Hunt for Sony

If there’s something Sony and Microsoft always do during E3 is their showcase how they’re chasing each other. Remember that one time when Sony did a video how you can loan your game to a friend without anything getting in the way? This was in the wake of Microsoft saying that games would be locked to a console, an idea everybody told them was retarded. It was dropped right after and nobody talked about it again.

Microsoft’s big bang for the year is 4k and XbonX. Sony would probably present something similar if they had anything left on the hardware side (they’re most likely already well into designing whatever PlayStation 5 will be) so all they really have to bring you is their services and software. They begin with few long pre-scripted trailers and hype them even further, and then mention all the biggest names on their system. All handful of them. What strikes the worst of the bunch out of this introduction speech is the fact that they felt a need to emphasize storytelling. This never promises anything good when it comes to games. Hell, there are people in the game industry who would rather do stories and feel disappointed that they need to put gameplay elements in-between their story bits.

Which is funny as hell, because Monster Hunter World trailer kicked in right after that, and the series isn’t really known for its complex or innovative storytelling. If anything, it goes its way out not to bother the player too much with the story and just lets you hunt down big dinodragons.

However, Sony still seems to want to ride on past glory, as they’re kicking in yet another remake of Shadow of the Colossus. Sony’s conference is full of sequels already, so they really should aim to make the original Shadow of the Colossus obsolete with a sequel. Not a spiritual sequel or the sort, but another proper game in the series.

Maybe this would be the best spot to chime in about Marvel VS Capcom Infinite as well, as everything we’ve seen thus far has been emphasising the story aspect of the game, not the game mechanics or characters. I’m sure they’re proud of the story that already plays like bad fanfiction where multiple characters aren’t their selves. Hell, I could do a whole post about how Sigma’s been treated a shit hand here. All this really is juxtaposed with Spider-Man, as that game seems to aim to blend storytelling and gameplay as seamlessly as possible, something that should be the standard rather than exception.

Let’s not forget that while Microsoft has no VR, Sony has their stupidly expensive one and they need to promote the shit out of it. Then again, it’s getting the best game of the 8th Generation; Final Fantasy Fishing.

There’s so very little to actually comment about this. Outside the few stupid knacks here and there, Sony’s show was trailer galore. That’s the problem really with the whole E3. It’s nothing but advertisement. There’s nothing wrong about getting excited about products you wish to consume in the future, but recognising that all these conferences are just that. While Sony has a tendency of promising what they’re going to deliver in two years or so, this E3 was a slight exception in that most of the stuff they showcased will be available sometime around next year.

All in all, a good ad for people who own a Sony machine. Relatively low content in terms of what Microsoft had, but perhaps that’s for the best on the long run. After all, people just want to see the games with as little bullshit attached as possible.

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Sakamotoroid

Nintendo in this year’s E3 is a good example how they can drop a name and have people wild. No other game company has this level of power. Simply by showcasing Metroid Prime 4 people were wetting their pants from sheer excitement. This has been parodied few times over in some webcomics, where devs just walk on the stage and name things. Cue for audience throwing money at them.

I’ve got nothing against Shinya Takahashi (no developer is relevant, only their product is) but he should have been replaced with Reggie. It’s better than broken English or dub, as Reggie can be related with easier. Of course, the opposite goes in Japan and other regions. At least all these people emphasize gameplay.

Miyamoto wants the Switch to have a longer lifespan than five years, which is seen as sort of standard for consoles. Nothing actually determines that console has to live for that time. On the contrary, we have notable examples of consoles that lived much longer than that. The Game Boy, Atari 2600 and Sega Mega Drive all had long life spans. A console is dead when its support is dropped. As such, Nintendo should hit all the niches. Metroid Prime was a hit in the West and is still the most sold Metroid game, which is astonishing considering it was on the GameCube. Metroid Prime 4 can be expected to follow Prime series’ path, but seeing Prime 3 was pretty terrible compared to the first one, and how Sakamoto has his hands in everything, I’d rein in expectations before solid footage and info.

Might as well discuss Metroid II remake as well. There is very little reason for it to exist on the 3DS, outside if it has been in development hell. It should have been pushed to the Switch, but why this even exists I don’t know. It would seem Sakamoto has a hard-on for destroying Metroid‘s legacy with remakes and forced cinematics. First three Metroid games used aesthetics from the Alien franchise combined with other pop-culture materials, yet none of this exists in Metroid II remake. It’s filled with bloom and stages that have no resemblance with original Metroid II‘s levels, and has both cinema and gameplay elements from Other M. Will it sell just because it’s a 2D Metroid? Probably, but this isn’t what people asked from a new 2D entry in the series. Nintendo needs to kick Sakamoto out from his position and give it to someone who will make a game that is what Super Metroid was to the original; larger, wider, and longer. That would require too much work, and Sakamoto being enthusiast about remaking it tells us that it’ll be worse than the original Metroid II.

Then again, they haven’t kicked Aonuma out of Zelda team yet, so someone really has to fuck up hard before they’re removed from their chair.

On the other hand, Nintendo’s again pushing anime aesthetics with Xenoblade Chronicles 2 and Fire Emblem Warriors. While they can do whatever they want, Western consumers still don’t like it. If you’re intending to gather the anime and weaaboo game audience, then this is the best path for you. That’s just the reality for you. General consumers don’t have anything against cartoony content as such, anime aesthetics just are something that has a stigma and visuals that don’t resonate with them.

Then again, there’s Mario Odyssey. I’m not sure what the hell they wanted this game to be, but something is really off about this game. It might be that the whole game surrounds around that hat taking control over characters and forcing them under Mario’s controls. That, and it looks dull. Super Mario 64 may be legendary, but it was the first step of mainline Mario games going down. 3D Mario games have never sold as much as 2D ones, but I’m guessing Nintendo’s not interested developing one any time soon. While Nintendo wants to develop games to everyone, it seems that they’re not interested doing so with their main franchise.

And the rest is largely just trailers. Sony and Nintendo had a very similar act this year. Neither had an emphasize on the hardware and concentrated on content on their current systems. Reggie mentioned that third party developers are committed on bringing games on the Switch as well, which means that most people will be buying the consoles for those games on the long run rather than the first party titles. While Skyrim may be at a memetic position for being on almost every platform, it’s probably a sure seller. Rocket League is cheap and fun. Minecraft still holds its place up.

So, who won the E3? Nobody, it’s a silly concept. Well, all the companies really, because their core consumers got excited and will spend money on their products.

XBonX

I wasn’t intending on commenting this year’s E3 at all. Why? Life’s busy when you’re working your ass off and doing favours for friends. Nevertheless, here I am, repeating the same song I’ve been singing about Microsoft year after year; they need to get their shit together and move away from pushing PC gaming to console platform.

Let’s start with the beginning, the Xbox One X. If there’s something Microsoft and other console companies should learn from Nintendo is that naming your console is important as hell. The 3DS and Wii U both caused confound consumer confusion. Wii U was mixed as an update add-on for the Wii at its first unveiling. 3DS went well in comparison, but there was a period of confusion as well with those who aren’t Red Ocean consumers. The name is absolutely retarded. XBox One was backwards as hell and the title Xbone was well deserved. Xbox One X is a step towards the worse. You know have Xbox One, Xbox One S and Xbox One X on sale and Microsoft is talking about a console family. If there’s one thing that most people seem to agree about consoles is that they’re meant to simplify and straighten the whole business of playing games. This is the same shit that Valve did with Steam Machines and that went so damn well. At least give it a proper name to make it stand apart, like Xbox Scorpio or something. Having multiple systems for one console (family even, if you will) sure worked great for Sega. Certainly, the game market is different, but so is the economy and people are more savvy, generally speaking.

Hell, even the people on stage had to correct themselves first not to say Xbone. That tells quite a lot about how much people are respecting the brand and name of their flagship gaming console. Furthermore, why did they live through There’s no greater power than X? X+1 is greater than X. If they wanted to keep this philosophy going, they should’ve started naming their consoles after powers, like Xbox². Shit would’ve made more sense. Microsoft now also has a console with three Xs in there. Have fun with even more XXX jokes in the future.

The whole hardware centric mentality is computer gaming culture. It’s the same old song. History rhymes with itself, this time with 4k gaming. Remember when HD gaming was the next thing after the Fourth Generation of consoles? People still had their non-HD LCD television sets everywhere in their living rooms, CRT televisions were still a very common thing. Many miss the point that television sets costs loads of money and people are resistant on purchasing new hardware. Consumers will go their way out not to purchase extra hardware until something breaks down, unless they’re the forerunner technophiles that need to have the latest shit right away.

How much Microsoft pushed 4k as the defining trait of their software (and how this represented how XbonX was the most powerful console ever) tells how affairs are in a sad state. 4k is just becoming a standard with consumers (it’ll still take beyond 2020 before they’re widespread enough to be called common) but standard HD is something that’s just set in. The transition period is longer than what either Microsoft or Sony expects. I’ll give them this, future proofing their console is a decent idea, but it doesn’t really help when all your showcase games are either something that people have been playing on PC for some time now, or don’t look any better than what’s out right now. Microsoft is chasing behind Sony, but at least they’ve realised that VR is dead and weren’t pushing that. There were no gimmicks.

However, XbonX is the antithesis of current Ninth Generation that is the Switch. While XBonX emphasizes on living room gaming, the Switch’s hybrid status is where consumers have already gone. 4k means very little when people have a HD screen in their pockets to consume their time with. Microsoft is targeting the very core of Red Ocean consumer with their line of products. Xbox probably will stay successful only in the US, Europe and Asia just don’t give a damn about the aims Microsoft has for it. It doesn’t help that most of its games showcased were either ports of PC games or timed exclusives, meaning that the XbonX basically has no exclusives. Costing at $499 (I can guarantee that it’ll cost more in Europe) and having about fifteen multiplayer games prevously seen on PC and backwards compatibility with the first Xbox’s games, the price is far too high, especially when we can already foresee both Nintendo and Sony dropping their consoles’ prices just to give Microsoft the middle finger. Well, Nintendo doesn’t even need to, they just need to roll out some good software. Sony on the other hand needs distance themselves with the VR.

If there was one thing that further cemented the fact that Microsoft has their priorities mixed. Ten minutes of showcasing a damn car in an electronic entertainment expo is like promoting a new television show during an opera play. The whole Porche showcase was aimed at the hardcore racing and car fans. Sure, it’s always nice to see companies have licenses for real life cars for racing games, but this sort of masturbatory self-congratulations over getting a damn car taking your time away from games nothing short of short sighted. They should’ve just showcased it on-screen, introduce the driver and tell the people to check the car out on the stage floor and have a separate event there with further emphasize on the whole real-fucking-sportcar aspect.

Let’s not forget that most, if not all of the demos shows, were scripted from the get-go and will not represent the finished version. This tendency is unethical, no matter how much develops and publishers want to cover their assess with labels stating Does not represent finalised product or some shit. There was clearly an emphasize on certain titles over other.

Somehow watching all this has made me very weary. From a general perspective, there was nothing new. Those who follow modern PC gaming even a little bit have no need for the console, and Microsoft didn’t introduce anything worthwhile. Their emphasize of supporting the creative people who work in the industry and wanting to create the most powerful console to let these people to realize their dreams doesn’t help jack shit if they’re not going to listen to the consumer wants and wishes and only concentrate on mediocre trophy products. Hardware does not make or guarantee a good game. They’re not missing this point (though this can be doubted), but their market spiel is just overriding everything else.