Ubisoft’s Philippe Tremblay wants you, the customer, to get comfortable with not owning their games. Seems like he missed that people who use Steam as their main driver more or less already are.
Tremblay wants to push for the subscription model for video and computer games as that has been somewhat a success as a continuation of television. The whole streaming wars thing might disagree with this view, even when Disney+ seems to be bleeding customers. People seem to prefer when everything is in one place rather than multiple services each popping here and there with worse options than the last. These services are going fast the way of the cable TV.
Ubisoft has been the proponent for sub-based products, with them launching Uplay+ in 2019, rechristened as Ubisoft+ the year later. Now the service has been split between Ubisoft+ Premium and Classic, both at different price points. Rebranding away from Uplay was a good move, as the name has been marred in negative connotations and implications ever since Ubisoft launched their original Game Launcher to compete with Steam. Not that Ubisoft’s own name isn’t controversial in itself, with some marking the company being worse than EA.
Customers have multiple types of behaviours, as Tremblay states. Some come in for one game, which they later purchase. He mentions how Ubisoft is fine with a customer coming in, subscribing, then later buying that game and ending the subscription. If they were fine with this model, they wouldn’t have a need to find a way to stop this sort of customer stopping their subscription. That’s a loss of revenue for Ubisoft.
Multiple sub tiers splits these games, if this interview is anything to go by. Earlier access to upcoming games, different editions with different amount of content and some rewards that go unmentioned. This business model shatters whole games into bits and pieces; no Ubisoft game is whole anymore. Whatever you think about games being art or not, Ubisoft clearly makes a stance of them being a corporate product and them needing to service the corporate interest by any means necessary even if it means screwing the customer from their ownership.
Once you give an inch to gaming subscription, it’ll take the whole yard. While Tremblay says, there’s no reason to force things, just give people options. Certainly, there is a customer section that doesn’t give a toss about ownership and simply wish to consume games momentarily and then move on, but the lack of ownership and games being tied to service model always means they’ll become obsoletely as product at some point. When the service ends, so does the access to these games. Even with games you own, if they have an online-only component that relies on servers, it’s already a dying thing. There’s really no way to resurrect a dead service-model game without hacks and mods, and no game publisher is keen on giving instructions how to recreate custom servers or enable local play. Games like Elite Dangerous will end up waste of digital space once the servers die despite nothing really stopping the developers from making a genuine single-player mode for it.
Despite streaming service adoption, physical media, DVDs and BDs, hasn’t gone anywhere. Probably one of the main reasons why game consumers still buy physical media is that we know how badly gaming companies tend to screw us over. Streaming services get shit thrown at them every time a show or a movie license expires and vanishes from their library, but the games consumer usually is aware when companies try to screw them over for some reason. Like trying to prevent mods, or selling mods. Having a physical copy is a means to ensure future access to that title. There’s also the classic idea of building a library of games, which is something Steam encourages with constant sales.
While subscription based gaming probably is the dark and depressing future we’re going to get, the worse is streaming games. Cloud gaming would be other name for this. If Google couldn’t make it work, neither will Ubisoft. Tremblay streaming Ubisoft’s new games for couple of minutes shows how out of touch he is with the issues regarding cloud gaming. These range from standard performance issues to horribly downgraded graphics and input lag. Latency will be an issue Ubisoft won’t be able to solve.
However, Tremblay saying game customers have to get used to not owning games has a ring of truth to it. There’s an upcoming generation that has lived with subscription model as a standard, and that easily translates to the whole You will not own anything and be happy. This generation will rent things easier and give away their freedom to do anything with the things they spend their money on, as well as have no responsibility over them outside what the service provider demands of them. That’s where future is screwed, as then we won’t have any say on the things we put out money in. Subscription to Netflix gives you a small library of titles to choose from, and even if you are paying for the service, they’ll choke the bitrate for their own reasons. They have licenses that come and go. If a thing sits on your shelf, these issues no longer exist.
While older generations have to acclimate to upcoming changes with how media is available, we also don’t need accept it wholesale. We can champion on personal ownership for the copies and other items we put money into and have the say on the things we have at hand. We can have the best of both worlds, but that requires voting with your wallet.
One bit I find interesting is Tremblay mentioning how their older titles from the subscription service finds constant consumptions. Considering how bad rap Ubisoft’s modern games get, that shouldn’t be surprising. People loved the Prince of Persia: Sands of Time trilogy and outside Thief, Splinter Cell was considered the only legitimate challenger to Metal Gear Solid, sometimes cited as the better game series to boot. I can’t fault a company or a corporation wanting to make money, that’s their reason to exist in the first place. However, Ubisoft shouldn’t screw with their paying customers, as it’s very easy to simply pirate a game. Locked behind a subscription means very little if the other option is being free from the shackles that bind you.
Steam has made certain kind of DRM palatable for consumers. No game is owned on Steam, and it has been a successful venture for Valve. Even the older generations are mostly fine with Steam. It has become an industry standard for the most part. Tremblay putting it in so many words and making it clear how customers will not own Ubisoft products in the future is a PR stumble. The response was similar to Sony pulling some of the movies from PSN due to licenses expiring. Of course, when you use the term Buy, the general understanding is that you buy things to own. I don’t buy the argument that because somewhere in the eighty page EULA companies change the meaning of the word is applicable. To quote Rossmann, that’s rapist mentality. Companies aren’t straight with the customer what they are actually doing and what kind of transaction it really is. Valve got into trouble with EU about this some years back and had to change description.
The relevance here is that if the customer has spent his money to access product, they have all the rights to access that product even if it means via piracy. For example, if you’ve paid a streaming service some extra to have 4K quality video, and they decide, for whatever reason, not to deliver that, you have the moral right to find it wherever you can, piracy or not. If customers have found your service and products worthwhile enough to pay for them and you screw them over, nobody should be surprised when they pirate the piece. When people stop pirating your product, then you’ve got a problem in your hand as that means your product is no longer desired. Companies screwing customers justifies the use of piracy. Hence, if buying isn’t owning, piracy isn’t stealing.
Ubisoft’s corporate evolution isn’t about making better games or more games. It’s about how much they can screw the customers until they hit the wall. Sycophantic publisher/developer fans will always stick with them. Arguably, access to hundreds of titles for measly coupla ten bucks sounds good, but the lack of any control over the titles themselves and how easily you will be screwed over really stains the whole thing. Paying what you find valuable encourages that sort of thing more.
This also applies to Microsoft’s PC Game Pass, but that’s a whole another deal and already shows that Ubisoft is chasing the torchbearer with a smaller library. That, and Microsoft hasn’t come out to cause a small uproar like Tremblay by saying you’ll have to get used to not owning the stuff you buy.
Service model gaming probably will be the future for big publishers. However, that’s where all the smaller companies and developers can find a fitting niche by putting their games out in a more traditional fashion. Hell, I’d be rather excited if some indie developer would publish their game and include an .ISO file with some labels and artwork so you could burn and print your own legit copy and put it on your shelf.