Artificial Intelligence in Muv-Luv

I feel this post needs some prefacing. The topic of artificial intelligence is well discussed across all media in all possible forms. The subject’s rather dry if you want to get technical with it, rather than just touch the surface with throwaway philosophical concepts. As a topic it’s part mathematics and part economics, as AI requires both strong scientific and engineering to succeed, but these two require running budgets and political decisions to be feasible. There has been a few AI winters, where the interest had become extremely low due to lack of progress. In truth, we have multiple functioning AI in our current era, ranging from dedicated chess computers to whatever Google’s cooking up. The AI science fiction often employs and what most people seem to regard as the end-product of AI is a machine intelligence superior to human, a super intelligence. That might be one world, but I’d rather not have the spellcheck to shit on me every time I type it. AI research is still ongoing, though it would seem that most prominent research is directed at tool AI rather than general intelligence. It is hard to predict when superhuman intelligence will come to existence, but depending in what form it’ll be in, it might be the last invention mankind needs to make for obvious reasons.

This post will concentrate on discussing three different AI in Muv-Luv franchise, all three which are distinctly separate from each other. There are more in the background we’re never told about, but clearly exist. I will also go the unconventional route and disregard some of the depictions in the narrative in favour of larger discussion, and touch on this wherever relevant, e.g. how TSF AI autopilot should be more autodrone-like rather than weak AI autopilot it has. To spoil some of the latter discussion, how AI is treated in the setting is rather generic and follows SF conventions very closely to the point of not really adding anything new to it. At the same time, how AI is presented in BETAverse setting, a term I use for the world that Unlimited, Alternative and most of the spin-off take place in, is rather unconvincing and even unrealistic on closer look, even when you take into account that the main weapon used again the BETA are giant robots piloted by people in high-tech latex suits. I’m no professional in Artificial Intelligence or the like, so consider this post as musings of a fan.

This post also assumed that you are at least familiar with the overall concepts and world of Muv-Luv, as I will not offer any expanding explanations on topics like Moorcock-Lechte Drive. Sources used for this post are the VNs themselves, as well as The Codex, hence Superordinate replacing the nomenclature for Superior.

 

Tactical Surface Fighter learning computer, a rudimentary seed AI?

A problem with fiction and AI is that it has coloured the whole concept. The aforementioned chess computer is perfect example of something that was thought to be incredibly hard to attain, simply because it was thought that beating a chess master required to have some sort of nebulous part of humanity with it. When Deep Blue, the successor of Deep Thought chess-computer, beat the chess master Garry Kasparov in 1997, it was deemed a pinnacle of AI, but relatively soon after Deep Blue was considered only a sophisticated piece of hardware dedicated on one task only. It would seem that once intended AI functions as originally intended, the goalpost moves automatically and previous breakthroughs are merely results of clever programming. Kasparov’s loss at the hands of Deep Blue has been downplayed for years, citing Kasparov having unsightly bad play on his part or generally downplaying the value of chess as a game as a measure of human intelligence, something that had been culturally significant part across the globe for at least few centuries already. The same of course can be attributed to the Chinese game of Go, where Google’s AlphaGo beat Lee Sedol, the 18-time world champion, in 2016. Deep Blue was, and still is, a rather weak artificial intelligence, intended for a single task. We’ve yet to achieve any level of general or super intelligence to compare to. However, it would appear that even weak artificial intelligence bests mankind at our own games.

The AI in TSFs is a sort of learning computer, a tool approached weak AI that’s intended to both assist the pilot as well as take take control whenever necessary. Just like Deep Blue, it is not a general intelligence capable of making aware decisions. It is an input/output AI through and though. Pilots are required to train and drill movements and patters to a memory unit within the Fortified Pilot Suit, which this pilot data can be transfers from TSF to TSF with the pilot. This would lead the AI to react to events and situations as indicated by the data, seemingly allowing the TSF to predict the pilot’s actions based on the thought interface based on the changes in the pilots thought pattern and muscle voltage. However, by default this would lead into each pilot data being usable only for certain TSFs with comparable performance and weapon layouts. and mixing data from e.g. F-4 to Phantom to F-16 Fighting Falcon should produce incompatibilities. This would mean the pilots would have to drill new pilot data in the simulators, or at least refine existing pilot data, for newer generation machines rather than directly jumping into them. The pilot data seems to be gathered relatively fast due to the thought control interface the TSFs utilise for faster man-machine interface. It should also be noted that TSF itself accumulates pilot data, meaning a new pilot needs to override the machine’s existing patterns with his own, or is newly rolled out, the pilot will have hard time piloting the TSF due to the AI expecting different input. This canon system is somewhat backwards, as it would make more sense for TSFs have a standard base AI, to which pilot data is applied to as the pilot enters the TSF. This would prevent pilots being tied down to one TSF for effective operation.

In-universe, a TSF at autopilot will have less reaction time and is weaker at close combat manoeuvres than human pilots. This seems to be a schizophrenic hardware limitation. Considering the pilot data is created to assist the pilots in their actions at any given time, from walking to close-quarter combat, the AI of the TSF is required to react to a threat faster than the human pilot in order to assist. If TSF already has the ability to avoid Laser Class’ shots faster than the pilot, then the narrative is faulty at some point. Let us assume that that the AI in the TSF requires input both from the perceived threat and the pilot in order to act, meaning that the pilot data would make the TSF’s actions smoother during the actions themselves. The pilot data then would serve to smooth out TSF motions, but this is largely countered by the fact that TSF base AI requires positional resets and can not accept overlapping commands to for a chain of actions.

It would not be a stretch to assume that despite being able to assist the pilot in some manner through pilot data, it would seem apparent that the TSF’s computational centre is not fast enough to actually use the the data by itself, hence why its autopilot functions are extremely lacking. Despite being able to perceive threats and assist the pilot, whatever CPU equivalent it has seems to be incapable of reacting and making proper decisions based on the taught data. Considering modern TSFs are OBL (Operation By Light) the input the TSF AI gains is effectively immediate. Thus, the bottleneck of the system has to be the CPU, and this is something XM3 can’t affect, meaning XM3’s most notable element isn’t that it uses Shirogane Takeru’s pilot data as its basis or allows chaining inputs, but that it has been optimised to the point of the CPU having enough time to make a decision based on the situation rather than dedicating the pilot to a manoeuvre. This is also why all XM3 equipped TSFs have revamped computing hardware, running parallel-computing computers in order to allow XM3 to function at all. However, if we assume that the CPU bottleneck was the reason why TSF autopilot had lower response time than pilot, the new parallel-computing hardware should also increase the old OS’ functions to a very large degree, allowing autopilot to use pilot data for far faster action. The main core difference between thus ends up being not just the smoother and more action-reinforcing AI, but the sheer hardware advantage parallel-computing has over the old hardware.

Assuming that with the advent of further hardware innovations other than parallel-computing, it should be relatively straightforward to create a drone-like TSF, where its functions are based on existing pilot data and environmental input. Considering the BETA on Earth are stuck on simple action patterns, even after then Alternative‘s events changed them to a degree, it should not be out of question to have these learning computers to learn directly on the field and choose the most proper output in a given situation. This learning would be extremely fast, as XM3 shares data across all the units, meaning all TSFs would share the end results of both successful and failed manoeuvres. This sort of dynamic learning would easily lead into autopilot TSFs easily matching, and then overcoming both their human and BETA opponents. With hundreds of hours logged into pilot data files, a TSF could in principle adopt the pilots manoeuvres and use that as the core base library, be it against BETA or humans. This might end up making the TSFs relatively predictable at first, but as data accumulates, the seed AI should learn to variate or even faint against human opponents.

The core function of TSF OS is effectively that of a seed AI that is being taught how to move and function as dictated by intention as a weak artificial intelligence tool, which in-universe seemed to have hit a stop-gap caused by computational technology hitting a snag. However, pretty much everything else around it is ready for the step to AI driven TSFs, as input/output technology is clearly miles ahead. Artificial muscles and fiber-optics allow at least near light-speed input from environment to be received, but decisions and sending commands back seems to be the issue. This is not the case with artificial limbs in their current iteration. Suzumiya Haruka had some troubles with her pair of limbs, whereas the 00 Unit full-body prosthetic had no obvious problems acting and moving like a natural human being.

 

Whole Brain Emulation, 00 Unit and super intelligence

Whole Brain Emulation is how the initial 00 Unit is gained its intelligence. The concept is solid; scan a brain from a given moment and use machine to replicate brain’s functions on some level to gain general intelligence. The level the brain must be replicated in order to have it properly function is not known, though in principle it should be enough to replicate the general function of the synapses rather than emulate the brain below cellular level. The advantage of successfully emulating brain functions is that we don’t exactly need to know the deeper functions as long as the brain’s state can be successfully emulated. As long as the emulation is low-level enough, the emulated synapses and other functions should take over by themselves. The hardware doesn’t have a control over them.

Another benefit in this is that the emulated intelligence can be tweaked to function faster, e.g. make the synapses shoot faster. As such, accurate emulation is not the intended end result if the end result is super intelligence, but whole brain emulation can be the first step towards to it. Emulated brains with tweaked functions would be able to think faster and more efficiently than normal brains as well as able to absorb far more information for further use. It is clear that the emulated brain within 00 Unit is not vanilla variety, but has hardware modifications applied. These include a level of ESP and general control over machinery either via ESP or unknown means. Furthermore, 00 Unit’s control and calculation abilities have greatly been boosted over her source brain abilities as per the intended usage as a communicator between the BETA and humanity. As such the Whole Brain Emulation we see in Muv-Luv Alternative and in the assumed future counts as super intelligence. Needless to say, 00 Unit is strong intelligence to TSF’s weak intelligence.

The emulation hardware the 00 Unit has is far superior than what TSFs use for their OS and functions, as if they were similar, it’d mean 00 Unit’s brain emulation would be pathetically slow. This of course is solved by having the solution brought from EXTRAverse, by having fifteen billion semi-conductors working in parallel to create an artificial brain build of material able to super conduct as room temperature called Grey Nine. This artificial brain is effectively a quantum computer in itself, and is able to quantum conduct. Effectively, it is a cross-dimensional quantum computer able to link itself to other worlds where 00 Units exists, effectively creating a pan-dimensional computing network. This is hilariously over the top in terms of processing power and science magic, well within the reach of accurately emulating every and all functions of a brain even at atomic level. The rest of the emulation, in order to cause disassociation with the emulated brain, is the body. 00 Unit is relatively traditional SF cyborg body, emulating all surface functions of a human, from breathing to function of sexual organs. Birth is apparently impossible, but with medical technology being this far, artificial wombs would be in the range of possibility. The egg might need to be donated elsewhere and inserted within the womb either through traditional means or already fertilised. The donor may be some other person, or perhaps the eggs have been harvested and frozen prior brain scanning.

The technology of brain scanning in Muv-Luv is destructive. The principle is that a brain is harvested at some point, probably frozen to some extent and then cut into extremely thin parts slices. These slices are dyed properly to map out each and every cell and their position, which in itself is an incredibly daunting task that required relatively advanced medical and analytical technology to replica in a virtual environment. It is probable that the same hardware that emulates the brain running 00 Unit was also necessary to even begin with the task of analysing the brain and its state. Considering we have the technology that are superior to our own eyes and ears, it would not be impossible to assume that perfect sight and hearing are a package deal here. It would also be completely possible to add strength and speed to the body, but the difference between the emulation’s original body and the artificial one would be more pronounced. Seeing that the emulation is perfect, as in it functions as the driving force rather than as a framework further software is run through, the emulated personality would have a relatively difficult period to accustom to their superhuman body compared if the cybernetic body would be human-like. Further upgrades of course can apply further post-human additions, from multiple arms to completely inhuman body.

Whole Brain Scanning and its successful application in perfect personality replication opens some hard questions. If the personality emulation is perfect, and there is no dissonance between the human and artificial body, can be say that the 00 Unit is simply a machine continuation of the brain donor? After all, the experiences of the donor continue directly where the brain’s functions were stopped. Booting up for the first time might be a similar experience to waking up from a sleep. This can be contrasted to Star Trek‘s teleportation dilemma, which asks if the person who comes out from the porter is the same person who entered it, as Trek‘s technology requires destruction of the original particles in order to record them, and then an assembly of this data at the other end. Effectively, the person needs to die in order to be teleported. Few times in the show’s history old data has been used to reconstruct previous states a ship member had been to reverse some ailments. Additionally, the transporter can remove or add elements from the data. It would not hard to assume that tweaking the data it would be possible to further modify the pattern. Consider also that about every seven years a human has renewed their cell structure, effectively replacing all the old there was. This sort of idea of at what point a ship is a new ship, if all of its parts are replaced one by one in time. At some point, nothing of the old ship exists any more.

In-universe, there are two takes. Kouzuki Yuuko having no connection to the brain donor largely treats the 00 Unit as an intended machine, despite 00 Unit having its own agency and persona. Shirogane Takeru on the other hand takes the approach that as long as the memories and personality are Kagami Sumika’s, the 00 Unit and her are one and the same. The continuation of the personality, the awareness and consciousness, is what defines her as over the fact that she is artificial. It would also seem impossible to replicate Kagami Sumika’s brain pattern to a new body. Despite the fact that her body functions on extraterrestrial G-elements, it should be possible to record her brain pattern off from her body and upload it to a new body. However, the fiction seems to indicate that this is not possible, either due to lack of technology like having multiple hardware builds to house further 00 Units, or that the scanning and pattern upload procedures are simultaneous, effectively hard coding the pattern to the hardware. We can then assume that tampering of the hardware could lead into large damage or total shutdown, or that 00 Unit’s body works similar to some arcade hardware that require constant power to be fed in order to keep the data in memory. We can also assume that the brain emulation is completely dependent on the artificial brain itself, and would require another where to record the pattern to. It might be that in the end there were not enough resources to create another artificial brain at that point in time. All this seems to be driven by the narrative’s need to have drama over that practicality of whole brain emulation.

Considering the momentary existence of the 00 Unit, Japan was the only nation in the world with super intelligence, meaning their edge over other nation in terms of sheer computational power was unmatched. In-fiction, the 00 Unit was capable enough to fool sensory readings of large amount of TSFs all the while controlling the Moorcock-Lechte Drive and its Rutherford Field. If 00 Unit was to used for intelligence gathering from neighbouring nations, or nations with stranglehold on world economics like the US, Japan would have decisive strategical advantage. Instead, 00 Unit was used to spy and map out BETA structures, though for unknown reasons this spy connecting via a BETA Reactor, a Brain Class, was more or less bidirectional.

 

00 Unit waypoint to TSF machine intelligence?

As mentioned, even if normal human mind can’t create general machine intelligence, Whole Brain Emulated AI would easily have access to the necessary power to solve the equations. In Muv-Luv, 00 Unit’s extremely efficient quantum network would be able to create the necessary theories and solution in order to create general machine intelligence. This could be then applied to each sector that relies on AI support, such as TSFs. While I’ve painted a picture that even in-fiction TSF driven by tool super intelligence is not far, similar stories have been told in our real world. Since the 1940’s the advent of AI has been expected to take place within the next two decades, but it has been moved forwards with each win and failure, as the AI goalpost is being moved each time a successful weak AI has been implemented. Such is the case of Deep Blue.

TSF super intelligence would not need to be general AI. Quite the opposite, despite being super intelligence, it could be created to lack agency of its own. The solution to create new 00 Units exists and is being taken advantage of by 2040’s, meaning that general machine intelligence should be a thing to some extent. If we take this into account, it would be possible to downgrade the artificial brains to only emulate standard human brains without the quantum connection and install these as TSF’s on-board computers. This of course means you’d be giving a giant robot access to its own agency, which might end up badly. To take this even further, perhaps with enough materials and scanned brains it would be possible to excise cockpits as such from TSFs altogether and simply have pilots move have their conscious temporarily moved into the TSF shell. This would be a temporary upload, which would then upload itself back to the pilot body when TSF returns to its hangar. Death of a pilot would only mean that an iteration that was uploaded to the TSF would cease to exist, whilst the originator of that thought pattern would still be safe and could be used for further action. With XM3 sharing data across the TSFs, further developments might even be able to return the uploaded pattern back to the pilot’s body before destruction due to the sheer speed fiber optics allow.

This of course raises numerous ethical and existential questions about treatment of humanity and how we define what is to be human or alive. Though who knows, maybe F-47 Ishkur has some sort of on-board AI assisting the pilot.

The described AI TSF exists within the setting, though in somewhat different from and function. In MLA Total Eclipse, there exists a device that has a shape like a rounded coffin, which houses a live esper. When activated, a red aura emanates from inside of it, and engulfs the TSF in a similar aura. This red aura seems to denote malicious presence, as opposed to the blue aura other espers can envelope TSFs with. This aura is called the Nastroyka Effect, and its overall brightness and effect is linked to the esper’s Prafka, an effect which induces esper with a state that increases their ability to pilot. The П3 Plan, fully titled as Polnoye Zatmeniye Plan or Total Eclipse Plan, aimed to create TSFs driven by these esper pods for more efficient operations. By triggering the Prafka on these pods, each TSF equipped with them would have superior operational efficiency over other TSFs. A human pilot was still necessary to be present for command and control over the overall actions.

Because the esper pods would control the TSF via their psychic linkage, they could be counted as AI driven by biological compuers, the espers themselves. However, whether or not we should count living humans appropriated for such task as AI is an open question. However, it could also be possible that these espers were modified to function only in this manner via brainwashing or other memory alteration techniques, and the rest of their humanity was retarded to non-existence. This would mean they would not function in any other form. Considering the Soviet Union doesn’t think espers as nothing else but dolls to be used and discarded when their usefulness end, it would sound apt they’d remove all the “unnecessary” elements from their autopilots. The ethics of this plan are highly dubious, as birthing and raising humans to function as nothing else but biological AI effectively does seem to break numerous human rights.

 

Biological super intelligence

The fact that BETA are artificial beings mean their intelligence is also artificial, engineered by their creators to function in intended ways. Due to their alien origin, assuming anything on how BETA AI works can only be surmised from their actions. All the smaller strains, if not all other strains outside the Heavy Brain Class that sits at the core of Original Hive, seem to function on tool general intelligence. No other strain exhibits creative thinking or change in behaviour patterns despite few decades of warring. They are to serve a role in a larger function, and their behaviour is set up by the Superordinate a.k.a the Heavy Brain Class. Considering BETA tactics had no reason the change after the initial aerial barrages up until the first unknown contact with the 00 Unit via a Reactor a.k.a Brain Class. The reason for this is rather obvious, as BETA on Earth are resource collectors, recycling all materials they need for production. They have AI that has agency. It is assumed these refined materials are send to the BETA creator’s home world.

The fact that only Heavy Brain Class BETA can modify the AI of any other BETA, meaning change their original intended function like using the Laser Class as anti-air weaponry, the lower tier BETA follow very strict AI pattern that does not allow them to veer off course. While on the surface this code seems to be relatively simple and strict, BETA have exhibited large range of actions to achieve their goals, like a Tank Class BETA jumping in the air to land on a tank rather than the usual swarming. This sort of leeway allows the BETA to have dynamic actions on the battlefield in their point of view, while in comparison to human battle doctrines they have essentially no deviation. New BETA can only be designed at the Original Hive or in a Hive where a Heavy Brain Class exists, meaning there is a strict and archaic hierarchy within the BETA command structure. The Super Heavy Laser Class seen towards the end of Muv-Luv Alternative Total Eclipse is the most prominent example of Heavy Brain Class creating new Class to fight an opponent, though Soldier Class strain is most likely Earth-exclusive due to its resemblance to the human form.

Considering all this, the BETA are effectively super intelligence side in the war on Earth against them. The sheer raw computational power and ability to create new BETA strains to counter human tactics is even more significant than just their larger numbers. With enough input, the Superordinate would be capable of producing a single strain that would be end of mankind, with or without relative strategies. Of course, because BETA don’t have a tactic, they aren’t war machines after all, such devices would only be utilised at extreme situations. If the Superordinate would assess mankind a life form, and accept that it was with only one side surviving, it would most likely alter its largely inert behaviour and become an active participant.

Calling BETA biological machines would not be all that incorrect, considering the Superordinate requests Shirogane Takeru to reactivate then torso-shredded Tamase Miki. Machines can be re-activated even after some damage, something BETA seem to consider themselves capable of doing, hence they consider themselves as non-lifeforms. This definition carries to humans, as revealed by a psychic contact during Alternative 3 procedures, and can be assumed to extend to all other lifeforms based on carbon. This naturally means that the BETA aren’t exactly hostile from their point of view, but rather carrying out pre-ordered function to gather materials. They are effectively as much as a machine to their creators as cars and trucks are to us.

Ultimately, the fight between humanity and the BETA is effectively a story of humanity fighting AI. Similar how TSFs have a weak tool AI, so have the smaller strains. Similarly, 00 Unit being the humanoid quantum computer in silicon the Superordinate is a biological quantum computer, which probably explains why it has to sit atop a mushroom shaped reactor. However, for all intents and purposes, the BETA AI is somewhat humanised, for the lack of better word. While it seems alien and first, the fact that the whole functions similar to archaic computers. Even with human made general AI, not to mention super intelligence, there should be little reason to assume that it would function similar to human patterns or restricts itself to hardware routes, especially if it has any capabilities of self-enhancement. It is highly possible that the Heavy Brain Class is able to do this, as it was able to comprehend human speech and mind at staggering speed. Despite this, its innate programming may not have allowed it to expand further, unless necessary input was presented. The probability of a human being able to do this are largely nil.


 

The AI elements in Muv-Luv should be considered as standard SF fare. It is not the main focus or the point of the franchise. Yes, the BETA are effectively AI and cyborgs and what are successors of 00 Unit will appear later in the franchise, if the roadmap indicated by Exogularity Volume 1 is anything to go by. There probably won’t be any sort of fully AI driven TSFs despite the path now being completely open for them, though the BETA AI will probably be touched to some extent depending whether or not the Heartless One is human or BETA agent. While AI is more or less an afterthought, a sidestepped issue in all of the current stories released thus far, the current setup does allow the staff discuss the philosophy and concepts of Artificial Intelligence down the line, especially when the intention is to showcase mankind in a state where it is natural, posthuman and transhuman at the same time.

Review: Muv-Luv Kickstarter goods

The approach to this review will not be anything different from any other review I’ve done thus far. No special treatment, no kids gloves on; I will approach this as any product reviewed in this blog thus far. It’s only fair towards you, the readers, and the staff behind the Kickstarter. However, I won’t be reviewing all the KS goods. I’ll be concentrating on the main dish most people probably got through their backing; the Kickstarter physical package, the Codex and the Destroyer Class plush. This will strictly discuss the items themselves, not their translation or such.

Let’s start with the physical package.

This is also the image that was used on Alternative‘s original DVD release. It’s honestly the perfect choice for this

At first appearance, the package seems pretty on-par. Despite using thin cardboard, the appearance isn’t half bad. The decision to put the description and all copyright information to the bottom is an interesting take, as now its reversible to every other direction. This breaks how commercial boxes are designed, which some perfectionists might find jarring, as now the box doesn’t flow well with other software boxes.

However, visuals aren’t all. While the box still feel sturdy in hand, the contents inside are loose. The image above is just before I opened the box, and I could hear and feel the items inside rattling back and forth. This isn’t great to any extent. A box like this should have necessary support inside to keep items in their proper places during transit, as now no matter what sort of stuffing is used around it the items can be damaged. So, let’s open this one up and see what’s inside.

You could fit another booklet in there or something

This is exactly what I didn’t want to see; items rattling around in an oversized box. Because the box is made thinner cardboard, the same some DVDs have around them, it loses most of its structural integrity when opened. I can feel the CDs being lose inside their jewel case, let’s open that one up to see if they’re damaged. The case’s cover is nice choice though, but the back cover should have been revised. Maybe drop the song titles here completely and have them inside in an insert.

Oh. Ooooooohhh…

Luckily, only one of the CDs were loose, but the discs’ printing is not up to quality. While the chosen images are good in themselves, for whatever reason the images are lower resolution than the text, which itself is sharp. The typeface and font chosen for the CDs ends making these look like something printed at home. Furthermore, these discs should have been labelled as numbers, e.g. Muv-Luv Alternative Original Soundtrack Disc 1, not Volume 1. The fact that OST is used on the discs like this, and the fact that there is no kind of information who composed the songs, makes all this feel like a homebrew compilation.

As for the games themselves, the front covers are what you’d expect and look good. Nothing to say about these, but the back covers are another thing. There’s too much text on them. Even when these VNs are long, the descriptions should have been cut in half and with heavier emphasize on images. To use Sweet Home as an example, the flavour text is two whole sentences, being straight to the point. The word homebrew creeps back to my head with this, as things like Minimum Requirements should be on the box. Actually, they’re not seen anywhere on the packaging.

The discs however are rather standard, overall speaking. There’s nothing to mention about them, though I would’ve expected more legal text on all of these. Perhaps printing a monochrome image on the disc similar to âge’s Japanese releases should have been brought on to the table, as its much easier to make them look sharp rather than what might end up looking like a sticker on a disc.

I must mention that the disc I have for Muv-Luv seems to have been damaged somewhere along the way, as it has a strange arc on the underside. Despite this, the disc seems to be readable. There’s also a weird discoloration, as if something had spilled all over it inside. This might be a quality control issue, and I’ll be sure testing this disc further down the line.

The darker wavy line is easy to spot, the lighter arc near not so much., I have no idea what they are and I am slightly worried

The shikishi, a drawn image signed by the author, that came with the box is pretty great. Sumika doing a Drill Milky Punch is nice, even when it’s just a print and not a real thing in itself. The artbook uses similar typeface and font as the CDs, and doesn’t exactly look the greatest. Everything’s printed on a thin, glossy paper that in itself isn’t terrible, but the cover should have been heavier duty. The feeling the book gives is flimsy, plus it creases extremely easily. Corners will get damaged fast in normal use with this paper too. Because of the thinness, the pages are slightly transparent and the images on the other side bleed through. The images and character descriptions are on-point, though the complete lack of illustrator credits anywhere in the codex is a bit disheartening. Seeing the second and last to last pages under the covers are completely blank, these would have been great places to put them on.

Here’s how I solved the rattling the contents: I added two pieces of cardboard on both sides, and a support structure to keep the CD jewel case in place. To be completely honest, the outer box does feel like something you should throw away, as the package overall lacks any sort of premium feel to it. The added cardboard makes it feel more rigid and gives some extra heft. There shouldn’t be any reason for me to do this addition, but as things stand now, I had to. For comparison, here’s how Senran Kagura Burst Re:Newal laid its contents. Notice the use of sturdier cardboard, how the items are laid and fit perfectly, and the use of supportive thinner cardboard at the bottom of the PS4 case.

 

Well, let’s move unto the second big thing, the long-time Holy Grail of Muv-Luv Alternative source of information translated and recompiled with Lunatic Dawn content; The Codex.

Like some majestic predatory bird

The first impression of the book is nothing short of impressive. I didn’t expect hardcover version of the book, especially considering the number of pages, but first looks can be deceiving. When you stop and look at the cover, it’s not pretty.

On the right, you see the scanned cover of the Muv-Luv Alternative CODEX. On its left you have the same illustration, scanned from Muv-Luv Alternative Integral Works. I recommend opening them in Full View to fully see how badly the covers have been fucked up. Either someone forgot to pit High Resolution mode on in In-Design, or something seriously went awry during data process. Both covers have been printed in low resolution, while the cover text nice and crisp. While a book shouldn’t be judged by its covers, this piece can never be called high quality or premier product. A way to remedy this situation would be to create a dust jacket for the book with high resolution print on the cover.

However, the meat of the piece is on the pages. With some few hours looking through, there appears to be no real concern how accurately things have transferred during translation. There are also welcome changes, like changing Melee Halberds into Close Quarters Combat Melee Blade. While a mouthful, melee blade in itself is more than enough. Back in 2016 I wrote a post concerning the topic, which was comped with a review of TSF’s close combat weapons. I strongly recommend you to read them both if you haven’t. There is one fib that has leaked through, where BWS-8 Flugelberte is described to resemble a halberd, when in reality it resembles an axe. Or a bardiche.

The information itself is great stuff, but it shows that this is a book that’s glued together from multiple sources. The Lunatic Dawn content that’s in the latter part of the book is just bolted on, rather than taken and included into the book proper. The word on the street originally was that the book would need to be completely revised, but in the end it follows Integral Works‘ looks and design with the occasional change in order accommodate English.

Good ol’ Gekishit. Isn’t ‘Play Back’ one word though?

The paper used is similar glossy paper that’s in the artbook. It’s a level heavier, but creases still extremely easily. Despite being heavier and slightly thicker, it still isn’t near heavy matte paper in terms of preventing transparencies, as seen above. Fingerprints will be abound while reading this book. I’m rather surprised that this wasn’t a softcover book similar to Integral Works or Mega Man & Mega Man X Official Complete Works, to which I compared IW to back in the day as well. Codex‘s paper is nowhere as heavy and hefty as the two aforementioned, but the book is third thinner due to the new paper. It doesn’t allow the book to have any air to it either.

Because of the glossy surface and the sheer amount of text, people with poorer eyesight will have headaches while reading this. The typeface selected is just small enough to cause extra strain on the eye. As everything’s also packed very, very tightly in this small size, people who suffer from either vertical or horizontal dispersion in vision, meaning certain letters will lose lines, making reading a chore at best, extremely headache inducing at worst. This is easily alleviated with the use of different typeface or slightly larger font size.

The use of this sort of glossy paper can also be a double-edged sword. While Yakuza 6‘s artbook had the same paper, some copies were completely glued together, some were completely warped and some had ink smudges all over them. The feel of glossy paper works best for single leaflets and photos. When going for a book like this, its still best to consider heavy matter paper first and foremost, as it offers longer life and cuts down possible ink and paper problems down to mere percents.

All in all, the covers are just a damn travesty, sadly. Well, that and one of the pages, p. 353, get repeated on the following opening. While accidents like this sometimes happen, this does sting of lack of quality control.

Lastly, we have the Destroyer Class plushie, one of the things that was suggested very early on due to its role in the fandom. The plushie is based on a very certain background piece in Joshi Eishi Cryska EX.

While the plushie is clearly different from it CG original, this is due to difference in reality and fiction. The overall quality is damn nice, chosen materials feel sturdy enough to give this to a child to play with. Interestingly, the back end has a sack that’s filled with grains rather than fluff the plushie is filled with otherwise.

The grain section is about one-third from the back, starting from the tag on its arse

It’s just a joy to see and have, maybe even the best part of the package in terms of quality. This thing really should see mass production. Clearly, there is a market for BETA plushies.

I’m sure that at this point it’s rather clear what’s the end verdict is. The Kickstarter original products are largely a disappointment in terms of quality. I’m not going to mull over whys or hows, that doesn’t net anything. They are what they are, now’s too late to do anything about it. Other items, like the ones in Yuuko’s Gift bag, have higher quality. Stickers are hard to screw up as are postcards (though mine are rather warped, requiring me to straighten them down.) It must be also mentioned that Valkylies has been corrected into Valkyries with the patches.

Those patches were produced by Cospa, company that produces cosplay goods, including the jackets and shirts that were on the Kickstarter. The pilot jacket may be 100% polyester, but I can’t expect a cosplay clothes company to manufacture clothes like they were actual military wear. The Drill Milky Punch T-shirt is at 100% cotton and I’m wearing it while typing this review. This extends to the dakimakura, which is of standard Japanese productions for items like it, I expected no less.


The experience with the Kickstarter goods, delays and pretty much everything including the end results of the goods probably affected negatively both backers and staff. It would not be surprising if this was the first and last Kickstarter we see, and the rest are done away with less fanfare, which would also mean no physical products would be produced. However, in cases like this, I would always strongly recommend companies and people looking into Limited Run Games, a company that specialises in doing limited physical run on goods. At the time of Muv-Luv‘s Kickstarter, the company wasn’t relevant, but now it has managed to establish itself just fine. For example, they are delivering Shantae: ½ Genie Hero‘s Kickstarter goods. But all this is academic at best. I can only hope that lessons have been learned, but have not allowed to snuff the staff’s spirit.

I’ve got no good end for this review. Shit happens, we will probably never know what, but the end results are in our hands.

 

Music of the Month; Airport

What, did you expect something Christmas themed this year? I’ve been on a Gundam W mood lately, been popping this in from time to time

So, what should I discuss this time? Things haven’t changed since last Music of the Month, so there’s that. Busy, tightly scheduled and all that. On top of all that, my apartment saw a water damage from one of the new pipes they installed, meaning I had to move to a new place for the time being, thou luckily I didn’t have to move all of my stuff. Then again, all my books, materials and whatnot are now in the apartment in the middle of being fixed, meaning I don’t have access to planned things and so on. Sucks to be me, I know.

On the flip side, the Director’s Cut patch for Muv-Luv on Steam got released, and you non-backers can pick it up from Denpasoft, if you’re a dirty old pervert like me. Feels like I’ve been talking less and less about Muv-Luv in general, but not by choice, not completely. I would like to write more about the franchise, but I always want to use time to form up something worthwhile. However, time’s a luxury now. The same could be said of my certain mental facilities, but that’s a story for another time.

Anyway, because I can’t read Schwarzesmarken as I am now, the TV-show’s review has been delayed. Because it took me a year to roll out a review of sorts for Total Eclipse‘s TV version, I’ll aim to rewatch Schwarzesmarken during Christmas and new Year’s holidays and roll a similar entry out around January. Much like with Total Eclipse, it will be taken as-is as a separate entity without ties to the source light novels or the VN. We’ll see if I do anything about the VN yet, which is probable to some extent.

In terms of video games for the year, I’ve already compiled a list of preliminary Top 5 of 2016, like usual, but now that I’ve looked back, there’s a not a whole lot I could do a mini-review out of. However, there should be at least two surprising entries on the list.

Speaking of lists, I waged through The Game Awards and it was terrible. The show was terrible to begin with. They had dedicated more time towards ads and skits instead of talking about games themselves, the choices of award winners and categories were questionable at best, not to mention when people on the stage also had their hands in selection and creation of games, mobile and handheld games lumped in the same category and again all Japan-only games were ignored. The show has become terribly irrelevant to the consumers and is nothing less than industry wanking itself off.

There are no plans for this month, I’m afraid. That means pretty much all posts that you’ll get for the time being will be rather ex tempore, which might affect their coherence, I’m afraid. I do have few idea nuggets polishing in the back of my head, but nothing that could kick off a Monthly Three. Unless you want me to talk about welding. Perhaps for 2017 I’ll plan each month’s themed entries out beforehand and start working on them as soon as possible. Whether or not that would be preferable is something only the readers can answer. Then again, if I write around eight entries in a month, six of them would be themed; Monthly Music, three Monthly Threes, a review and a mecha design post. That’s not a lot of room for other stuff if I want to keep this two posts per week rhythm. A second pair of hands would probably do this blog some good.

This month’s proper review will probably the Dual Shock 4 controller, because I caved in a picked myself a PS4 for some of the upcoming games, including Super Robot Wars V. That reminds me that at least one subject reserved for this month is BanCo’s Asian English translations based on Super Robot Wars OG Moon Dwellers and SD Gundam G Generation Genesis.

And oh, Drill Juice is doing Getter Robo Pai, a mahjong themed Getter Robo comic. Being a fan of all three, I expect it to be titillatingly bombastic. Here’s hoping they will make a proper mahjong tile set based on the comic, I could use a new set.

Plane elements in Tactical Surface Fighters; F-16 Fighting Falcon

The F-16 Fighting Falcon has proven itself to be highly manoeuvrable air-to-air and air-to-surface fighter that during its reveal was nothing less than a quantum leap in fighter design. After all, it was the first fly-by-wire electric combat aircraft. F-16 is a low-cost and high-performance machine that for a reason became a classic on its own rights and was imported to numerous other nations like Belgium.

F-16A saw its first flight in late 1976, and stepped into United States Air Force’s service in 1979. F-16B was a two-seat variant of the machine and engineered the path for F-16s to have built-in structural and wiring provisions and systems architecture that would allow expansions in multiple roles since 1981. These expansions vary from precision strike ability to night attacks and beyond-visual-range interception missions. This lead into F-16C and D variants that are single- and two-seat variants of the aforementioned while incorporating new technology. All current USAF units are converted to these models, while Air National Guard and Air Force Reserve still holds some A and B variants.

In comparison to its contemporary fighter aircrafts, the F-16 is a serious threat to the point F-35 losing to it in a direct dog fight. The comparison between the two is not as apt as it would seem. F-35 is mainly a stealth fighter meant to destroy the enemy before it is even spotted. Discussion whether or not manned fighters are the future with the advent of cutting edge drone technology is another discussion that we should have one of these days. Nevertheless, the F-16 is a beast that with an operation radius that exceeds many other fighters and is an all-weather fighter. In an air-to-ground missions the F-16 can fly more than 860km, deliver a pin-point strike to the object and return to base, visual or not. It’s weight, small size and well designed fuselage allows it to fly 2 125km/h with its afterburning F100-PW-100 turbofan engine and can take up 9Gs, which is helluva lot of thrust. It’s dryweight is 6 607kg, and maximum take-off peaks around 14 968kg, allowing it to carry numerous weapons with its nine hard points.  Internally, the F-16 has a M61 A1 20mm gatling gun system, which had some installation difficulties at first.

Rather than going on about the F-16, I recommend checking the F-16.net for a full coverage on the fighter, including full listing of its armaments, variants and its operational history in the Persian Gulf War and in Operation Desert Storm.

In Muv-Luv‘s BETAverse, the F-16 mirrors the real world fighter in that it’s a lightweight Tactical Surface Fighter with superior mobility and range, operating in junction to its weightier siblings F-14 and F-15. Similarly how the fighter has a long-range of operation in multitude of roles, the TSF has a long operation time on the field, derived from the Lightweight Tactical Surface Fighter competition, which aimed to create highly manoeuvrable and cost-effective unit to change tactics against the BETA. This cost effectiveness allowed the US to produce more units, as they could not completely replace their ageing first generation TSFs with the two aforementioned heavier models.

Just like in real world, the F-16 TSF was imported to numerous other countries, replacing their F-4Es and F-5s. The Benelux union has its own variant as a result of import, the F-16AM, which more or less has the usual mid-life upgrade with overall technological improvements. The same applies to F-16C, mostly used by the US and UN, with improvement Jump Units.

Due to F-16s being everywhere, they were seen in action in numerous places like Yukon base, Battle of Rhodes and during Operation Cherry Blossom in Muv-Luv Alternative. TSFs don’t tend to vary in armament a whole lot, and F-16 is not really an exception. WS-16 Assault Cannon has been TSF bread and butter since F-4 Phantom, thou later F-16 were updated to handle the AMWS-21. CIWS-1 Close Combat Knife is the choice F-14’s for combat, a good choice for a TSF that should excel in close combat. F-14 is also capable carrying MGM-140 ATACMS missile containers, which reflects the real world fighter’s multirole function.

Historically and in idea, the TSF hits close to the fighter, but the design is more derived from the in-universe sources. This is best seen in the idea that most of the TSF’s design is that of angles rather than smooth curves like with the fighter. This is because almost none of the TSFs have what could be called smooth lines. That in mind, common points between the TSF and the fighter can be made, e.g. the intake in the TSFs abdomen is the same as the fighter’s, just more angular.

As usual, here's the original imageboard version
As usual, here’s the original imageboard version

After you get use to the idea of looking at certain aspects in the F-16 TSF, you end up noticing common points. It seems like the gatling gun and loads of sections on the fuselage’s back made some of the TSF’s detailing. It’s interesting to note that the thighs didn’t see any additional details, while otherwise you see a lot of red dots downwards. Shoulders are interesting, to say the least, as they incorporate F-16 rising parabola silhouette, just with wings cut off. The arms follow this idea to some extent, but are surprisingly clean of any needles detail

The groin guard on the other hand is a flip of the coin; either it is inspired by that parabola silhouette, or was thrown in there just because. While I’m not a fan of the knees American TSFs have, they have their function in housing the CIWS-1.

Happy to see they're free of this switch blade bullshit
Happy to see they’re free of this switch blade bullshit

The knees however do make the TSF look a bit cumbersome. Despite the F-16 being the lightweight unit, it doesn’t really look like it. The shoulders look far too ornate for that, and shaving down the skirt’s and kneeguard’s sizes would’ve done good. Maybe even take elements of the shoes too. It does resemble the fighter while not really pushing those elements forwards enough. A slimmer version of the this design would’ve probably been the best middle-ground in tying it down to the TSF tech tree while pushing the idea of these being in-universe versions of the fighters.

And on top of all that, it has a face on back of its head.

face
I WILL DEVOUR YOUR SOUL

And while we’re discussing things from âge, today’s the 27th of August. Happy birthday, Hayase Mitsuki.

Plane elements in Tactical Surface Fighters; Su-37 Terminator

The Flanker series of Sukhoi fighters have always been competent fighters. In Muv-Luv Alternative’s BETAverse, the base Su-37 most likely exists somewhere, but is never seen anywhere, not even on the TSF tech trees. As such, this comparison will be a bit weird in that I am using a base version of Su-37 to Su-37m2. This is the single seat variant that Fikatsia “Mama Bear” Latrova and 221 Batal’on Zhar used in Total Eclipse. The TSF Su-37’s don’t have outside differences par painting scheme, so either could’ve been used. If this bothers you, too bad.

A modified version of Su-27 with canards first flew in 1985 and was the prototype from which the Su-35 would be based on. The first true Su-35, called Su-27M at the time, flew in June 1988. It was a single seat fighter with moving canards, improved engines, digital fly-by-wire system that had quadruple redundancy to prevent mishaps. The prototype was made to be an aggressive fighter with great control. Because of the redundancy systems, Su-37M could fight and take hits without losing control. Probably. The Su-35 was a beast on paper, but Su-37 would improve the fighter further.

Su-37  was an experimental fighter with many names. NATO calls it Flanker-F, Sukhoi themselves calls it the Terminator. A loved child has many names. For a multi-role fighter first flown in 1996, the Su-37 was super maneuverable and able to utilise two dimensional thrust vectoring with its moving nozzles. All things considered, it had  great weight-to-thrust ratio with its Lyulka AL-37FU engines providing 12 500kg thrust to a fighter weighting 17 000kg empty. 2500km/h is nothing to scoff at either, especially for its time. With fly-by-wire, the Su-37 could do very impressive vertical acrobatics that impressed attendants at airshows in 1996 and 1997.

For its armaments, the Su-37 had one 30mm cannon and 14 hardpoints to carry a range of missiles and bombs up to 6000kg. The maximum take-off weight for the fighter was 34 000kg. Later Lyulka-Saturn developed AL-31Fp thrust control engines that were able to move in both horizontally and vertically. Some Su-37 were installed with these for tests and were named Super Flankers, but the engine is more associated with Su-30 Multi-Role Flanker. In December 2002, a Su-37 crashed during a ferry flight, ending the program. The plane series never entered production, and it seems Russian air forces are emphasizing Sukhoi PAK FA as a sort of response to US’ F-22A and F-35 Lighting II.

In Muv-Luv Alternative Su-37 saw larger production and was one of the main stepping stone towards Soviet Union’s 3rd Generation TSFs, namely the Su-47 Berkut.

F-14 Tomcat
Had to use these models, never found a good coloured back image

The Terminator, as its known here, is a single-seat front line TSF. It has a brother version in Su-37UB, which was used by the Scarlet Twins Inia Sestina and Cryska Barchenowa. Anyway, the Terminator was a 2.5th generation TSF with an emphasize on Close-Combat. Sure, it carrier the usual A-97 Assault Gun, but much like its little brother, the Terminator carries Arm Blade Motors ie. Chainsaws in its arms and basically has enough Spike and Blade Vanes to give a modeller bleeding hands. It lacks proper knives to do the Knife Dance, sadly.

One thing that needs to be separately mentioned is that both Su-37 and Su-47 are very similar to each other. There are clear differences for sure, but designers at âge clearly intend to reflect the fact that Su-47 used the same tandem-tripple layout with canards and tailplanes that Su-37 would use. This leads to other interesting things like the Jump Units having two tailpods instead of one found on the real plane. Furthermore, the torsos between the two are extremely similar if not identical, which harkens back to the fact that Su-47 was originally knows as Su-37. Russians have a tendency to re-use definitions with their fighters, which honestly has caused me more than a little headache when it comes to writing this entry. While Su-47 came first in the real world, it’s very clear that Su-37 came first in BETAverse. The Terminator also is a bit poor example of fighter elements in TSFs.

One interesting thing with the Terminator is that its skirt armour has forwards pointing thrusters, which most likely adds to its maneuverability. While the Terminator was not all that impressive in Total Eclipse VN or the television series, it’s safe to say that for its time it reflects the real world counterpart in how agile beast it is. The differences between 3rd and 2.5th generation TSFs is not all that big, so it would be safe to say that the Terminator could give early 3rd gen TSFs run for their money. That is, if the US surface pilots aren’t dicks and stay in stealth mode, shooting from miles away.

I also need to revise these charts at one point from ground up.

Plane elements in Tactical Surface Fighters; SU-47 Berkut

A personal favourite; the Russian Golden Eagle.

Print
Here’s the first one and the original

The SU-47 Berkut is a bit peculiar Tactical Surface Fighter in that it lacks most of the normal TSF/plane element crossover. It can almost be said, that the only thing taken from the plane itself are the Forward Swept Wings (FSW). However, unlike the plane, the TSF itself is rather busy and filled with more or less useless visuals. For example, what the hell are those red boxy things on its shoulders? Why does it have an angry looking glowing duck bill as its chest? It’s also funny to notice that the Jump Units basically cut the nose and cockpit off, giving them slightly evil look. Overall, it should be said that the TSF SU-47’s most common points with the plane are the wings colour. The overall impression is removed from the actual plane’s smooth surface. The bottom of the plane went more or less unused in making the TSF, not even the intakes were used anywhere.

It has to be said, that the Berkut does seemingly use parts and sections from past Soviet TSFs, similarly how the real life SU-47 had a forward fuselage,  landing gear and vertical tails from SU-27 and its derivatives. The asymmetrical tail booms are also mirrored in the Jump Units.

Anyways, I’m a fan of the real life SU-47. While the plane itself was/is just a testbed plane and only one was produced as far as I know, it was a pretty little thing. The FSW, canards and twin outward-canted vertical stabilisers create a nice tandem triplane configuration. While some people diss the FSW design overall as weak and useless, the Berkut would’ve been a beast of a machine in a straight up dogfight with its higher angles of attack in post-stall maneouvres. This was because the FSW allowed the machine to gain better lift closer to the fuselage, which also made the ailerons have more control. The inboard lift that the configuration wasn’t restricted by wingtip stall, or at least to the same extent than the other wing configurations. The thing what made the Berkut a nightmare to design and produce was that the FSW is a geometry that causes wing twisting under load, thus putting more stress on the wings. This was countered with a solution where the wings twist when they bend. The SU-47 had some level of stealth with the surface being coated with radar absorbing material. The downside in all this is that scratches, loose screws and slightly misaligned panels cause the RAM coating’s effectiveness. Knowing Russian industries and their lacking quality control in places, combined with their economy, the Berkut was a plane that was too expensive and hard to produce in any sensible way.

Still, the SU-47 Berkut would’ve been one helluva machine in dogfighting. The TSF reflects this with chainsaws stored in its arms, multiple hardpoints all over its body and KNIVES in its legs. Why knives, you ask? Well, modern fighter pilots have described dogfighting akin to a knife fight in a tight space. The Berkut was made to fight close and fight mean. Total Eclipse TV showcased some of this, but most of it was Newtype power crap. Hell, you have a scene where the Berkut crosses its chainsaw blade with a Type-74 PB Blade. The chainsaw would’ve been unusable after that, but I’m sure the dead psychic ghost in the back prevented it. While the SU-47 would carry the standard TSF armament otherwise, it’s speciality is to get close and personal with either the enemy TSF or BETA, and then enact the goddamn tropak with knives glued to your legs while wielding two mini-chainsaws. It can even poke your eyes out with the hardpoints in its fingers. Hell, it’ll headbutt your skull in two with its horn.

This, of course goes against the ideology of FREEDOM!, where you’re free to shoot every living target behind stealth and far, far away. The F-22A Raptor, both in real life and in TSF form, are all about fighting the ranged fight at Beyond Visual Range. In real life, the Berkut would have a hard time getting close to something that’s already shooting it beyond the horizon, but I’d imagine it would give the Raptor one helluva ride for its money if it ever got to close in.

The SU-47 isn’t dead and forgotten. Colonel General Viktor Bondarev claims that the research and development on the Berkut or similar FSW fighters is still ongoing, and we might just see new prototypes of its nature. Fingers crossed. Then again, perhaps that money could be used to develop Russian industry and help to build a better society to live in.

Music of the Month; Futashika Tashika

Have I ever told you how difficult it is to choose a song every month? Despite these being more or less rants without any solid theme or anything similar, the music I introduce tends to have some sort of relevance and isn’t just a random selection. Most of the time. Still, any and all songs are absolutely something I personally enjoy. I don’t know whether or not this selfish approach tells anything outside that I really don’t stick with one type of music too much.

Anyway, to the music!


Give other Go!Go!7188 songs a try too. They have an excellent cover of Cutie Honey

 I want to give a shoutout to a RadioDrome special, where Josh Hadley has a very interesting and quite in-depth interview with none other than Buzz Dixon. Dixon worked on multiple cartoon and comics throughout the years, the likes of Thundarr the Barbarian, Transformers, Jem and G.I. Joe, plus whole lot more I’m not even properly aware of. It’s an excellent piece to listen for numerous pop-culture trivias that pop-up, but also just to hear the passion Hadley and Dixon share, but also how the industry has been run. Other than that, I recommend giving both RadioDrome and Lost in the Static a try, as they’re both pretty damn swell radioshows to listen while going to work or otherwise. A fair warning is in place thou, as Hadley has very, very strong opinions on certain matters, to say the least.

I’ve started to work fully on certain projects, so I apologise beforehand if the quality of the blog has dropped recently or will have posts with lesser content. I need to prioritise other things first, as blogging isn’t my job. If it would be, you’d see one or two posts per day. Possibly more.

I’m not satisfied how the last month’s review on the Shiranui Second Phase 3 turned out. It will be revised further when I have enough free time to sit down properly and work with it, as I simply forgot certain important tidbits in my hurry and didn’t even write a proper closure. As it stands now, it’s not even a mediocre review in my eyes. I’d estimate that I’ll revise it sometimes by the end of the month or so, but knowing me that estimation is off by six months. It may be better for me to revise it little by little.

Despite my own busy schedule (aren’t I always?), I have plans to return on TSF posts. If you hate when I talk about fictional giant robots, sorry. I intend to use pre-existing graphs of some of the more popular TSFs and their real world fighter plane sources to point out how the plane elements have been introduced to the design. It’s sort of old thing, but it has been on my to-do list for… few years now. Better later than never, right? My aim really is to write somewhat comprehensive design comparison, which requires some time, so it’ll be done unit by unit, and we’ll start with the more popular or easier ones. I’ll most likely be completely selfish and start with Su-47 Berkut.

Speaking of Muv-Luv, a mobage was released based on the franchise recently. It being your run of the mill browser based game on your smartphone, it’s not very good. Nevertheless, I keep tapping the screen on my almost broken HTC while doing something else. Hell, I’m tapping the screen while writing all of this in order to advance in the Missions/Quests, so there’s most likely more typos and language errors than usual. Then again, I already got the Common Hayase card, so I’m sort of content.

Somebody thought that I had moved on from Muv-Luv on 4chan. I heartily laughed at that
Somebody thought that I had moved on from Muv-Luv on 4chan. I heartily laughed at that

Another post that was actually requested from me was to make a comparison between Kimi ga Nozomu Eien characters and their BETAverse counterparts. It’s something that I’d like to do, but as always time is of the essence. I really need to start writing these bit by bit rather than in one go, like I usually do.

From matters to other, we live an era where childhood heroes and icon are dying. This is something certain generations have to face, and at the same time we have to realize that we need to allow the younger ones to have their own things. Even Leonard Nimoy wanted Zachary Quinto his own room to embrace Spock as his role and character he could work with. We, the older generations, will always have the past stories and products. Those can’t be ever taken away. However, at the same time we need to allow the younger generation to have their own heroes and icons. As much as we may hate certain people producing entertainment or other products, what we love has been opposed by the older generations.

Personally I will not hold the 3DS Langrisser reboot in any negative light because it’s not any of the older games. It has been long time enough since the last proper Langrisser game, and the new generation that are introduced to the world of Langrisser do not have to know anything that has been. They can research that later on and experience the past games if they so choose, but it is not demand or expected of them. I would say that it would be good to know about the past of the franchise if you’re going to discuss about Langrisser as a whole with a fan of the series, but that’s sort of beside the point. The point is, we can’t be stuck on the past, and we as the older generations need to embrace new things as well, rather than stifle the change.

 Dammit, I should’ve put some Jem songs up this month. Oh well, there’s always the next one, unless I go and die.

Better late than never, right?

With the latest news of MLA Total Eclipse being pushed all the way back to September, it made me wonder what things we as consumer are able to let be late. When it comes to basic planning, the deadline should be set in stone and everything should have their own place in the schedule. A good planner usually leaves some room in the schedule as well as overlap certain issues with each other. Of course, the earlier the project is finalised, the better.

As we’ve discussed, no product ever is finalised. Often finalising is cleaning the rough stuff off and hide all the worst flaws from the viewing eyes and using hands. Before the ‘net became as widespread as it is, even digital products had to be made to a point where they’re finished, polished and ready to used and enjoyed. Yes, using a well made product is nothing but joy. The 80’s Second Game Industry Crash was caused because the people developing the games at the time, be it the code monkeys or the big brass, didn’t care about the product that was put out. All that mattered that something was put out. Nowadays the same thing is happening to an extent with Steam Greenlight and other games that are, by all means, sold as they are. The difference at this time is that the users don’t realize that they’re paying for product that is far from finished and are actually defending their position as “early buyers” or some other bullshit. There has been some arguments that this sort of early-pay-early-access model supports the developer and allows them to put more effort and money into production.

This is, of course, a lot of bullshit.

There is no other industry that’s selling unfinished products to their users. A restaurant can’t sell you a meal that’s half cooked you to eat in promise for a proper one later on. A car dealer won’t sell you an unassembled car with a promise that they’ll assemble it later on. A musician won’t sell you a song that will be finished later. The comparisons may not be wholly accurate, but they still stand at their core; paying for an unfinished product is stupid, especially if the provider is able to take your money and unfulfil their part of the deal.

Which comes all around to release dates, in the end. A restaurant has a definitive deadline when it comes to meals, a car dealer has to deliver the car as promised (most cases instantly) and musician works according to agreements.

There’s very few industries that allow prolonged deadline pushbacks. The electronics game industry is a prime example of why this is a bad idea on all fronts. The rule of thumb is The longer the development time is, the worse the product will be. There is the other extreme as well, where there’s no use of pushing a product out too early.

âge is notorious on working on their products overtime, sometimes years to no end. Well, their products are all story after all. That doesn’t really excuse any of their pushbacks. Muv-Luv Alternative was supposed to be part of Muv-Luv as one of the routes, or the true route of you will, but things didn’t look all too good with the work they had for them. Alternative was released three years later as a sequel of sorts. âge really seems to love three years of nothingness.

From the perspective of consumer, there should have been no reason for the latest pushback. Total Eclipse has been written out in text form. It has an animation. Hell, they have released the VN on PS3 and X360 as well. What the PC version is, by all means, is the definitive release. It seems like they treat every iteration they do as some sort of blueprint for yet another version. After all, the console versions are the base where the PC version comes from, and the hard work has already been done. The PC version is merely a remixed version. Comparison the NES Super Mario and to All-Stars Super Mario isn’t all too inaccurate. Sure, this time we’re sort of promised an actual end and perhaps even some other things. I wouldn’t get my hopes up thou. To be honest, I’ve had a pre-order on Total Eclipse’s PC version from the time it was announced, but I’ve come to a conclusion that this sort of thing just doesn’t cut for me. I’ll wait until we’re closer to the actual release, that may end up being pushed sometime next year if things keep continue going like this.

Perhaps, in the end, it is the fan voice in us that keeps us putting money into products that we’re not going to have in our hands in some time. Pre-ordering is sort of normal and I can see its benefits as long as money does not exchange hands until the product is delivered as promised. With games, especially nowadays, there’s no reason to pre-order anything because of the quantity they have of each copy. There might some pre-order bonuses here and there, but these are worthless on the long run. You really can’t run out of a game if it doesn’t have a limited run, but even then the game will most likely get a digital release, which further undermines the value pre-ordering. The days when games were sold out the day they were released has been over for some time, and digital releases make sure that no new game is sold out as you can’t run out of digital copies, thou certain vendors might want you to think otherwise. Nobody is ever going to hunt a copy of a game for their children from another country for them to play on the same day. Long gone are the days when games could and would sell like Zelda II. The ‘net makes these things even easier, and you don’t even need to walk out from your lair nowadays.

That’s good thou, even if it comes with the double edged sword in the end.

A helmet is to protect, even in fiction

Often fiction tries to make something cool with the expense of coherent realism. There’s a lot of small things here and there that require slightly larger suspense of disbelief than others, and then there’s just things that make little to no sense in-universe either.

The latest releases of Muv-Luv franchises have given way for helmets for the surface pilots. The helmetless pilots were one of the gripes people used to have, but then again the VNs never made it a big deal to begin with and was consistent with itself. Perhaps it doesn’t make much sense not to have helmets for the pilots, but consistency is preferred over retcons.

Retcons like this do not usually bother me. It can be played in various ways, like saying that certain groups do not use the helmets for whatever reason or something like that. What bothers me in this that the helmets’ design simply doesn’t fit the setting.

Visually speaking, the helmets do fit the bill just fine. That’s not enough, thou
Visually speaking, the helmets do fit the bill just fine. That’s not enough, thou

The problem with the helmet designs that are introduced into Muv-Luv’s BETAverse is that they don’t function as proper helmets. They’re more like glass domes, even if they were some sort of highly resistant super science plastic. It’s more like they’re made for high-end cosplay than for high-speed tactical surface fighter piloting.

A helmet’s job is to protect the wearer’s head. We know that this helmets really doesn’t do that from the top as it’s just a dome. I assume that the sides are well protected because of the shell being there. The top, however, is not. I’ve seen some arguments for the point that increased area of clarity increases the field of vision above. I don’t support or even take this argument all that well, as TSF pilots use indirect ‘Laservision’ to see outside their units.

I still regard this a really neat idea
I still regard this a really neat idea

The pilots do need normal vision outside the cockpits, that’s a given. In some manner, we could actually have completely shut helmets that simply run on battery and give the pilots feedback via Laservision all the time, and the pilot could switch between visions at will. This would give them access to the TSF’s camera view even outside the cockpit, but this would cumbersome to use overall.

However, the increased vision doesn’t stand with the dome. Human eye doesn’t see all that high, and having a clear dome on top of your head is just design for the sake of visuals rather than actual use. It’s not protective. You could actually just cut the clear part from those extended bits over her eyes and the helmet would suddenly have more protective area as well as padding inside. That’s sort of important as well; there’s no padding in the clear parts of the helmet, and that’s highly dangerous. Then again, we all know that no amount of armouring can save your head from a BETA.

It's a bit bulbous, but form follows use
It’s a bit bulbous, but form follows use

The F-35 pilot helmet has a lot of stuff going on for that âge’s designers could have used. First of all, the helmet is fully protective. There’s extra layer of visor there for sure, but it’s far from the surface pilot helmet’s overhead dome. As the F-35’s helmet uses augmented reality to give extra feedback to the pilot, the pilot could look down at his feet and practically see through the plane. This is, by all means, the same function the Laservision gives to the surface pilot. It is pretty clear that the retcon helmet is designed to sit more on the surface pilot’s shoulders than on his head, much like an astronaut’s helmet. As such, the surface pilot’s head does not move the helmet, which is a problem when you have all that material on the sides. The F-35 helmet is on top of the pilot’s head and allows full vision that comes with the head motion.

It should be noted that the surface pilot helmet may do is that it holds its own  separate atmosphere. This is something that fiction does often and is as often just assumed. For example, Iron Man’s suit has its own atmosphere that keep Stark alive during high altitude flights, not to mention space travel. Muv-Luv, and mecha genre in general, work on comic book logic so that’s not a true issue. One could argue that the design of the helmet and its existence is an application of comic book logic, but then you’d also have to remember that the lack of helmets follows that as well, meaning that the setting is in contradiction with itself.

Then suddenly, real training helmets
Then suddenly, real training helmets

The surface pilot helmet design is also the worst helmet design in-universe. The training helmet that’s being retconned into the story showcase that âge is able to design very practical and usable looking gear and helmets. The helmet above could easily be the surface pilot helmet with some changes. Add a visor and close the exposed area on top of the head and you would have a pretty damn nifty design. Of course, the visuals would need to be changed a little bit to go with the Fortified suit’s design.

I admit that the surface pilot helmets grind my gears as they are retcons. However, the helmets have not appeared in every installation of the franchise since their appearance. That’s the contradiction, and the Total Eclipse visual novel’s PC edition will clearly use the helmets, at least in one or two scenes.

What decides when the surface pilot helmets are used? Why they’re not used by everybody? Why were they even retconned into the franchise if only selected amount of pilots ever use them?

The helmets are a minor thing on the grand scale for sure. However, it does stand out as a negative flicker in the world building âge and ixtl have been doing. To be blunt, it doesn’t make any sense how these helmets are handled. That, or I’m a person who takes this far too seriously.

Even then I do like the design, in the end.

Muv-Luv Alternative: Total Eclipse sort-of-review

As a fan, Muv-Luv Alternative: Total Eclipse offers a rare glimpse to see the Alternativerse animated. That alone is candy for me. However, as a fan I also need to admit the faults of the product. Not doing that would be a stupid thing to do. Because of these, I can’t admit myself this to be a complete review.

While planning this review, I set myself a limitation that this body of work would be looked at as a standalone piece. There are the Light Novels, on which the animation is adapted from, but they’re their own piece. Then you have the Visual Novel, which is basically the definitive version of the story both in content and quality. Comparing the animation to either of these would be useless on some levels, but mostly because I haven’t paid any attention on the LN’s (you can check differences between the two in Type.94’s blog linked on the right) and I’m still clinging to the small non-existing hope that Total Eclipse will see a PC release. I admit that this is a pipe dream down the drain, as âge and ixtl seem to be concentrating on console releases most. Well, it’s not like I can’t get my hands on the PS3 release, but I would like to enjoy stories like it on my laptop next year…

While the show is mostly in 2D animation, all the major TSFs are in 3D
While the show is mostly in 2D animation, all the major TSFs are in 3D

Well, let’s start with the review proper.

Muv-Luv Alternative: Total Eclipse is a story about about a project to make a new generation Tactical Surface Fighter (ie. giant robot) and the test pilots and personnel surrounding said project in a world where these machines are used to battle alien invaders.

Cast from left to right;
Cast from left to right; Inia, Cryska, Leon, Yui, Yuuya, Stella, Macaroni and Tarisa

The first two episodes are there to ease the viewer into the world and how it functions as well as into the background of one of our main heroines. After that we begin the story proper with the introduction of Yuuya Bridges, the main character of the story.

I won’t go into the details of the story too much, as a general overlook should suffice as to give you some idea on whether you want to watch the series or not.

The story isn’t a grand one, and realizing this makes the show look better. Total Eclipse is a side story through and through and you can feel it in pretty much every nook and cranny of it. While the beginning feels big and promises big things to come, it’s just there to showcase how screwed this world is and because the staff clearly had a hard task with those two first episodes, they came out as the best episodes the series has. It’s not that the plot overall is bad, just the opposite. It’s how the story is executed and presented where Total Eclipse fails the most.

After the two initial episodes, the six episodes or so are mainly character and further world introduction with heavy emphasize on the show’s main point that these characters are test pilots, thus we get to see them doing their test pilot stuff. That includes the obligatory beach episodes. While these do not hold too much actually advancing plot, all the characters and the surroundings get to shine. We get to know all of them pretty well and part of their background. Well, not all of them. Because of PLOT! we don’t get to know the Soviet Russian pilots Cryska Barchenowa and Inia Sestina and their commanding officer Sandek all that well, just some hints what they are like and some basic character introduction. Too bad really, because most of the middle arc of the series these two Russian main characters, Cryska and Inia, basically disappear and have little to no relevancy on the events and Yuuya’s story outside certain key scenes where they’re mostly treated as plot devices to further plans of their commanding officer.

That’s problematic, because the middle of the series is just filled with hot air and honestly, it’s a jarring thing to watch. The Kamchatka arc begins in episode 8 and end in episode 14, and they feel twice as long. They could have cut a lot of hot air out, or fill them with actual content rather than talking heads. Well, Japanese have made a new sort of craft out of no-animation scenes, where people just slide across the screen and the only animated part is their mouths.

Well, the whole Kamchatka arc would have been interesting, as it is about Yui and her railgun.

he wants to see my railgun

Basically, the railgun is big-ass gun that eats through BETA like red-hot rod through butter, which Yui was mostly developing and it’s one of the secrets of Japanese government. Basically, the Russians wanted it to be tested on their soil, so they could have the BETA overrun the base where the cast is residing and take the railgun to themselves. Why? Because people are dicks and Muv-Luv, Alternative especially, has never been too protective about our dickish nature. Well, things never go as planned and the BETA overrun everything a bit too much, the railgun gets busted and people barely survive. Soviets also sacrifice their men to rally up morale of their own troops, in which we see a loss of one of the fan-favourite characters. That’s the gist of it, and they could have done it all in four or five episodes and lose nothing too important.

There’s also a sad change in Yui’s character during the Kamchatka arc, where she turns from strict, no-nonsense hardass into wobbly jelly with marginal character traits from before. She gets better at the end, but how her character here is handled is really awkward and feels off.

The last nine episodes fare no better really, as we return to the test piloting in marginal amounts and see more build for Cryska’s character, which barely goes anywhere. This is also the start of Blue Flag contest, where different squads from across the world come to the base to mettle with each other. This is to test their machines, naturally. Of course, we get introduced to a new set of characters, which get more or less only a sliver of character development. Part of them are tied to Yuuya’s past, whereas Chinese Miku is just a Shampoo pastiche from Ranma ½. Nothing wrong in that really, but her presence really doesn’t contribute to anything but additional fanservice and slight new breeze to still air of the series.

Aaaanyway, while we see more TSF-on-TSF action and think that the show is picking up pace because of this, but no. Now a terrorist arc begins, which interrupts the whole Blue Flag contest. Oh yeah, Cryska has a whole episode dedicated to her and her character building, which would have been welcome earlier on rather than be tacked on. If they had given every character a whole episode, or crammed two into one, then this kind of thing would have been alright. Actually, that’s what they could have done, but I guess all characters outside Yuuya, Cryska, Yui and Inia do not matter all that much.

China doesn't care about Blue Flag, they just sent Cui there to blow off some steam
China doesn’t care about Blue Flag contest, they just sent Cui there to blow off some steam

Well, the end plot goes so that the terrorist take control of the base with the help of some other Soviets in order to release BETA that are kept for studies underneath the base. This is on order to have Laser-Class outside and prevent the bombers to level the base. Turns out the Americans were a bunch of dicks too and have set nuclear weapons under Alaska’s border, which automatically detonate if any BETA step on is region. This would basically kill all the Soviets residing in Alaskan soil (the US has “rented” the area for them) and render worldwide tensions even tighter. Of course, there terrorists were there to drive the refugees matter, while their helpers were some religious zealots and worked with Soviets, who betrayed all of them and it turned out everybody were fooled by some red headed nazi. Perhaps. The plot’s all over the place at the end really, but when you watch it and take your time to process the information, it all makes sense and has a meaning. Explaining it here like this most likely has caused me to type something unintentionally wrong, or I was not able to explain what the shit was going on.

And top of all that, Sandek allows Cryska and Inia open their Newtype psychic powers without constraints, and we have another Ruskie doing his own thing and using a capsulated psychic girl to affect them. It’s not explained at all, but we know that these Psychic children are grown artificially, and we see one of them inside a capsule the other Ruskie uses to mess with Cryska and Inia. Be it brainwash or something else, Cryska’s and Inia’s wish to protect a world goes all haywire as they go berserk and kill everything and everybody in their way. Cue for fight between them, Yui and Yuuya. Of course, we can’t kill any of the major cast members, so things are wrapped somewhat loosely together after that.

Because every mecha series needs its own power aura effect
Because every mecha series needs its own power aura effect

Ending of Total Eclipse is a direct reflection to on how small scale event Total Eclipse is in the larger picture. For what we know about the series and what the ending tells us is as follows; the XFJ Project was successful and Japan is gonna get their new machine at some time later. Yui has managed to fulfil her character growth from a bitch to a helpless love stricken goofball to a person who has made peace with herself. Cryska goes from unfeeling almost-Rei clone to be an actual person who has wishes and needs, and now has actual drives for herself. Overall, it sums up the show pretty well and showing that the characters have changed as has the status quo. Every episode advance the show and no episode returns to the previous status quo. Even when it looks like things are back to normal, there are changes that are seen. In this sense Total Eclipse is much better show than Star Trek: Voyager or Enterprise, but that’s not all that much. What has taken place had its effects, and they’re there to stay. Whatever happens afterwards Alternative, Total Eclipse’s events did have an effect on that too. After all, XJF project was about the new frontline unit for Japanese.

Of course, what really happens is seen in the Visual Novel where Yui gets shot  and survives, finds out that Yuuya is her brother, and Cryska wins in the love triangle but dies. However none of this has nothing to do with the animation so we’ll disregard every piece of it.

OOPS SPOILERS
OOPS SPOILERS

Now, Total Eclipse uses 2D and 3D animation. We all agree that TE doesn’t have the best animation and there are whole episodes that are out of model. I tend to be a person who doesn’t take notice of such things too much and I see no reason to dismiss off-model animation as long its fluid, and TE looks good when it’s in motion… outside few running scenes with Yui but they clearly spent their budget on more important scenes.

...like Yui running in her Fortified Suit
…like Yui running in her Fortified Suit

It’s a mixed bag and Total Eclipse does deserve it’s share of negative comments on the animation quality. However, the 3D models are great and have their weight with them. It’s clear that TSF’s movements and overall animation got decent amount of attention and it shows. The detailing for the TSFs is pretty good overall and the models do represent their respective machines as well as they should. After all, they are now the official models for the TSFs to be used in future VNs, I imagine. However, I see no proper excuse why every BETA shares the same model with their relative species, and it would have been better if they had made three or four variations of the models and spread them around. The sizes of the BETA were also in some contradiction with what we had seen in the Visual Novels, but that has nothing to do with the show itself so dismiss that.

One thing that Total Eclipse did well was the music and overall sound department. Background music didn’t really get into the action’s way, and often the vocal songs just heightened the scenes. When there wasn’t really anything happening, the music sounded nice. There are few bland songs here and there, but they all just work. Outside the first Opening song by Koda Kumi, which is one of the most ill fitting opening songs I’ve heard in a long damn time [And not just ill-fitting, the song is rather awful through and through, and an ear worm too], the music varies from meh to pretty damn decent. Well, opinions are opinions and yours may differ.

Is Total Eclipse good? is the question you might be asking now. The short answer for this would Yes, it is good. It’s not great, it’s not bad, it’s pretty decent and nowhere being abysmal. It just kinda is good, because calling it any other would make it sounds something more special that what it is. Describing anything with just Good is an offence, but seeing how Total Eclipse in the end was, it doesn’t any more colourful description outside that.

As a whole it lacks its own identity cohesive identity, but where the arcs are a bit too clearly defined. You could actually jump into the story almost at any of the arc’s beginning and you wouldn’t lose much, as a lot of resolutions and changes in the series and characters is repeated multiple times over, like Yuuya’s growth from a racist bastard into a person who admits his roots.

However, the elements that are made well in Total Eclipse do stand out, and while the last arc is a bit all over the place, it keeps its grip on the viewer just fine. It’s one of the better paced arcs too next to the first two episodes. The middle arc in Kamchatka suffers from most of the really awful pacing is the most jarring part of the whole series, with a lot of nothing happening between long periods of time. To contrast these are the tight action scenes, but it’s a bit too apparent that the staff has been rather new to the industry, as the action scenes may have some of the TSF units doing high speed manuvers, then only a second later be completely still while another one lands to next to it. These cut the flow of the scene a bit too much, to a halt actually.

It’s sad to say that Total Eclipse is for the fans. They get the most out of it, whereas the normal viewer with no previous experience with the franchise will be lost, sometimes at keypoints. While the BETA are an unknown threat, they are fleshed out a little bit more as the show goes on, but why are we hearing these things in the 14th + episode and not during the lesson we had in the first episode? Why are we flashing back to the lesson episode later on? Next to the BETA, the big question that is never answered or pointed out is why this world is using giant robots to battle this alien threat? While they can be waved away by saying that It’s just a robot anime, that excuse isn’t good at all.

Not see n DVD or BD
Not seen on DVD or BD

To meta-review a little bit, it’s well known that Total Eclipse had a small budget and an inexperienced staff. This is seen from beginning to end, and it didn’t help that the director was changed before Kamchatka arc began. While these might affect somebody’s opinions of the series, it shouldn’t; only the end-product matters. As an adaptation Total Eclipse fails at basic television rule of Show, don’t tell and that’s mainly because adapting a literary work to big or small screen isn’t all that easy. Type-94 has more on the differences between the Light Novels and the series, as well as other information that I see no reason to repeat. You can find his link on the link section on the right.

In the end, there’s two possible reactions to the series depending who is watching it. The first reaction is a small fascination, where the viewer might start looking for further information and end up reading the VNs, and possibly purchase some merchandise. However, the genre shift from Muv-Luv Extra to Unlimited can be a bit troublesome, if this person is not liking the high-school romance comedy.

The second reaction is dismissing it, and most likely dropping the series and wanting to continue no further.

Total Eclipse didn’t really manage to grasp any audience outside the fans, and while it did have an extensive marketing campaign for such a small budgeted product, it failed to strike through. However, during this past year and then some, I have seen numerous people getting interested in Muv-Luv as a franchise through Total Eclipse, and Total Eclipse can work as a nice appetiser before spending those tens of hours with the Visual Novels.