Hardy Science Fiction

For the last decade or so I have seen a change how some consumers view science fiction and fundamentally misunderstanding it. The core argument is that something isn’t science fiction after all, despite being labelled so for numerous years, if not decades prior, because it’s not realistic, or the science that it supposes simply couldn’t happen. Sidelining Clarke’s law about Any sufficiently advanced technology is indistinguishable from magic, for now, this is a patently false view on science fiction. It does, however, fit hard science fiction, a sub-genre of science fiction that is all about diamond-hard fiction without breaking the current understanding of science. By their very nature, their view on science will be obsoleted in a few years as science advances, they’ll turn what some people call soft science fiction.

Haldeman’s Forever War is a personal choice of work if I need to recommend a book with power armours and time dilation

The audience knows that the science presented in a science fiction work is largely fictitious. It’s part of the silent agreement with the author, where the viewer has been presented more or less a world where some elements are more believable than others regarding science. Some stories, like The Andromeda strain, stick extremely close to the guns and doesn’t veer away from possible reality. The suspension of disbelief happens with the whole point about a virus coming from outer space and being able to evolve like it does in the book, the rest what science fiction is at its core; it asks the question What if… SF handles concepts more than straight fantasy does, though SF in itself is a branching genre from fantasy. While fantasy is about grand themes and builds upon those themes, SF explores concepts. For example, in Asimov’s short story Jokester a question was passed to Multivac, a Superintelligent computer, where do jokes come from as they seem to be something that everyone tells, but nobody truly invents. To spoil over this sixty-year-old short story, the end result Multivac ends up coming with is that all jokes humanity tells are by some other extraterrestrial power that is implementing jokes into humanity as a control device. It also came to the conclusion that when the first human figures this out, jokes and humour would cease to be implemented as the testing has now been sullied and a new factor would replace it. Multivac in itself isn’t the science fiction element in this short story, nor are the god-like extraterrestrials, but the concept of humanity being used as lab rats. Asimov took a look at the concept and wrote a small story around it with a humorous, even if dark, angle. Similarly, Haldeman’s sequel novel Forever Free to his masterpiece Forever War was ultimately about the same concept with completely different kind of approach and realisation.

Asimov’s Foundation follows this the same kind of path. To describe the works shortly, it is about how to shorten the Galactic Dark Age that follows after mankind’s Galactic Empire falls. How the Galactic Empire, or how it has formed, how people interact across the planets and so isn’t the science fiction part, neither is the fall itself. The fall, in actuality, is merely background material and is based on the fall of the Roman Empire. That parts historic, not SF. The part that makes the Foundation series pinnacle of science fiction literature, something that makes it practically unadaptable, is psychohistory; a fictional field of science that combines statistics and psychology. Through psychohistory, one can make accurate predictions on how large groups of people will act based on those people and surrounding events, as long as they remain unaware of the analysation. The modern field of Big Data largely follows the same ideas, but in practice, the two are very different entities. Psychohistory is the fictional science element that in itself is a concept worth exploring. It opened more doors for Asimov to explore from how one group of people could control others through representing technology as a kind of religion to how it all can be taken down by one element that isn’t in the calculations. Asimov is famous for setting rules and regulations to his works with Laws of Robotics being his most famous. What most people don’t realise is that Asimov extensively explores these concepts and their failings to the point that his works alone are the best arguments why the Laws of Robotics are flawed. Similarly in the Foundation series, he explored how one inhuman element, a mutant, can throw a monkey wrench to otherwise perfectly working system. He then proceeded to explore how such things could be prevented or perhaps even corrected. Space travel and all that is merely flavour and the background to which the main dish is served.

While many news has stated teleportation to be science fact, its practical uses are still extremely limited, if not completely impractical

Similarly, Star Trek is often seen as a science fiction show because there are people in space going swish in a space ship. A hard science fiction writer wouldn’t be placing any space vessels outside our own solar system, as the science we have now doesn’t give any realistic methods to achieve even proper portions of the speed of light. We’d run out of time if we’d begin to travel interstellar space, the distances are just too large to get across. Star Trek could be said to be the archetypical positive work of science fiction, asking what if humanity had socially evolved to be a benevolent entity. Much like Asimov, many episodes question the Federation of Planets’ standards and ways of living to creator Roddenberry’s chagrin. Star Trek as the wagon show set in space itself could be regarded as science fiction, though much like with other popular SF works of the time, it gathers science facts of the time and makes assumptions in order to build that veneer again. The science in itself may be spotty, yet the function of science was aimed to be valid. The writing team employed some NASA members to ask what was possible and what wasn’t, but as with anything, the story comes first. Captain Kirk fighting a giant green lizard may seem hacky and laughable, yet at the core, the episode is about two completely alien cultures being forced to face each other to the end. The episode takes the initial What if… about humanity being able to become a force of good and reach the stars, challenging it in face of death and destruction, then given the possibility to destroy this malevolent force. Little things in Star Trek have become reality in a way or another, like the whole thing about portable phones and communicators. In the same manner, Orwell’s 1984 is effectively the opposite of Star Trek‘s positive view and explores the possibility of the world becoming a totalitarian hellhole akin to the Soviet Union. The telescreen technology is a possibility, but that is simply a tool to be able to tell the story through, much like how thought policing is.

While Mobile Suits may be unrealistic, FLAG’s HAVWCs are probably the mos realistic depiction mechas to date with their own specific applications on the field

Mecha, giant robots, is often taken as a method to tell an SF story. However, just like Star Trek, mecha is the framing device for the main dish. It’s the flavour something is painted in. One of the best examples can be found in Mobile Suit Gundam, in which most people would coin mechas and space set to be the whole SF thing. However, the main SF element in Gundam is exploring the next step in human evolution; the Newtypes, humans with an extra sense of space and time that they are able to share among each other. The space setting is necessary, as the show asks What if humanity would need to evolve in space, and how it would proceed. Then it explores what political and social implications it would yield to mankind in the guise of a war story. You could change the mechas Gundam to something else, powered armour or space tanks, and it’d work just as well. However, remove Newtypes and the core structure that holds both the setting and show’s concept together falls apart wholesale. Much like how Asimov explored the faults of his concepts, Gundam has seen numerous entries questioning the validity of humanity being able to share their thoughts across space and time. Yes, everybody knows mechas like Mobile Suits are impossible, impractical at best. That doesn’t take away the fun and interest in building on the idea and enjoying the flavour, basking in the intricate designs and history built on the already set up fiction.

As mentioned earlier, science fiction will always grow old. If SF work emphasize is mainly in the science or how it works based on then-current understanding, it’ll always be out of date. Giving a fictitious explanation based on the scientific method will always age better. Simply leaving something important unanswered often leads to weak world-building. Jurassic Park is an example of a work with extremely detailed and well-maintained world-building and explanations for its science. It is also an example of a work that, despite being heavily rooted in science that was possible, it is now an example of a work where we know about dinosaurs and cloning so much that the book is out of date. Nevertheless, this doesn’t take anything away from the story itself, or from the question What if humans were able to bring dinosaurs back. It brings more than just that on the table and explores more than one concept, like certain applications of the Chaos Theory. SF Debris did an excellent series on Jurassic Park this summer, which I wholeheartedly recommend watching.

The Lens itself could be considered a true and tested SF trope in itself, it being a sort of shared supercomputer

Even older works of science fiction seem rather weird to our modern eyes. For example, the classic Lensman series of books by Doc Smith has no computers in them despite an extremely advanced form of space travel that can cross galaxies and even dimensions. Everything is done by a slide rule, which is an analogue calculator. Or if you want to use the term used for people who used to compute numbers, an analogue computer. Some of Asimov’s earlier works lack computers as we understand them as well. Some of Asimov’s works began to include the aforementioned Multivac supercomputer but described some of them taking the size of whole planets. This was as according to science as understood at a specific time when it was assumed that only a few computers would be built due to their sheer size. Nowadays we have computers in our pockets every day that would have been considered impossible half a century ago. If science doesn’t have answers at the time to a problem a writer has, fiction has to take its place. The writer has to come up with a fictional explanation to the issue that hasn’t been solved or doesn’t have an answer. We can imagine many things based on popular culture and relevant science, but if neither presents any relevant information, we can’t imagine such things existing. There are things we can’t imagine existing because they haven’t been invented yet, nor has the science they’re based on. To use Lensman as an example again, it plays with the concept of negative matter. Not anti-matter, but negative matter, which would react the opposite it as it was interacted with. For example, if you pushed it, it would move back towards you. Anti-matter would be detected only later and its properties were found to be wildly different, but Doc Smith had some foresight into a concept of opposing matter. Lack of any kind of knowledge on the papers, however, forced him to use his artistic license. Even things like warp drive have been suggested to be a possibility, namely with the Alcubierre drive, but even in this, some elements are missing. The drive would necessitate negative energy and anti-gravity, neither of which Einstein’s theory of relativity considers impossible. In practice, it may be, but there hasn’t been any conclusive evidence to either direction.

Science fiction expects the science found in the work to be fictitious. Unless it is hard science fiction, the science itself does not have to be real, merely consistent with itself and the established scientific method. However, it is always taking back seat the moment the story needs it to. Star Trek, despite its science mostly bullshit, is largely consistent with itself. Nevertheless, what the scientific concept ultimately truly is often isn’t all that clear. Spaceships, lasers and all that we consider as old tropes in the genre used to be new and cutting-edge ideas. A raygun was a valid concept in the form fiction often describes it, before further exploration in the technology ultimately deemed it more or less impossible due to materials and physics involved. Material science, science overall, evolves at its own pace, always improved by necessity in burst-like motions. Many times we don’t even consider small things in our lives to be the end result of massive leaps and bounds in technology and science. The fact that we have a small diode, smaller than the size of your fingernail, now being able to be brighter than the sun and lit up a whole room. I’m looking at an old lightbulb on my desk I found today in my mother’s storage and wondering how this more than twenty-year-old bulb can last less time than my LED bulb, how it eats more energy and yet gives less light. The concept of itty bitty lights in a torch from fifty years ago is now a reality. The way science fiction, in general, represents its impossible science doesn’t matter, but what it does with its concepts and how it tells its stories, is.

Kids say the darnest things

I’ve been working with kids on and off ever since I turned ten. I’ve got experience with kids from three different decades with varying ages, from three or four years olds to teenagers. The work has ranged from your normal summer camps to daycare centre work, and to weekly hobby club. Between these three, and everything including and surrounding them, are sort of honest mirrors what are the current things that are in. It’s not too uncommon to see children to have more knowledge what seems to be more popular than their parents. Of course, there is the division between children’s, adolescents’ and adults’ matters, but if we know anything about fandoms at this point is that there is far more overlap between all of them than we want to admit.

One thing I discussed a lot with first grade boys was Minecraft. While I don’t personally care for the game, the children are more than well versed in it. They can cite what materials can build what tools, how certain structures are best to build and how to farm Creepers like no other. While I should not be amazed how much they know, just the amount of logical thinking they made among each other incredible. Comparisons between real world materials and Minecraft voxels, thou there was more than few inaccuracies between them. For example, they claimed that any stone is stronger and harder than steel, which I responded in taking a normal stone outside and scratching it’s surface with an utensil.

I asked about certain other games that are more or less popular with the older population, but the children claimed them to be boring, thou few claimed that Skyrim was one the best games ever made. Period. It’s a good question how a six years old children are given access to the game, but if the parents regard the content and the kids old enough to play it, then who am I to say anything to the matter? Interestingly, Super Mario Bros. was regarded either too immature for their age or to me, but after asking if a good game has an actual age target group, the kids say such a thing would be stupid. I agree with them; why not make a great game everybody could enjoy regardless of their age?

The girls had less interest in games overall, mostly knowing of them but not really giving a damn about them. While most of them did say they play occasionally, it was more than apparent that they had no interest in gaming overall. Mario Bros. was one of the series they knew best, but even then they really had other interests. All this just makes more apparent that forcing products directed at an audience that has no interest in said product at the expense of the current consumerbase is stupid and more or less futile.

All this shows that Minecraft has been an insanely big hit. It defies everything people think about games, it being all game and no story, encouraging creative and logical thinking without directly hand holding the player’s hand, educating or enforcing ideas.

And apparently Super Smash Bros. For Console X is not a good game because nobody can be killed.

Last year there was a huge amount of Teenage Mutant Ninja Turtles discussion, and we had funny discussions where we compared the Nickelodeon Turtles against all previous versions. Few of them were interested in how, for example, Shredder was completely different in his 2003 iteration, being an Utrom and all. Actually, explaining what makes an Utrom, Krang and the Kraang stand from each other, but gladly the kids always want to me to draw something for them, so illustrative explanations are easy to make. Similar thing applies to Transformers. G1 setting has seen so many different variations of it that it’s a no brainer for the children to see connections and differences between the different series. We actually had a lengthy discussion whether or not Optimus Prime’s cannon should be transforming from the hand or a separate entity, and similarly if Prime should have a sword or an axe. One of the boys defended the axe idea by saying that it would be cooler.

Speaking of drawing, both boys and girls really enjoy whenever I doodle with them. Fairies, ninjas, angels, robots… some things seem to never change. Every time they ask how I’m so good at drawing, and I just have to tell them to practice. Sometimes we just sit there for an hour or two, discussing how to hold pen, what sort of paper is good, what colours are best and so on. My quick render of Lien Yun from Gekisatsu! Uchuuken was met with enthusiasm. Pre-schoolers deemed it as a pretty angel of protection while the first graders saw her as a Chinese princess with an attitude.

However, the most important thing is that when they asked me to draw robots, I did doodle a Mazinger and a generic Obari robot. The kids liked Mazinger better, because the Obaribot was too much and didn’t make any sense. After discussing it further, it seems that at the core design Mazinger simply works, whereas Obaribot was met with confusion due to its stupid appearance. It’s hard to explain, but the visuals Obari usually employ just seem too busy, stupidly complex and overall unattractive to certain degree. Perhaps it was the generic outlook I used, or just that locally the kids don’t like that appearance. However, the latter doesn’t hold water when you take notice how modern Transformers does have Obari inspired elements and so on.

Girls on the other hand still like princesses, fairies and all the stuff that is typically seen stereotypical for girls. This is not a bad thing at all, as the same things repeat with girls’ interests. I admit that I don’t have the same level of understanding of girls’ popular culture, but things like Little Mermaid, My Little Pony and pretty things seem to apply. I feel sort of awful that I can’t say much on girls’ interests. However, one thing I can say for certain that when it came to board games, the girls were more than eager to play them.

However, crafts was something both girls and boy did equally as much. Visuals were a bit different, but that’s nothing to scoff at. It’s a positive thing to see children of either side of the fence doing what are essentially the same things, just differently. These children don’t really know how to lie yet, mostly exaggerating everything to a large degree. They’re a small mirror of the grown up world with less haze in the way, and with no politics or bullshit ideologies attached. If adults could keep similar simple and honest attitude to the world, with the best elements and without all the bullying selfishness sometimes causes. I guess we all could live slightly more in peace.  I guess I too have an ideology consisting of a world where we wouldn’t need to cause harm to each other or force ourselves on other while still giving a hand to those who need it simply because it would be the right thing to do.