Music of the Month; Imperial City


The music was written based on a painting of the Coruscant’s Imperial City by none other than Ralph McQuarry

If there is one thing that modern Star Wars is lacking is in the music. Both Episode VII and Rogue One had terrible music Outside John William’s previous scores, there is not a track that stuck to anyone. Prequels be damned, Duel of Fates is one of the most loved tracks in the whole franchise and has been used widely within and out the franchise. However, most people overlook, or simply don’t know, about Shadows of the Empire‘s soundtrack. No, not the game’s, but the book’s. Composed by Joel McNeely and performed by the Royal Scottish Orchestra, the soundtrack stands out if given a good listen. McNeely made sure to make the music its own rather than trying to imitate William’s style, something modern Star Wars tries and fails miserably. Worth a listen and can be purchased cheaply. Why Disney hasn’t hired McNeely to compose for them is a mystery. If you have a computer from the early 2000’s or mid-1990’s lying around somewhere, you can access enhanced content on the disc that you otherwise couldn’t on modern PCs. Technology has advanced and left things in the past.

But enough about a disc I found while cleaning my boxes. You might’ve noticed last month didn’t have a review or a mecha themed post. I’ve got no excuses, I couldn’t really muster a good topic and forcing one (again) felt rather tiresome. To say that I’d rather put a topic on hold before it has properly matured would be partially lying, but all that really means I’ll aim to post two mecha related posts this month. On the review, I’m still intending to do it on Huion GT-220 v2, though the first problem is with this that I need to show some results on it. My confidence on what I can do on it is very low, so whatever results I would end up showing will be basic. I’ve been using it about two months now, and I’ve gotten pretty good grasp on how it works. However, as with any tool like this, it’s highly dependent on the user’s own skill and the software used. Skill, which I completely lack, as I’ve stubbornly refused to move to digital, except for CAD work. My God how doing CAD drawings is a breeze compared to pen and paper, though I would always recommend any designer or CAD plotter to start with those to get the core basics of what’s needed down.

I’ve had my few weeks of vacation and I’ll be returning to work next week, but that barely concerns any you readers. I’m mentioning this only because this most likely affects the time I have for looking up subjects and writing, but that has been the case for the last two or three years. So, we’re returning to form.

This summer saw no larger entry as there was no topic that really stood out. If you’re looking for something longer to read, there are those Fight!! Iczer-1 and âge related posts that you should check out. Can’t say they’re definitely worth your time, but if you’re interested in them, sure why not. For what’s it worth, this also means I don’t need to put effort into a post that people might find too long. The denizens of the Internet barely read blogs nowadays as it is, and if they do, it seems that they prefer everything in shortform. Video blogs and podcasts have taken their place in a large way, as one can just put it on in the background and do something else while listening some yaps bickering about a topic. I should jump into that boat and start changing my old, longer posts (mostly the Monthly threes) into voiced blog form. I just need to get my voice into right condition and remember not to pronounce V and W as the same letter. Well, blame me being Norther European for that. I know I’ve been talking about this a lot and I just should get my ass to it. I would need a different editor for it though, I hate to listen to myself. Maybe I should give writing prose a try again, it’s been years since I’ve done that.

I’ve been wondering if there is a need for a content shift on this blog. While the core element would stay the same, I’m wondering whether or not it would be worthwhile to begin writing about other events that graze design, service or product. Like with the recent debacle with Marvel’s writing staff posting a group selfie while drinking milkshakes. Marvel and their staff haven’t been able to take much criticism as of late, and this whole thing shows how anything that opposes one’s view is seen something diabolically evil. Which of course is utter bullshit. What Marvel should concentrate is fixing their comic’s content and stop their readership bleeding to competitors. Marvel’s comics have lost the larger readership and Marvel movies have taken their place. The movies, for all the faults they have, are superior to what their comics are now. Maybe the 1990’s and early 2000’s really made too much of an impact on Marvel that they can’t recover from. First step would be to lower the comics’ price and get them back to general stores. That would require the content to be changed as well, but at this point it would only be an improvement.

Criticism is a thing that we really need to allow to be given. Even when the explanation is lacking or non-existent, any and all producers of works need to analyse their work and see what’s wrong with them. You should never assume that the consumer is in the wrong, even when they probably are, and see whether or not there is validation in their statement. Especially if your work is making you money. The people who pay for your products are the ones responsible where you may be, and these are the people who ultimately pay your bills and bring food to your table.

Music of the Month; Streets are hot

If you haven’t seen California Crisis, it’s worth watching at least once

It’s the middle of the summer in the Northern hemisphere and the streets indeed are hot to the point of the asphalt burning the feet and tar boiling in the cracks. This time of the year should be for relaxation for yours truly, but of course it isn’t. The past months have been hectic and stressful, to say the least, but at least I managed to keep my two posts per week rhythm, despite the quality being every which way occasionally.

Much like with previous months, there are no plans for the blog. I haven’t had the time to come up with anything. Plus, I’ll be busy creating a programme for a local convention about Iczer-1, which will take most of my attention away from other matters. I’ve only got few weeks to build it from the scratch, but at least I have my own posts from which to pull information from.  I’ll be throwing other 1980’s pop-culture material in there as well, and as such it’ll be slightly more expanded view on the whole phenomena and the cultural situation during the era in Japan. However, due to this, this summer won’t see a massive thematic post like I’ve been putting up during the past few years, unless something extraordinary turns up that I can tap for information.

That is not to say I’ll be using this forced vacation I’ve been thrust into only doing something I should consider extra work of sorts. I picked up a pen digitizer Huion GT-220 v2 relatively recently, but haven’t had the time to sit down hours on end and draw with it. Plans are to spend notable hours per day with it and trying to find some way to produce images I’d be somewhat satisfied with, commentators be damned. With this I hope I’ll gain enough experience with it to give a proper view on the thingamajig and do a sort of review, but that’ll have to wait until the end of the month. You already saw some scribbles I threw together with the previous mecha design post, because I’ve ran out of paper to scan. Well, this should force me to concentrate on the digital side of things and further encourage me to step away from just pen and paper whenever possible.

Speaking of mecha designing, the rest of the year will probably become unique examples of transforming mecha. We’ve covered the core basics, and rather than trying force terrible doodle on everybody, I’ll be resorting on existing designs. This is just a thought for now and the end result will probably be something else. I still need to talk about Super Sentai robot designs and contrasted to e.g. Macross‘ Valkyries due to the core difference in the target market.

Summer is also a time when things tend to die out a little when it comes to news and such. It’s not the best time to release certain kind of game titles, though summer blockbusters are at their peak. The upcoming Spider-Man Homecoming is an example of this, though I have to admit I have reservations for the flick and will have to wager whether or not I’ll be seeing it in the theatres. If I do, I might as well go watch the latest Transformers while I’m at it. I’d rather see movies myself and make up my own opinion on any movie rather than rely on Internet reviews, because ultimately only I can say whether or not whatever fits my tastes. The same goes for you, which is why I quit doing game reviews as such and moved unto related stuff. At least with controllers and similar stuff I can review their ergonomics and function relatively objectively without getting stuck on whether or not I or someone else likes it.

Rather than forcing myself to remember the last subject I was supposed to cover in this post’s last four hundred words, I’ll just recommend you all to go out and enjoy the sunshine or rain. I’ll just go fix my summer bike and go take a stroll across the town, it’s such a good weather to break my knees open again.

And oh, remember to sharpen your kitchen and tool knives, and to oil them afterwards. A well sharpened and oiled knife will last more than a lifetime.

Music of the Month; Just Begun

Ah, summer. What a time to work. Time to let some of this steam out.

An issue with the current time schedule I have is that all the plans I usually do for the blog in advance will be made sometime next week, hopefully. This means what will be this month’s review will be set into stone at some later date (though the most likely candidate are the two Silver Hawks that came with Limited Run’s Dariusburst Chronicle Saviours‘ limited edition box due to them being essentially re-run of Shooting Game History’s mould,) what will be the mecha design post (though it will be about transforming mecha in order to continue the theme of the year) and I’m pretty sure I’m missing something that’s a monthly occurence. Ah, I’ve got no plans for the music. I need to pick something that would fit this season of heat.

I admit that the A-9 Intruder post from earlier this week was a bit hastily put together. However, I did see a need to take another take on the whole simpler transformation sequence. These are the building blocks after all, and when we understand the 101 basics, we should be able to move ourselves towards more robust designs. This on the other hand is a challenge, as I do see a need for examples that I’ve done myself and then use an existing example. The problem here of course is that in order to keep everything as simple in visuals, and that takes time I don’t really have. However, perhaps we could do a simple combiner next time, or discuss how Japanese media has distinctive different styles of combiners. Super Sentai to this day uses a very robust, very simple combiners due to the necessity of them being build as young children’s toys first and foremost, and thus tend to en up as being bricks with very limited articulation. This isn’t the case with Transformers, but there we see terrible body proportions every which way.

As for other âge related stuff, I’ll probably put up a smallish review on the decals that are being delivered to those who backed up the Muv-Luv Kickstarter. While the time between updates has become rather long, things are going towards the end. I agree with the notion some have made, that seeing updates on the quality of the translation in screencaps and going over what sort of translation issues the translation team have faced would be interesting. Hell, having a bigger post that is all about the translation and the inner workings how and why certain terms and approaches were selected would be beneficial for the sake of transparency towards the backers. That’s the crux; backers are funders of this project, and in the spirit of things, backers should have the right to see the inner workings of the project they’ve invested money into. However, I do acknowledge most people on either side of the fence don’t see it this way, and Japanese companies tend to want to keep tight wraps on what goes in the background. To tell the truth, I doubt most people would even want to know the shit that goes behind the scenes with these corporations. It’s nothing enjoyable and often ends up being massively disappointing and depressing.

There has been some visible extensions of deadlines, to which the translation is probably the culprit. However, as this is a business in the end, there is a need of balance between quality, time and expenses. You can have two, but then you’ll lack the third. Cheap and quick with no quality and so on. While most high-end consumers and core fans of any field tends to say that they’d rather give a company time to finish their piece to perfection, this is stupidly unfeasible. Because these are products that in the end need to make profit, even a Kickstarted piece like Muv-Luv, there is a requirement for a definitive deadline for the translation in which the translation and code has to be brought to a point that is can be pushed out. Anyone in their field could fine-tune something to death if they were given the time, but resources are limited. We’re facing our good old friend Mr. Good Enough again here. It’s not a perfect solution, but a worker needs to be aware of the wants of the customer as well as the needs of the company he is working for, self-gratification be damned.

The exact same goes for any field. For a welder, one could spend a whole day by doing one seam the best way possible with pre-heating the contact points, welding in smaller sections, occasionally grinding and re-welding bits that didn’t go quite as well and overall spending time and money that nobody has. It needs to be up to the given requirements but also needs to be done fast and efficiently. That takes years of training and experience, a rookie can’t do it. Welding is, after all, part chemistry, part physics and part handicraft. It takes loads of experience in actual work to achieve the level where the aforementioned three can be balanced with each other properly.

To let that steam out now, I recently had to pick a new pair of spectacles due to change in my sight. But ‘lo and behold, a rogue spark managed to sneak past my safety goggles and burned itself on the surface. Had to purchase new ones, but at the same time picked up a subscription safety glasses for future work. This in itself shouldn’t be of any interest for you, but if you wear glasses, you should be painfully aware of the amount of money you’ll end up spending. A decent pair of frames usually got for 100€ to few hundred, depending on how much you want to put into the design. The lenses themselves add another hundred to the whole deal, but for whatever reason safety glasses always seem to be around 75€. This is a bit mind-boggling. Modern safety glasses are just as designed as any daily use pieces. Part of what keeps their cost down is that they have a set of pre-determined materials that need to be used and required to cover a larger surface area in order to be safe.

This pretty much begs me to question the profit margin eyewear companies are pulling from your average citizen. Much like with any medical field, these companies are providing a necessity, but at the same time are expected to deliver both fashion and function. While it could be argued that it is unethical to take a higher price from a consumer who is required to wear glasses, we are talking about corporations that aim to make money. Just as any, they’re not your friend, but an entity to create goods for your consumption in exchange of your hard-earned cash. The same really goes for any corporation out there.

There’s a distinct lack of video games in this post, so I’ll try remedy that next time around.

Music of the Month; WANTED!

We’re going to return towards more video game music with these month openers. What a better way to open than use a song that’s essentially a poster child a game series called Metal Max. The series is like a cross-bred hybrid between Terminator, Mad Max and a 1990’s environmental messaging. How? The game series takes place in a post-apocalyptic world where the initiator was a supercomputer called Noah. Noah’s initial intent was to save the world through recycling, but deemed human race a threat and orchestrated a war to wipe out humanity. Didn’t do that good a job, but Noah’s recycled creations, like a hippo with a cannon in its mouth, roam the world. The main character in each game is a Monster Hunter, a person who goes out there to deal with these recycled monster hybrids while dealing with their own stuff.

The series’ main is its vehicles, which you can customise to an extent. There is a huge emphasize on tanks, because why not? The above remix’s image and the cover scan below probably tell you a lot just by looking at them.

Metal Max_1500.jpg

Sadly, only one game in the series was ever localised in the West, and that was a spin-off of sorts named Metal Saga. The reason for this was that the developers and publisher went bankrupt, the rights fell into obscurity before they were acquired by Kadokawa Games

I’ll probably return to write more about the series as I play the games. It’s one of those I’ve been wanting to get in for number of years now, and finally broke down and I am tracking each game in the series that I can purchase. Rather than doing a game-by-game review, I’m considering doing a series-wide review. That’d be something interesting and I probably could do a some sort of video on how the song above has evolved throughout the ages. As a side note, the song’s original title is お尋ね者との戦い, Otazunemonoto no Tatakai, or The Battle with the Wanted in some early soundtracks. Later on it was simplified in English as WANTED! and serves just fine.

As for what plans I’m having for this month’s posts, I’ll aim to do a TSF related comparison of some sorts after a long time. I’ve tried to keep up with the whole transforming mechas in this relation for the year, and as there really aren’t a huge amount of transforming TSFs, I’ve put A-6 Intruder’s review on hold for some time now. There isn’t a whole lot to talk about between the TSF and the real life plane, but there are some interesting design choices that are lifted from the good ol’ Grumman attack aircraft.

I’d better explain why 8Bit Music Power Final wasn’t reviewed last month despite I having all intentions of doing so. The reason for this is that Amazon Japan fucked up my order and despite my early pre-order, they never shipped a unit to me. Hell, they don’t even have one stock, if their reply to my inquiry when they might ship it. I was compensated a whole three hundred yen, translating to whole damn 2,46€, for them essentially dismissing the order for whatever reason.

Because of that I picked up another peculiarity from an online retro game store. The Hori Famicom Commander Mini controller was something I expected to be just a curiosity, as Hori seems to have a knack with their smaller controllers, but ‘lo and behold I really grew fond of the little bugger. I do intend to switch out its cord to another one, or do a dual-mod, where it has both NES and Famicom style connectors.

All in all, maybe this means I have another month to go to procure an item to review. That just leaves the rest of the year open. I’ll probably need to up my game in this regard, in some monetary restrictions, mind you. Perhaps the aforementioned series-wide reviews might be of interest. Individual game reviews tend to be a bit on the dry side, but introducing, comparing and contrasting different elements and designs in a given series could be an interesting approach. The main obstacle with this, even with a relatively small series as Metal Max, is that I’d need to play through relatively long games with loads of content, and properly finish them too, before making such a review. Maybe starting with something that two or three games might be for the best.

Or I’ll really start reviewing game console designs.

I really should loom up if Baiken already has a hi-resolution full-body illustration up and do a another Guilty Gear character comparison. In all honesty, those have been getting nice views across the board, especially from the ones who want to see Jam’s panties.

On some other news, the whole idea of starting voice blogging has been on hold some time now due to all the busy work I’ve been doing, and now things are starting to speed up further. As such, I’m considering picking up some old posts I’ve written and start with those. Maybe not any of the âge related ones as they tend to be long and boring, but perhaps something that doesn’t rely too much on images. I don’t really have confidence on my voice, to be honest, but I do have a certain public speaking and reading voice you’ve heard once or twice on ARG. The voice blogs would be changed a bit from their text form, but considering I do write these posts if I were talking them aloud should make the transition easier. Now if I just could get rid of my accent and pronounce things like a proper American like Evan would. Then again, maybe you’ll enjoy this Northern accent after you’ve accustomed to it. If I manage to get this project off the ground, it wouldn’t replace normal blogging by far.

We are slowly crawling towards 800 posts, 758 with this one, but I may do a Different take on customers early due to a particularly good subjecting presenting itself to me constantly. We’ll see how much time I have on my hands to look into that.

Music of the Month; Roundabout

I had idea what music to use this month. I honestly did. Then I completely forgot what the song was supposed to be. Not even a single note in my head. That music was supposed to be theme for this month, and you guessed it, I forgot what the theme was supposed to be. Well, I better gather something together. Ah screw it, it’s Yes time.

So, the Mega Man 2017 is now 2018. I’m not going to retroactively change that in the previous posts, because that’s how the date was announced then. Now is now, and from now on I’ll be referring the sub-franchise as Mega Man 2018. Maybe it’s the main franchise, because it’s pretty much the only thing Mega Man has going for now. His design also went well with the whole transforming mecha thing we have this year. Y’know, weapon changing and all that. A bit of a stretch, but I needed a slight break from the whole thing due to the amount of hours I’ve been putting in the workshop. I should be sleeping buy in reality I’m typing this out for you.

As for this month’s design thing, I may discuss the design og A-6 Intruder from Muv-Luv Alternative. Why? Because it’s a shape changing mecha, of course. Now getting some of the linearts or general images is a bitch, so I’ll have to resort what I have. Which probably is most than what others have due to my own devices.

Speaking of âge related stuff, Evan from the official translation side of things has translated one of the crack-head funniest bit âge’s produced, True Lies. Check it on his webzone. True Lies is a story of aliens, humans and antennoids and all the truths and lies that surround their existence. There’s a lot of love in there, and a hero we all don’t want but probably will get in the end. It’s a good bit and will entertain a solid hour, even when it starts to drag towards the end. Melvina Maniax was also pushed out and there’s Kimi ga Nozomu Muv-Luv, a product that’s been coming out since forever. I guess good things are worth the wait, though personally I’ll have to wait for it myself a bit longer due to circumastances. Not that I have time to read anything currently, I still haven’t touched Schwarzesmarken properly.

As for reviews, this month will see release of new 8Bit Music Power Final, and because I love you marvelous bastards so much, I decided to go with the version that comes with an attachment that supposedly puts out higher quality music. Seeing their build quality got better with Kira Kira DX, I’m hoping that they’ll step up the quality once more with this one. I don’t expect any gameplay from them as this really is just a digital album released on a Famicom cartridge. If’ you’re a Touhou fan, you might want to pick it up as Zun has a piece in there. Not really sure what I should aim for the next review, but I guess I’ll find out later down the line this month. I’ll just need to dig up something a bit strange and game related, as that seems to be in-demand. Well, as in demand as anything can be relating to this blog.

I haven’t commented on game news recently much due to nothing too much of interest being out there. The Switch has sold over five million units, which is damn good number. Especially when you consider that we are not in holiday season. A console selling five million during Christmas or such season is nothing out of normal, but selling that well in March raises an eyebrow. The system launch library though is atrocious, but seems like it has found its spot in the niche. Now if the software would just keep rolling in.

That reminds that I should discuss the emphasize of game design over technological design now that it seems we’re in an era where each new generation doesn’t marvel with its leaps in technology. All consoles can output great graphics, but now it’s put to the design of the graphics and gameplay to make due. Graphics whoring is for PC side, after all. I don’t remember anyone going full gaga over a game in decades anymore due to its graphics, Crysis was the last one I remember having such an effect on people. Well, if you exclude Illusion’s titles, but I’m not here to talk about porn games. Not yet at least.

Perhaps discussing game collecting might be a topic worth visiting. That would be an anecdotal post, mostly form a personal point of view and as such I doubt that it would do well in grand scheme of things (though there isn’t one.) Perhaps something less serious for a change might be in place, though emphasizing on topics that get the most hits via search engines would be the logical things to do. As Spock noticed oh so many times, humans tend to be illogical beings.

Speaking of Star Trek, whenever we get to see stuff from Discovery in a more transparent way than just leaked shots, I’ll do a comment on the designs. I did so with Star Wars (and I’ve bitched about them quite a lot) and Trek will get the same treatment. However, the rumour mill has been saying that the behind-the-screen events have been pretty terrible and handled terribly. For example, despite the show being a prequel series to the original Star Trek series, the designers and showrunners were forced to make it look the most advanced series in the franchise due to executive meddling. Midnight’s Edge has a video on the whole thing. Honestly, I’m not terribly excited about Discovery, prequels tend to be terrible (just look at Enterprise) and apparently it’s going to have more sex, which is one to the things that killed Enterprise. Is it echoing here? It’s not looking good for the series, but maybe some series do require extended periods of staying away from the general view and stay within the fandom in order to renew themselves completely.

Music of the Month; Bolero

The music choice for this month was based first on the idea of “open world” game, and of course the first game I thought was The Legend of Zelda. Then I remembered that just using the opening theme with the text scroll is overused, so I took the song that served as the core inspiration, even though I associate Digimon with it a lot more.

Anyway, I’ve got nothing planned for the month.  February went by in mindless certification trainings and yours truly being sick, so you can imagine that I’ve amassed some unhealthy amount of unfinished business on my back. This month’s mecha post is completely open, it’s either going to be a TSF comparison or continuing with transformable mechas (to be honest, I sorta semi-decided that shape changing robots would be the prevailing theme) and at least I know what the hell I’m going to review rather than backing on something I found rather mindless, even when I had promised to review that particular item some time back. You can actually go back a post and read all about the whole review schtick I’ve laid down. I admit, that whole intro was to fill in the post if it ran short, but it went just slightly over the word limit. Oh the humanity and all that. Now that I mentioned reviews, I might make this month’s earlier than normal so I can carry the first impressions into the text.

With nothing planned, I’ll use this change to indulge myself a bit.

The Nintendo Switch hits store shelves today. The first 9th generation console, and the first pure hybrid console that has nothing to fear in the portable market side. Nintendo is in a position to rule the handheld market as they please with no competitors in sight, and that worries a bit. Considering how competition drives people, especially if you want to make money on your creations, the lack any rivalling handheld should be taken with serious concerns. The Vita’s dead in water and SONY’s more or less killed it. Smart phones and tablets compete in a different market altogether.

Of course, with something new coming over, stupid people will gawk and take shots at others for whatever unfathomable reasons. Vice’s Motherboard has a writing titles Nintendo Switch Is a Console for Human, Not Gamers is as stupid as it sounds. Putting aside the fact that these people don’t consider their fellow human to be in the same league as them, I’m astonished how stupid they are at the reaction of a person enjoying a video game. How is that a person, whom they call to be the most unqualified to review a console, nails the points that most so-called game journalists manage to miss? The worst (best?) thing in the whole article is them first saying specs don’t matter, and then the writers end up in the same gutter all others do; the specs aren’t high enough, it won’t have games.

Whether or not a console will have games is really two-fold; is the installation base large enough, and how will the first party company expand that audience? Nintendo has always been in the position to set the initial consumer base with Mario and Zelda. With the DS they had Brain Age and Wii had Wii Sports. All these titles drew in people outside the usual competition area AAA developers don’t step outside of, and when you have a console of around tent titles that sell well, third-party developers can develop and publish their games to a larger market. Or they would, of companies would compete with each other properly. Take it this way; the competition between the Xbone and PS4 is rather negligeable, as both consoles have largely the same library. The Wii U had a terrible library with low quality titles and didn’t manage to gain a large consumer base. The Wii was the opposite, the anti-Wii U with incredibly high installation base and high quality games from Nintendo (until they dropped the ball mid-way through.)

Anyway, it still rubs me the wrong way to think a gamer is not a human being. In reality, the person who said he can’t put Switch down is a gamer. There are not arbitrary rules to be one or not. You just gotta like ’em and play games, whatever it may be. Then again, this is probably the same people who took part in the Gamers are dead collusion. Switch carts tasting bad is also not proper journalism and anyone who took part in this should be treated like spoiled brats.

Do I want to rant about games and politics? Not really, but I’ll say this; games can be as political as the developer intends. They’ll just have to face low sales then, because most people want to experience the fantastic, not the banal. One Angry Gamer has an article up, comparing and contrasting how Nier: Automata and Horizon Zero Dawn handle very similar premises, but the other one just shoves a view down your throat. Hint; it’s not Nier: Automata.

And then there’s the new Ducktales. You may not know this, but I’ve always been huge as hell Donald Duck fan. Carl Barks’ and Don Rosa’s works are some of my favourite comics of all time, and the original Ducktales falls into this slot as well. Hell, I even liked Quack pack. But what’s to say about this particular show? I appreciate their aim to replicate Carl Barks’ style, but I must admit it feels too modern in the sense that the style and designs were chosen to fit the modern era of cartoons, which hasn’t really aged all that well. Something slightly more grounded and classic would’ve served the new Ducktales better. This is, of course, a personal preference. I still hope they’ll employ WayForward to develop a2D game based on the show and make their previous Ducktales remake obsolete.

I was once asked what’s up with my drive to make old things obsolete. I answered that I love old things, and thus I want new things to be even better.

Music of the Month; Shoujo A

The problem in playing Yakuza 0 is the overabundance of 1980’s atmosphere. The game’s definitely one that keeps you invested and how it rolls is pretty damn great, but I’m not all that certain that it’ll end u in my Top 5 games of the year. I’ve been playing these titles since the first one on and off, and in the end it’s the same thing, just sleeker and works better. That’s not a bad thing at all, and sequels should always be more refined that their predecessors, but is that all that is needed to be one of the best games of the year? Not sure yet. Though Yakuza 0 setting back 29 years really makes me feel giddy. Not that yours truly was already 80’s junkie to a point. There’s really only one song that could represent Japan of the era.


Another option would’ve been Nakamori’s Slow Motion

Now that Monthly Three is officially dead, or on indefinite hiatus if you like that more, I’ll probably aim to launch a subseries named Longpost, which intends to break the normal length of these entries. The 1000 character limitation is a bit harsh at times, and some subjects that just need more stuff behind them. Pop-culture and game posts from last year really used them the best they could, like the very first Monthly Three about Breakout and its genre’s evolution. One of the few post series I have personal affection for. Longposts won’t be a monthly thing, so that’s kind of load off my back, unless a topic requires it. Most of the play culture posts could use it, as there’s a lot of stuff that can be handled.

As for what’s planned for the month, there isn’t any. I haven’t had any time to think so far ahead, and this month I’ve actually had week or so worth of material as a bumper, hence there has been less commenting on current events, outside the Nintendo Switch. Whenever I have time, I’ll try to create a large bumper like this with entries that can be posted at any time. Seeing how life is what it is currently, with deadlines and workloads progressively getting heavier, there are times when I can’t really write anything down. The bumper helped me quite a lot during January, and creating a bumper that has a month’s worth of material would seem a good idea. Asks me to go bit on an override. There are some few topics that I want to visit, although few of them might rustle some people a bit.

You might’ve also noticed how January’s posts came out like a clockwork around 10:00 GMT0 on Tuesdays and Fridays. The bumper is the reason for this, and I intend to keep this rhythm going, if possible. I guess that gives me a semi-official schedule when it comes to publishing.

Schwarzesmarken‘s review was long time in coming, but take it as a one-year celebration for the TV-series. Whether or not there will be a TSF comparison this month is a bit open, and it’ll probably be from either Euro Front or Total Eclipse. Maybe I’ll try to do a viewpoint post on something regarding Muv-Luv, like the one I did about 00-Unit long time ago. Not really sure if such posts are necessary, this blog is less about an opinion and more about a point of view. Don’t expect a new ARG anytime soon, the schedule the TL has to work under is very tight. Combine that with the differences in time zones, it has become rather difficult, to say the least. Speaking of ARG, you really should go read Chris Adamson’s blog, it’s pretty great.

While I try to encourage interaction with readers, and I aim to reply to every comment made here, I also set up a Curiouscat account for those who want to be even more anonymous. This is largely for fun, and I’m more than aware how the account will be a wasteland.

Whether or not mecha design section will expand on transformations this time around, but it could be a running theme for the year. The problem with form changing robots is that it takes about two to three times the work to get my stuff together with them, as there is so much to cover. Well, not all that much, in the end, but I’d like to go deeper rather than just scratch the surface. The basics are largely the same, but when you start going into how to turn a block into a humanoid form might take time to iron out. Time that I don’t really have.

As for the review of the month,  I’ll probably end up resorting to a game review or finally getting around photoing Dual Shock 4. There’s a poll up asking whether or not reviews actually have any worth on this blog. For the more obscure stuff like 8bit Music Power for sure, as I’ve seen it cited here and there. However, for more common stuff I’m losing my sight on the point. Maybe you should count the Guilty Gear comparison posts as ones, as there is a critical component in them. Furthermore, numerous readers seem to be interested in these aspects of their character designs as the posts tend to drive visitors in on their own. This of course opens the question whether or not I am keeping this blog for the existing readers or anyone out there, possibly intending to expand the audience through some means. If I were to have monetary gain, I would aim to expand the audience through multitude of means. However, this being just a hobby, I’m content on delivering whatever brain vomit my hands type down and hope people enjoy it.

Maybe I should stop downplaying everything I do so much, it’s not really healthy.