It’s a box that plays games, and if you’re making more boxes you’re not making games

Having a platform for your ideas is a great thing. Leaving those as an idea is stupidity as ideas serve nobody. Turning those ideas into actual products is the way to go, always. Nintendo seems to have a wish to make more platforms to work with.

This fetches a question why would Nintendo want this? Every time Nintendo pushes out a new platform the previous one is shaded and loses its first party support. The Wii lost Nintendo’s support when they started developing the 3DS, and the 3DS lost support when the WiiU was pushed forward. If Nintendo is to create a new platform or two, then WiiU will suffer from lack of support. Nintendo barely can divide its resources between its own projects and always aims for what satisfies their own interests. Even when games are outsourced they are kept as pet projects rather than proper projects to develop the best possible game. Metroid Other M is a good example of this.

“What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines,” Iwata explained to Q&A attendees. “This means that if we manage to integrate our platforms successfully, we may in fact be able to make more platforms.”

He elaborated: “At the moment, we only have our current handheld devices and home consoles because if we tried to make more platforms, our development resources would be spread too thinly. The more we can share software across different platforms, the more development resources will be left for something else.”

In essence, Nintendo really would like to make a bunch of consoles that would share the exact same software. Sounds like they would love to create some sort of analogy of desktop PCs and laptops. This is alarming, seeing that if Nintendo would allocate their resources on creating the boxes on which the games run on, then these are off from the resources from making the games. Rather than putting money on research about new tech for new consoles, they should focus the money on which makes the money; on the games.

This is pretty bad. Nintendo doesn’t think about the customers at all with this. It’s all about what they want to do, what is the easiest route for them, what serves their interests most. If they really want to develop machines this much, then they should remove themselves from making video games and just start working on technology for various businesses and other home utility use. It’s apparent that they have a sort of fetish towards new technology that they themselves have developed and do very little with it outside playing around on them and realize their own dreams, ideas and pet projects. You don’t make money with that kind of business model, and Nintendo’s starting to see the results of their misdeeds in this regard.

I want somebody at Nintendo to remove Iwata from his throne, either by force of with his willing. I really hope that Nintendo’s sales will keep plummeting, as it would mean that Iwata would have to keep his promise. Him stepping down would be the first action for a healthier corporation. The second would be to have someone like Yamauchi to take his place and understand what the hell is business and what a game console does, and would understand what customers expect from these boxes.

The only reason why I want Nintendo to go into the worst situation the company has ever been is because I care. If the threat of becoming bankrupt or developing games for other companies won’t change their mind, then good riddance. Customers do not pay for pet projects. We are not here to pay money for something that we do not want, but something that we seek for.

What WiiU and 3DS are is boxes that have nothing in them. They have potential, but inly only stupid people buy because something could have something. Wii’s potential was thrown in the trash because Nintendo didn’t deliver all the way in. It’s one of the best examples of ignoring customers, when everybody thought the best ways to create sword combat with the Wiimote and other functions that became widespread in the Internet and elsewhere, and everybody was talking how awesome different control methods are. Swords weren’t the only one, but FPS controls, strategy game controls etc. were all gone through and people expected these games eagerly.

We got nothing.
Nintendo didn’t care about what we wanted, but did whatever they wanted. Sure worked for Wii Music. 

If Nintendo will produce these new boxes to play with, it won’t change their work. It doesn’t matter if they have more universal environment for the games, because all the (possible) money they could save from unifying the environment will only go to realizing stuff like Skyward Sword, Other M and technology like 3DS’s 3D screen.

I want old Nintendo back. Back then they knew how to make good business.

Let’s take a look at E3

I’ve been quite busy lately with all sorts of work from crafts to writing. I wasn’t on the E3 train like I’ve been in the past, and perhaps it was for the better. Let’s take a look at the Big Three and their presentations.

However, let’s take a look at the E3 2006. The Wii was unveiled, YouTube: Kaz Hirai and Giant Enemy Crab became an instant meme, and Microsoft had something that nobody remembers. Nintendo’s stocks took an uplift after Wii’s unveiling and it divided opinions. The Wii created interest that made forums and messaging boards burn with fire. 2006 was a great year for gaming, the like we haven’t seen since the NES was brought to the West.

So, can 2012 hold up against 2006? Let’s start with the Microsoft presentation.

It was an unsurprising event that MS began with a Halo showcase, and this is a strong beginning; showcasing live gameplay without interruptions is always a good thing. It looks nice and dandy, and I’d love to play this game… on a PC with keyboard and mouse combination. While I’m not too informed of Halo story, I do know enough to tell you that the introduction of Forerunners wasn’t the most interesting move. It was expected, but they did it. It’s nothing from me, I’ve never bought Halo before, and most likely I never will.

When the MS representative steps in, he begins with propaganda without anything to back up his statements. While I have not followed the last years sales, I have hard time to believe that the 360 would be outselling either the DS or the Wii. Indeed, after a quick check we can see that in 2011 the 360 had a four percent growth, while the Wii had an eleven percent decrease. Still, the 360 and PS3 were selling less than Wii in total.

The new Splinter Cell looks like a… like an uninteresting piece. Why has the camera shake like that? Is the Kinect support necessary? Co-Op sounds good, but the game looks clunky.

And then EA rep steps in with sports. Sports games are a driving force, especially in the West, but there’s nothing of interest here either. If you’ve played any of EA’s sports games during the last decade, you know the drill. The same lack of interest continues with the new Fable showcase.

A new MS rep steps on the stage while proclaiming that 2012/2013 will be the best year for the 360. Why? Because we’re getting sequels upon sequels released on the system with little variety? Shouldn’t every year be a great year for a console? Oh yeah, I forgot. The developers do not like creating good games all the time, just games they are interested in. Sorry, my bad.

Forza Horizon looks nice, but where’s the gameplay?

Then comes the hammer; the next representative start babbling about other entertainment on your console. It’s never good idea to give access to your rivals. This is a showcase what a dumbed down PC can do, not what a video game console can do. People buy your console to play games on them, and if you do not provide games, people will end up using these other services that are ultimately out of your pocket. The music showcase was horrible on many levels as well.

This begs a question; why is Microsoft concentrating putting all these functions on 360 rather than on Windows, the thing that makes money? They could have an insanely well balanced dual support between PC and 360, much like Nintendo has between it’s home console and handheld consoles.

The Nike part was boring, but technologically interesting.

At this point we’re 45 minutes in, and I have no feeling to continue onwards. The showcase has changed from console showcase to personal computer technology showcase. They’re also playing into the hip crowd with Game of Thrones and the like. Later on we see Resident Evil 6 and another Call of Duty and the like.

What Microsoft’s event lacked was interest. There were one or two moments in the beginning and in latter half that makes you ask Why can’t this be on PC? HD gaming is present, and because of that everything else is lacking. All the games showcased were dumbed down PC games which will sell to a certain crowd, but only Halo will keep selling any hardware. I have to ask if Halo would sell better if it was on PC rather than on 360. Every game here tries to aim for a movie like experience and affect how we play rather than what we play, the same problem that both Sony and Nintendo share.

Speaking of Sony, let’s check their event next.
Sony decided to go with trailer showcase with uninspiring music. This lasts solid four minutes, where I was already making tea and taking some crackers. Disinterest quickly sank in. Much Microsoft’s starting words, Sony’s representative begins talking about the true heroes of the industry; the gamers. This man knows how to talk and how to complement people as scripted. However, if the customers are so important to Sony, why are they still sinking in the Red Ocean and are unwilling to listen what their customers want?

When Heavy Rain developer stepped on the stage, I had shake my head. Interactive storytelling is does not equal gaming or vice versa. Storytelling may be part of video games, but storytelling has always been driving force in computer gaming. These people do not know what makes a good game. The most important thing they have to reveal is the voice actor. What they continue to show is not a game, but a CGI movie. This should be the point where people again realize that the PS3 is not a game console, but the same kind of dumbed down PC as the 360.

Then, PlayStation All-Star Battle Royale. I have to wonder what forums do these people browse if they haven’t had anything but positive feedback. Nobody addressed the elephant in the room, which is the fact that this game is almost 1:1 carbon copy of the Super Smash Bros. series. Even the HUD during gameplay is nearly identical. This is like grayer and grittier version of Smash Bros., but not any better. The Hydra’s barely do anything but hang in the background majority of the match.

Only 80% of all PS3s and and Vitas are connected to the PSN. I say only, as this is a problem for Sony. I believe even less Wiis are connected to Nintendo’s network, but the amount of trust Sony has put on their network is stupidly insane. However, I do not trust these numbers, as there was large amount of people who disconnected their PS3 from the network because of the security issues.

PSVita’s getting the same kind of treatment with video and music services as the 360 and PS3 has had for some time. Vita’s becoming more and more like a smartphone rather than a handheld console, which will be reflected in its lack of sales. We’ll come to this point after we’ve taken a look at Nintendo’s event.

Now this is funny; 45 minutes in and I’m feeling of skipping things again. We do know how Assassin’s Creed already works, and we do know how Farcry works. It’s good to see some actual gameplay on-stage, but their showcase is uninteresting. I do have to admit, that the idea of playing as a pirate woman was interesting, but the Assassin’s Creed setting put me off.

Sony’s Wonderbook was… a surprise. It’s a neat idea that I’d expect Nintendo to pull off, but this isn’t a game. As the representative himself says; interactive books. One could call them as visual novels, no? However, a lot of people has thought the same thing as I; if I were to read a book, I’d read a goddamn book rather than boot up my PS3 to “experience” it. Augmented Reality has far more better uses outside this kind of… toying.

PlayStation phones. Let ask you a question; do you play dedicately on your phone? hTC is a good manufacturer for sure, but why would Sony want to divide their attention from handheld gaming to smartphone gaming (which is just another form of PC gaming)? It looks like Sony’s spreading their resources rather thin.

It just might be me, but the God of War showcase was cartoony with over the top motions I’d expect to see in a WB cartoon. It also looks very much same to the Splinter Cell demo in MS’s event, except the setting was naturally different. From this I noticed that HD gaming, while it may look better, sharper and all that, but it also makes all games look dull, uninspired and lacks the same touches non-HD gaming has. It makes games look less interesting.
And oh, the fire special effects looked bad, even if this was just a beta of some HD game.

While the new God of War indeed was a nice showcase for those who enjoy QTEs and PC hack-n-slash, The Last of Us was that peaked my interest in the while event. The Last of Us looks freeroam and explorable game, but at the same time I’d love to believe that it keeps the lines tight. However, the human monsters, which just are damn zombies with different appearance, put me completely off. Objectively this the Last of Us might sell decently, but I have hard time to see this as a system seller; it’s still a PC game at heart.

Talking about system sellers, Nintendo started with a game that never moved any systems; Pikmin. There’s nothing interesting here, so let’s move along.

WiiU Gamepad, which I will continue calling Tablet controller, is a threat to the 3DS. It’s part of the unfocused gaming, which many people confuse with “casual” playing. I used my DS and GBA to play games while doing other things, like writing reports and watching TV. The Tablet controller can replace this as it shouldn’t be dependant on the TV in most cases. If I had a WiiU, I’d be using that to play Super Mario 6 while designing a new chair or the like. I would have no use for 3DS for this.

Another point that we have to think about the Tablet controller is that it is symmetrical in design. This should enforce the way controllers used to be, and I hope this will also be used in such way that the controls will utilize the D-pad before the stick. The more we analyse the Tablet controller, the more we can see good points in it. Naturally, the low battery life is a factor, but we also have to notice another point with WiiU and the controllers; you do not need to buy new controllers abundant if you already had four Wiimotes. You might need to buy one extra Tablet, but that’s that. It saves money from both the developers and customers’ pockets.

Now, if Nintendo has always heard fans voices to have a new Mario game in the launch of a new console, why didn’t Nintendo have a new Mario game with the GameBoy Advance, with the GameCube, with DS or Wii or with the 3DS? Because at then Nintendo was lead by artists, but now the business side of Nintendo is forcing them to make a good decision. The musics are still horrible thou.

Nintendo’s trying to gather a strong launch lineup for the WiiU, but at the moment its weak. If we take a look at SNES’ lineup, it was much stronger, but after Super Mario World it took Donkey Kong Country to make the console move again. At the moment WiiU is lacking games that will create momentum. We see ports and few exclusives that nobody gives a damn about, like Alien; Colonial Marine, which also is a PC game.

3DS’ upcoming Mario game is a Wario game. There’s nothing more to add to this. I said that this is the fastest and least budgeted Mario game from Nintendo to date, and this just proves it.

Nintendo Land. Honestly, I don’t know what to say about this. If it is a continuation of Nintendo’s WiiSports, then it’s a good piece of software. WiiSports was one of the moving forces on the Wii, but Nintendo never took advantages of ‘Sports, and Nintendo Land continues this mindset.

After these three videos, I’m still a refusing customer for Microsoft. They have nothing of interest for me, but in general their event was plagued of disinterest. Sony got me interested in one game, but then threw zombies at me. At least they got me to shake my head and wonder why the hell is this company still producing games. Well, looking at how their financial status is, this might not continue for long. Nintendo didn’t convince me either, but WiiU might not be that bad after all. It would make my Wii completely useless device, and I’d have to take my GC from the closet after all these years. They should include backwards comp with the GC and GC controllers as well.

Not one thing will be as successful during the following generation and years. This reason for this is the governing economics. In 2006 the financial structure of the world was much better and customers had more money to spend. In 2012 the economical situation is much more bleak and unnecessities like games will always take the worst hits. 600 dollar game consoles would not survive at any point any more, and this is why the rumoured 200 dollar price point for the WiiU would be good. This is also the first time Nintendo’s home console would be going against imaginary consoles; the future of Xbox and PlayStation, whenever they might come. However, if both MS and Sony would like to play their cards right, they could announce that they’d continue working on their current consoles rather than creating something new. This would a blow against Nintendo, as it would mean that both Wii and WiiU would have fought against the same rival consoles. Of course, the people at MS and Sony are idiots and want something new and expensive under their belts and further bankrupt the companies.

The companies here do now really get the current macro economics, but they are feeling them. If they would look at the current world situation they would be able to maximise their profits. This glance at their E3 shows that the companies still don’t get what the customers are here for even thou one of them has hit the point three times already. I don’t want to paint the walls with devils, but I’m truly starting to expect Third Video Game Crash.

Now excuse me, I’ll be watching something good after these headache inducing events; Hepburn’s Sabrina.

WiiU Pro Controller

I haven’t seen the latest Nintendo Direct yet (came during night here at Euroland) and then I saw this.

Why does this exist? Doesn’t the basic Wii U controller do all what this controller should do? Didn’t Nintendo want us to use the screen? We all know it looks like a mangled up 360 controller with triggers and… why the hell are the button placement like this? Why are the action buttons in a place that strains your thumb more? There’s a reason why the SNES layout has been copied so many times over and adapted to different uses. The controller’s design is cluttered. The buttons and shapes do not flow to each other like they do in 360 controller. Dammit Nintendo, you really don’t want me to buy WiiU, don’t you?

It’s clear that this controller is made for games that simply do not use the tablet controller. I’m sick of paying ~60€ to buy separate controllers for one or two games. I can build my own controller for less (which I did) and use it across multiple systems.

There’s a fear in the back of my head that this controller was made First Person Shooters in mind. The stick placement is that haunting.

Not even the Japanese have interest for Vita or WiiU

Less than 8% of Japanese consumers want to buy a PSVita or WiiU. I for one, agree with the majority of the Japanese consumers; I have no wishes to purchase either of these consoles.

This, dear readers, is alarming. Japan, the place which once was regarded as the haven of video games, is losing interest in consoles and games. How long it will take that 8% to become 0%?

Ubisoft, Nintendo, what the hell is this?

Rayman Legends’ trailer was leaked. It’s not impressive. The trailer, which Ubisoft stated to be for internal use only, tells quite a lot about the WiiU… and about current game developers.

First of all, let’s dismiss the game and the console itself. The actors are what struck me. They’re overacting, but if you visit any game related forum, you’ll see that a current real world player is like that. They get easily excited, but rarely pull anything through properly. However, this isn’t as important as what the actors look like. Why are we seeing nerds play these games? We, the customers they already have, don’t have a need to see ourselves playing the game on the screen. There’s no reason to out us into the fray. We are not interesting marketing ploy, nor successful for the matter. If Ubisoft knew how to market their product, they’d put rich people with Master of the Universe like proportions to play these games. Neckbeard nerds are not interesting ploy to get customers, they’re not people we want to be, especially if the customers are already like that.

For countering example, the Wii commercials were good. Customers didn’t identify themselves with the parents the nice Japanese business men met. People were acting like the business men. You and Me bought the Wii so that ‘we’ could play it with our friends. You and Me bought PlayStation 3 so that ‘I’ could play it. An advertisement should have something that we, the customers, want not only to have, but to be as well.

Then, how about the game itself?

This screenshot shows why I never bought Rayman Origins either. It looks empty and uninteresting. Over 80% of the screen is unused. There’s very little to do or see, a matter which has depressed modern games in general. Feel free to show me zoomed-in screens with loads of cannon fodder enemies if you must.

Rayman Origin, and now Legends, are what artistic people produce. One of the Origin’s selling point was that they had artists working on the game and it’s world. Artists should just stay making character designs and backdrops, not the game itself. To make a game a 2D throwback and putting your customers into a nostalgic trip doesn’t make your product good. You need to make it good. People value good products, not artistic products.

I believe that Rayman Legends’ trailer was leaked on purpose to cause a little bit commotion in the industry, and in the customers. However, I hope most of the viewers do see deeper than what the trailer shows. There are new playable characters, and we’re only shown one. Are the rest in-development, or DLC? Why did Ubisoft decide to use geeks in the trailer? To make the customers identify with them? Why make us want something that we already are? It seems that Ubisoft, and the general industry at large, thinks even less than this. If we’re lower than your normal street walker in the developers’ mind, the industry’s going to fall down. No industry has any room to rise above the customer. The customer is the alpha and the omega.

Then there’s the gimmick, the one Nintendo’s going to unveil at some point at the future; the Near Field Communication of WiiU.

Now, let me ask you this; who gives a damn about this, or rather, why should you give a damn about this?

Near Field Communication has become increasingly cheaper during the last years. iPhone 5 will most likely use it, as will bunch of other devices that have no use for it. It’s kind of funny to see Nintendo putting this kind of thing to their console. It tells that they do think that Apple and other similar companies are competing with them, while in reality none of Apple’s products tread the same waters. Apple competes in completely different places where Nintendo does. There’s not direct competition between the two. So why would either company want to wager their machines in the same Red Ocean? To be blunt, it’s because they’re both stupid.

The WiiU is a selfish one-man console. Rayman Legends trailer shows that one person is holding the tablet whilst other people are playing the game with the Wii Remotes. It’s not a selling idea to isolate one person from others, especially in multiplayer game. Imagine playing the likes of WoW, but you’re the only person not allowed to play in a team, but you’re the one there to open doors with a joypad. The reason the NES and the Wii were successful was that it was a console made for everybody to enjoy together. The WiiU is will fail because Nintendo once again decided to do what they wanted, but the customers did not.

Nintendo’s failing as a company. Their obsession in 3D is their downfall once again. Iwata actually said that it’s unfortunate that the 3D televisions are not selling. A wise businessman would deduce that the customers do not value 3D and would pour his resources into something that the customers do value. If you’re Nintendo’s Iwata and Miyamoto, you’ll blame the customers not getting how great 3D is. 3D is the reason why 3DS isn’t selling. That, and the lack of games. Miyamoto’s especially deluded in his obsessions on 3D. Marketing has never been the problem with Nintendo. Everybody knows what their console is capable of and what it has to offer. However, the problem, for Nintendo, is that people refuse to get invested in their consoles. Nobody cared about the 3DS’s in-built programs and demos or the 3D screen. Nintendo’s consoles and games have very little relevance since the end of NES. Not until the DS Nintendo became truly relevant again, and now they’re making themselves irrelevant again.

Nintendo still has that unique place in electronic game industry that they have their roots in the arcade industry, much like SEGA. Nintendo and SEGA had their golden days during the NES era, specifically Nintendo with the NES and SEGA with the Mega Drive. As soon as Nintendo begins to step away from their arcade roots, their stock value falls, and their games and systems do not sell. New Super Mario Bros. sold extremely well, because it was a step towards the right direction. Super Mario 3DS Land did not sell well because it was a step to a wrong direction. How NSMB2 will sell is an open question, as the game is rushed and has little to no budget. Customers value good games over anything else anyone in the industry does. Then why not make good makes and not artistic games? None of the games that have creativity as their basis have sold well.

Earlier I asked why you should give damn about WiiU’s new gimmick? The answer is that you should give a damn about it, as it’s one of the many signs of Nintendo’s plaguing obsession, which needs to be cut down. We’re the customers, we are the one who decided which succeeds and which not. We are god which the likes of Miyamoto and Iwata should serve.