To say that the original design for Mega Man is iconic wouldn’t be wrong. The design of the character is synonymous of the game renaissance of the later 1980’s with Nintendo’s powerhouse of a 8-bit system and the many games it housed. The very sprite is revered in an iconic status similar to Mario’s or Simon Belmont’s and sees constant re-use. Hell, even the trailer for the 2017 cartoon has it, despite their design being vastly different.
Well, not exactly. The logo aside (it’s your run-of-the-mill logo, though I’m not a fan how they’ve cut the letters in an angle and don’t make the space between Mega and Man evident enough) the sprite jumping on it is a modified NES sprite. The earpieces have a glowing rim and a similarly glowing forehead gem has been added. The buster also has an energy line to it. The solar collector that runs from the forehead gem to the back of the helmet has been coloured black here as well. Dunno what’s the point of using this modified sprite, but the intend is to appeal to the nostalgia. As I’ve said it previously, the 8-bit worship needs to end and this is the worst kind of retro masturbation.
But let’s get to the business. I’m not going to compare original Mega Man to Man of Action Mega Man. Instead, I’ll be using another American redesign; the Ruby-Spears Mega Man. We’ll leave the Captain N version to its own devices. And oh, this counts as the Monthly Mecha design post, because row-butts.
The two American Mega Man redesigns are of two different school of thought. The Ruby-Spears redesign gives the main audience someone to look up to, someone they could become while growing up. Ageing the character from a ten-years old to a teenager was a necessity. Outside that, the core design doesn’t exactly veer too far from the original Capcom design.
The Man of Action Mega Man on the other hand aims to create a character the kids in the audience could identify with. A character that goes through similar issues and handles similar subjects, though maybe through a veil that is a Saturday morning cartoon, can offer kids new tools to handle difficult subjects. Somehow I doubt that’ll happen with the 2017 Mega Man series. Or as heavy handedly as in Captain Planet. I’ll refer this redesign as MoA from now on.
Kinda funny to see how the basic posing is still the same. I guess this is cultural influence to you.
The two designs are clearly from the same source of origin and thus share the same elements, and interesting, similar additions. To note some few of them; kneepads, changed forehead element and emphasized upper torso. Original Mega Man doesn’t have any sort of kneepads, the lower legs sometimes extend over the knee, sometimes it doesn’t. Depends on the revision. The earpieces on Ruby-Spears have red vents on the outside, giving them emphasize, just like how energy lines on the MoA redesign. The forehead element is probably the most baffling on Ruby-Spears, as it’s a diamond over a square. It doesn’t really mesh with the rest of the design, but then again the life gem stolen from Mega Man X on MoA’s redesign looks pretty much as terrible. Well, all the energy light lines do. Maybe those will change colours when another weapon than Mega Buster is equipped.
Let’s start from the top of the head and work our way down. The overall helmet is the same shape, but due to different styles, MoA’s big head is emphasised. MoA’s Mega Man also inverts the shades on the helmet. Classic Mega Man’s forehead element and solar collector are lighter shade than the main body. This is due to the colour pallet available on the NES. MoA chose to make the helmet’s main body about the same shade as usual, but the collector is almost black. The shade of blue, cyan even, used on the lighter shades on Mega Man is used on the edges of the cutaway for the face, directly lifted from Mega Man X. Ruby-Spear’s redesign sticks to notes from Capcom’s original, outside the whole diamond bit.
Furthermore, the cutaway on Ruby-Spears’ Mega Man is classical heart, whereas MoA’s opted to use a similar angular design to X’s, just with slightly less sharpness to it. MoA also added useless panel lining to the helmet. While face design may be different across the board, it should be mentioned that Ruby-Spears followed original’s round face closer that MoA. Both have blue eyes, just like original. It wasn’t until Mega Man X onwards that Mega Man main characters started having emerald green eyes.
The upper torso is where things get wild. Ruby-Spears’ Mega Man may be more muscular, but the lines added to emphasize this don’t break the core design. His neck may be exposed in this one, but that’s kinda business as usual as well. MoA’s Mega Man on the other hand opts for a leaner design, where the chosen elements break the traditional design. MoA’s Mega Man essentially wears a T-Shirt that has a stupidly high upwards arching cut in the middle, exposing his middle torso for no real good reason. Black lines coming underneath his armpits extent to his neck and extend the same way on the back. Underneath his arms he has two rectangle sections that have no reason to be there.
The arms are similar, only having real difference between gloved VS. gloveless hands. Due to how MoA exaggerates body dimensions, the arms are larger. However, because the upper arms (and the thighs) are so thin, MoA’s Mega Man looks more like a mix-match of a Sonic character. Ruby-Spear’s has a more traditional superhero muscle build to it, which looks a bit odd, but works considering the whole redesign is more in-line with American comic heroes.
Both buster has a similar overall design, but MoA decided not to include anything interesting and just added three glowing bars. Ruby-Spears opted two for button like squares. Ruby-Spears hits closer to the original yellow strip design. Both weapons seem to be tied to the left arm.
Considering that, the pants on Ruby-Spears’ are your plain ol’ whities coloured blue and with a belt. MoA opted to add an extra colour and separated power light lines in order to cut the shape downwards. Not really sure if they want to have their hero wearing pants like that, but these cuts are somewhat reminiscent of those that Mega Man X has, but again, just with curves.
The legs are the second busiest places after the Mega Buster. Well, that’s relative for MoA’s design, it’s so full of lines and lights everywhere. Ruby-Spear’s Mega Man have classic style legs, just with more muscle, clear kneepads, separated feet from the legs and lighter share at the tip of the “shoes” with black soles. MoA kinda went town with theirs. Darker kneepads, very clear ankle joints, separated feet and legs and darker soles. Everything covered in those damn light lines.
Let’s be frank, Man of Action Mega Man is overdesigned. The chosen colour scheme looks too dark to give the lights more emphasize and the sheer amount of them does make it look more like a Christmas decoration from China. A Mega Man knock-off. Yes, the original’s character sheet has tones about as dark as MoA, yet in-game and in other illustration work, even in Wish upon a Star, the colours are lighter and vivid. The darker tone balance is destroyed in MoA’s design due to added even darker spots and high contrast lights.
I had wishes that the design would grow unto me, but the inclusion of Mega Mini, worse song than Ruby-Spears’ opening and the constant use of Mega+suffix doesn’t install much hope. MEGANIZE ME! or IT’S MEGA TIME don’t have the same sound as ROCK ON! They’re actually more reminiscent of Captain N‘s Mega Man, who would shove mega into everything he was talking about. Hell, even in the intro he says MEGA HI! to the audience.
The design is also just too damn blue and uses too dark a scheme. Outside the insides of the buster, there is not splash of any other colour to give the blue a lift. Hell, the clothes he wears when he is just Aki Light are more interesting to look at. The design sure has become less rigid since we first saw it, but all the same eyesore points still persist.
Ruby-Spears’ Mega Man is sort of the opposite, with less bells and whistles everywhere, and despite the changed age, he is visibly Mega Man American edition. He does have a dunce, round nosed face with weird eyebrows (not to mention eyes that are somewhere between Fred Flinstone’s and generic anime) and strangely bulbous legs overall, but these don’t really destroy the balance it maintains. The slightly overdone muscles does upset the balance to a point where the whole thing looks a bit off in an uncanny way. Whether or not one is better over the other is subjective, but the 2017 cartoon needs to be damn good to win me over.
Then again, it doesn’t need to. It’s a show for a new generation of kids, and if they like, maybe that’s for the better.