Ever since Street Fighter turned 20, I’ve been making some insignificant noise to see proper recognition for the original Street Fighter, as janky as the game is. It is one of those games that would deserve a complete remake. Capcom has been dropping bits and bobs about the first game here and in form of optional outfits and such, but a straight remake is still a pipe dream.
The 30th Anniversary Collection is a step towards right direction in many ways. Not only it makes titles like Street Fighter III New Generation and 2nd Impact accessible to those who don’t have a CPS3 or Dreamcast, but collects all the main titles under one umbrella title. It would be great if all the games had online to them, but companies can put only so much money and effort into celebratory collections like these. I don’t mind using my Dreamcast, but many don’t have access to a DC. Similarly, it would be perfect if there was online for all the titles, but that’s not really happening, is it? Online is important for modern games, without a doubt, despite yours truly still regarding couch coop the best form of multiplayer.
I’m not surprised that the EX games are missing from this collection. They never were mainline SF titles, but the first two did enjoy success on the PlayStation. Capcom would have to pay royalties for the original characters, as ARIKA owns their rights. Not that would be a bad idea overall, with ARIKA’s upcoming unnamed fighting game project (which carries the title of Fighting EX Layer for now) coming along and making some buzz in the fighting game scene. It would have been good cross promotion for ARIKA as well, but I never held my breath for their re-release. Might as well pick up the original PlayStation discs if you’re interested, they don’t go for too much. If I’m honest, I’ve been following this one closely. Graphically and mechanically the game is sound, even at this early state, but ARIKA does need to rework the sound department at some point.
Of course, the collection is not limited to one system. Not many things are nowadays, but perhaps that’s OK for this sort of celebratory game. I wouldn’t be surprised if the sales numbers for the Switch version go high, as Ultra Street Fighter II sold rather well. This collection makes a good addition. Shinkiro was employed to illustrate the key art for the game, and all in all it’s an improvement over the aforementioned USFII.
The additional goodies are a sprite viewer and a music player mode. Street Fighter sprites have always been popular on the ‘net, for better or worse, but having this sort of access does allow closer inspection without any hurries for those, who don’t want to resort to emulation or looking up sprite sheets. It may be a bit insignificant addition, but this sort of little things go add a lot. The music player is a neat addition, though the one that would’ve broken the bank would’ve been a colour edit mode.
Capcom’s going to the right direction with this. Street Fighter V has been a sales and success disappointment all around. With its Arcade Edition coming out, alongside its Season 3, Sakura and bunch of other characters are confirmed to join the final roster. However, these two titles are at odds with each other. SFV was developed with the eSports scene in mind, and that’s where it has seen its limited success. The assumption that Capcom will release further versions of the game is more or less based on the fact that ever since SFII this has been the case. However, as we’ve seen examples with Star Wars Battlefront II (2017) publishers and developers are trying to make each title pay off more on the long run. DLC is a practice on itself, with Season passes essentially being planned additional content on the base title. Arcade Edition got some negative feedback from the users that got unto the ship from the start and have supported the base game, but from general audience, it’s been all but positive.
Street Fighter V is an example, where Capcom took its gold egg laying goose to a wrong direction. While some games can be fitted into a modern mould, Street Fighter V showcased that you can’t beat an arcade roots from an arcade game. The necessities must be met; a complete game from the start, Arcade mode, a full roster and (surprisingly to some) less emphasize on the tournament scene. SFV should have been a safe game for Capcom to publish, but just like Marvel VS Capcom Infinite, it’s full of decisive flaws in the core design and structure department. Capcom’s competitors are in a far better position nowadays, with all the big houses having at least two decades of experience under their belt and have been pushing out better fighting games than what Capcom has. ArcSys even has a popular license under their belt now with Dragon Ball Fighter Z, which probably sells more than SFV during its lifetime by name recognition alone.
Capcom is one of those companies with rather clear periods. 1980’s Capcom saw its first change with Resident Evil, and the company changed its direction around the mid-90’s. 2000’s Capcom saw a paradigm change around 2006, something that Capcom has been moving away now slowly, but surely. These changes are not immediate, but take slowly place until something significant is showcased. Capcom’s arcade essentially being ran down in favour of console development, classic titles all but missing and ignored, emphasize on Western games, the DLC tactics that consumers didn’t like, and now, nostalgia. While Mega Man Collection games should’ve been just one disc, collecting all the Classic-series games, including Rock Board, those and SF 30th Anniversary Collection are an indication that Capcom wants to serve their long time fans, albeit with pre-existing products most of them already own. With Mega Man X games coming to modern platforms, it would seem that Capcom is testing waters for resurrections, even with some of the newer franchises like Devil May Cry getting its HD collection ported to current systems. Of course, we can’t ignore the rumours for DMC 5 being in development, which became more plausible with the reveal of Mega Man 11.
All that said, Inafune separating himself from Capcom did leave the franchise in a hard place. Just like how he was the face of the franchise to the consumers, he was also responsible inside the company. Kazuhiro Tsuchiya does not necessarily need to become a new face to carry the franchise onward, but that might be inevitable.
It’ll be interesting to see what’s going on at Capcom currently. Keep an eye what’s reading between the lines, as all the interesting bits are there.