Review of the Month; original Xbox Controller

The original Xbox controller is infamous for being on the large side. It was originally named the Fatty or Fatso, it later got nicknamed more favourably as The Duke. I had my chance to test it when Xbox originally came out, but never after that. The Xbox Controller S, nicknamed as Akebono, was designed for the Japanese iteration of the console and later was adopted worldwide as the new standard, for few damn good reasons. That said, this review is written from standard sized hand perspective.

Well shit, there goes the center symbol

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Kinect is dead

Microsoft puts an end to a device nobody wanted.

Looking back at Kinect, it really did become a sort of X32 of the seventh console generation. It was an add-on that was marketed like no other, came in with great hype, sold well at the launch, but then had no good software to make use of it and then whimpered away. That’s all there is to it. While Sega moved away from the Mega Drive for new pastures and managed to mishandle everything until the death of the Dreamcast, and even then we can debate a lot if they have stopped mishandling things, Microsoft tried their best to make it work.

The question whether or not Microsoft created Kinect to counter the Wii’s motion controls can always be on the table to be discussed, and if it was, they really failed at it. At a consumer electronics level, the sort of camera and motion detection games require is just tad beyond out there. Sometimes Kinect lost the sight of people due to their clothing or skin colour, it was a peculiar device in that way. Perhaps it would have been better to deliver some sort of extra attachments with Kinect that would make it clear which part of the body was a hand or a leg, but this sort of idea would’ve gone against Microsoft’s wishes to have the device ready from the box and your body was to be the controller. No bells and whistles attached.

Never mind Microsoft said that they would not sell any Xbox Ones without a Kinect few years back, because that was their normal bolstering. Claiming that the two were one system and nothing could separate them soon came to an end, when Microsoft updated the machine to function without Kinect connected about a year later or so. The PR campaign that both developers and consumers loved Kinect and that there was a demand was mostly just bunch of hot air based on pretty much nothing else but their own hype machine. Machine, which I doubt Microsoft really bought themselves either. They tried, but they failed.

The main point of failure Kinect has is not in the design of the device itself. I’ve seen some seriously impressive prototypes and tech demos in my friend’s tech lab he put up for tests and other purposes tech rats tend to do. Even when you may have capable technology in your hands, it may not be utilised well or is put into use in a wrong field. Gamers and consumers in general may have developed a good eye-hand coordination throughout the years, but eye-body coordination is a totally different thing. A Kinect game overall required very loose controls that people could use. Due to different body types and certain limitations they produce, you couldn’t exactly create a tight game that would require high accuracy body control that would work within the confines of the game. While flicking your wrist to a direction seems almost natural with a pointer, trying to move a giant tub of a boat in a river where you have zero feedback other than what you see is not exactly intuitive.

Even Forza Motorsport 4, which in all fairness looked like an awesome piece, managed to screw its controls in the end. It requires you to have your arms straight the whole time you play the game, and if you’ve ever happened to have a need to keep your arms extended forwards for an elongated period of time, they’ll go sore. This wasn’t the case with either Wiimote’s or Sony’s PlayStation Move, because both of them allowed more comfortable positions of play. Forza 4 almost looks like the only game that didn’t make itself an unchallenging piece in trade for the Kinect controls, but even this has been debated.

In short, none of the Kinect’s games were really worth your time, and consumers didn’t buy it. The only developers that sank more time and money to properly integrate Kinect to their games were those who had a closer relationship with Microsoft. The question just is, how many titles that support Kinect had to bolt it on due to legal agreements with Microsoft, had it thrown together as an afterthought or some sort of combination of both? Without a doubt numerous games were designed Kinect in mind with a passion, but all in all, it seems Just Dance ended up being the best sort of Kinect game out there.

Nintendo seems to be keen on continuing on the legacy Wiimote left them with, though whatever use HD Rumble will have in the end is a topic for another post, but Sony moved into the VR field faster than either of its two competitors. That said, even PS VR has some signs of going downhill with EVE: Valkyrie getting a patch that adds VR-free mode and gets a price drop. Much like full-body motion controls, VR and 3D are things that come and go periodically, and every time they get similar sort of software and support. After the initial burst of interest has gone by, it just lays low and dies down. I hope you didn’t invest into a 3D television.

Nintendo may not have put much emphasize on motion controls this time around, but they’re still there and used. The reason for their existence still is that unlike the Kinect you can add and integrate them into a game relatively easily without trying make them command the whole thing. As said, a flick of a wrist with a pointer in a comfortable position serves better on the long run. However, all these three, body, motion and VR controls, all will fail if they don’t get innovative ways to utilise them and put them into a good use. You can have whatever kind of technology at your hands, but that technology will never go anywhere if the software sucks to the point of consumers vehemently going against it. Kinect will be better used on technology research and development rather than in gaming.

Here’s to you Kinect, very few will mourn you, I won’t be one of them.

Seems like Sony likes to sit tight where they are

Sony’s Andrew House doesn’t really seem to get the Switch. It’s nothing new to see an industry member or a someone from media to compare handheld consoles to smart phones despite the two being in different markets. House’s claim that the Vita somehow lost its footing in the market place due to the changes in consumer preference for mobile devices has no basis, despite Bloomberg showing a graph of PSP’s and Vita’s waning sales. Correlation does not imply causation. It is far more likely that the PSP and Vita began losing its sales due to lack of software being presented. This is nothing new either, sadly, as game companies tend to begin moving towards their next generation consoles both in hardware and software.

House seems to correlate Vita’s lack of sales to the aforementioned trend. However, this is was not the case of the 3DS, which saw some rise in sales after its library got stronger. Funny how the 3DS seemed so weak compared to the robust Vita, but things turned completely other way around. The words House chooses to emphasize in the interview give off an impression that the Switch might have a market in the future. What he is missing is that the Switch has a robust demand and market now. Whether or not the Switch will keep it successful trend is dependent on how Nintendo will continue marketing it. If they decide to go the N64 and GameCube way, they’ll have another Wii U in their hands. Going for the NES, SNES and Game Boy route will yield them another DS/Wii. The Wii was supposed to be a passing trend, but in the end it sold hotcakes and everybody and their mother had a Wii. That’s a market that could be easily taken advantage of, if people were to make proper software.

Switch may have not impacted Sony’s sales, as House claims, but the same was said about the DS not impacting the PSP’s sales. Then again, House probably means that the Switch’s sales numbers don’t seem to affect PS4’s sales. The Vita is dead, Nintendo effectively has a market monopoly in the handheld console market. That is what the DS’ sales did to Sony’s handheld consoles. Of course, the Vita seems marginal success in Japan and other Asian countries, thought that’s not an oddity in itself. Japanese electronics companies do have some tendencies of offering support to long obsoleted devices within the nation itself, seeing how the market is smaller than what it is worldwide.

Nintendo’s bet, as Bloomberg puts it, for the hybrid console market as been a success thus far. As said, it’s only up to Nintendo take advantage of its current installation base to expand onward. The situation is much like it was with the DS after its first unsuccessful year (before Nintendo turned the machine into a money printing beast), but 2017 Nintendo is not the same one they were decade and then some ago.

If Andrew House says Sony hasn’t seen the hybrid market a big opportunity, that may give more insight how the company isn’t all too keen on expanding its market. Certainly they are in a nice position of having die-hard fans and general consumers who like the games that are on PS4, but most of them are on other platforms as well, lessening the console’s unique value. Sony’s emphasize of their home console being the central point to their other home entertainment devices is nothing new. Both Sony and Microsoft emphasized how the X360 and PS3 were home media centers. Virtual Reality has been largely a bust thus far with little to no impact on consumer markets. VR comes and goes. It’s always said that the tech is no better than last time around, but the software are still the same and offer no real value for the money needed.

Though it must be said that Sony should be able to juggle this sort of approach. They used to be the brand when it came to consumer electronics, be it music, video or whatnot. However, how consumer electronics are nowadays, with all of Sony’s products being matched in quality and beaten by lower price, one has to wonder how they’re floating around the way they are now. Maybe everything manages to scratch enough money to make their business profitable, but gaming has taken far too much attention from everywhere else from them. Well, PlayStation as a home media center.  Even the PlayStation’s success is rather weird in hindsight. It wasn’t until the DS and the Wii when Sony’s console saw striking competition. Xbox has been largely a failure, for the better or worse, and with the careful positive outlook of macro-economics we have going on right now, maybe Sony has been able to sail the right kind of currents to hits the right spots with their machine and marketing, and been able to secure better libraries. That is, until the DS and Wii decimated and expanded the market on their own.

The Switch clearly has a demand and that demand must be satiated. Hybrid market will only grow. I was part of the hybrid market when the DS was released with the question Why would we need home consoles when portable consoles are doing good enough graphics as is?  I’ve yet to pick up a Switch of my own, but whenever I get one, you can expect a design review on it. The question What will Sony do next? has been asked few times around, but the answer seems to be The same thing we always do. This may not be as sustainable as Sony might want to believe. Maybe their best bet could be to take this home entertainment connection thing to the Nth degree and play the role of some sort Japanese equivalent of Apple in lifestyle electronics department. Their designs already zig where Apple’s zags, so the hardest part is done, right? Nevertheless, Playstation’s future is not guaranteed if Sony won’t take it outside the readily made box. Vita should’ve taught them something about this already, but no. Whatever PlayStation 5 will be in the end, it should expand further away from the living room. Maybe going to the extreme lengths to make PlayStation de facto home entertainment hardware by incorporating everything they have to some extreme degree. Of course, all this would be at the expense of it being a game system, but that’s secondary as it is at best currently.

Macros and the accepted form of cheating

A while back at a friend’s house party, he showcased the visitors how he had set up a command macro on his mouse to function as a repeating fire in Mech Warrior Online. This macro allowed him to gain a high rate by timing the fire button presses according to the cooling rate. All he needed to do was to press a button. Execution and timing removed, all there was a press of a button.

I admit, this struck me. While macros are accepted in computer game community from the get go practically across the genres, all I really saw was an accepted method of cheating.  Cheating is, after all, gaining an advantage of sorts through illegal means. Illegal in gaming would mean something that would go against the allowed functions of the game. In this sense, there is nothing wrong in using a macro in a competitive game. Nevertheless, yours truly would feel compelled to ask the opposition whether or not it would be alright with them if I were to use macros to enhance my performance.

However, with electronic games the use of assisting programs is counted as cheating as well, as they often give you an advantage of sorts. Trainers directly interject with the intended function of the game and can give advantages like infinite resources or limitless health. The question that I need to ask at this point whether or not we can count macro programs in this category, as they do no directly intervene with the normal function of the game. Nevertheless such function gives an advantage to the player, an advantage that would not exist otherwise. In a competition situation of any sorts against a human opponent, this would be without any doubts be counted as cheating. Not in PC gaming though.

To use a standard 2D fighting game as an example, the use of a projectile within the game is often highly necessary. This necessitates the skill of being able to execute the fireball motion, most often being down, down-forwards, forwards and an attack button, or 236+A if we were to use your keypad as a direction indicator (assuming the player character starts at Player 1 side on the left).  If we were to use the same kind of macro function here, the player would simply need to push a button to throw out a projectile attack. However, due to the different nature of the games, the timing would still be completely up to the player, but with high repetition on the player could throw out this projectile as fast as the game would allow. In some cases, this could mean having multiple projectiles on the screen that the player would not otherwise have, or would have difficulties of executing without said macros.

To re-iterate in a different manner, macros are  a way to handle a mundane task that would take too much time or execution to streamline the gameplay, if you will.

The use of macros have become common to the point of games essentially being designed to use them. The amount of Damage Per Second is various MMOs are essentially tied to macros, in-game or not. An acquaintance asked me if I wanted to play an MMO with him, replying to my inquire whether or not the game required skill or whether or not it Was just about the numbers that it was. You needed the skill to set up the right build to your character and set up the macros so that you maximise the DPS.

Knowledge is not a skill. The search for knowledge however is, and the lack of that is evident on the Internet on sites like Yahoo Answers. To be frank, games like Final Fantasy or Dragon Quest require no skill. They require acquired knowledge of in-world mechanics and how to set up a party to counter these mechanics. You can set up a perfect team and win, or lose if your knowledge fails you. In a game like Monster Hunter the knowledge is about as much required, but the element of skill required to play the game also brings in execution, and that execution brings in

The use of macros are, in effect, replacement of execution and skill. As said, this is accepted within the PC game community as-is. There is no negative stigma in using them, and complex macros that may give even the slightest of advantages is seen as some sort of marvel. An impressive feat of setting up a string of commands that are executed with a press of a button.

Automation is where the world is going anyway. Tasks that used to take a master craftsman or other kind of skilled worker have been slowly replaced by machines.  In few decades even welders will have to wonder what’s next, when the technological level has reached certain point. In similar manner how macros are prevalent in PC gaming, some genres have aimed to broaden their customer base by streamlining their games, effectively, trying to lower the skill required to play them. This of course usually bombs and alienates the installed fan base. A fighting game, for example, won’t see much success if it becomes oversimplified and takes away the sheer excitement of the game. Pressing the same button for time for an automated string of attacks that end in a super is the very opposite way to go. The problem why current gaming has hard time to expand its audience is that it mostly refuses to expand itself. It’s the same shit all over again, and making things easier or dumbing things down (i.e. more accessible) has yielded little results. Games like Nintendogs and Brain Train  managed to be a hit due to them being something new and hitting completely different and untapped section of the possible market.  This is a whole post on its own, and I’m sure I’ve already written about it few times already.

To take yet another position, what does it say about current games and their design when they expect the player to have a set of tools to remove task management from the game? Is the mark of controllable complexity now the hallmark what ultimately separates PC and console games? That’s something we’ leave hanging out.

XBonX

I wasn’t intending on commenting this year’s E3 at all. Why? Life’s busy when you’re working your ass off and doing favours for friends. Nevertheless, here I am, repeating the same song I’ve been singing about Microsoft year after year; they need to get their shit together and move away from pushing PC gaming to console platform.

Let’s start with the beginning, the Xbox One X. If there’s something Microsoft and other console companies should learn from Nintendo is that naming your console is important as hell. The 3DS and Wii U both caused confound consumer confusion. Wii U was mixed as an update add-on for the Wii at its first unveiling. 3DS went well in comparison, but there was a period of confusion as well with those who aren’t Red Ocean consumers. The name is absolutely retarded. XBox One was backwards as hell and the title Xbone was well deserved. Xbox One X is a step towards the worse. You know have Xbox One, Xbox One S and Xbox One X on sale and Microsoft is talking about a console family. If there’s one thing that most people seem to agree about consoles is that they’re meant to simplify and straighten the whole business of playing games. This is the same shit that Valve did with Steam Machines and that went so damn well. At least give it a proper name to make it stand apart, like Xbox Scorpio or something. Having multiple systems for one console (family even, if you will) sure worked great for Sega. Certainly, the game market is different, but so is the economy and people are more savvy, generally speaking.

Hell, even the people on stage had to correct themselves first not to say Xbone. That tells quite a lot about how much people are respecting the brand and name of their flagship gaming console. Furthermore, why did they live through There’s no greater power than X? X+1 is greater than X. If they wanted to keep this philosophy going, they should’ve started naming their consoles after powers, like Xbox². Shit would’ve made more sense. Microsoft now also has a console with three Xs in there. Have fun with even more XXX jokes in the future.

The whole hardware centric mentality is computer gaming culture. It’s the same old song. History rhymes with itself, this time with 4k gaming. Remember when HD gaming was the next thing after the Fourth Generation of consoles? People still had their non-HD LCD television sets everywhere in their living rooms, CRT televisions were still a very common thing. Many miss the point that television sets costs loads of money and people are resistant on purchasing new hardware. Consumers will go their way out not to purchase extra hardware until something breaks down, unless they’re the forerunner technophiles that need to have the latest shit right away.

How much Microsoft pushed 4k as the defining trait of their software (and how this represented how XbonX was the most powerful console ever) tells how affairs are in a sad state. 4k is just becoming a standard with consumers (it’ll still take beyond 2020 before they’re widespread enough to be called common) but standard HD is something that’s just set in. The transition period is longer than what either Microsoft or Sony expects. I’ll give them this, future proofing their console is a decent idea, but it doesn’t really help when all your showcase games are either something that people have been playing on PC for some time now, or don’t look any better than what’s out right now. Microsoft is chasing behind Sony, but at least they’ve realised that VR is dead and weren’t pushing that. There were no gimmicks.

However, XbonX is the antithesis of current Ninth Generation that is the Switch. While XBonX emphasizes on living room gaming, the Switch’s hybrid status is where consumers have already gone. 4k means very little when people have a HD screen in their pockets to consume their time with. Microsoft is targeting the very core of Red Ocean consumer with their line of products. Xbox probably will stay successful only in the US, Europe and Asia just don’t give a damn about the aims Microsoft has for it. It doesn’t help that most of its games showcased were either ports of PC games or timed exclusives, meaning that the XbonX basically has no exclusives. Costing at $499 (I can guarantee that it’ll cost more in Europe) and having about fifteen multiplayer games prevously seen on PC and backwards compatibility with the first Xbox’s games, the price is far too high, especially when we can already foresee both Nintendo and Sony dropping their consoles’ prices just to give Microsoft the middle finger. Well, Nintendo doesn’t even need to, they just need to roll out some good software. Sony on the other hand needs distance themselves with the VR.

If there was one thing that further cemented the fact that Microsoft has their priorities mixed. Ten minutes of showcasing a damn car in an electronic entertainment expo is like promoting a new television show during an opera play. The whole Porche showcase was aimed at the hardcore racing and car fans. Sure, it’s always nice to see companies have licenses for real life cars for racing games, but this sort of masturbatory self-congratulations over getting a damn car taking your time away from games nothing short of short sighted. They should’ve just showcased it on-screen, introduce the driver and tell the people to check the car out on the stage floor and have a separate event there with further emphasize on the whole real-fucking-sportcar aspect.

Let’s not forget that most, if not all of the demos shows, were scripted from the get-go and will not represent the finished version. This tendency is unethical, no matter how much develops and publishers want to cover their assess with labels stating Does not represent finalised product or some shit. There was clearly an emphasize on certain titles over other.

Somehow watching all this has made me very weary. From a general perspective, there was nothing new. Those who follow modern PC gaming even a little bit have no need for the console, and Microsoft didn’t introduce anything worthwhile. Their emphasize of supporting the creative people who work in the industry and wanting to create the most powerful console to let these people to realize their dreams doesn’t help jack shit if they’re not going to listen to the consumer wants and wishes and only concentrate on mediocre trophy products. Hardware does not make or guarantee a good game. They’re not missing this point (though this can be doubted), but their market spiel is just overriding everything else.

ICD-11 proposal for gaming disorder has no basis

World Health Organization has a new proposal in the ICD-11 category, one which would add ‘Gaming disorder’ as a valid disease. The definition for this disease would be the impaired control over daily life in which video games would gain priority despite negative consequences. This is tied to Hazardous gaming, where a pattern of gaming that causes physical or mental harm to the individual or to people around of this individual. Hazardous gaming is essentially just a step towards gaming disorder.

I’m calling bullshit on this proposal as it is now.

You probably clicked the link above and read the short description for gaming disorder. Just from that alone we can surmise few problems the proposal has. First of all, the proposal includes only video games, leaving arcade and PC gaming alone, and hazardous gaming simply refers it as ‘gaming.‘ Granted, the terminology I’m using is more old fashioned in comparison, but using video game as an umbrella term for all electronic gaming is weak at best and shows the authors have little knowledge of the industry’s history. Because of this the proposal ignores the fact that games like pachislot, that is undeniably a video game if we were to use the modern umbrella term, are more dependent on gambling addiction than on the proposed form of gaming disorder.

To add to this, those who are playing video games as a career in some form would be singled out to have this disorder. Psychology as a soft science struggles with things like this, as case studies may not apply to the larger population and vice versa. Furthermore, what is considered harmful in these cases is somewhat open question again. The discussion about what is normal behaviour falls into behavioural psychology a bit too heavily and would be a discussion on its own. I would argue in this case that a person who would have symptoms of gaming disorder may simply be a person who is a hermit and finds solitude in his hobby instead of mingling with people. Whether or not he has a disorder would be questioned. Furthermore, if we were to change the hobby in an individual case like this to something like watching movies, would he then have movie viewing disorder? Such disorder does not exist in the papers and has never been proposed thus far.

There are no long-term studies that would support gaming disorder as proposed. Even short-term studies are hard to come by, and the few examples I had in my mind have eluded for me for the time being. However, the addictive action that electronic games offer is not much any different from other forms of similar activities, but these are not singled out as separate diseases for whatever reason. No other leisure activity like video games, or electronic gaming if you’re an old fart like me, has been singled out like this. While some could argue that gambling falls into this category as a singled out, the psychology of gambling is a bit too much to open here and has proper research basis to back it up.

Furthermore, 26 scholars have written an open letter, rebutting this proposal. You can read the whole thing at Research Gate. Their arguments is that inclusion for gaming disorder, even as a proposal, would have economic effects on the industry. Singling a media out like this would be akin to showcasing the harmful effects of tobacco, the difference here being tobacco’ negative effects had solid evidence behind them. Possible effects of this proposal would be adverse limitations on the industry at large. At worst, possible prohibitions and limitations of what sort of games and what content games could have could be realised. South Korea already employs harsh limitations on games as it is. Last UN’s CEDAW (Committee on the Elimination of Discrimination Against Women) wanted to ban Japanese media that depicted sexual violence against women. Kumiko Yamada, the representative of Japanese wing of Women’s Institute of Contemporary Media Culture, responded to CEDAW’s proposal by stating that their view on the matter was an absolute No. Translated version on Niche Gamer. The reasoning to Japan’s response was that first of all, they are fiction and do not threaten real people. Second reason was that these fields are filled with women, and such ban would do the exact opposite what CEDAW’s aimed at, as disallowing these women to portray fiction whatever they wished would create new venues of sexism towards women. If this proposal about gaming disorder would pass, it would mean limitations and even bans similar to this would come to pass under the guise of population health concerns.

As the open letter states, passing the proposal could lead into a moral panic. Gaming in general is no foreign to these, as the industry’s history is well marked with controversies regarding violent games, and more recently about games with sexual content. This would tie itself to the aforementioned limitations and bans, when in reality no good evidence is backing up.

As such, if the proposal would to pass, it would be met with harsh criticism and high scepticism from both common population and scholars. The open letter goes even further and states that passing gaming disorder would harm WHO’s reputation and medical community in general, would dramatically reduce the utility of such a diagnosis, especially when it is not grounded in proper evidence base. Singling games out from the rest of the media out there would open a Pandora’s box of behavioural disorders, where any and all activities from sports to gardening could be diagnosed as a behavioural disorder, saturating and demeaning the whole field at large.

The question you may have now whether or not I am deluded enough to say that there is no disordered gaming. That answer would be No. There are numerous ways a person may end up playing games more that it is healthy, but in numerous researched I’ve read the core reason is more often than not somewhere else. An action in itself can be just a symptom, and singling our excessive gaming in itself disorder would put a patient in possible danger if the underlying reasons are not solved and properly treated. The proposal’s worst case scenario considering health could be treating a symptom while completely disregarding the cause.

Switch the talk from hardware

I really do sound like a broken record at this point. With the leaks about Switch being less powerful than the PlayStation 4, things have gotten on the overdrive again with calling it a failure on the launch. None of Nintendo’s more powerful consoles have been a success. As Yamauchi said, a game console is just a box to play games on.

Take a look at Nintendo’s history with consoles. NES was underpowered compared to its competitors, yet it came on the top. Well, except in Europe, where Nintendo fucked their marketing and Europeans had their computer games. SNES was ultimately weaker than the Mega Drive thanks to the addons and despite them still came to the top, not to mention the other competitors of the time. N64 failed despite having more powerful hardware than the PlayStation or Saturn. GameCube too was ultimately a failure despite topping the PS2. The Wii was a massive hit despite being weaker. The Wii U on the other hand had jack shit when it came to software (just like the N64) and had that huge controller nobody wanted. The same can be seen in the handheld market. The Game Boy slaughtered all of its competition as did the DS. The Vita could have trumped the 3DS if it had any software worth shit, but SONY repeated the exact same travesty they did with the PSP.

The common consumer doesn’t give jack shit about how strong a console is. Why? Because they know hardware does not mean better games. People absolutely hate paying for new hardware, because it’s the games that matter. The hardware race has always been part of the PC culture, not console. Consoles have been about software race. Tech fans no need to apply for console gaming, if we’re being brutally blunt here.

Because Super Mario Bros. was such a success, you saw a lieu of games trying to replicate its success, most notably Sonic the Hedgehog. The developers just need to do their job and optimise the games, and even better, design games from the ground up for the Switch and all is golden. Of course, because everything just runs on the same engine as everything else and nobody bothers doing any extensive optimisation to ensure the smoothest possible experience (or even know how to do that at worst case) we’ll just get sad and hastily put together ports.

Consumers never bought Nintendo consoles for them being Nintendo consoles. Not outside fanboys. People bought them for the software, for Mario and Zelda. People bought PlayStation for the same reason; it had games they wanted to play, not because the hardware. Nintendo is not a niche as some would assume because of their approach. No, on the contrary. Their consoles tended to be cheaper and smaller than the competitors’ because of matured technology. This is again one of those things we’ve gone over so many times, but seems like people are still ignoring the fact when Nintendo uses Gunpei Yokoi’s philosophy alongside Yamauchi’s, they strike gold. Nintendo, when they are at their best (NES, Game Boy, Wii) Nintendo is far from being a niche. Electronic games isn’t just a hobby of selected group of people, but something all can enjoy, and striking that Blue Ocean should be expected and even wanted, not the opposite. Losing hope over lack of hardware prowess is useless. Your life doesn’t depend on a game console, go outside camping sometimes.

Switch has few points going for it that most seem to ignore. One is the cartridges. This needs more fanfare, as it means the games themselves will be far more longlasting than the optical media. The lack of long loading times helps too. Oh now you care about hardware? Oh you. Secondly, the fact that the Switch is a hybrid also means the games are not required to be connected to the Internet all the damn time.

The biggest problem the Switch currently has is the fact that Nintendo isn’t showcasing any of that software. This is the sole reason why people are talking about Switch’s hardware to the extent they currently are and each and every bit of information is torn apart. There’s nothing else to talk about the Switch, and I haven’t seen anyone else to discuss its design either. The latest The Legend of Zelda got pushed back too, so the media can’t discuss that either. So, hardware it is for them to keep the clicks up. I guess I’m no better, commenting on the fact. Unless Nintendo rolls something significant on the software side with the Switch, there’s no valid reason for me to discuss it any further.

One of my New Year’s promises should be to throw this broken record to trash and just re-blog the sentence Software matters more than hardware whenever applicable.