On the Golden Age of Gaming

This blog has touched a lot on the cultural and historical phenomena regarding video games and their design throughout the years. For some these have been posts of interest, while others seem to regard the late 1990’s as the pinnacle of video games, despite the same has already been said about the mid-2000’s and early 2010’s. Arguments fly about and you, my dear reader, probably have a take on the subject that might support one but not the other. Maybe you even consider the late 1980’s the pinnacle of electronic games, but that’s how it is. We all deep down know that the Golden Age of video games was in the late 1970’s and early 1980’s, when computer, video and arcade games begun taking their modern shape.

The Golden Age of Arcades is established to be around the years 1978 and 1979, based on the release years of Space Invaders and Asteroids, which works just fine for them. The overall Golden Age of Games can be expanded from the the mid-1970’s to the 1983’s video game crash, as this was the period of rapid expansion consumer bases, genres, technology and popular cultural phenomena. This is contrasting the electronic gaming history to that of comic books’, where the Golden Age of Comic books, where most, if not all, classical archetypes and heroes were created, and the medium became a significant power in publishing.

The reason this contrast is made is due to the cultural phenomena usually work. These periods are of making the media into something that is able to stand on its own, establishing itself through various creators and enjoyed wide public attention, which naturally leads into impacting the culture in major ways. The very reason you still hear certain kind of sound effects in films and television when it comes to video games being depicted is because those bleeps and bloops are culturally associated with gaming as established by the Golden of Electronic Games. Be it the sound Atari games or the PC speakers made, certain sound is still associated with gaming by being handed down by the surrounding pop-culture. This era would fit the first two Console generations just fine, and majority of the early PC gaming as well, when people were turning their Dungeons and Dragons sessions into text adventures for their universities mainframes.

As a side note, you can pin point certain era of Famicom just by listening to the sound effects, as vast majority, if not all, developers used the same effects library in the early years.

But that side note throws a wrench into the whole Age discussion, as we must remember that all events weren’t global at that point in time. The 1983 crash had little to no effect outside the United States, as Europe was tightly grasping local micros at the time, and it wouldn’t be until the very late 1980’s and early 1990’s when console gaming had its breakthrough in Europe. This and IBM standard effectively killed multiple computer platforms, and Windows 95 cleaned the slate. Now we effectively have only three standards, four if we count Android, instead of each manufacturer having their own. The story’s completely different in Japan for many reasons, as Japanese computer history is a different beast altogether from its European and American cousins. If you’ve ever wondered why European developed games for the third and fourth generations felt so different and bit off, it’s because they were developed under a cultural paradigm that favoured platforms like the Commodore 64, Atari ST and Amiga 1000. These games look and play in a particular fashion, something we might get to few years down the line.

How can we say that this specific era is this or that when it only touches certain parts of the globe? The answer is; because of history.

We can’t say what era we are living in currently. World War I was originally named as The Great War, the war to end all wars, but then Germany decided to slap Poland around a bit. As such, we have to look at what sort of massive expansion gaming overall had during that time in the US and Japan with arcades and how little they impacted Europe at the same time. It wouldn’t take but few years until European arcades would see the same titles, but the impact rarely was in the same ballpark. Culturally speaking, Europe didn’t produce much content that would impact the global gaming sub-culture, but if you lived during that in France and UK, you probably remember few regional names that pop into your head right away. Now, how many of those are as well remembered in the cultural background as Pac-Man and Space Invaders?

To follow the Ages of Comic Books, we naturally are lead into the Silver Age of Electronic Games that encompasses the fourth and fifth generations. The reason again is comparative to comics, where old heroes were rekindled into new forms. Best example of this would be Mario, where we go from single-screen titles like Donkey Kong and Mario Bros. into fully-scrolling Super Mario Bros., re-imagining the games’ world as Mushroom Kingdom with kidnapped princesses and turtle kings.

While Famicom was released in 1983 in Japan, the starting point of the Silver Age must be set to 1985 with the American release. This is also a turning point in Japanese software development, where the quality of the titles began to ramp up. New competitors would establish themselves on the console market across the world, some spinning themselves off from the arcades like Sega (who already had a presence in Japan with their 1984 SG-1000) and Hudson hitting the market with NEC backing them up with the original PC-Engine in 1987. Atari still tried with the 7800, but couldn’t find a niche against the juggernaut that was the NES.

Despite all the above, what if I argued that the Golden Age would be from late 1970’s and up until the release of PlayStation in 1994? Despite the Crash of ’83, the third and fourth generations saw further expansion and cultural impact. The Super Mario Bros. and Sonic cartoons, comics, food stuff, everything that went into making electronic gaming into a global force didn’t happen just on few years. Modern electronic games are still a young medium, despite some having lived with them throughout their lives, they’re still younger than television, cinema, theater or literature. Maybe in a hundred years or so people will have enough perspective to view the changes in the game culture properly. Currently we are too close to these events with heavy bias to go by properly, and so much of it extremely well recorded. It would be extremely easy to dissect history into extremely small blocks, because we can do so. Those in the know would understand and acknowledge all those minute changes that had a ripple effect down the line.

Instead, maybe we should call the era from mid-1970’s to mid-1990’s the Classic Age of Gaming, where expansion was largely constant, new companies and hardware would pop up and die during the contest all the while others would grow strong and established. From there, we are now living through the Modern Age of Gaming, where we have seen the cross-pollination taking hold over the industry and the establishment of the Big Three with no real competition offered in the console market. Further mixing of genres and new impacting titles have been introduced, like Halo and Devil May Cry.

Even this might be somewhat arbitrary, but as mentioned, we’re too close in time to take back and see events as they are. How culture and industries move in the grander scale is hard if not almost impossible to surmise at they are going on, and perhaps the first mistake a young medium as comparing itself too much to other media and let those dictate too much what it should be.

March of the working robot

Ever since the industrial revolution revolutionaised the mass production of goods, machines have replaced manual labour slowly, but surely. The utopia where machines have taken over all manual labour is still currently a pipe a dream, but ultimately it may come to pass, if technology and all related fields keep advancing. The rudimentary tool AI that drives most current industrial robots may seem simple, but that too is mostly a question of time.

Hobbies and industries have evolved remarkably in the last hundred years, even more so in the last thirty or so years. If you wanted to make your own model kit from scratch, you needed to amass the materials and begin to cut and assemble them properly. Nowadays, that work has been relegated to a 3D printer, which simply accepts a model it needs to extrude from its nozzle. This is what essentially what’s at the core of this mechanisation of labour; one man and one machine. This is why some schools around the world have begun emphasizing skills relating to future-world jobs, like coding, in order to ensure that no child would lack the basic skills to survive in the thought modern world. Whether or not this is the best approach is up to the question, but it is undeniable that mechanical workforce is slowly but surely making their way in regions where you wouldn’t believe them fitting in. As is the case, these things usually stat out small and then build from that.

To use welding as an example, welding started out heating two objects and then adding third material to weld the objects together. It was revolutionised when modern welding via high current became a thing. Welding rods made things simpler. That evolved further into feeding a constant wire with protective gas. For some time now, in some cases the human element has been almost completely removed and a robot arm welds as instructed. The human element is there to correct the machine, maybe finalise the product, but not to work the seams the robot is responsible for. The 3D printer mentioned above is this exact same phenomena, and the same thing has been moving towards every field. Objectively speaking, we do not have a need for sculptors nowadays, when all you need is some 3D skills and an access to a CNC machine. A router with a fine tip will always be better than the human hand.

All this is more or less self-evident, but what about work places that require more human touch? Numerous stores have already installed self-service counters for customers to go through, needing to employ fewer workers. Phone service are a classical example, though not all of them work as well as they’re intended to. The issue is of intelligence, as machines don’t have general intelligence that would work and understand. Current AI can compute meanings from library of definitions, but none of them truly understand what’s told to them.

Human touch can be replaced, or at least mitigated to some extent. For example, Paro the Therapeutic Robot made its rounds few years back when every news source showcased how it helped old people with things like stress. The seal shaped robot would require some care to be given, like petting and talking sweet things to it. If left alone, it would begin to whine. Though according to the site, if you hit it, it will learn and cease repeating that action, something I doubt many people would want to be replicated with any living thing. In case of lack of contact with, well, pretty much anything when it comes to old people’s homes sometimes, a robot that responds to your actions does seem like a good alternative, at least for some time. It’s like how some people get a large pillow and put a picture of their cartoon wife on there. It might not be the same as hugging and sleeping with a real being, but human mind is plastic enough to convince itself about a lot of things, like communism being a good idea.

With time, the intelligence of machines might achieve the level high enough to at least understand limited topics. A robot cashier for example wouldn’t need to understand anything beyond what the consumer is bringing to it, scan the products and request a payment. Such robot should be relatively easy to build even with modern technology and would save companies money in salaries. Robots could even fill the shelves, given that numerous warehouses already run on automated vehicles that move things about without much human assistance.

The industrial revolution had its Luddite movement, and Neo-Luddites are a thing. Technology may make life easier and work cheaper, which often is the argument against it; it takes away jobs from the people. Car replaced the horse, and welding robot replaced the welder. This of course always opens new job fields; now somebody needs to make the cars, but the tech evolution has now machines building machines to work. The argument of course is easy to understand, but at the same time technology has always moved like this. Often a tool to make work easier and less strenuous is acceptable to most, but the idea of their job being replaced by something inanimate raises eyebrows. Sure, some fields like medical doctors won’t be replaced anytime soon, though as mentioned, as the fields evolve things won’t look the same. If we want to give all jobs like this the absolute back limit, it would be when general intelligence is created, that is AI which is one human level of intelligence. From there, nothing’s a limit anymore. At that point, not even coding needs to have a human input.

Is this post about personal fears regarding the job market? No, but the observations and discussions I’ve been making during the last seven years alone shows that industries with reliance on hard manual labour probably will see drastic changes in short period of time in the near future. It all depends on the worldwide macro-economics, as such change would need a driving force behind it. As much as some people hate to admit it, both World Wars advanced sciences and technologies in leaps and bounds, and we’ve been enjoying fruits of those labours for some time now. The Cold War drove space tech another set of steps, but after that there hasn’t been much driving us forwards. Well, outside the information warfare that’s constantly raging without us knowing or seeing it. I doubt we’re ever going to achieve post-scarcity world like in Star Trek,

The robot work revolution is not all that relevant in our time, but it’ll get there at some point, if we’re lucky. With all the cuts in education and downgrading everything surrounding it, it’s more likely that future workforce may be able to dabble with their phones more than to calculate how much grams of drugs you should get.

Music of the Month; Rydeen


Rydeen was also used as the battle them in  Ginga no Sannin on the Famicom

This month will be completely freefalled. Due to my physical health having a momentary glitch in the system and nothing all that neat being coming across, there are no plans for a review. Well, not entirely true, but I’m not sure how would one go with reviewing whisky glasses. We’ll cross that bridge if/when we get there.

I missed my last month’s goal to make a Guilty Gear design comparison post. Mostly because I had forgotten all about it and partially because lack of time. I resorted to combine some of the previous series of posts twice over already. If its any consolation, the GG gets priority, even if it means missing a post or two here and there. I’ll try to coerce A9 to do few more guest posts about Digimon, even when he enjoys being a consumer over being a provider.

There’s a new Cutie Honey show hitting the airwaves this month with a subtitle of Universe. There was some interesting in seeing a contrast and comparison of her outfit throughout the years. Considering the franchise debuted in 1973, there is quite the load of small variations here and there. I would have to limit myself to the largest entries, consisting the original comic versions, the few OVAs we’ve got and the live-action entries we’ve gotten during this new millennia.

I may have a bias with Cutie Honey though, considering I like the concepts and author more than most of the stories we’ve seen come from it. An android girls with the power to fabricate a new identity on command on a road to avenge his father’s death is a strong point to start with, but often the end results have been less than impressive. The original cartoon’s solid though, and so is some of the subsequent comics and series.

That’s the kind of duality you come across with this blog, I guess. It’s something that stems from the usual author/individual mindset, at least most of the time. On one hand, the author doesn’t matter on any level. The work must stand on its own merits. However, author’s intent should be something to be taken into consideration, what’s being said, how and why.  It would be so easy simply to analyse everything as one would wish and have a merry day with it, which makes it moot when we can make anything out of any other thing. No matter literary training and education will be enough to carry you, when the author’s word goes against your interpretation.

This sounds like that the authors matters, despite the original claim. It would be more accurate to say that the intention and word of the author matters over his physical presence, and anything that might come with it. However, the nature of man doesn’t allow this sort of clean separation. We’re social creatures, after all. We tend to feel like we know the people through their works. For example, if we watch someone on Youtube talking about a subject for an extended period of time, and may get an interaction or two. We begin to feel like we’re talked to directly, or that something has been prepared directly for us through the author’s work, and we grow this faux-sort of familiarity with them. The more time passes as we spend time with the work, the more the author in our heads begin to matter.

The Internet has changed things significantly, as we can get into touch with pretty much anyone with even the slightest presence if we want to. It just might take some work, but it’s always an option. If we have a positive disposition towards the author through his works, reality might slap us in the face, or we might be end up used a promotional vessel. It’d be a probably net positive for everyone of us, if we’d just keep a natural distance to authors outside the usual events and such.

I’m not sure where I’m going with this, but hey, Monthly Musics are not exactly highly demanded, nobody really reads these. Well, that maybe that extends elsewhere as well, but let’s not begin to depress this hobby any further.

Music of the Month: Second Dream

There are times when you just want to have something smokey, something classy, something with good brass sound. Ah to hell with it, hit it Jason.

If you know Sora Aoi is, ’nuff said.

While this is not a blog about personal matters, I’ve made a tendency to mention if something more significant that might affect the blog is taking place. These month openers are the only spot where I can also step outside the writer persona, though I’ve pretty much merged the two during these years. Anyway, this year long process of getting myself some new academic papers is more or less coming to an end, which means new career roads have been unlocked, one of which may lead me to take position as a teacher down the line. I’ve already been asked to substitute if needed in the future, which is why I may take up on this chance, despite it being something I never really thought about. Nevertheless, I’ve been looking at the blog from those eyes, and I guess you could see how I like to share information to others. The previous post is essentially a guide what to do after you’ve finished Muv-Luv Alternative, and while I initially found making it somewhat unnecessary, the amount visitors just for it has been surprising. Thus, thanks to all of you for that, even few readers makes this hobby worth it all. Whatever comes in the near future, I’m sure to be on an empty spot first, needing to look into the options and doing some “freelance” before setting on a path again.

Though if everything goes to hell and my freelance time gets extended, maybe I can finally get off of my ass and start making those voice blogs I’ve been talking about the last six months. I swear, sometimes I feel like I’ve taken inspiration from âge how much time I take in delivering on things I’ve promised to type out. I think the Laserdisc player review took me a whole year and then some, and it actually gets hits on a weekly basis, because it seems to be one of the more common models on the aftermarket. A good player though, can’t complain.

Back to the blog’s business, last month I had to drop mecha design and review into one piece with the Mega Bots VS Kuratas post. This was unintended, but due to extremely tight schedule I’ve been under, I couldn’t muster the time to research a mecha design or gather something interesting to review. Things should be otherwise this time around, especially if you’re a fan of the Iczer franchise. I guess it’s only me, one old guy from the Middle East and two random Japanese from Twitter.

While I was intending to get a version of the Switch for Christmas, it now is looking like I need to pass on that due to those changes I’ve mentioned, but I’m still intending to review it and its controllers like I’ve done in the past with some other consoles. I may actually bust out Mini Super Nintendo and review it anyway for the sake of reviewing, even when it’s going to be a Christmas gift for my nephews.

On Muv-Luv front I can’t really do much anything currently, unless there would be demand to look back at older materials compared to newer ones. For example, more about TSF design in the context of real world design choices rather than what’s done in-universe. The first three TSF generations are based on real-world evolution of mecha design throughout the years, with each generation reflecting a decade of sorts. We’ve seen ripples of some significant changes going about, with Avex Pictures acquiring ixtl, the company that essentially runs everything Muv-Luv related and âge being a brand front. For example, the recent inquiry they had before TGS was not done Degica, the company who has been running the Kickstarter, but handled by the guys at ixtl/âge. You can check the results in a mirror Youtube video. This may have been something Avex kicked into gear, and we’re bound to see things change with this. I’ve amused the idea of Avex wanting to turn Muv-Luv‘s Alternative side to a similar franchise to Attack on Titan, the question is just how. An anime, however, is more or less a question of time at this point. One just have to wonder if this is how Koki wanted to see things go, as we all remember how well Hudson Soft was treated under Konami’s rule.

The year’s also closing by, with two months left. To me, this means I need to start gathering all the new games I’ve played this year and write down whether or not they get the desired spot in the Top 5 games of the Year listing. This year has been different from the past once in that I’ve spent less on classic games almost solely of modern games, which means the end result will just as skewed as always, just to another extreme. Not that anyone gives a damn, those Top 5’s are the least read posts, with Guilty Gear character designs slowly but surely rising to the top.

Which also reminds me that I intend to making a Guilty Guilty character design comparison sometime this month. If you’d be so inclined, I’ll be putting up a poll which character I should drag to the limelight next on Twitter sometime on Saturday, and leave it on for a day. I need to double-check which character is still in the limbo, but I’m betting both Zato-1/Eddy and Kum Haehyun are on the list. Y’know, Jam just took the priority over everything else.

But for now, I need to time this post to go online at 10:00 GMT0, open a bottle of beer and relax for the rest of the evening.

Music of the Month; To Fly Through Fire


It’s one of those months for sure

I recommend people to carry some sort of pocket knife with them. Not in order to do violence, but to have a tool with utility. There are times when in an emergency arises and having something sharp and multiuse comes in handy. Like when your work clothes catch on fire, and you need to get them off as soon as possible. In a car crash it comes handy in cutting your seat belt off, it you can’t get the lock system open. Of course, you can slice apples with it too.

To talk about the whole mecha post issues I’ve been having, mainly that I haven’t kept the transformation theme constant and skipped it few times around, it’s a combination of lacking time to put the time into proper description and finding really good sources. There are few books out there that I could recommend for you to read through yourself, but most of them are in Japanese, which limits their effectiveness to an extent. As such, I might as way it officially that the theme is dropped for the rest of the year, because I have to concentrate on other things. I’ll still aim to produce mecha content monthly, and not just TSF stuff. Not everybody likes them after all.

On more game related side of things, I came across a SNES Mini and decided to pick one up for my nephews. First I thought picking one for myself too, but thought that as I already have most of the games on my shelf, it’d be a waste. Because Christmas few months away, I decided to test the machine so that there would be no let-downs on Christmas day. The thing about these Mini consoles is that their built-in library is, ultimately, rather bland. On paper is looks good without a doubt, but for someone who has played these games many times over and already owns them, the set isn’t even vanilla. It could use more two-player games, though this leads me to the best thing about the package; the SNES controllers that came with it are diamond. Hell, this makes me wish Nintendo would put the real controllers in a new limited production, so collectors and whatnot could get a new set of pads for their consoles. I won’t be doing a review on it, because the machine is just a small Super Nintendo. I’d rather review the real deal.

As for what will be reviewed this month is anyone’s guess. I don’t have anything too interesting on the horizon when it comes to interesting gaming thingamajigs, but that can change any moment. I was considering reviewing Cuphead and break my own rule not to review anymore, but maybe that’s a silly rule, even when those are the least read posts. I should stick with the more obscure stuff people want more information on that is not expanded elsewhere. That’s the core idea with all these weird controller and homebrew reviews. Something like SNES Mini is reviewed everywhere else already.

Maybe reviewing mechas again like what I did with Metal Gears would do good for a change.

As for whatever else for this month, Inktober’s kicking around again. I recommend checking your favourite social media site what sort of images people are producing, and I too may take part in it… if time allows me to. The idea is to do a picture by using ink, and some of the works are absolutely beautiful to behold.

Whether or not I’ll manage to put a post on Mega Man‘s 30th anniversary is an open question, but some sort of post regarding the franchise is planned, but again, only if I can get the materials together. I’d like to this post to hit sometime this tear, not necessarily on the anniversary day itself. I had my old editor up for a music related post regarding the series, but that never went anywhere, so I might have to pick up that in the future, despite being tone deaf.

An addendum to Themes of Godzilla post is in the works too. This would be a more in-depth view on Shin Godzilla now that I don’t have to work with limitations, and who knows, maybe I’ll expand this into a monthly series on itself and rewatch all the movies while I’m at it. Doing it a production order of course would be the best thing, but I do think that taking Godzilla with least connection to others, like Shin Godzilla and the 1998 Godzilla, can be viewed in a vacuum-like state, where they can be weighted on their own merits. Some of the movies are rather connected to each other either through story, setting or the staff, and with that you have certain tones and themes repeating. I’d even go so far that I’d divide Godzilla eras based on the staff who worked on them.

I might actually review the Art of Shin Godzilla, a 559-page book. It has some reviews up on the ‘net, but none of them really go in-depth whats in it and how it’s built. You shouldn’t review a book based on its cover, but like with everything, first impressions go a long way.

As for the ARG podcast we had going on, I’ve removed the link on the side. This is because due to certain changes in situations I highly doubt we get the same people on the mic anymore, though continuing with fewer people would be a possibility. The uploaded episodes won’t go anywhere, neither will the Degica interview. I regret things going like this, but alas it takes two to tango. Well, maybe this’ll encourage me to start those voice blogs next year. The plan is to turn some of the older posts with more solid content into audio form. I see the Monthly Threes I did as the best choices for this, as they tend to hold content with a point. Hell, they might be best content in this blog, but that’s not saying much, isn’t it?

Speaking of the posts, this is the 803rd post this blog has. I need to get my act together and wrote a new Different take on customers.

The hope for something better

When Star Wars was first time released in the theatres, it was a smash hit. Part of the reason to this was that it offered hope and reminded that there is more to life than bitter stories and grim visages. American Graffiti did this too, perhaps even more so that Lucas thought. Similarly, Star Trek came out at a time when America was still working out its heftier social issues. After the Second World War it was not uncommon to see hatred blazing here and there, but in Star Trek people could work together for a better tomorrow, despite their flaws.

After Star Wars and the fall of New Hollywood, science fiction, exploitation and high fantasy became entertainment to the masses as Hollywood itself began to produce what used to be regarded as low-budget, low-brow movies. For someone who has lived in post-Star Wars all of his life, it is hard to understand the impact it did. SF was essentially relegated to a lower tier of film making and all space adventures and such were meant for kids. After Star Wars, and to this day, science fiction and its fantasy brethren are mass entertainment to the point of long time fans of certain stories demanding that the stories should cater to them. After all, they’ve been consumers of a media for whole of their life.

I’m not sure when science fiction began losing its light in the mainstream media. Perhaps it was the 1990’s eXtreme that did it. The first time I began to notice it was when the 2004 Battlestar Galactica hit the scene. Certainly it is a series that demands its high acclaim, at least early on, but the show seemed to lack hope of sorts. Rather than hopeful like its originator, the remake series was grim and dirty. A friend quoted it to be Science fiction for people who don’t like science fiction.

This was around the same time I noticed the lack of hope was with the revival of Terminator franchise. The future couldn’t be stopped. The doomsday will come, it just got postponed. You can’t change your fate. Whoever decided to undo the core message that Terminator 2 had essentially shot himself to the leg. The Terminator franchise has more potential to it than just exploring the same old story of mad computer sending cyborgs to past to kill someone. One of these stories could’ve been what happened during the Future Wars, before it was prevented. How Kyle Reese fought in it and how he was ultimately chosen to go back to the past. There is no negative validation in telling a story that, in-universe, was unmade.

This sort of thing has continued with the zombie boom, especially with The Walking Dead. It’s not a secret that there is a sort of wanting for a modern man to be set free of society and all of its demands. In a world where everything just breaks down and we can become our own masters of sorts again, things are easier and more straightforward. Or at least that’s how some have argued for me. It’s a poor argument, much like the argument for returning to a rural simplicity to live with nature. Mankind created tools to simplify our lives and to get rid off mundane tasks that would take hours to complete. Hell, this has gone to the point of libraries suffering due to the Internet offering all the knowledge it can hold, knowledge that we all know is more often biased than not.

Star Trek more often than not offered the lighter side of things. Or in case of Voyager, the crazy ass side. Deep Space Nine may be the most morbid of the current shows we have, but even that hold hope for humanity. Dr. Bashir was an insufferable character, who grew up to be something better. This is a good example how show writers took upon themselves to make the series superior by organically allowing the characters to grow to a better direction, whereas in Voyager everything was left to rot.

The Roddernberry Box was a rule set that put limitations on the writers during The Next Generation era. One of the main rules was that the main cast of characters couldn’t have conflicts with each other as humanity had supposedly grown out of this. No grieving, death has been accepted a cold fact of life by all. It’s not a pleasant box to work in, especially if you’re doing drama, but it did wonders to Star Trek, especially in hindsight. Here we have, holier than tho people who get taken down a peg or two by force mightier than them, enslaving part of their people for their own collective purpose. By the end of the series, these stiff and poorly written characters had grown to accept their faults and yet striving for something better. In Deep Space Nine we see Benjamin Sisko, a single father and a man who’ve lost his wife in a new frontier, struggling against his own ghosts and wants for the future. Ultimately Sisko moves on with his life, just as everyone else does around him.

Star Trek Discovery, for all intents and purposes, is Star Trek in name only. In an interview Sonequa Martin-Green described the series as bigger, rawer and grittier. Pretty much all the leaks on the Internet are talking about the series another reboot to the franchise and is more in-line with J.J. Abrams nuTrek/Kelvin timeline movies, as the series was done under a license that allowed creation of a parallel Star Trek product. All the descriptions we’ve gotten thus far from any and all sites does make STD look like a generic modern science fiction than Star Trek. Nobody thinks Star Trek should be raw and gritty. Not by a long shot. That’s for Galactica or Blade Runner.

Traveling to the Moon gave humanity hope as a whole. Star Trek tapped to this same core. Space travel has always given us a chance to look beyond ourselves as we are know, towards a better future. If we want to make it. Star Trek recognized people’s differences, yet celebrated them and allowed each person to become something better.  You could become something if you worked for it, you’ve given all the chances. The world depicted is utopia for a reason, though not even in a post-scarcity world things would go like that. People still would like to trade, money would be necessary. There would always be people better than you. Nevertheless, there was hope that things would get better, if we would go for it. Not by taking people down, but by allowing them to flourish.

Where am I going with all this? I’m not sure myself. By all means, there seems to be a wanting demand for stories of grim survival. However, I can’t place this haunting need for something with more lighter side of humanity.

Music of the Month; Imperial City


The music was written based on a painting of the Coruscant’s Imperial City by none other than Ralph McQuarry

If there is one thing that modern Star Wars is lacking is in the music. Both Episode VII and Rogue One had terrible music Outside John William’s previous scores, there is not a track that stuck to anyone. Prequels be damned, Duel of Fates is one of the most loved tracks in the whole franchise and has been used widely within and out the franchise. However, most people overlook, or simply don’t know, about Shadows of the Empire‘s soundtrack. No, not the game’s, but the book’s. Composed by Joel McNeely and performed by the Royal Scottish Orchestra, the soundtrack stands out if given a good listen. McNeely made sure to make the music its own rather than trying to imitate William’s style, something modern Star Wars tries and fails miserably. Worth a listen and can be purchased cheaply. Why Disney hasn’t hired McNeely to compose for them is a mystery. If you have a computer from the early 2000’s or mid-1990’s lying around somewhere, you can access enhanced content on the disc that you otherwise couldn’t on modern PCs. Technology has advanced and left things in the past.

But enough about a disc I found while cleaning my boxes. You might’ve noticed last month didn’t have a review or a mecha themed post. I’ve got no excuses, I couldn’t really muster a good topic and forcing one (again) felt rather tiresome. To say that I’d rather put a topic on hold before it has properly matured would be partially lying, but all that really means I’ll aim to post two mecha related posts this month. On the review, I’m still intending to do it on Huion GT-220 v2, though the first problem is with this that I need to show some results on it. My confidence on what I can do on it is very low, so whatever results I would end up showing will be basic. I’ve been using it about two months now, and I’ve gotten pretty good grasp on how it works. However, as with any tool like this, it’s highly dependent on the user’s own skill and the software used. Skill, which I completely lack, as I’ve stubbornly refused to move to digital, except for CAD work. My God how doing CAD drawings is a breeze compared to pen and paper, though I would always recommend any designer or CAD plotter to start with those to get the core basics of what’s needed down.

I’ve had my few weeks of vacation and I’ll be returning to work next week, but that barely concerns any you readers. I’m mentioning this only because this most likely affects the time I have for looking up subjects and writing, but that has been the case for the last two or three years. So, we’re returning to form.

This summer saw no larger entry as there was no topic that really stood out. If you’re looking for something longer to read, there are those Fight!! Iczer-1 and âge related posts that you should check out. Can’t say they’re definitely worth your time, but if you’re interested in them, sure why not. For what’s it worth, this also means I don’t need to put effort into a post that people might find too long. The denizens of the Internet barely read blogs nowadays as it is, and if they do, it seems that they prefer everything in shortform. Video blogs and podcasts have taken their place in a large way, as one can just put it on in the background and do something else while listening some yaps bickering about a topic. I should jump into that boat and start changing my old, longer posts (mostly the Monthly threes) into voiced blog form. I just need to get my voice into right condition and remember not to pronounce V and W as the same letter. Well, blame me being Norther European for that. I know I’ve been talking about this a lot and I just should get my ass to it. I would need a different editor for it though, I hate to listen to myself. Maybe I should give writing prose a try again, it’s been years since I’ve done that.

I’ve been wondering if there is a need for a content shift on this blog. While the core element would stay the same, I’m wondering whether or not it would be worthwhile to begin writing about other events that graze design, service or product. Like with the recent debacle with Marvel’s writing staff posting a group selfie while drinking milkshakes. Marvel and their staff haven’t been able to take much criticism as of late, and this whole thing shows how anything that opposes one’s view is seen something diabolically evil. Which of course is utter bullshit. What Marvel should concentrate is fixing their comic’s content and stop their readership bleeding to competitors. Marvel’s comics have lost the larger readership and Marvel movies have taken their place. The movies, for all the faults they have, are superior to what their comics are now. Maybe the 1990’s and early 2000’s really made too much of an impact on Marvel that they can’t recover from. First step would be to lower the comics’ price and get them back to general stores. That would require the content to be changed as well, but at this point it would only be an improvement.

Criticism is a thing that we really need to allow to be given. Even when the explanation is lacking or non-existent, any and all producers of works need to analyse their work and see what’s wrong with them. You should never assume that the consumer is in the wrong, even when they probably are, and see whether or not there is validation in their statement. Especially if your work is making you money. The people who pay for your products are the ones responsible where you may be, and these are the people who ultimately pay your bills and bring food to your table.