Monthly Review; Kira Kira Star Night DX

I reviewed 8-bit Music Power earlier this year, a new software title for the Famicom. Now, Riki has produced another title named Kira Kira Star Night under Columbus Circle, and this time it’s an actual game rather than a music album in cartridge form.

Before we start the game up, let’s check whether or not the hardware we have in our hands is as terrible as last time. If you want to be spoiled, the answer is a surprising No.

And now everybody has diabetes
And now everybody has diabetes because of  キラキラスターナイトDX

Continue reading “Monthly Review; Kira Kira Star Night DX”

Filler post; The most metal Famicom game

Here you see two reasons I love Famicom carts; all companies had unique carts, or cassettes, and some of them had stuff on both sides of the cart

How many songs have been made into games? Sure, there are bunch of songs that have inspired parts of games, but Holy Diver for the Famicom might be the only game that has been completely inspired by one single song, namely DIO’s Holy Diver.. In general, the game has very little to do with the song other than the general feeling; Holy Diver would work as a Castlevania song, and Holy Diver does feel somewhat similar to Castlevania.

I loved IREM. It was a company to respect and love, and because of IREM we have such games as R-Type, Undercover Cops and Kung-Fu Master. Part of the ex-IREM employees were also in the main designers who made the Metal Slug games, so the guys at IREM weren’t for show. I’m speaking in past tense as IREM has been systematically removing their games’ sites from their homesite and thus removing large parts of their company history.

Why would a loved company want to wilfully erase their history they’re known for? Other than that, IREM really is unremarkable company…

Have you ever heard Holy Diver in this form?

The promising game industry

It’s a very good question whether or not the game industry is going to keep growing as fast as it has. During the last few years we haven’t seen much new content in games. The machines we play on are irrelevant; it’s the games. However, the lack of compelling games is making customers pirate more games. The industry refuces to aknowledge the message. If they would notice what is going on, would it change the gsmes we’re having? The answer is no. The industry still is believing the fallacy of free artistic liberties.

This will be the main reason why games will rise on price and ultimately bring on the second crash; the game developers are not catering the audience they should, but themselves. They’re making trophee games, games that won’t bring the money home. Just as books that writers are making to themselves won’t sell, the same games won’t sell. This applies in any market.

This is why the game market will meet a certaim crash in the future unless something drastically changes. New game developers are learning to be artistic and disregard whatever responsibilities they have to the people paying for their product. The customers are god, never the developer.
When the industry comes tumbling down, the modern developers won’t notice it at first; they will dismiss it until they lose their jobs. I doubt that this time a new Nintendo will rise. There is no company at the moment that targets the Blue Ocean. The game market would indeed grow if a new, proper and dsring company would rise with a new console that would just do that.
Otherwise, the market will come crashing down in the future rather than keep growing.