The concept of quality is somewhat twisted among modern consumers and manufacturers. Not because there are not high quality products or the like, but because there is a certain kind of veil that goes between product quality. Granted, this veil does exist for a reason, as the consumer shouldn’t have a need to see behind the curtains in which the his product are made of. Then again, it would be better if companies would be far more transparent in everything they do rather than protect less than favourable practices.
Companies must keep the quality of their product at a certain level. While advertisement and promotional speeches often tell you that they’re aiming for the best possible quality, that’s not exactly the case. I’ve discussed the subject of things being good enough in the past, and this is the core of if all; Quality, Time and Resources are tied to each other, and extending one of them extends the other. While there are numerous versions of this triangle, I’ll present here the simplest one out there.
You can pick only two, and depending on the product you may only have a chance to hit one spot.
If you go for a product that’s done quick and with as little resources as possible, you’ll end up with a product with low quality. If you go for a product with fast production time and of high quality, your resources will go out of hands. Most often this just means you need to put a whole lot more money into it. If you want something with as little resource expending as possible but still maintain high quality, the time the product will be made under will increase and in the end, it’s probably a very low priority product then.
Everyone would wish to balance these three in their daily lives, be it at home or at work. We all make decision if we want to, for example, put the time and effort into washing our dishes properly, when there are other things to consider as well.
This becomes a whole lot more complex when you must consider multiple projects and expenses. Any corporation that wishes to provide products for consumption have to juggle multiple triangles, or multiple elements of each triangle. To use translation in video game industry as an example, it often ends up in the Resources-Time section, where quality is not emphasised in favour of allocating that into other sections of the production.
NIS America is an example of a company that has managed to ignore Quality most of the time and have introduced questionable translations, additional bugs that did not exist in Japanese versions of the game and removal content. An example of this would be in Ar Tonelico II; Melody of Metafalica, where a mandatory boss battle locks the game up at a certain point.
As such, a company policy towards the public often states how their quality are the highest possible quality where in reality the product is balanced between the aforementioned elements in order to have a product on the shelves making money faster. This also means that the worker must adhere to the level of quality they’ve set. This sounds counter-intuitive, especially in the craftsmanship industries, but it is a necessary level. It is far too easy to get sucked into your own work and begin to burn your own self, and surrounding resources, for the sake of quality that goes wasted.
A product that has gained its quality by burning its creator, time and resources may serve the consumer to some time, but that level can’t be maintained without sacrificing something elsewhere. To use translation as an example again, a translator can’t sit on a translation until it has become what he considers perfect. A product that sits on the production line excess time due to some element, be it translation or whatever else, costs money each day. This is where having an acceptable level of quality steps in; it protects both the worker and the company.
What about the consumer then? For the consumer this is something he rarely thinks about. A literary work like a book or a visual novel that has thousands upon thousands of sentences in it is allowed to have certain amount if typos, misspells and textual errors. Content and information errors are of different things. The consumer does spot these errors more often than not, be an extra e in a word, lacking some alphabet or sentence starting with a lower case letter. Nevertheless, they are acceptable in overall terms. The worker hates the errors and would rather have them straightened out, and the corporation might recognise that this would raise the bar higher, but in the end the effort that is needed to achieve a certain kind of perfection of quality costs the damnest amount of money. Unless you can just issue a small, simple patch on your website without extra costs.
To use an analogy of this, achieving perfect emulation of a game console is rather hard. Most people who use emulators don’t care that the games they are playing on these emulators are not running the same way as they were intended on a real console, but care little because the quality of the emulation is good enough. As long as its playable, they’re satisfied.
In order to achieve perfect emulation of a more complex machine, the requirements stack up the closer you get 100% emulation accuracy. The last few percentages towards cycle-perfect emulation square from each other, and for modern systems it is currently simply impossible due to emulation requiring many times faster CPU than the original console’s.
Similarly, achieving perfect quality towards requires increasingly high amounts of resources and time. A steel product that needs to have a mirror shine to it takes its shape in a very short time, and the bulk of the work is spend in sanding and then buffing the surface in order to get that wanted finish. Of course you could just throw some reflective coating on top, or anodise the surface, but the end result wouldn’t be the same.
There are times when we just cut the cord and be done with things. This applies to every work. Still, the best thing is, in the future we’ll have more experience and better technology to increase that quality without putting any more resources or spending more time with it.