Reviving for new ages is a challenge

Earthworm Jim is one of those franchises that had a momentary impact. After two good games, a decent TV-show and mediocre three-isue comic series by Marvel, it all went to the shitter. It’s a weird IP, tied to a weird era of television and culture in terms of design and visuals. Everything from the slightly scratchy and clearly hand drawn visuals to the slightly gross-out and weird designs that was hallmark of shows like Cow and Chicken and even Rugrats. You would think that making a heroic earthworm in intergalactic quest for peace with comedic overtones would be relatively easy to work out, but the sheer nonsense humour and how the games presented themselves didn’t really leave much room for the TV-show or the comics to flourish. Earthworm Jim 2 is even more nonsensical than its predecessor. Both of them are quality titles for the system they were released for, but adapting something like Earthworm Jim is just stupidly hard due to the lack of any cohesive world, and that’s kinda the point too. Sit back and enjoy the chaos and whatever ensues. EWJ is a like an acid trip that kept pushing envelope of What the Fuck.

Earthworm Jim, much like many other franchises and IPs, needs updating from time to time. Especially now EWJ is effectively being resurrected both in comic form and as a game for the upcoming Intellivision Amico. I agree, resurrecting Intellivision is a nifty move, but keeping the controllers like they were in original Intellivision won’t bode well. Hopefully optional controls will be a thing. One point that Intellivision should update itself to modern era. To use examples of IPs that kept renewing itself for new generations  are numerous, from The Transformers to Super Mario, most long running franchises have managed to find new ways to expand their consumers or find a new niche. Sometimes both. There are numerous examples of franchises getting screwed by badly handled renewals, like how Star Trek Discovery is less Star Trek than The Orville. Star Wars can be used as an example for an IP that war warmed up again and then revamped for the 1990’s with comics, books, games and whatnot. Let’s not talk about 2000’s and 2010’s Star Wars for now.

Very few IP can stay the same without any change throughout its existence if the owners want to milk it years on end. Something like EWJ was mishandled extremely badly after the second game was released. Some of the later Mega Man games were terribly handled as well, ranging  from utter garbage like Mega Man X 7 to series ending games like Star Force. EWJ revival is in good hands, seeing his original creators Doug TenNapel, David Perry and the rest of the motley crew are working on it. Doug’s handicraft especially is what has always given Jim his iconic look. While there are some who would rather not have Doug on-board, and that this blog holds the stance that original creators are not necessary in order to create great, if not even better, new installments to an IP, the history of EWJ games has been lacklustre without the original Shiny Entertainment team. Something like Metal Gear is relatively easy to approach, as the series’ core is easy to follow and has set tropes to the extent first few Solid games are just remakes of Metal Gear 2 in many ways. The weird humour EWJ employes is harder to trace down properly and replicate by someone else without it looking like a botched copy. It can be done, but it without a doubt would require people who are willing to let loose. Maybe be willing to have few magic brownies too. As weird as it may sound to people who didn’t see EWJ’s momentary popularity, it was on a straight road to stars, only to crash and burn.

EWJ can’t become a similar hit it used to be at this time with the current zeitgeist in popular culture and video games. Even with revising it’ll have the baggage of past games on it. It will be compared to the best of the franchise and expected to at least be on the same level. Beating Earthworm Jim 3D isn’t hard, or that GBC game, but it’s extremely easy to lapse how this new game is being handled. It’s just as easy to follow the first two game’s example and make a third entry that’s just an extension of one or the other, which would really would probably meet a positive reception, albeit lukewarm in reviews and be called a derivative work. It’d be just as easy just to do something completely different and unrelated, failing to understand why the first two EWJ games were so well loved. Nevertheless, it is easier to do a proper EWJ title nowadays than what it was twenty years ago. The IP is inherently 2D action. With 2D being again accepted as a valid, completely and perfectly normal view and gameplay angle, Earthworm Jim has a chance of becoming popular again. Anywhere between late-1990’s to mid 2000’s that’d been almost an impossible task, though even now 2D games often get the shaft.

However, the era of anthropomorphic mascots has been long over, with Sonic effectively being the only one left. Jim was immediate result of Teenage Mutant Ninja Turtle‘s explosive popularity, much like Battletoads was. What we have now related to anything of the sort simply doesn’t exist. Cartoons solely for kids in similar manner to the 1990’s are rather rare and cross-media franchising has changed. It’s not kids that are the main target of these cartoons and toys anymore. It’s still the same people who live with their parents and still buy the Spider-Man toys from the local store. You can’t dismiss these lifelong fans, but at the same time considering expanding the market, especially towards kids if the IP is originally a children’s franchise, is important. It’s a mess of a juggling act, trying to appease the long time fans that demand and rave multitude of things, trying to keep true with the origin and serve new possible customers while you’re at it all the while trying to make something new.

Sometimes it’d be the best to ignore everyone and everything and see what makes a worm tick, and follow those lines to perfection. Sometimes.

A computing legacy

With the news of Samsung wishing to get into some sort of game development, a question was thrown; why haven’t Europeans made a console? Well, the answer really is two-pronged;first is that at the moment there is no company that has the resources and the knowhow to develop one, and the second is that the flopped Phillips CD-i was an European console by all means. Sure, Nokia had their period of actually being good, but overall Nokia lost their in waywhat made their phones good and really screwed up with the N-Cage. There’s bunch of rumors that the N-Cage was demanded by the Russian mafia and I wouldn’t be surprised if these allegations were true. We’ve seen stranger things in the game industry than that.

However, there’s a more prominent reason why European companies have not ventured into the console markets any further in any other form than a developer. This simple reason is that Europe has always been far more into computers than consoles. Britain had Sinclair Research Ltd. which developed and produced their own computers for customers, and one of the most memorable was their ZX Spectrum line of machines starting from 1982. I personally remember 16k/48k model from my childhood with rubber keyboard, and that my godfather showed me some Aliens when I was some four years old after playing a bunch of games. Amstrad also produced their own line of computers, and later on purchased the rights for the Spectrum range and the overall Sinclair brand in the mid-80’s.

Computers were mostly used for gaming, and I do not know many people who actually used them as work machines. Computers back then were mostly game machines, even thou a lot of decent and useable programs existed for multiple things, but I never could see Spectrum as anything pleasant to work on. But the games were pretty awesome overall, and some names you should know started with the Spectrum, like David Perry of Shiny Entertainment (most well known for Earthworm Jim and MDK) as well as Julian Gallop of X-COM fame, as well as a bunch of others.

I’m sure I don’t need to go through what kind of machine Commodore 64 was, as its legacy still lives pretty strong in the modern pop-culture, especially up here in North. However, I do feel the need to mention the Amstrad CPC, which was developed in the mid-80’s to compete against both Commodore and Sinclair machines, and saw popularity in the UK, France, Spain and in some German-speaking countries that could get their hands on it. There are multiple varieties of the CPC, but it seems that the CPC464 is the most nostalgic to many. It should also be mentioned that Amstrad’s CPC line also gave birth to the Amstrad GX4000, which was a neatly designed game console based on the CPC technology. Outwards appearance isn’t everything, and in 1990 the hardware just didn’t really cut it. It was discontinued a year later with only 40 games, but it needs to be mentioned that the GX4000 it had its own port for light guns. None of the games developed to the system was what you would call good.

It might look RAD, but the games are all sort of abomination

In the later part of the 80’s Amiga and Atari were pretty big names in the European computer scene. I was personally always more invested with the Atari machines, namely the Atari 520ST which released in 1986 and was a pretty damn awesome machine on its own and very comparable to its Amiga counterparts. Commodore had purchased Amiga, so Commodore’s legacy could be seen in Amiga machines as well, thou a separate team from Amiga kept working on Amiga branded machines.

The 80’s video game crash affected the computers as well and for the same reason. So much garbage was coded for every machine out there that it just got out of hands and there wasn’t even a level of quality to speak of. Rampart piracy didn’t help either, thou later computers did have a bit better copy protection. There was a period where these computers were kinda frozen, much like the console games after the Crash, but that was a very brief period. The overall quality rose with the 8-bit Nintendo Entertainment System’s rise, but to this day there are computer enthusiasts who do not understand why the consoles overtook the spot as home’s main game device. Then again, neither does SONY or Microsoft.

Much like with any competing entertainment market, there were battling scenes between Amiga and Atari machines, and many demos of showing the awesomeness of both machines were made to ridicule the other. While Atari’s machines seemed to be weaker in direct comparison, it should be noted that the ST line, as well as the STE, TT MEGA STE and Falcon computers, saw large use because of its music-sequencer software and was used as a controller of musical instruments by both amateurs and professionals. Jean Michel Jarre, Madonna, Tangerine Dream and Norman Cook used Atari computers for their music, to name few. While Amiga had decently strong music support as well, it saw use as a more diverse multimedia machine in video production and show control. People at now bankrupted ADV started their subtitling with an Amiga machine, which kind of lead to the birth of proper to modern American anime scene. Amiga’s large memory also allowed for the development of several 3D rendering software as well.

Ah damn, I love that Atari sound. It has that *something* in there. It might be nostalgia

Overall, we could argue that Europeans always enjoyed tinkering with their machines rather than just play them. A lot of European developers started with the old machines like this, and the users have moved from making simple demos to have their own software and/or hardware companies. Still, these computers were used to play games quite a lot, and the chasm between these nearly console-like computers to actual consoles like the Mega Drive isn’t that deep. I never really used my Atari 520ST for anything but playing games, but then again I never really understood the potential the machine had.

In 80’s there was a generation shift between the consoles and the computers, where few years made a significant division deciding whether you started with consoles or computers. Still, the European computer scene as it were lived strongly to the mid-90’s. I’d argue that the scene, as it existed back then, sort of died with the death of Commode in 1994, and this can be directly blamed on Amiga CD32, which was a CD based home console rather than a proper computer. Nobody remembers that device for a reason, and the scene that flourished was mostly assimilated into other computer scenes. Nevertheless, there is still an undead scene that keeps using both Atari and Amiga machines and continue doing demos and games for the system, as well as exploring what they can do.
When the 90’s rolled over even Europe had taken by the storm of Sega and Nintendo. The Mega Drive had always been more popular of the two brands, and Europeans can feel Nintendo’s cold shoulder even to this day. It could be said that the first proper console to truly strike true with the European customers was indeed the Mega Drive, and later on the PlayStation.

Nintendo saw much more success in Japan and America, which they still see as the most important areas while neglecting the potential Europe offers. Because of these computer roots, and that Nintendo hates us, the 360 and PS3 havebeen the slightly more popular machine locally even thou the Wii has been universally more successful. Europe almost always saw game releases last from the big three (Japan, US and Europe) and we always suffered from bad PAL conversion because the companies were not interested to do proper recoding to use standard PAL signal. That, and Nintendo has little no care what happens in Europe and doesn’t even try to bring their games out here in similar fashion they do in US and Japan. WHy should consumers care if the company doesn’t? We’ll have to see what the next generation of consoles do here in Europe, but the situation looks rather grim still when you look at the past six years.

If Samsung indeed is starting a home console development, I can only hope that they will make a console rather than a dumbed down computer. We do not need anymore the likes of GX4000 and Amiga CD32, even thou the HD twins already are part of the legacy. Samsung has the knowhow and the resources to make a proper console, but I’m afraid the company is far too rooted to computers and mobile media to realize their potential.