One of the tenants this blog upholds is that The creator doesn’t matter, meaning that the consumer should not concern themselves over the product’s creator as long as the quality is up to standards. While we can only hope to fight brand loyalty, or even recognise we’re leashed by one, we nevertheless willingly recognise that as consumer we are willing to make illogical and outright stupid decision in regards of purchases as long as it is something we value. Like anything from a company that hasn’t produced anything noteworthy since 2007 or thirty years old comic books that would land you in jail in due to dated contents. Of course, the value may not be just on the product, but the prestige it delivers either vertically or horizontally, that our peers value these purchases in equal amount. It really sounds like bran loyalty ultimately is kind of secret dick measuring contest, sometimes a bit too practically.
Company products are always easy to see as mass of pieces anyone can produce, despite so many times a face is attached to certain brand or franchise for obvious reasons. Video game producers and directors are of course one of the best examples of this, as they have a full team underneath them, and in reality is that the actual work is done almost everyone else. It’s like having a model claiming the work for a painting. Overtly simplified and harshly reduced, but that needs to be done sometimes. Then again, as long as there is a clear models and blue prints how a game is designed and build, something like how a Super Mario Bros. or Metal Gear game works, others can easily surpass previous entries. This has happened time and time again with games, films, comics and so on, which really is the core where the take The creator doesn’t matter stems. While it would be a bit overzealous to claim “anyone could do it,” the reality is that anyone can’t really do it without proper experience, training, know-how and skills. All these can be attained, and sometimes it is worth getting someone with different sets of skills and experiences in order to gain a more improved product. I’m sure you can quote a story or two, or a game or three, where change of developer team, director or perhaps even company altogether resulted in a superior game in your opinion.
Within certain creative fields it isn’t rare to see people hired to replicate a style of visuals and/or writing. China, for example, is brimming with people who just plagiarise classic works for pay as close as possible. It’s pretty huge business. Asian countries overall seem to favour studying the visual arts via copying works of art, which then helps people to spin off to their own direction. This is rather apparent with Japanese comic industry, where assistants learn the ropes and ways to work from their boss, and often end up visually similar style before they begin to develop further. Sometimes they don’t. Of course, we have people who write, draw, colour, letter and do their whole comics themselves. Stan Sakai of Usagi Yojimbo fame is one of them, doing everything himself from the start, something the likes of Stan Lee were surprised and appreciated like no other. Don Rosa is another, though he is far more a victim of how Disney runs their comic business. Disney themselves has never produced comics as-is, they’ve always had some other company under the produce them for themselves. They’ve got companies for different markets, like Egmont that handles parts of Europe.
A competent illustrator/writer combo/individual could replicate either aforementioned man’s work just fine. In actuality it wouldn’t be the same, but at least the spirit of the work should be. Depending. It might end up being rather terrible, but the way images are drawn and stories told might be on the spot, but it might still end up being terrible for bad story overall or other factors. Hardcore fans might crucify such works, but as Teenage Mutant Ninja Turtles has shown multiple times during its comic runs, people can make the core justice, even if it isn’t the same. Hell, that argument should apply to Don Rosa as well. Nevertheless, the point still stands; a creator can be replaced, it just matters with whom and what the results will be.
That’s half of but the creator matters from the title. The other half really is that despite the consumer shouldn’t need to concern himself with the creator (after all, the product should always be the best it could be [fat chance it ever being though]) the whole brand/creator loyalty thing aside, the industries and providers themselves really should care about them, but not in the manner the consumer does. To use Don Rosa further as an example, he is one of those comic creators who was, and still is, massively popular in Europe. He is known as the only true heir to Carl Bark’s legacy regarding Disney Duck comics, for his detailed and heavily worked illustrations, as well as incredibly well written stories standing atop historical accuracy and Bark’s legacy in comics. You’d imagine him and his works were treated like golden goose, a money printing machine, which they seemingly are considering Rosa’s Duck works constantly get reprinted. However, one of the many reasons why Rosa quit drawing in 2008, other being his heavily damaged vision, is because the comic industry, especially if you have to deal with anything with Disney, tends to fuck you in the ass. In his Don Rosa Collection Epilogue from 2013, Rosa tells how badly he has been treated by pretty much all the companies he has ever worked with regarding the Duck comics. His works gets published without permission, his name got abused without his consent to the point he had to trademark his name to prevent such thing, the sheer lousy money he was being paid per-page, a system as archaic that Carl Barks worked under it since the 1950’s and of course the stress all of it brought. Imagine if a musician would be paid per note or something, and the moment he gives the song to be pressed, he loses all rights to it and would never see a dime from further releases or any royalties from radio plays and the like. An archaic system like this, with work-for-hire and losing everything you do for the company, is one of the reasons why the Image team Marvel in 1990’s to form their own comic studios. We are talking about people not even getting their original comic pages back from the prints. If the editors felt like something would’ve been better changed, the author most likely found out only when he bought the magazine himself from the comic stand.
For a long a long time the creative industries have been struggling with the problem of giving the creators the respect they deserve as people who have made the products themselves, as people who have been the ones to rake in the money, and as people who work as the faces of these products and companies. It’s easy to say that it’s all the businessmen in the suits doing that, thinking only about money, which never really hits the nail properly. Creators themselves downplay other people they work with, their egos clashing and sometimes even running companies and businesses down to a rut. More often than not these artsy creators find themselves facing the reality of business themselves on the long, with George Lucas with the success of Star Wars facing completely new mind-shattering business decision during The Empire Strikes Back‘s filming and development, and Todd McFarlane becoming a hypocrite for not giving visiting creators the rights to the characters they created or respect over them, a thing that got him to leave Marvel. The rosy image of creators being oppressed by businessmen is apt only, after which the creators become oppressors themselves, or oppress other creators in the same house in various manners. Freelancers, despite having one helluva weight on their back, may be happier not being marred with built-in hell. Nevertheless, the least these could get, anyone in any given industry really, is respect from their peers and people they work for. The customer shouldn’t care, but too many times we have to ask if we want to pay for a product from a company who fucks with its consumers and own creators.