered product without a doubt will always prefer the “purest” form of the product, whereas someone who doesn’t have the same priorities will most likely enjoy the localised version just as fine. It would be infantile to assume that people who don’t know better can’t appreciate the original piece or lack in intelligence somehow. It is merely a matter preference, and like assholes, everyone has one.

If it matters, I personally vouch for unaltered products whenever applicable for the sake of keeping the integrity of the product and the intentions of the creators intact. However, also see complete localisations having their valid place in e.g. children’s cartoons. While it would be nice to have two or more versions of everything for the sake of options, that’s not always an option for budgetary, marketing or some other reasons.

Perhaps that’s what could be argued; when it comes to Western culture, we are more acceptable to unlocalised products more than previously, but total localisations still have their place. Even without knowing much about the source, we can appreciate the intentions and look past the cultural difference.

Or at least we should be able to, and appreciate the differences and intentions without resorting to raising a hell for nothing.

Review of the Month; Schwarzesmarken TV

To preface this review, I do have a bias for Schwarzesmarken as a fan of Muv-Luv overall. However, because of this bias I’ve decided to approach this series from the point of view that it is a singular entity without any ties to pre-existing franchises. This decision also stems from the fact Schwarzesmarken was marketed with that title alone without any naming connections to Muv-Luv. Within the fiction there is no pretence about the connection, and one can only guess why this decision was ultimately applied. Whatever the case may be, the show still needs to stand on its own and deliver a solid show for a positive review.

To expand upon the series needing to stand on its own, this review could compare Schwarzesmarken to the Light Novels and the Visual Novel, and to Muv-Luv Alternative: Total Eclipse. This wouldn’t allow the work to present itself as it is. A comparison between different versions of Schwarzesmarken is worthy of its own post altogether.

A television series is a different beast to literal works. Total Eclipse is a lot of people’s first experience with the franchise and Schwarzesmarken served the same role to some extent. Because of this, in this review, I won’t hold against the staff for the changes that were made during the adaptation. Whatever is on the screen and how it is conveyed to the viewer are the only things that matters, supplemental and source materials be damned.

This’ll  be more or less in-line with the Kimi ga Nozomu Eien and Muv-Luv posts I’ve done. Expect a general outline of the whole series with commentary running along with it. Not the best way to make a review, but never thought I’d go over this episode-by-episode basis. Expect loads of terrible jokes to boot. If you want a short tl;dr version, you can slip straight to the end paragraphs.

Now that you know where this review will have its base stance on regarding the series, let’s start with the show.

Continue reading “Review of the Month; Schwarzesmarken TV”

Monthly Three; WAR-ER ONE

If one doesn’t find much sources about Hariken Ryu in English (his career with Godzilla gives him a lot of leverage over other of his contemporaries, Arain Rei is barely recognized in any degree. While Aran is known as one of many people who made up the best era of Comic Lemon People, and thus one of those who influenced then-current Japanese popular culture, and to that extension modern Japanese pop-culture, his name is all but lost in the Western front. He was at his most active in the 1980’s and early 1990’s, having an influence over stylistic sensibilities as well as contributing to the OVA scene.

I have discussed his original Iczer-1 to some degree previously, so in this entry I’ll be concentrating on Aran himself rather than retreading old ground.

Born in 1960, Aran’s first published work was Fairies of the Star in Comic Lemon People #6, 1982. Whether or not he had released doujinshis before this is unknown. The one work he seemed to like the most and kept working on  between 1983 and 1993 is Galaxy Police Patrizer-3. If any of his works, it is this one that shows how Aran refined his self-taught skills within one decade to a whole new level.

Continue reading “Monthly Three; WAR-ER ONE”

Monthly Three: The laugh of Iczer-3

Adventure! Iczer-3, or as the old U.S. Manga Corps release renamed it, Iczer Reborn, takes me back with its old subtitle style and the use of M.D. Geist as their mascot character. Outside that, I feel that this series is just so damn unnecessary. It’s been a long time since I watched this, so maybe now I can reassess Adventure! Iczer-3 and give it a bit more credit.

It’s a six episode OVA, so unlike with Fight!! Iczer-1, I try to keep from going into details all that much. Unlike with the original OVA, the information I have on the genesis of Iczer-3 is lacking, but that’s mostly due to personal choice. Why?, you may ask and the answer to that would be because Adventure! Iczer-3 lacks almost everything that made Fight!! Iczer-1 a cult classic. It’s even lacking those two exclamation marks. The sound novel version would have that.

The show starts with an exposition fight between Iczer-1 and Neos Gold. Neos is a creature created by Big Bold’s core terminal, but how and when is not expanded on. What we know is that Iczer-1 is now on a planetary system busting in power levels and sports a redesigned armour. We never learn where her reality/time altering powers went after the end of the first OVA, but that’s the least of the show’s problems. It’s main problem is that it changes how the ending of the Fight!! Iczer-1 ended. Neos Gold refers Big Gold as being destroyed, but maybe that’s just Evil Alien propaganda working for you. As a side note, Neos Gold looks a lot like a random Lucifer Hawk from Silent Möbius when it comes to design. Maybe it’s just the design sensibilities of the time.

Maybe the opening shows some of the problems I have with the series.

The opening contains a lot of spoilers, basically showcasing all the minions, the return of Iczer-2, Atros and the return of a Nagisa. Sir Violet has also been replaced with Sister Grey. It feels and looks like a TV-animation opening instead of something out of an OVA. It sets a very different to tone series to the point of effectively abandoning the atmosphere of original OVA. Granted, let’s just allow it stand on its own. Despite that, the four minions look like something straight out of Sailor Moon, despite Iczer-3 bring older.

The show is set years after the death of Big Gold, and the humanity has moved further into stars. We had super technology already in the original, and now we’re even further out there. We see a spaceship being destroyed near Saturn’s orbit. Humanity has a space station on Moon, where Nagisa’s granddaughter, Nagisa, lives. In a surprising move, Neos Gold just announces her invasion intentions, and then proceeds to take over satellite weapons and shoots the shit out of Earth’s defence forces bases around the world with them while spreading alien insects. Alien invaders are pretty competent in Iczer series, but Neos Gold just ends up being petty and lets the lot of them live out of spite for Iczer-1.

The moonbase is soon after razed over, but unlike with Iczer-1’s body horror, Iczer-3 opts for straight up bloody massacre, but that’s pretty much it. Neos Gold then sets up a base on Earth, and the wounded Iczer-1 curses her. Sister Gray, a new character recommends sending Iczer-3 to Earth.

IN tank

Iczers are artificial life forms, and there’s no reason to raise them. Iczer-2 was developed and built in matter of days, or overnight, the original OVA really doesn’t give any timeframe, but it is fast. It’s sort of twisted to make Iczer-3 this sort of little brat in size and looks, but aesthetics for the series mattered more for sure than making sense.

The moonbase is still being screwed over and Iczer-3 comes in just in time to save everybody. When she announces her name, Nagisa thinks she knows the name Iczer, which she shouldn’t.

The concept of child soldier who takes war and fighting as literal child’s play is a good one. Her introduction seemingly hits the right beats, her not giving a damn about anything, wrecking the place while going on a killing spree. However, it lacks any punch to it. As with the opening, all of it feels very TV-safe. Maybe if body horror had come back and Nagisa with her crew would’ve witnessed her slaying their old possessed friends while laughing manically as blood sprayed everywhere. That’s the whole show really, not bad in itself, just very, very safe in its execution and not doing anything special.

It doesn’t really help Iczer-3’s voice actor was a Joshiprowres named Cutie Suzuki. She was relatively popular in the early 1990’s and even has a Mega Drive game after her. It’s not very good. Iczer-3’s voice does grow on you, but in the end it just doesn’t cut it. Not to say the second episode has its moments character. Iczer-3 goes around destroying those satellite weapons, and accidentally punches one in the wrong place and causes it to shoot towards the battleship Queen Fuji Nagisa’s in, causing it to entry the atmosphere in the wrong angle and into wrong place.

Speaking of Nagisa, almost all characters have these Seed-mode/rape eyes that are completely blank
Speaking of Nagisa, almost all characters have these Seed-mode/rape eyes that are completely blank. Nagisa’s friend on the right is named Kawai, btw

We get some body horror in the second episode with the surviving people finding cocooned humans in the empty city they crash landed. Alien insects were using them as breeding caskets, but it’s very TV-safe again and less than explicit. The body looks something like from the Moomins. Another good moment for Iczer-3 is when she is sleeping next to one of the surviving soldiers, Rob, without any care in the world. The scene would’ve been nicer, if it wasn’t just exposition and plot convenience.

Much like everything else in Iczer-3, the episodes follow how a TV-series would pace its shows. Nothing really stands out from the animation or the like, though the new Iczer-Robo is reasonably well animated despite being a complex design.

It's a mix of Obari's and original Iczer Robos's design with a healthy dash of late bubble economy flavour
It’s a mix of Obari’s and original Iczer Robos’s design with a healthy dash of late bubble economy flavour

Monster of the Week is killed with a renamed Get the Hell Out of Here! beam. I have to give it to them that they kept Nagisa nude in the new Robo, and despite her sitting inside a metal harness, it’s has influences from Aran’s cockpit design. The episode ends with Nagisa collapsing from powering Iczerio Bomber too many times.

If Adventure! Iczer-3 was a TV-show, we’d now spend about fifteen episodes adventuring around the globe and beating up MOTWs, but this being the middle point of the OVA, we’re introduced the the Rival character Atros being produced from energies from Iczerio Bomber. Before that we of course need a fever dream to explain how Nagisa remembers the name Iczer in form of a flashback. It’s really hamfisted, blame it on genetic memory or something.

Meanwhile Iczer-3 is running with animals and finds a stadium that was set up for her to fight against this week’s monster. No, seriously. Of course, she gets her ass handed to her, because this week it’s Nagisa’s turn to realise things while everyone else tells her not to. The whole battle ships arrives to the scene, and of course the enemies attack Nagisa & co., giving Iczer-3 a reason to fight better and goes toe-to-toe against the Boss of the MOTW.

Notice that swords the Iczers use are now just beams of energy, instead of lightsabres. I like this, but them being just sticks of light seems lazy
Notice that swords the Iczers use are now just beams of energy, instead of lightsabres. I like this, but them being just sticks of light seems lazy

Of course, Iczer-3 is almost winning, until the Boss’ pet sacrifices herself, giving the bad guy some humanity to her. Every thing’s fine and the Boss, Bigro, is now having a change of heart, which means Neos Gold kills her and her pet. Straight after we’ve introduced to Atros, the only real doppelgänger in the franchise.

Iczer-3 even commments YOU LOOK JUST LIKE ME
Iczer-3 even comments YOU LOOK JUST LIKE ME

At this point you may have noticed that the series, by its third episode, has set into a pre-established formula. Similar things would pop up later in Toshihiro Hirano’s TV works, and it feels like this OVA was supposed to be a TV-show originally, but for whatever reason it was turned into 6-episode OVA. Another reason is that this doesn’t look or feel like an OVA. There’s nothing explicit, nothing that stands out, no violence going over the top and even the animation quality is on-par with the higher budget shows of the time. Anyway, on to the next episode.

Atros is more mature than Iczer-3, further showing that Iczers can be pre-programmed with more mature disposition towards life. She’s the smug bastard for the time being to Iczer-3’s naivety. Turns out Nagisa just throws exposition out after their fight, mentioning how Iczers are born of something called Iczerio. A type of energy? Nobody knows, because this is the first time in the series and proceeds to function has a plot device from thereon. Nagisa’s kindness throws Atros into spastic headache like with all evil clones that really are good guys.

Atros’ self-confidence is lacking with the newfound confusion over what or who she is, and Neos Gold scolds her for that. She’s fallen into generic evil mastermind stature by now, and the last Boss of the four Heavenly Kings has what people can only call as Anime Hair.

Golem, go get a haircut
Golem, go get a haircut

This episode really is just all about exposition on the origin of Iczers, going how the Cthulhu have advanced technology, what’ the source of their power and the like. Rob shows some data screens on Iczer-3 and Nagisa really wants to ride him.

Queen Fuji arrives in Japan, we probably skipped about fifteen episodes of this was a 2 cours series. Queen Fuji and Golem do some fighting, before Iczer-3 meddles and gets her ass handed to her while Neos Gold laughs with her next plan.

GUESS WHO'S BACK
This might be an interesting surprise if they hadn’t spoiled her in the opening or in the case of the DVD

Something had happened between episodes 4 and 5 in the production, as the quality jumps here and there in regards of the animation. This is very apparent in the fight between Golem and Iczer-3, and these two episodes feel very stretched. They could’ve shaved some off from both ends to shove them into one piece. Atros makes Golem retreat and tries to make Iczer-3 fight, citing that they are made to fight and that’s what weapons do.

This shows that the Iczer-3 we saw in the first episode, the fight-happy child, isn’t there any more. Her characterisation is an inconsistent, but can be attributed to her character growth, but neither writing or the voice actor really makes this clear. Nagisa’s face doesn’t really do any favours, and despite her trying to turn her side. Just like all confused evil clones, she runs away.

Iczer-2 is reintroduced in a very dull way, just pointing her Hyper Sword towards Golem. She’s not a copy or a clone, but a full-blown resurrection. her armour has a very slight update to it with new racing stripes and bigger, unsymmetrical shoulder armours. The light up pieces on her chest armour has been redesigned as well. She also got new boots!

Nagisa is also having those flashback dreams about the death Iczer-2. There’s a pretty damn neat moment right after, where Iczer-2 walks on-board Queen Fuji in the dark, just to greet Nagisa, and just proceeds to shoot a laser to Iczer-3’s forehead, throwing her on the ground. The two take it outside, just as Neos Gold’s deformed Macross Cannon defences begin to shoot around. While Queen Fuji is fighting Golem and Iczer-3 is fighting against Iczer-2, it’s Atros who picks up Nagisa.

fight

The fight between Iczers is really damn nice, showcasing that while their power is comparable, Iczer-3 takes like a game while Iczer-2 is a seasoned veteran. In the end, she doesn’t play with the kid, first beam-gut punching her to the ground and the shooting a beam stright through her when Iczer-3 gets up. In the meanwhile, Atros has come to terms who she is and goes against Golem’s fabulous hair.

Iczer-2 doesn’t understand why an Iczer like the third one would be made, but we all know why; to become more human to experience life outside war. Atros didn’t really deal with Golem, and as she tries to kill both Iczers, Iczer-2 just blows her up. The episode ends in Iczer-1 getting back to the field after her fight in the first episode opener. She also flies faster than light, because we see her flying into our galaxy from incredibly far away.

The last episode sets clear that Iczer-2 has changed somewhat from her origin. She was always under Big Gold’s commands in the original, yet here she claims not to be anyone’s soldier. She just wants Iczer-1 dead. Atros’ character development is filled with her resurrecting Iczer-3 and changing sides completely. It’s not a bad moment at all, and is one of the better warm moments.

Y’know what’s been lacking in this series thus far? Sub-space, which makes its glorious return when Iczer-1 arrives to the orbit and gets challenged by Iczer-2 straight away. While the two fight, Queen Fuji makes approach towards Neos Gold’s defences. They manage to break through the defence parameters with difficulties, and I doubt I need to mention who sacrifices herself to make that happen. That’s what evil clones turned good are for.

Iczer-1 is well handled overall with her fight. When she becomes focused again, it’s clear that the difference that existed between her and Iczer-2 in the end of the original OVA is still there. She avoids, parries and moves from Iczer-2’s attacks and showcases her compassion, and ultimately, refuses to kill Iczer-2 again. If the animation quality was higher end here, this would be a crowning moment.

Why am I getting Rayearth vibes?
Why am I getting Rayearth vibes?

Neos Gold comes out with her upgraded body, and Iczer-3 just can’t touch her. The final battle starts with Iczer-1 and 3 fighting against her while Queen Fuji just sits there doing nothing. Just as Neos is going to kill the smallest Iczer, Iczer-2 steps in to save her and changes her sides. This shot also releases Iczerion, which allows the summoning of Iczer Robo once more. However, Neos can’t be killed here as she is using Earth itself to resurrect her form, a thing she does to spite Iczer-1 further.

So what to do? Combine all the Iczers’ power lift her from Earth and the blow the Neos to pieces with that combined power. Despite that, wounded Neos tries to escape, but Iczer-3 just uses her Iczer Bomb to tackle her body to bits.

Too bad the final death looks something like out of Sailor Moon
Too bad the final death looks something like out of Sailor Moon

Earth is saved and Iczers are going to return to space to destroy all the evil Big Gold has spread across space. Except, y’know, the entity known as Big Gold is part of Iczer-1, but that’s just one of the retcons. While Iczer-1 and 3 return to Cthulhu, Iczer-2 goes on her own path. Her tory is yet to be told.

With this watch, I reassessed what sort of show Izcer-3 is. It doesn’t have the charm or the atmosphere of the original, nor even the characterisation outside key scenes. Nagisa Kasumi is the granddaughter of the original Nagisa, but she couldn’t have those memories from her granny due to how the original OVA ended. There are little retcons like this in Adventure! Iczer-3. It also overstays its welcome just a bit too long at times, but it keeps things more cohesive and together than its predecessor. This is a guess, but it would seem like Icer-3 was supposed to be a TV-show originally, as Hirano had some troubles to get other Iczer related TV-shows off the ground, namely Iczer-4. You can check Rayerth’s 2nd season for some of the designs he was going to use, and Nova is essentially just a refurbished Iczer-4. She even uses the same swords made out of light.

Fight!! Iczer-1 was something with an attitude, whereas Adventure! Iczer-3 lacks in uniqueness. It established what a mainstream Iczer series would be like, but a mainstream Iczer series wouldn’t work because it would lack the edge. Someone described Iczer-1 as an OVA that was about horrific invading aliens and space lesbians. It’s not too far from the truth.

Iczer-3 is a fun watch, much more entertaining than what I want it to give credit for, and it’s a feel good series even if the Earth is completely fucked in the end. It’s not exactly what I’d call a successor due to how different it is, but maybe it didn’t really need to be. Deep Space 9 was a step away from the spirit of the original Star Trek and TNG, and that wasn’t a bad thin in itself, and I tend to view Iczer-3 the same way. I may not prefer it over the original OVA, but I am glad it exists to entertain those who like more than I.

Both OVAs appeared in Super Robot Wars L, and the way they handled the two series was simple; they were alternative universes to each other, which negated any problems between the two products. Honestly, that’s what I tend to think too.

Adventure! Iczer-3 wasn’t the last animated Iczer piece, however, and next week I’ll dive into Iczer Girl Iczelion and stop using ks sounds for a while because holy fuck writing and saying Iczer three weeks in a row is starting to feeling stupid.

cassette drama iczer-3There was also an audio drama for Iczer-3, but that’s a whole another can-o-worms in another continuity. Maybe I’ll open this up a bit when the Fight!! Iczer-1 BD releases

Monthly Three: The Horror of Iczer-1

Seeing how Japan’s still buzzing about Iczer-1’s 30th anniversary with the upcoming Blu-Ray release and TV Kanagawa’s censored broadcast last Sunday, the theme for this month might as well be the Iczer series. I went through the conception of the franchise in the 30th anniversary post last year and then some, so may have some repetition. This will be spoiler country.

The original Rei Aran’s Fight!! Iczer-1 comic was a thirty page, two chapter story. Very tidy, very neat, very different from the OVA. It is by far the most exploitative version out of them all, with Aran’s THE ICZER ONE following in suit in the 90’s. Nevertheless, certain elements exist in the original comic that would appear in the comic, and other elements would be completely revised for the better or worse.

The first episode of the OVA is essentially retelling of the comic, having the same basic structure; showcase enemy base, moving to Nagisa having normal, then getting attacked and saved by Nyan/Iczer-1, ending with them two fighting against invading enemy.

The two versions are superficially similar when described that way. Of course, reading and watching the two is night and day, just like Nyan’s and Iczer-1’s designs.

Nyan is one of the most stereotypical 80's character design you'll see in your life
Nyan is one of the most stereotypical 80’s character design you’ll see in your life, thou OVA Iczer-1’s hot pink screams the same

I recommend you to look up a book called Robots and pretty girls Best Works Selection – Lemon People 1982-1986 as it has the original two-parter in it among other Lemon People goodies. I intend to go deeper into the original comic at a later date.

TV Kanagawa’s censorship brought up a comment that struck with me. It was something along the lines of How can anyone call this representative of Cream Lemon? It’s a good question, which also shows how the original OVA, or the first episode at least, stands apart from the rest of the OVA crowd. Much like Megazone 23, Fight!! Iczer-1 was one of the first successful OVAs, and both balanced between themes you couldn’t depict on television without troubles. Unlike Cream Lemon, which was porn through and through, Iczer-1 and Project A-ko were projects that were deemed to have a very different nature to them, A-ko seeing even further changes and removal of all sexual themes outside girl love.

Iczer-1’s edge is that it was one of the first of its kind in many ways for home release anime, or Japanimation as it was called at the time in the West. It had Cronenberg-esque body horror with Lovecraftian themes, it’s music was excellent, animation quality was a thing to behold and it hold you in its grip. It was serious enough with some rare moments of comedy and was handled superbly. It’s main mechas were one of the earliest cyborg-like hybrids, containing an organic being inside while clad in armour mechanics.

Let’s get into the first OVA.

The very first scene in the whole franchise is about a man running down the street as if he was being chased by something. He stops, and sees a silhouette of a golden-haired woman standing above him. His face becomes distorted, until it breaks apart and a red creature rips through his skin, only to be killed by a beam from the woman.

It’s an effective first scene.

After a short girl on girl love and establishing the invading enemy, the show continues from here to follow our second heroine and her morning routines.

I'm betting she was watching porn
I’m betting she was watching porn. Note that the newspaper reads Fight!! Iczer-1 in Japanese

Nagisa passes Iczer-1 on her way to school, where she’s just leaning to a tree. Nagisa doesn’t give two damns about her, thinking Iczer-1 is just some sort of cosplay deviant. At school she’s blanking out, until she sees a ball constantly bouncing up and down, with no one bouncing it. The ball flies towards her, breaking the glass and dropping her into a sub-space. Then, she sees her friend’s skin complex getting worse.

Most of the body horror has a very Japanese flavour to it
Just add few tentacles and a mouth extending from there, trying to eat her

One of the main elements that keeps you on your toes in the first episode is that you barely know what’s happening. Much like how Demon in Devilman are able to posses human bodies, the Cthulhu in Iczer-1 take over a human host. They moult out of the human, ripping its flesh apart and sprinkling blood everywhere to show themselves for full mobility, and it seems they can take that shape back to some extent. It’s not just living things these Cthulhu can possess, but at least two houses are taken over as well. The scene above has a blue gradient to it, as the horror element adds another layer to it with sub-space, a space where the Cthulhu can freely travel to and from. It starts as a very abstract space at first, but then become a generic battlescape later on.

Nagisa’s being attacked, but the golden-haired woman saves Nagisa first with pure intimidation, then from falling to her death when her turned classmates ditch her from the roof. She runs from her saviour, only to be captured into the sub-space once again.

Nagisa offers some slapstick with her reactions
Nagisa offers some slapstick with her reactions

In the sub-space, Iczer-1 kills the Cthulhu and returns Nagisa home. Sir Violet, the leader of Cthulhu has a discussion scene with a the mysterious golden child in a sphere. What makes this scene effective is that everything looks organic and there is a constant heartbeat in the background.

Nagisa has a nice, normal night while Iczer-1 looks after her. Well, her last normal night, as in the morning during her family’s normal morning routines both of them moult. Even the house is being possessed, and Iczer-1 is fighting a Void, a high-class enemy trooper, inside sub-space. She manages to beat the Void just in time to stab the house and kill whatever spirit is being possessing it.

Enemy plans move onwards as Cobalt, one of the characters we’ve seen from the enemy side before, is being dispatched.

GGGAAAAAYYYYY

Cobalt and Sepia are directly lifted from the original comic, as is Cobalt’s demise. Cobalt walks around the city in her Delos Theta and taking down the military’s super weapons without any hassle. She takes it all in good humour, laughing at how weak humans are. Nagisa, who still doesn’t want to fight, turns her head around a bit, and is dragged into the fight by a summoning.

ICZER ROBO KENZAN

Iczer-1 doesn’t understand why Nagisa wouldn’t want to fight. She is her partner, and she’s facing their enemy. After they’re getting their collective asses handed down to them, Iczer-1 pushes Nagisa even further, making her recall her recent parents death she still hasn’t dealt with. With that she only seeks to kill everybody around. With Iczer Robo’s Get the Hell out of Here! beam. Delos Theta is still functional after this, but is severely hurt. Nagisa, not Iczer-1, walks Iczer Robo next to it and punches through the cockpit, crushing Cobalt. The episode ends in Nagisa crying her eyes out in Iczer-1’s arms.

The first episode alone has a death count of Nagisa's classmates and her parents, alongside loads of townspeople
The first episode alone has a death count of Nagisa’s classmates and her parents, alongside loads of townspeople

Second episode is all new material, starting with Cthulhu dropping their invasion pyramid Nova in the middle of city. Nagisa’s still in Iczer Robo and wanting out, and the invasion spreads to military bases.

Accompanied by a lovely sound of cracking skulls
Accompanied by a lovely sound of cracking skulls

However, one thing the OVA does right and garners a special mention is that it keeps the antagonists human. Cobalt, the pilot of Delos Theta that Nagisa and Iczer-1 defeated at the end of episode one, is lying dead in what essentially is an open coffin. We never see her face, or the lack of her head, but we don’t need to. We see the horror the cannon fodder enemies do in order to understand how shitty the situation is, but with moments like this we don’t need to see to what a character reacts. Sepia’s shocked expression is enough.

Sepia sees Cobalt
And if that’s not enough, seeing her lover all crushed up makes her vow revenge, even thou we already know how emotionally soft she is. She’s more like Nagisa in that regard

We return to Nagisa’s, with Iczer-1 giving her a bracelet that protects her and gives her access to Iczer Beam. While she dallies around, Iczer-1 fights a Void, one of the Cthulhu’s higher level peons, inside a sub-space that looks like a desert instead of something a Russian expressionists would paint. Meanwhile, Iczer-2 is prepared to be born.

Nagisa has found a safe place with a little girl and her mother, all the while Iczer-1 now fights in another sub-space that looks proper, but then is thrown into Japanese painting with a ninja. All this happening while the military fights against its own troops as well as against the fortress Nova.

There is a serious feeling of hopelessness about, Iczer-1 fighting to her best, humans essentially losing the war and now the little girl’s, Sayoko’s mother is being taken over.

dun
And oh, the house is possessed as well

Nagisa’s ring protect her and whoever is close to her for sure, but even it has its limitations. She manages to save Sayoko, but her mother is dead deal. At least Iczer-1 manages to defeat the second Void, but is then confronted by Iczer-2.

Iczer-2
Sometimes I whistle her theme while walking in the snow

 Iczer-1 and the main villain Big Gold are two sides of the same coin. The two share the same origin, whereas Iczer-2 has no such connection. She is built from the same basic blocks as her elder sister, but much more powerful. In straight up 1-to-1 fight, she would dominate with her power, but she is less experienced. Still, Iczer-1 is tired from fighting two Voids and while she is getting her ass handed to her, Nagisa is trying to protect Sayoko from possessed townspeople. She ultimately realises why Iczer-1 chose her as her partner and wishes for power to protect Sayoko, which summons Iczer Robo and devastates all the possessed people.

Iczer-2 takes this like a good sport she is, summons her own robot Iczer Sigma with Sepia as her partner and the fight is on! Well, in the third episode, the second episode ends in this screen.

end2
The ending song for the second episode is NEVER RUNAWAY

The third episode was produced later than the first two, as OVAs were usually produced in batches of two in the 1980’s.  It starts with retreading how Sir Violet was wondering through space, until she met with Big Gold. There is a clear change in animation and slight tweaking character designs, but the mechas are completely redesigned. Masami Obari had his hands all over this, and it shows.

There is much less horror elements in the third episode to the point of essentially having none. Sure, Cthulhus tentacles make an entry, but most of the episode is just mulling over events that happened, what it means to fight, why they fight and the occasional action scene.  Iczer-2 loses the opening fight and understands that Nagisa is Iczer-1’s power source while the mankind fights a losing fight. It’s nothing new, and retreads what the first two episode was about in far more menacing way.

As such, the tonal shift from the two first episodes is completely intended. It goes from that depressive horror to a more introspective view and the horror of the situation is in lesser focus. What matters is what is the relationship between Iczer-1 and Nagisa. Nagisa finds her will to fight, and like all heroes of new century, she carries a great sorrow in her hear. Iczer-1 being a war machine, she doesn’t really get this. She loves a lot of things, but she’s all about killing Chtulhu.

It’s not until Nagisa is kidnapped and Iczer-1 fights to the point of exhaustion we get some sort of answer and a resolution to this. Iczer Robo essentially sacrifices itself to bring Iczer-1 to Nagisa inside the Nova fortress, where the she is forced to kill brainwashed Nagisa. This is the point where Iczer-1 realises what is that sorrow Nagisa was carrying. With her soul resonating with Nagisa’s, she pulls out one of the more iconic scenes from the OVA.

If filling up the room with all-destroying golden light wasn't enough, Iczer-1 one-shot kills high ranking enemy
If filling up the room with all-destroying golden light wasn’t enough, Iczer-1 one-shot kills high-ranking enemy

What synchro does did in Iczer Robo was that it powered the Robo up. For Nagisa, she could face her fears and fight, and for an artificial being like Iczer-1, full synchro allows her to see the world through all the emotions and push herself beyond.

Iczer-1’s and her little sisters fight after this is very short and to the point.

killed

What follows after is that Iczer-1 flies to Big Gold, trades some words, accepts him/her/it as a part of herself, fusing each other and then returning everything to normal somehow, time travel or godly powers.

The third episode is also a full forty something minutes compared to first two’s 25min, and it drags itself. The first two episodes hold reins very tightly, but the third episode’s mangled plot resolution gives an unsatisfactory ending. It has a different tone and can’t really exist as a standalone piece. The first episode however is perfect as a standalone piece, and I appoint this to the fact that it was based on something. The original comic lacked any sort of horror element, and it’s a far more comedic romp overall, concentrating on how silly a psychic alien catgirl in heat was with some slightly serious things happening when aliens invade.

I doubt this post conveys how much I really dig the original OVA, despite third episode being slightly weaker overall. I’m sure you get the atmosphere this three parter has. What Fight!! Iczer-1 did to the direct-to-home and OVAs at the time can’t be underestimated. It did what you couldn’t do on television, and became a massive cult hit.

Sadly, its direct sequel, Adventure! Iczer-3 would essentially abandon and tone everything down. I need a week to go through that piece, haven’t seen it in years.

The series, for now, ends with a song called Eternal Iczer-1.

…does this count as a review? No? Ah damn.

Black marks the adaptation

Schwarzesmarken has been and will be compared to Total Eclipse no matter what. The two currently represents the only animated pieces that Muv-Luv currently has, and both are based a light novel source to an extent. The major difference the two have when it comes to the animation staff is that Total Eclipse was reported to have a team consisting of newcomers, mostly. Schwarzesmarken on the other hand seemed to have a team that already had a working history, and the director had his hands in Kimi ga Nozomu Eien adaptation, a thing that shows through if you know where to look from.

Type-94 wrote a worthy post on Schwarzesmarken, and I don’t personally feel a need to repeat too much what he said. You should read his piece as well, if you haven’t by this point.

The largest difference between Muv-Luv Alternative Total Eclipse is that it was a character piece, but the way it portrayed its characters and how directly it adapted scenes that made sense in text form just looked awful on television, and largely were not fun to watch. To some this was an element that could be overlooked as the characters provided the main interest point, and Total Eclipse has a fanbase of its own. Certain sections felt too rushed compared to the rest of the series, and similar thing has been echoed with Schwarzesmarken.

The TSFs 3D models will always look a bit weird on telly, mostly because there are subtle changes here and there that 2D illustrations don't convey
The TSFs 3D models will always look a bit weird on telly, mostly because there are subtle changes here and there that 2D illustrations don’t convey

With Schwarzesmarken there’s not much you can do. You have twelve episodes to go through seven books of story and then some. Tetsuya Watanabe, the director, already had experience in adapting Kimi ga Nozomu Eien’s story into tighter package and it shows. Whereas KGNE played out the strengths of the characters better than Total Eclipse, Schwarzesmarken is aired between the first and second visual novels. A reasoning has been made that this has allowed Watanabe to portray the events in a documentary-like fashion, where the events are more worth than the characters. They play out beat by beat, leaving less time for the characters to grow out. After all, Schwarzesmarken’s strengths are laid in the events and in its politics. Not to downplay the characters, but the whole setting Schwarzesmarken trumps over the characters in interest.

The 3D in Schwarzesmarken is better than in TE, and the BETA are portrayed better in the series than in the VN. In the VN they look like paperdolls
The 3D in Schwarzesmarken is better than in TE, and the BETA are portrayed better in the series than in the VN. In the VN they look like paper dolls

Total Eclipse’s first two episodes should’ve been a standalone television movie. It’s an excellent action piece with honest moments that resonate with the viewer. It not only explained the world, but also the themes and atmosphere the series would have, perhaps even franchise wide. Schwarzesmarken’s intro to the world is short and to the point; these events happened, this is the situation. It doesn’t waste in showcasing too much how people live or why things are like they are, the exact opposite Total Eclipse did. Granted, Muv-Luv has become far more mainstream, and Alternative’s setting has become somewhat known when it comes to niche franchise, and thus Schwarzesmarken didn’t need to have any sort of expanded introduction.

Total Eclipse eased watchers into the show, and then kicked in with whatever it had. Schwarzesmarken on the other hand just kicked in.

Schwarzesmarken being a sort of documentary piece that rolls onwards, it keeps things tight and fast. Some may call it rushed, but that is giving it too little credit. Yes, it is fast paced and each episode seems to be packed to the brim to give as much important events to the viewer in the allotted time as possible. I feel that this is not a show to marathon, as its pace is tiring to some extent, and the constant advanced beat of the show may just irritate in one go. One the other hand, Total Eclipse has ruts that look like nothing’s happening because they’re not shown, tiring the watcher with Yuuya’s near constant catchphrase.

Visually speaking, Schwarzesmarken looks pretty for a budget show. It clearly has a higher budget and the designs are pretty, ranging from almost classical Muv-Luv hair to very down to earth look. I have to especially mention the eyes, as they have slightly too thick look in the series compared to the illustrations, but they give each character a lot of personality and soul, something that’s lacking in many other modern shows. I may be a nostalgia goggles wearing 80’s-loving guy, but I do admit that current Japanese animation looks superbly beautiful, even at its lowest point. That’s the CG magic working for you.

Generally speaking, thus far during these six episodes Schwarzesmarken has looked better than Total Eclipse in general, but we’re still halfway through. A review on the series at this point would be largely meaningless, unless it was done episode-by-episode basis.

Still, some scenes look jarring when detailed TSFs act next to less detailed objects
Still, some scenes look jarring when detailed TSFs act next to less detailed objects

Discussion whether or not Schwarzesmarken is a good adaptation will come up like with it did with Total Eclipse. However, I do feel that Total Eclipse was the bad end of the stick on the long run, and it should be allowed to stand on its own legs more. Because of how Total Eclipse was received, I made a conscious decision not to read on Schwarzesmarken to the same extent. I was intending to read the first visual novel with the series, but that idea got scrapped a bit too fast due to issues. I’m still intending to stream it one of these days. I do believe each product should be taken as their own piece, be it book, movie or a television adaptation. Comparing each of them between each other and how they handle their characters can’t be directly compared without some allowances, and it’s not uncommon to prefer the first version you go through. Each version most likely changes things around, and under Watanabe’s direction Schwarzesmarken has combined some events into a smaller package, forgoing some events altogether and giving emphasize to others. To some changes like this is irksome, they expect a direct adaptation without any changes. Others expect adaptations to change to fit whatever medium they and allotted time they are given, and yours truly expects this approach.

Schwarzesmarken is all about the setting and the events, much like how Gundam W is more about the music and political struggle rather than about the Gundam pilots. Whether or its somewhat unconventional approach will be good enough to carry the series to good ratings is an open question at this point. Of course, the home release and merchandise sales will ultimately tell whether or not the show was successful. Generally, the current reception has been generally good.

I’ve enjoyed Schwarzesmarken thus far, but for different reasons than with Total Eclipse. Total Eclipse was more or less a show that had possibly good character moments and there a lot of those, but they’re mucked down. The writing is not the best, and it’s chock full of anime references that most people are not aware of, ranging from Gundam 0083 Stardust Memory to Ranma ½, from Saint Seiya to Macross. In that sense, it’s more traditional Muv-Luv than Schwarzesmarken, which has less otaku filling references and more about the history, which to some gives it more legitimacy as a standalone series.

sdfdsf
Schwarzesmarken has discussion scenes like TE…
trtyu
…combined with scenes of the hangars, though with more dynamic camera movements. However…
...on the field discussion are more often showcased during the action with this sort of cut-ins that Gundam used a lot at some point
…on the field discussion are more often showcased during the action with this sort of cut-ins that Gundam used a lot at some point

I had a bias for Total Eclipse when it aired, but for some reason I’m lacking one for Schwarzesmarken. Buying the TE Blu-Ray’s Japanese release was a political decision on my part at the time, but with current atmosphere I may not need to do that. I think I’ve been rambling a bit too much without anything solid to say, outside It’s an adaptation, don’t expect it to play the same instruments as the original piece. This doesn’t even apply to Muv-Luv, as the light novels served more a basis or as a first draft for the final product that are the visual novels. The animations more or less work as a driving force to get people into the series and spread awareness of the franchise until… well, that’s for another time. Total Eclipse’s animation had a bullshit ending, I think we all can agree on that, but as long as Schwarzesmarken keeps itself tight as it has, it will have a proper ending that will close the series with a satisfying result. Of course, the second visual novel will have an extended ending.

I’ll be putting a similar sort-of review for Schwarzesmarken when the series is over in similar fashion what I did with Total Eclipse. In the meanwhile, I need to pick up some TSF for as comparison sometime soon.