What’s in a robot (genre)?

What makes a series Mecha in genre is something that seems to be contested within fan circles from time to time, with people who are discussing often ending in general agreement with differences here and there. To some, having powered armours in your work is enough to move it from general science fiction to Mecha. Other might see giant robots in show just fine, but call with other terms because the mechanics aren’t in the spotlight.

What I’ve seen to be the most agreed upon qualification is If it has giant robots, then its Mecha. Everything else down the stream is a matter of contest and personal opinion.

All this is natural though, as Mecha as a genre is not exactly the most defined one. The clearest examples are overt with their nature, pushing the mechanical characters of the work to the forefront of the story, while some use them as if they’re a side dish complementing the main point of the story.

Looking at definitions online it seems that the first defining element is to have a giant humanoid robot is the first step. Being a vehicle doesn’t qualify. Of course, the term is a loanword of a loanword, taking how Japanese media has described everything from guns and computers to cars and giant excavation machines. Thus, the use of the term is different and shouldn’t be directly equated between regions.

I was on the side that Wh40k and Kamen Rider were not /m/, but toku was welcomed anyway because of its media adjacency

This is why you more often saw the use of Robot animation, comics and games in Japan when referring to titles that would be referred as mecha in the Western world by the fans. The term has slipped into mainstream as well. There is also a mindset that Mecha refers only Japanese products, where the giant robots in .e.g. BattleTech aren’t mechas, but mechs. I don’t contest this, this is a meaningless flavor point, but I do understand the point of having the stereotypic image of Japanese robots being only kinds of Gurren Lagann or Gundam. This distinction is meaningless though, and is more often than not used to boost egos. They’re all giant robots in the end of the day.

I’ll drop my own coin in the game, and would argue that because of the undefined nature of the genre, we need to accept fuzziness in the genre’s boundaries. I would also ditch super robot and real robot distinction, as they’re largely bullshit terms for marketing outside Super Robot Wars.

Though first I’ll argue that Mecha genre is a descendant of Giant Robot. While we’ve always had some sort of constructs under human control in fiction, sometimes under human control, giant robot arguably, descents from the giant monster and giant hero boom that took over Japan prior to 1970s. (Giant) robot anime is a natural growth and exploration of both genres, but where rather than a monster or a transforming giant hero fighting for mankind, the hero is in a machine doing the fighting himself. Naturally, as children was the target audience, it’s easy to see a child putting himself into the position of the pilot. I’m making a distinction between just Robot Anime and Giant Robot Anime, thought the former is the classical term.

While Mazinger Z in 1972 is often cited as the grandpa of Mecha anime, Go Nagai himself has argued that he simply added to an existing genre. Tetsujin from 1956 is often mentioned as a major predecessor, but we should also remember Mazinger Z had a contemporary with Astronganger, which aired two months earlier.

The 1970s was the golden era of Japanese animation, when the medium saw rapid expansion and exploration of genres and themes. Most of the shows followed the usual template set by Mazinger Z and its predecessors, while changing the formula to build something unique on top. Everything modern Mecha is stems from this era. Anyone who advertises a robot anime or mecha by saying that show is unique due to concentrating on characters rather than the robots hasn’t exactly watched any of the shows from this decade. There is no Mecha that isn’t about the characters. Are these people somehow missing how the robots themselves are designed to be characters as well?

Giant Robot as a genre was formed with the popularity of Mazinger Z, I’d argue. This gives a nice popular start point, but we can extend this to its predecessors too. I don’t think there’s a need to make a difference whether or not the robot is piloted and remote controlled, but piloted robots is a major reason why the genre exploded with Mazinger Z. It’s a dream, a man’s romance.

What made Mazinger Z a Super Robot was that it wasn’t like all the other robots; it was super. It created the archetype, but at its time and in its own setting, it was different how it approached the waking genre

Mecha on the other hand came to be in the 1980s when a new generation entered the industry, and the toy market for giant robots having seen a major decline. Robots started going from very small to bionic, and with the OVA boom starting in 1985, we suddenly started to see animated robots that weren’t driven by toy companies.

Toys and robot animation will always go hand in hand. While some robots, likes the ones found in Muv-Luv or Neon Genesis Evangelion, weren’t designed for toys, vast majority of the genre is toy sales driven. That could be said about anime in general, where cross-media projects always have a merchandise component to them. The Transformers, Voltron, Goldrake and other shows have been claimed to be advertisement for toys, and that’s probably valid argument due to the sponsors’ connections. However, that often ignores the quality of the show itself. Some aimed to take concepts and characters further, with Toei’s Robot Romance Trilogy, consisting of Super Electromagnetic Robot Combattler V, Super Electromagnetic Machine Voltes V and Fighting General Daimos, being an example where the production team wanted to introduce more complex situations and interactions between characters. Voltes V would be influential on its own in the Philippines, where the show was banned by president Ferdinand Marcos alongside other shows for being too harmful for children, but considering Voltes V has strong themes of rebellion and revolution, it’s not too farfetched to say Marcos wanted to curb stomp any of these notions. He did go after pinball machines and arcades as well, known places where youth would gather and exchange ideas.

Giant Robot as a genre is what reads on the box; the robots are giant and more often than not fight either other giant robots or monsters. Humanoid shape is more or less required. I consider this the classical form of Mecha, from which modern depictions stem from. Giant Robot has become the archetypical form of Mecha when it comes to pop-culture and is probably the most mainstream depiction.

Giant Robot Anime as a genre might get confused with Giant Robo The Animation though. However, Giant Robo is a great example of a classical Giant Robot, where the control is external and the robot is an actual robot

Giant Robot itself doesn’t require the robot to me pilotable or even mechanical. The Transformers and the Brave series both have extensive use of fully sentient robots that don’t require a human pilot. Both shows are a variation on the traditional Giant Robot with their own unique twist. The Transformers is probably the most well-known, if not the most popular, Giant Robot series in the United States and colours how the mainstream audience sees Mecha in general. Hence a need to have it as the umbrella term and whatever you want as sub-genres.

I’d wager this is the reason why genre variations make people question if something is Mecha or story that has robots in it. Is Neon Genesis Evangelion Mecha? is a question that pops up frequently. It’s a valid question. The show itself intentionally obtuse with its world building and overall story, which leads viewers grasping unto things they know. Especially in the Western world, the show’s Christian and Jewish imagery is something people grasp unto even if they’re intended to sound cool and exotic to its native audience. The whole psychological aspect of the show also stemmed from popularity of the topic at the time, and the show was intended to have imperfect characters that were closer to the viewer. Instead of hero characters from numerous previous shows, Evangelion’s characterization would stem from Mobile Suit Gundam and other shows that had main characters hesitant to take up to the role of piloting a giant war machine. The robots, the Evanglion units, were described as robots with helmets and gloves in Proposal sent to sponsors and stations for consideration.

Neon Genesis Evangelion is a sort of ultimate otaku anime. If you’ve only been exposed to Giant Robot in the Mecha genre, Evangelion comes across as weird, as if it were breaking genre the genre. However, just as much Evangelion is based on popular and exotic things of the era, so it is based on Hideaki Anno’s love for animation, comics and live action shows like Devilman, Mobile Suit Gundam, the Ultraman series and Gerry Anderson’s UFO.

While some bits can be debated, tokusatsu around the world has been a long influencer on Anno, and on Japanese animation in general

However, it still possible to see how all that history amalgamates in Evangelion. Rather than taking at the series at face value, the intention of the series is to depict the Evangelion units as the last line of defense against an alien menace; giant biomechanical pilotable robots. The show can only be called deconstruction if the viewer isn’t aware of the author’s intentions, or worse yet, haven’t much else in the genre.

Unlike with Giant Robot, I can’t argue that Mecha as a genre has a defining starting point. It started with Mobile Suit Gundam, where fans would often argue that the robots in the show weren’t robots, but Mobile Suits as per series’ in-universe terminology. With the compilation movies, anime in general would step into larger mainstream and some would begin to treat the medium seriously on par with literature and films. Super Dimensional Fortress Macross follows the path laid out by Gundam, which lead the animation and toy industry exploring grass-level war stories with giant robots, sometimes with an emphasize on realism. The boiling point ended up producing shows and comics that don’t fit the traditional heroic Giant Robot genre, or in ways with each other, thus the birth of umbrella genre Mecha.

However, as said, there are no real hard rules what makes Mecha. If Neon Genesis Evangelion is a contested issue, series like Medarot seem to follow close behind. Medarot, at its core, is about collecting child-sized robots and battling them. It’s very much Pokémon with robots. This does not fit the whole giant robot image. However, it is innate to what I’d argue is essential to Mecha; exploring robots in wide forms and settings and their relationship with the rest of the cast. These robots are not necessarily humanoid or the main thing, but an essential element without which the story would either dramatically change or not work.

Pokémon didn’t mecha a Mecha show despite Team Rocket had mechanical things all the time. Robots and mecha weren’t the point.

However, not all stories with robots are inherently Mecha in genre. Some genres have robots and other mechanical things as innate elements to their genre, like cyberpunk and other sub-genres of science fiction. Ghost in the Shell has robots, but they’re largely an extension when it comes to discussing larger themes of cyberpunk. Power Armours is contested as well, some claiming if their inclusion alone defines work Mecha. However, that’s shortsighted. It is necessary to look at the work as a whole. The two grand works of power armours, Starship Trooper and The Forever War have power armours at the forefront, but the works aren’t about the power armours. They are, first and foremost, military science fiction. In the broadest sense of Mecha we could include them simply because they exist in the stories.

This is an issue with the fuzziness of the term. Mecha in general had implied that the robotics is external or piloted. With time, he fuzzy region acceptance now covers a lot what the Japanese original mechanics holds, which ranges everything from guns to computer, cars to space stations. Accepting, or in some cases demanding it is used widely for anything that has mechanics, dilutes the definition from spicy special to bland beige. Series like Captain Harlock and Space Battleship Yamato are sometimes included in discussion what is Mecha, which are prime examples of shows that dilute the meaning of the term. I don’t consider their inclusion into Super Robot Wars as a valid argument, but do consider that argument as an example how diluted the term has ultimately become. One of definitions for both Giant Robot and Mecha was the necessity of humanoid robots that are separate from vehicles, and at least one of these shows is very much about a space ship vehicle.

The Plustech walking forrester from the 1990s is not a giant, but technically counts as a “mecha” by the wider definition

By that extension we should put Space Knight Tekkaman Blade and Detonator Orgun on the podium and put the issue about power armours under the spotlight again. Similar to Starship Troopers and The Forever War, the series’ main gimmicks are stylish power armours. However, I’d argue that instead of Mecha, these two shows are examples of Transforming hero, the boys’ equivalent of magical girl shows. Instead of pretty clothes and magical tools to transform, both Tekkaman Blade and Orgun use technological equivalent, and instead of cute mascot characters you have mascot robots in case of Pegas in Tekkaman Blade. Both of these shows are in Super Robot Wars, though as with Battleship slot in XVT trilogy, this doesn’t define the shows’ genre itself. Similarly we could argue whether or not Fight!! Iczer-1 counts as Mecha, but I’d argue that it does as its one of the example of expanding exploration of the Giant Robot genre.

Admittedly, this post isn’t full of pin-point explanation on the nuances and differences within Giant Robot and Mecha genres, and that’s just because of the fuzzy nature of the latter. If you think about the genres otherwise, or disagree with my supposition about Giant Robot as a genre, that just shows the discussion is ongoing.

However, we can’t accept a narrow definition of Robot anime itself, because the nature of the genre has been expanded beyond its initial scope. This is also the reason why I dismiss Super Robot and Real Robot distinction, as there are clear examples of series that fit neither. Some have coined the term Hybrid, but that never caught any wind. Thus using existing terms, like Military Mecha, would describe numerous works more accurately. Most Gundam entries would fall into the aforementioned category, whereas Mazinger Z is the best example of classic Giant robot.

At the same time, we shouldn’t allow its variances, especially Mecha, to become like a widespread net that catches anything with mechanics. Robocop should not be considered Mecha despite having a cyborg main character and robots, as its main emphasis is on the cyberpunk elements within cop drama.

Le Deus is another example of a show that has very little mecha per se, but the mecha is the point, despite being fully a fantasy setting

I should probably note that all Mecha is based on entertainment aimed at boys. This colours the expectations and how things are delivered. This is partially because Giant Robot Anime itself comes from media primarily aimed at boys. This is why the genre was deemed to have met a dead-end by the late 1970s, as you can replicate something only so long. Mobile Suit Gundam appealed to the female audience as well due to its “home drama” in the White Base. While not exactly the first show to have drama between characters, Gundam had exceptional presentation and focus for its time on drama for a Giant Robot Anime. Similarly, 1981’s Six God Combination God Mars had a strong female following, though for a bit more superficial reasons.

Giant Robot Anime is masculine and serves to cater to the men’s romance about machines. Arguably the genre also is a sort of knight’s tale, where men go to war. At least on its base. That’s how Mecha is largely seen as well by the general audience, as those are more or less the most common type of story Mecha has, at least on the surface. It’s easy to start wondering if something is Mecha when its story has a different base in the world building, like a character that doesn’t want to become pilot due to personal issues, or the shining armour turns out to be life-eating monstrosity. Nothing prevents Robot Anime or Mecha in general from being about sweet romance or mind-boggling horror. Psychological drama has become a stepping stone in the genres, but how many people will spend that extra time watching, or even reading up on the past shows?

Much like with many other things like this, I don’t find it necessary to overthink if something is X. However, at the same time slapping Mecha on everything that even has a passing bit of mechanics or robots in the show is diluting the term.

The continuing adventures of…

Imagine if they the Batman was taken out from his comics and replaced with someone who isn’t Batman. Sure, Francis there will say that’s happened multiple times and he’s right. Yet every single time we’ve always returned to read further adventures as Bruce Wayne as Batman. The status quo returns. Same with Peter Parker, who has been replaced by other Spider-Men for some time. Like by Ben Reilly, who happens to have the best iteration of the classical Spider-Man suit. Superman has died and has come back to life. In any given new entry to the Transformers with Optimus Prime, you can expect him to die. Hell, for Transformers to have the same basic cast with some changes to setting and characterisation, yet all the roles and core characters are the same. People make connections with characters and their stories and wish to continue follow their stories. It’s not just something to consume, it’s almost like following how an old friend is doing.

Comics have made introduction of new characters a finely tuned craft. You first have the original comic for character A that’s successful, in which you introduce character B. Character B makes an impact enough and gets spun out to his own comic book, now expanding both the world of the comic and the lineup. Valiant Comics in the 1990’s was well versed in this and managed to build an organic and cohesive world. Malibu Comics’ Ultraforce book, their version of The Avengers or Justice League, was planned year beforehand and every team member’s storyline would meld into the Ultraforce story. Best thing is, it was planned well enough that it’s only apparent in hindsight and the stories themselves weren’t hampered by this plan. To this day I find it sad that Ultraverse comics and characters are dead. Marvel bought Malibu Comics just to get their advanced colouring techniques in 1994, and after the comics were cancelled around a year later, none of the concepts or characters have made appearances, sitting in Marvel’s vault gathering dust. Still, new characters get introduced constantly, but not many stick around enough to get their own books. Some times it is the executive decision to drive in a new book based on a new character with no real connections established previously, though that doesn’t always go as hoped.

The same base concept applies to any entertainment media, be it books, movies or TV-shows. Take the show Cheers as an example. People loved and cared for these characters, and despite Frasier not being a main character initially, he proved popular enough to be spun out to his own namesake series for eleven seasons. James Bond movies have tried to spin some of the characters into their own movies, but there hasn’t been any luck in that for multiple reasons. Budget always being one of them. James Bond has seen more success with James Bond Jr. in book and in animated form, though that’s somewhat arguable as it seems majority of the current mainstream audience only knows Bond from the movies.

Nevertheless, the method of creating supplementary characters and expanding the world has proven to be both lucrative and consumer friendly. You can do whatever you want with a new character and his setting all the while keeping the originator intact. You can even make the same choice as Marvel did with the Ultimate Spider-Man ans introduce a new version of the classic character. What seems to be the opposite action of this is replacing old characters with completely new ones through whatever methods the writers employ. Sometimes its totally replacing these characters, sometimes its rewriting them to the extent that what made these characters themselves in the first place is no longer there.

There are of course examples when a total shift in a series works. Star Trek: The Next Generation is an example of this, despite it not appearing so at first. The discussion which series is better and which had the better cast is as old as the show itself, many considering it a worthwhile addition but never reaching the same cultural status as the original. After all, it’s the original cast people were attached to, not this new cast with a French bald guy as the captain. I would argue that time has proven that the TNG cast and their stories were worthwhile addition to Star Trek, which opened further possibilities to expand the franchise in much larger ways. While Voyager, Deep Space Nine and Enterprise are largely debated within their fandoms, the overall consumer doesn’t deem them as worthwhile. Star Trek hasn’t managed to capture the audience in the same manner since TNG went off the air. The rebooted Star Trek universe hasn’t reached the same level despite reusing old characters, but in these movies the characters were largely unrecognisable from their old selves and more like caricatures of themselves. It’s an example of using recognisable names and settings without taking advantage of them or telling further stories about these characters. They might as well be blank slates, something completely new.

Star Wars has of course always struggled with the old and new cast. The Golden Era of Star Wars comics was when Marvel originally licensed the comics, exploring all the adventures Luke, Leia and Han were having. Splinter of the Mind’s Eye largely falls into this category. Dark Horse began to expand the universe with new settings, cast and characters with little to no connection to the original cast, but nevertheless didn’t conflict with those characters. Even further, stories like the Shadows of the Empire were treated as if they were movie events without the movie. Nevertheless, new stories based on the universe were met with as much critical acclaim as stories based on the original cast of character. Whether or not Disney intentionally let down fan expectations is somewhat an open question. While it’s not uncommon to drastically change characters, it can backfire immensely if it’s not organic change and is completely untold. Disney Star Wars has the habbit of not expanding on events or reasons. Instead additional one-liners trying to function as exposition has been put in, which shows more how lacklustre the overall planning process and writing has been. Return of the Jedi left things off in a hopeful, bright manner, which was effectively killed by repeating A New Hope. Luke’s bright future was killed off by him becoming a murderous hermit, Han’s position as the husband of an heir of a dead planet was nulled and all the roles these characters had were removed in order to promote new characters. To lacking success, as Disney Star Wars has taken a profit plummet ever since their released their first entry. Incidentally, Mandalorian has been received in a better manner, mostly because it has expanded already familiar universe without infringing on the established characters, something the movies are at fault to a large degree.

Some writers will laugh at the audience for connecting with fiction. To some it’s a passionless job, something they do for money like any other office worker. Some creators do create a similar connection, while others simply come in to do whatever. Nowadays it’s not exactly a rarity for a recognised and already established brand to have a writer who want to do their own thing without any regards what’s already come. While we can argue over how much a writer needs to be slave to the past writing, what they can’t ignore is the customer expectations and wants. If they end up butchering the characters, the setting and overall overturn what the audience has come to love in a work, well, they can only take the heat. The continuity of these characters stories, even if they’re new stories with little connection, is the living flesh of the audience’s attention and love. Cut that away, and all you have is meat that can be consumed once, and all you’re left is bones and guts.

What are you going to do with a brand that is unrecognisable from what made it popular in the first place? Replace it with something completely new is the answer sometimes. Other times, the best method is just to reverse course and turn back.

The ever dying American comics

When Warner Brothers gained the ownership of Detective Comic, or just DC, they didn’t buy it for the comics. They bought it for the IPs and all the money that came with them. The comics were, and still are, just a side gig for the main purpose: to farm out the comics of their usable material and make proper bucks on television, movies and merch. Marvel has, ultimately, become the same kind of entity for Disney, though Marvel was this kind of IP farm well before in the 1990’s before Disney’s purchase was looming in the horizon. It’s a rare industry where it was intentionally screwed over my marketers and CEOs that had nothing do with the creation of the comics themselves. Then again, your normal comic writer and artist isn’t a jack-of-all-trades and often suck with the business side of things, which often can lead swift downfall of a label even if the books were well made.

Then again, the comic book industry has always been full of people who want to abuse others, steal someone else’s thunder for their own gain, stab people in the back to undermine deals and such. While this is somewhat common in every field, the American comic industry is marred with people and stories of someone effectively screwing their partner over because of money. One of the best examples is Bill Finger, the person who effectively created what is recognised as Batman nowadays, with Bob Kane’s original concept being trash and trashed. Another would be Todd McFarlane, who quit Marvel with other writer-editors to create Image Comics in order to fulfil the dream of creators owning their characters. McFarlane is a massive hypocrite for championing such cause, but then claiming that other writers and artists were only hired to create characters for him. The American comic book industry is full of stories of creators turned business, and they become the exact same kind of businessmen they hated while being under their heels. Some of the stories that float around or have been discussed to lengthy extends, like in SF Debris’ Rise and Fall of the Comic Empire series, are more fantastical than the comics themselves. It’s no surprise that an industry that carved itself into the American culture found itself loathed and shunned, only to be used like a cheap whore whenever their parent companies needed something to be squeezed out.

The sad thing is, the mainstream American comic industry deserves every bit of loathing and mocking it gets, if not for anything else but for essentially starting its own slow, painful death that’s still going on and only somewhat saved by the digital revolution. The single most destructive thing the American comic industry saw was the removal of comics from general grocery and drug stores and segregating themselves into specialised comic stores, which then became livelihood to some alongside the comic merch, card and board games and some such. Diamond, the distributor with a monopoly position, is the only lifeline these stores had for the longest time and the current world situation is rocking that fragile balance, especially now that Marvel seems to turn to digital more and more with their comics. It’s a situation that the industry and the very core customers have cultivated throughout the last decades, and now they have to face the fact that it isn’t all that viable. The best selling comics now have the same number of sales as most of the cancelled titles in the 1990’s or earlier.

It doesn’t help that the writers and artists themselves are unprofessional, to put it lightly. These are people who can steal someone’s life defining work for themselves because of money and (relative) fame, so it isn’t surprising these same people lash out at the general population and at their own fans. When a writer tells straight up not to buy their comic for whatever reason, the comic stores feel the hurt. Harassing your own consumers and raving on the social media falls into this category as well, and it’ll never end as soon as these people keep getting all that attention. It’s one of the reasons why, in general, both the American and global culture has deemed these mainstream American comics as not even worth the paper they are printed on.

Both the comics and its creators are the reason why American comics are regarded as low-tier entertainment with little intelligence to them. The mainline American comics had almost solid full century of laughable content. Yes, they had great stories and deep explorations of human psyche. Yes, they had absolutely marvelous artwork and broke ground and defined a whole visual style. At the same time these great stories were also extremely childish and directly made for kids, their exploration was weak at best. The artwork was still marvelous, and then co-opted by “real” artists to be actually defined and used. Andy Warhol being the best example of an artist who plagiarised comic panels by blowing them up in size and making millions on other peoples’ works. Nobody blinked at this, because at the time, and barely even now, comics were not considered art. The perception of comics being for children with their colourful pages and less-than stellar writing, hasn’t exactly changed, but it has morphed into that comics are for fat nerds who haven’t left their parents’ house and barely have any work. As inaccurate as that is, to a large extent, the comic book stores don’t help with this. On the contrary, it might’ve been the originator of this view as well as the continuing perpetrator. Just shower yourself before going to a comic or game store, please. That alone helps a lot.

The fall of the American comics in the late 1990’s and early 00’s were one of the reasons why Japanese media, both comics and cartoons, took so much hold of the new millennium’s ten’s. With a new generation seeking something new as well as offering an alternative to languishing American comics, which also had constant down spiral of quality to the point of breaking some of the characters completely, it’s no wonder the Eastern media managed to carve itself a niche. Of course, this wasn’t a new thing, Japanese media had been making its way to American mainstream for several decades at that point, but until then it was either relatively underground or heavily localised to the point of being unrecognisable from its source material.

The American mainstream comic book industry would have died few times already if not for the fervent support of its customers. Customers they constantly keep attacking nowadays. It’s an industry that’s not exactly what we could call healthy, but it is invaluable as an idea farm for the big companies. All the negative and stereotypical stuff that’s touted about these comics since, well, from the beginning, still applies to them. It’s and industry that should’ve died few times around only to be rebuild stronger, but rather it has been kept on life support, along all the comic book stores. As sad as it is, the characters we see in the comics are not the ones that are integral part of the American culture, and to see their more iconic visages, you have to go to the cinemas. (If all that wicked tongue’s are true, that’s not going to last long either.) After all, the cinema is the highest peak American media can reach. Comic books, on the other hand, is at the bottom of the barrel alongside video game journalism.

Music of the Month; P-O-L-O-N

For some weeks now I’ve been trying to tackle how would I write about the death of one Hideo Azuma. He was a major force in the Japanese comic industry during his golden ages in the 1970’s and 1980’s. He worked alongside with such giants as Monkey Punch of Lupin the 3rd from very early on. His humorous gag comics made him relatively popular, and he increased his following by making science fiction comics in the mid-70’s. Azuma is credit for the first mainstream lolicon work Umi Kara Kita Kikai or The Machine that Came from the Sea. This is the kind of classical lolicon I described in a previous post (I highly recommend reading the linked post for context), not the twisted understanding world has now. Azuma’s works became increasingly erotic in nature, and could be said to be one of the forerunners of the styles and themes that coloured the 1980’s Japanese pop-culture, starting with the late 1970’s doujinshi series Cybele, culminating in motifs found if magazines like Manga Burikko and Comic Lemon People. When Osamu Tezuka created Prime Rosehe stated that there was only one person he considered to be his rival and equal to beat in both themes and visuals, and that was Hideo Azuma. He was already a household name, but with his 1977 comic Ochamegami Monogatari Korokoro Polon already having a TV-adaptation, the effect Azuma had on both media and otaku culture in the 1980’s should not be underestimated, he had become a giant.

Azuma’s increasingly larger workload from the past twenty odd years and larger amount of works in numerous big name magazines would cause him to fall into alcoholism and neglect, ultimately making him simply vanish from his work and home for months end, sometimes over a year, with at least one attempted suicide. During these excursions he would live as a homeless man, finding food wherever he could, sometimes finding an odd job he would take to make some kind of living. Ultimately he would be forced into an alcohol rehab centre. Azuma would create a semi-fictional biography of this time with Disappearance Diary, the only work of his that has been translated in English. Some European countries would see the aforementioned Pollon and Azuma’s most famous work, Nanako SOS, localised, but the rest of his library of works has yet to be officially translated. I warmly, and strongly, recommend picking up Disappearance Diary and give it a good read. It should still be available, as the book got reprinted few times over.

Hideo Azuma continued working with comics, never stopping to draw a new comic. The last pages he ever draw were done on his deathbed, the two last pages on a manuscript that probably will never be published. He died of esophageal cancer at age of 69 in October 13th. He had been treated for it for some before, but ultimately there was very little that could be done at the stage the cancer was in.

Hideo Azuma’s works could be described to he humorous, but that’d be disservice. He has a lot of gag comics under his belt, just as he has numerous erotica, science fiction, fantasy and slice-of-life published. He wasn’t limited by one genre, though during the 2000’s and 2010’s people would call his work moe, a term Azuma himself disliked, feeling that would box him into a unnecessarily small range. It could be argued his works paved the way to modern moe, but that would be disservice. His storytelling ranged from very clear cut and straight, like the aforementioned award winning Disappearance Diary, to something that’s almost like a dream, with landscapes and characters floating through the story as if the pages weren’t really there.

This short concept video shows so much of Azuma’s style and looks, but also slightly touches on other works his was inspired by. There is also footage of him working on an illustration, which in itself is a small marvel

Azuma should be considered among the giants of the industry alongside other of his contemporaries. His works may be largely unknown in the West due to the modern stigma on his 1980’s productions, yet the aftershocks can be seen in the current generation of cute comics and shows. Not even the expanded edition of Disappearance Diary has made its way to the Western markets. With the current market, and how most consumers of Japanese comics tend to be on the adult side, Hideo Azuma’s works might find its market. That said, if Tezuka’s works have a hard time making it through the layers, there’s very little chances a publisher will take a chance with Azuma’s work that isn’t an award winner. There are numerous recommended collections of Azuma’s works that shouldn’t take too much effort to publish, but I’m guessing a Western publisher might want to revise some of the covers.

To tell you the truth, I can not do justice to Hideo Azuma’s life and work. It is so expansive and filled with detail I can’t even begin to scratch, as I’ve always put getting into his works aside every time something else has popped up. It’s as if I am too late now, and though becoming a fan of works after author’s death is nothing new to me. This, however, is a case where I’ve consciously been eyeing Hideo Azuma on the sidelines for several years, waiting that best of times for me to jump all in. That of course never came, and perhaps that’s what I learned from him, and from his Disappearance Diary; you have to make it yourself, nothing will wait for you.

To quote someone who knew him better; Rest in peace, king of lolicon.

On Scanning comics and magazines

While I applauded the sheer amount of unnecessarily large file sizes with stupidly large amount information in scans in my last post about the subject, here I’ll be arguing against this to some extent. It’s all about where you want to go with the result and what you want to preserve.

Perhaps the main example is what you’re aiming at; the original artwork at the core, or the magazine itself. Old magazines tend to yellow their pages, so the question becomes extremely relevant. The lower quality the paper printed on, the worse the picture will end up being. Furthermore, I’ll be using comic scans for this post alone, and at a later date talk about magazine scans that are in colour at some later date as that’s another whole thing. To illustrate the diaspora, I’ll need to use proper examples, right after the jump. We’re bound to have large images sizes in this post, as I don’t want to showcase itty bitty pictures if I can help it.

Continue reading “On Scanning comics and magazines”

Fight! Iczer-1 series celebration

These posts were originally posted as a Monthly Three, as well as Iczer-1’s 30th anniversary celebration series. They are now here collected for easier access. This post covers introduction to the history and the Original Video Animations the franchise has seen.


Rei Aran

If one doesn’t find much sources about Hariken Ryu in English (his career with Godzilla gives him a lot of leverage over other of his contemporaries, Aran Rei is barely recognized in any degree. While Aran is known as one of many people who made up the best era of Comic Lemon People, and thus one of those who influenced then-current Japanese popular culture, and to that extension modern Japanese pop-culture, his name is all but lost in the Western front. He was at his most active in the 1980’s and early 1990’s, having an influence over stylistic sensibilities as well as contributing to the OVA scene.

Born in 1960, Aran’s first published work was Fairies of the Star in Comic Lemon People #6, 1982. Whether or not he had released doujinshis before this is unknown. The one work he seemed to like the most and kept working on  between 1983 and 1993 is Galaxy Police Patrizer-3. If any of his works, it is this one that shows how Aran refined his self-taught skills within one decade to a whole new level.

Continue reading “Fight! Iczer-1 series celebration”

Digimon Design Evolution

What’s this? No Aaltomies? No! A guest post by some random internet dweeb. The name is A9 and I sometimes work behind the shadows to read some posts over from Aaltomies before they are published. A while ago he asked me to write my own thing, and after postponing it for a long time (sorry Aalt!) I finally wrote this down. I have probably forgotten a few elements, so please bear with me.

So, how did the design of Digimon evolve over the years? For that, let’s look at the very first one created, the famous Agumon (and also a little at the often overshadowed Tryannomon).

As is often the case with any project: it changes over time. Kenji Watanabe, the longtime designer of the Digimon franchise revealed a lot about the series roots in a recent interview. Just like how Pokémon was more a dinosaur catching game called Capsule Monsters, the Digimon franchise started as a dinosaur themed tamagotchi aimed at younger boys (first named Otokotchi and then Capsule Zaurus). However, since these names would infringe on other companies’ products the name was changed to Digital Monster, which was then shortened to Digimon. This also marked the shift from just dinosaurs to the literal digital monsters, a real genre shift. There was a bit of a hurdle to overcome though: Pokémon had really kicked off and they would really have to differentiate themselves. A lot of designs, mainly of cute creatures with elemental colourings had to go due to this and this caused to have Watanabe free reign over the new designs. His inspiration: American comics such as Spawn.

Since these were the first designs, they were fully drawn, converted to pixel art, and then the drawings were tweaked again. In the future releases, the pixel art would come first.

As an example, let’s start with Agumon, since he’s undoubtedly one of the most famous of our Digital Pets. In essence, it’s a tiny dinosaur with oversized claws.

Quite the different look than we’re used to and very close to the pixel art look. This makes sense as the sprites were used on a very small screen, so making it too detailed would give you a pix elated mess. Something that was important though, was that even if some Digimon were cute, they had to have an element of fearsomeness to it. Otherwise it would just be cute critters beating each other up, which felt a bit sad to the development team.

The Virtual Pet proved to be quite successful, as they made five series of these between 1997 and 1998. Because of this, it sprouted two mangas and eventually an anime.

The series first had a one-shot in the 1997 summer issue of Akamaru Jump as C’mon Digimon: The capering monster BUN, featuring the still-popular Greymon, but also two Digimon who made their debuts. Now, even though these two haven’t been seen again since, they were both important building blocks for other Digimon.

Comparison Digimon
Design elements from Deathmon can be found in Evilmon and Gran Kuwagamon.

Let’s start with Deathmon, looking kind of different than the Agumon we’ve seen before. Deathmon, well, his design just screams ‘super evil’. In all honesty, it reminds me of a Super Sentai villain.  Deathmon can be seen back in Evilmon when you compare their mouths and general head structure, plus some nice spiky hair. The body, but mostly the arms and claws can be found back in Gran Kuwagamon. Obviously, it’s possible that this is a coincidence (since there are many, many different Digimon) but even if that is the case, it shows that some designs stick with the series.

Bun
Bun the special baby.

The other new Digimon is Bun, a small character with baby features (huge eyes and head), weird antennae and a weird dinosaur shaped torso with tail. According to its designer it was supposed to look a little bit like a very weird dog. But where does his design return? The serialisation of a manga.

That manga being Digimon Adventure V-Tamer 01, a creation by the aforementioned Watanabe and the artist Tenya Yabuno. Although a lot of Digimon were already made for the Virtual Pet series, this manga introduced new Digimon as well through the joint effort of Watanabe and Yabuno. For example, the V-dramon line which stemmed from Bun.

Zeromaru
Zeromaru the V-dramon. The cutest fat fuck in the whole universe.

Now, I can’t lie, this manga made me appreciate V-dramon to such an extent it’s my personal favourite at this point. As its designer, Yabuno explains:

I did design [V-dramon] using C’mon Digimon as a base, so the keyword ‘pet dog’ still stuck with me. […] The Digimon Kenji-san (Watanabe) designs usually sport solid-looking legs, but I designed V-dramon with the image of a small, carnivorous dinosaur in mind. I had initially wanted to design it like a fluffy dog as well.

At the time, most Digimon could digivolve to quite different forms regardless of initial form (Agumon to Devimon for example). During the run of the manga, many more Digimon were created such as Angemon and HolyAngemon. This kind of changed how some forms would really resemble the Digimon from it’s previous level.

While the manga was being serialized, the anime got the OK sign (Digimon Adventure) and was starting preproduction, just like its first video game for the PlayStation 1 (Digimon World). These media really needed references, final designs to base itself on.

Three pretty different forms. Two new versions with their own sets of restrictions. Digimon World was a PlayStation 1 game, so the amount of polygons was severely limited. It’s still quite close to the official art, except for the colour which I’ve always found very strange. Now, for the anime there is obviously a lot less detail as is usually the case. This did cause this version to have less muscle and veins, so it appears a lot cuter than the original design: much smoother and more flat.

So when the game released on January 28 1999 and the anime started airing on March 7 of the same year, merch started to be pumped out. Figures, plushes, a trading card game, you name it.

The TCG and most of the toys are based on the official Bandai art. As a kid this always surprised me, as I got interested into the franchise thanks to the anime. Nevertheless, I have always thought that the cards especially were very striking.

At this point, there are already a ton of Digimon – but Bandai won’t stop, oh no. Even with its quite low budget, the anime was a good hit, and a sequel was made. I’m thankful I don’t have to discuss Digimon Adventure 02.

Let’s start with Veemon, the first critter above. He is in many ways a redesign of Bun from the one-shot manga and designed by working back from V-dramon and creating a more cute version. Heresy I say, V-dramon is cute enough.

One of the main themes of Digimon Adventure 02 was that Rookie Digimon could not digivolve thanks to the evil Digimon Emperor. Enter armor-digivolving, which give the Digimon.. armor. Usually very literally. Let’s not call it mecha, lets call it ‘tacking on random pieces on lengthened Digimon’. Wait, that’s the usual digivolve process now, isn’t it? Take a few pieces of the Rookie, put them on the adult, put it into the blender and presto.

All joking aside (mostly) the armor-digivolve process gave a different feel to the show, even if the show itself wasn’t all that great. Later in the show, everyone can normal digivovle again and Veemon can turn into.. oh, it’s XV-mon. No, no, that’s fine. Sure. Take away the stumpy legs and the big belly. Another redesign of sorts, more cool, more muscle. More importantly, more slim, no fatso’s allowed.

Moving over to the movies with unique visuals, the originally named Digimon Adventure (1999) and Digimon Adventure: Our War Game! (2000).

Both deviate from the main anime in their own way. As can be seen in these screenshots, the first Agumon is a bit bigger than in the anime (and for reference, that’s a baby so he’s not huge) and generally has a more scary, feral look by using more linework for detail in his arms, chest and neck. This is the case for all Rookie level or above Digimon in this movie. Our War Game takes a different approach, as they go for a lighter colour palette with an orange outline.

Now, a rather famous (or infamous) aspect of Digimon is born, the waifumon. Some would argue it would start with Renamon, but they’re a bunch of furries and I don’t want to talk about no damn furries.

Shutumon

Remember how Angemon and Angewoman were humanoids in Digimon Adventure? Yeah, now almost everyone is a pseudo-human. Thanks Digimon Frontier (2002)! Humans changing into Digimon! Bi-pedal, two arms, two legs, some very mild animal features and some element worked through in their design. Oh, and if its a woman, they have big tits. This trend will sadly continue for a while. I’m sure someone made a neat list of them, sorted by breast size.

Omegamon 3D

Another unique look, here is Digital Monster X-evolution released in 2005. Fully 3D, keeping true to designs but very, very far away from the American influence from where they were born. Not that I can blame them, it is more difficult to keep that style in a 3D environment. Also, I doubt that most people at Toei even like that style.

Talking about X-evolution also means talking about redesigns. In the extensive lore of the Digimon world, at one point there were too many Digimon so God decided to kill 99% of them with a virus. Certain Digimon managed to resist though, through the X-antibody, causing them to change appearance and power up significantly.

Take a look at these Metal Garurumon. The original design stems from 1999 and the redesign was made in 2003. And what a difference! It was important to really set the X-antibody line apart from the originals and give them a more unique look. In my opinion, they really succeeded with this one causing it to feel a bit more gritty. Overall, dinosaurs look more like dinosaurs, robots look more like robots, beasts look more like beasts. I don’t want to call it more realistic, but they are definitely set apart from the rest.

Shoutmon X3

Honest acknowledgement: I never watched this series, I just really didn’t feel like it looked like Digimon. Did someone mentioned Gundam yet? No? Good, cause Xros Wars (2010) looks like Gundam. Whole lotta robots, man-shaped machines, bug-shaped machines, but Digimon. Look, I like me some Gundam as much as the next guy, but I’ve lost the Digimon aspect here.

Agumon had many forms, in many games. Usually they look like.. well, a normal Agumon. Either more styled towards the anime, or the Bandai design. But sometimes.. sometimes it just goes wrong. Enter the PSP title Digimon Re:Digitised (2012).

Agumon (Re:Digitize)
“Please kill me.”

I like the shading and it looks like the original design. But why, do tell me, WHY is he slouching like this? Bad posture! Bad! Dragging his claws across the floor. He poses no danger at all, he’s a slouch. A sloth. Sloth Agumon to the rescue. Good thing the game is pretty decent.

Agumon Tri

Did someone say another redesign? Because Digimon Tri (2015) brought us another redesign and a very welcome one I have to say. More faded colours than the original Adventure, more scrawny arms but bigger claws. Not quite as bulky as the original Bandai design, but closer than before. A faithful remake, but I wouldn’t mind him looking a bit less friendly. Still, I cannot deny that I just love that cute little dinosaur.

Updated on 20-01-2018 to add the Gran Kuwagamon similarity to Deathmon (thanks Casp) and a small bit about the X-antibody Digimon that I forgot.

Monthly Three; WAR-ER ONE

If one doesn’t find much sources about Hariken Ryu in English (his career with Godzilla gives him a lot of leverage over other of his contemporaries, Aran Rei is barely recognized in any degree. While Aran is known as one of many people who made up the best era of Comic Lemon People, and thus one of those who influenced then-current Japanese popular culture, and to that extension modern Japanese pop-culture, his name is all but lost in the Western front. He was at his most active in the 1980’s and early 1990’s, having an influence over stylistic sensibilities as well as contributing to the OVA scene.

I have discussed his original Iczer-1 to some degree previously, so in this entry I’ll be concentrating on Aran himself rather than retreading old ground.

Born in 1960, Aran’s first published work was Fairies of the Star in Comic Lemon People #6, 1982. Whether or not he had released doujinshis before this is unknown. The one work he seemed to like the most and kept working on  between 1983 and 1993 is Galaxy Police Patrizer-3. If any of his works, it is this one that shows how Aran refined his self-taught skills within one decade to a whole new level.

Continue reading “Monthly Three; WAR-ER ONE”

Monthly Three; Space Punch!

This monthly three will be a bit different. I’ll be treading some grounds that I’ve been through in previous entries, but this will be more or less a more cohesive series. This series of three will be about how Fight!! Iczer-1 OVA came to be, starting with Hariken Ryu’s Gekisatsu! Uchuuken, then continuing with Rei Aran’s original comic of Fight! Iczer-1, and ending in image comparisons between the DVD and BD release. The problem doing this entry is that a lot of information is just unavailable on certain issues, and thus some conjecture is needed.

So, where do we start when it comes to the OVA of Iczer-1? We start a comic illustrator who liked live action shows a lot. Hidemi Miyata, better known as Hariken Ryu, made his debut in #1 issue of Comic Lemon People February 1982, with his Mad City 16 Beat.

Take a good look at the lady on the left
This is according to Gekisatsu! Uchuuken Vol.1. In reality, Hariken Ryu had already been published in Daya Publishing’s Comic DUMP #10 with his Parabola of Ecstasy

Continue reading “Monthly Three; Space Punch!”

Generational growths

Comics and games share the same stigma of being kids’ stuff. Like any other, the people working in these industries wanted to show otherwise, despite both having more than enough adult material from the very beginning.

Let’s retrace this a bit. Back in the day when I was a wee lad, Masters of the Universe, Transformers and Turtles were the hottest shit around. Not at the same time, mind you. Despite Turtles having its indie comics, the cartoon was far more widespread and popular.

When looking at the modern renders at each franchise’s comics, I found them all catering to the thirty-something hardcore fans. While there is nothing inherently wrong, there is something wrong when that’s the only thing offered in the field of comics. Yet, the mainstream comics outside these three franchises have become something that barely sells and are supported by a similar, if not the same, thirty-something crowd.

It’s a sad world when I can’t even think about buying a Superman comic for my nephew, because I know how much murder and other unsuitable subjects it will have.

There are so many who feel that a franchise should not stay the way it is to become popular. They feel that it should always cater to only them, the people who are the hardest of the core fans, those who made it popular and who have been following a franchise for all their life. The forever basement dwelling virgin doesn’t even describe these people accurately.

These people and their parents have essentially doomed comics and video games in a weird dual movement, where the older generation has deemed and credited both media as nothing more but a children’s entertainment, and then the younger generation has been working hard proving them wrong. The current generation that has grown up with games want to make the games more mature and thoughtful media, but at the same time they’re killing the industry as they are pushing the games medium through storytelling rather than from what’s inherent to games; play. That is not to say that games can’t handle difficult matters, but that’s not what people play games for.

Games, be it computer, arcade or console games, are about a certain level of escapism. The same applies to comics. We consume these products to momentarily leave the everyday worries and politics behind for a while and enjoy something completely different. Games like Gone Home or similar will never be successful if they’re going to be mundane, uncool and force an agenda down your throat. Those games will never beat Super Mario Bros., because SMB is all about fun.

Both comics and games have stifled because neither of them are for everyone anymore. This is very, very clear with comics, but with games you still have the occasional title that still is a hit with everybody.

If you’ve ever wondered why once popular franchise has lost its gleam and fallen into obscurity, it’s basically this. Concentration on a diminishing market rather than expanding it to a wider audience can keep something alive for those fans only, but if a niche is open, it will be filled sooner or later. The new generations will have their own popular franchises the older ones will deem straight up shit and not worthy to compare to what they liked.

Pokémon is twenty years old, rounded up. It’s been a damn big hit with the kids because Pokémon has refused to change to meet the demands of the time. Most of its fans are adults who grew up with Pikachu. When you consider this, it’s no wonder how Yo-Kai Watch became so popular. It’s got a similar approach, much what Level 5 did was something that every single company should be aim to do; design. The main character of Yo-Kai watch was designed to be flawed and have the same problems that the modern kids have. He is not without his faults, but still aims to make the best of everything. The children can see themselves in the protagonist, and I would argue that this is also the very reason many adults can relate to the protagonist as well.

Then you have the fact that very rarely kids want to consciously be fan of the same thing as their parents, at least to the same extent. We can’t force our children to like the same stuff we did, and we shouldn’t. However, Transformers Prime and Nickelodeon’s Turtles cartoons are a proof that when you make your product universally appealing to children and adults alike, you have a golden egg. This exact same damn things applies to comics and games. You don’t need to make them mature; it is essentially cutting their flight short.

The DC Masters of Universe comic could have been great. It has awesome ideas, like Adam having to forge his own Power Sword based on King Grayskull’s, but from the very beginning it was something that wasn’t very MOTU. It is visceral, raw, crude and violent. It does not have the same appeal as the 80’s comics or the cartoon, it’s directed to the old fans only. Hell, the comic read like a fanbook too, but with a constantly changing visual style. It’s extremely jarring to read a comic when characters don’t even look the same, but change with each new story. House style should make a return to comics.

Don’t feel bad when you favourite thing will die out or be replaced with something new.

Recently Spider-Man became Tony Stark with Peter Parker becoming a head of a business and having Spider-Man as his bodyguard and company mascot. I kid you not, this is an actual thing. Luckily, Disney has finally started to make some rulings over MARVEL and we’re getting a comic that concentrates to Spider-Man’s young days, and this comic looks like it could be a hit. The title may be a bit stupid, but this comic is aimed at everybody, just like Spider-Man comics should be.

FIGHT!! ICZER-1 30th Anniversary celebration

A thirty years anniversary special time. If you’re looking for Hirano related Iczer-1 stuff, this post will have very little to none. We’re going to concentrate on the original creator.

In 1983, the first chapter of Rei Aran’s Fight!! Iczer-1 was printed in adult comic magazine Lemon People. It ran two whole chapters and was a rather short and self-contained story. Despite the original Iczer-1 having so little time to get an audience, Aran kept illustrating the main characters Nyan and Nagisa in the magazine’s covers, despite them having no further adventures.

It can't get much more 80's than this
It can’t get much more 80’s than this

The two-chapter story follows a strange alien catgirl falling from sky and saving Nagisa from being violated. This catgirl takes liking to Nagisa, and when an alien presence begins to invade Earth, the catgirl takes Nagisa into a cover with a grim look on her face. The second chapter begins where the first one ends, with Iczer-1, the catgirl, teleporting her and Nagisa into a giant mecha called Iczer Robo. They proceed to fight the alien invader, defeating an opposing pilot called Sepia.

During the early to mid 80’s the Original Video Animation was getting wind under its wings, but was still relatively small. With Lemon People becoming a pop-cultural phenomena in Japan, an OVA based production was set into motion. Cream Lemon was that series, and much like the comic, its stories ranged from fantasy to science fiction, handling comedy and horror alike with good splash of erotic thrown in there. 1984 saw first three episodes; Be My Baby, Escalation and Superdimensional SF Legend Rall. Out of these three Be My Baby is remembered as part of the Ami series, and the titular character Ami would appear in many later episodes of the series. Escalation can be seen as good example of girls-in-catholic-boarding school stories, and a series like Maria Is Watching Over Us clearly have taken cues from Escalation.

In that same year Gekisatsu! Uchuuken was supposed to become a TV-series and it got even a radiodrama LP. This LP and various ads in the Lemon People magazine show how the series would’ve been toned back in sexual content, and that would’ve done only good. Not that the comic was overt with this content as it concentrated more on referential comedy. For whatever reason, the deal fell through and the series never came to be.

Gekisatsu! Uchuuken's animation model was used in this cover
Lien Yun, the protagonist of Gekisatsu! Uchuuken, had her animation model used on this cover

In 1985, Fight!! Iczer-1 OVA was released and it is this what Iczer-1 is remembered by. Toshihiro Hirano handled directing and writing, adapting Aran’s original two-chapter work into a normal length episode. While the basic structure is the same between the OVA and Aran’s work, all characters and their looks were revamped from ground up. Iczer-1 was no longer a space catgirl, but a space elf of sorts. Her hair was changed from green to blonde yellow, and her painfully 80’s outfit was replaced with a bit more sensible pink leotard with pieces of armour. She also got a new origin, and now she acted like a toughened up warrior rather than a catgirl that could only speak trough telepathy. Iczer Robo went through a complete redesign as well, thou Nagisa stayed mostly the same. Similar changes happened more or less all around.

A full composite shot of OVA Iczer-1
A full composite shot of OVA Iczer-1

Despite all this, Aran kept illustrating Iczer-1 covers for Lemon People and even illustrated a continuation comic in full colour for Lemon People Special – Fight!! Iczer-! in 1986 during the production of the second act. Aran’s Nya/Iczer-1 would later incorporate similar elements from Hirano’s version, making it a bit more timeless design than the leg warmer design from the original comic.

This blue and metal armour would be the definitive look for the Arai's original Iczer-1
This blue and metal armour would be the definitive look for the Aran’s original Iczer-1 until the retelling of THE ICZER ONE

The OVA was a success, and was essentially the first Lemon People derivative animation that wasn’t porn. It can be said that this greenlighted further similar animation productions, like Project A-ko, which was actually supposed to be a full on adult production, and ultimately paved way to Lemon Angel, one of the first semi-modern late night animation shows in Japan. All this, of course, was because the bubble economy allowed this to happen, and from 1985 to 1991 the OVA boom became larger than ever with incredibly amounts of LaserDiscs and VHS prints made for the Japanese market in relative numbers. Money, cocaine and mushrooms flowed rather freely and there is a very good reason some people automatically relate beautiful animation and shit story with the OVAs. This is because OVAs were free of television and theatrical restrictions. Megazone 23, released the same year as Fight!! Iczer-1, was supposed to be a television series first, but ended up being released as an OVA and so got few more adult themes and scenes included, thou they build some character and flow naturally with the story.

Arai's version of Iczer Robo being summoned to fight Iczer-0
Aran’s version of Iczer Robo being summoned to fight Iczer-0  Lemon People – Fight!! Iczer-One Special, also found in Minna Genki kai!!, a collection of other Aran’s works

The second episode of the OVA, Fight!! Iczer-1 Act II; Iczer Sigma’s Challenge was released a year later in 1986. Because the first act exhausted the little original material Rei Aran had done, Hirano wrote completely new continuation for the story and introducing Iczer-2 to oppose Iczer-1 in the same level. Iczer-2 is more or less a direct evil clone, having same skills and powers, but much like all evil clones, lacks the spiritual side of things. The animation quality changed a little bit, not enough to be noted outside scenes where Iczer Robo was introduced. This is due to presence of fan favourite Masami Obari, who is known to paint and animate mechanics with his more or less unique way. According to Obari, Hirano told him to paint Iczer Robo more like a hero robot, thou this results Iczer Robo looking nothing like in the first part. It could even be argued that Iczer Robo looks less a hero now, but that’s to individual opinion.

Iczer Robo from episode 1, 2 and 3 respectively. The design ultimately changed between all three episodes
Iczer Robo from episode 1, 2 and 3 respectively. The design ultimately changed between all three episodes. It starts with a sleek and feminine look, and then gradually changes into angular and masculine one. Original Iczer Robo is one if the first organic mechas to boot, and the first episode look is still relatively unique

The second episode explores further into the invading alien force, the Cthulhu, or  Cutowolf as the official romanisation by the Japanese goes, and how they terrorise humans by warping space and time, dimensional barriers and morphing humans into monsters. It can be argued that the second episode is a more balanced piece, allowing Nagisa to grow as a character rather than be dragged around by Iczer-1. The second part ends with a cliffhanger, Iczer-1 and determined Nagisa facing Iczer Sigma. That fight would have to wait until next year.

Lemon People Iczer-1 Special teasing Act II's Iczer-2 and Iczer Sigma
Lemon People Iczer-1 Special teasing Act II’s Iczer-2 and Iczer Sigma

The final and third part, simply subtitled Act III: Concluding Volume, was released in 1987. It begins with a recap of the previous two parts. Modern audience that watches all the acts back-to-back will find this a bit jarring. At the time, this was a good move to make, as by that time some of the staff had become relatively well known and more people could pick the third part up without seeing the previous two, that were not in production any more at the time. There would be new releases later down the line, of course.

The third chapter is more disjointed, as it tries to explain what happened to the Cthulhu, the origin of Iczer-1 and the main antagonist Big Gold. However, Hirano fails to deliver on these accounts, making it a more an open question what really happened rather than. In Iczer-1 Mediamix Special, the origin story was told far more clearly as follows;

ICZER-ONE is an embodiment of “conscience,” which is originated the two wills when CUTOWOLF made a contact with an alien. BIG GOLD is an embodiment of “desire” and dominates the center of CUTOWOLF fortress. As both are born from the mind of CUTOWOLF SIR VIOLET, they are destined to contradict each other. BIG GOLD has produced his man, ICZER-TWO in order to knock down ICZER-ONE who is much superior in his fighting ability.

-ICZER-ONE MEDIAMIX SPECIAL, p.2

Even thou the book claims Iczer-2 to be a man, she certainly is a woman. The third episode suffers somewhat from the pacing, as it tries to establish all this information, showing an army of modified Cthulhu who look similar to the other warriors as well as juggle between action and why Iczer-1 needs a partner to synchronise with. What happens during the ending is rather strange, as Big Gold seems to be defeated by merging with Iczer-1, who becomes an overpowered goddess, restoring Earth and reversing time, fixing the damage Big Gold had caused. No Earthling remembers anything, and the final scenes of the OVA ends with familiar scene where Nagisa saw Iczer-1 in the first part.

Hirano would continue to work with Iczer-1, producing a prequel comic Golden Warrior Iczer-1, produced a novelisation on the OVA and even illustrated a side-story comic Iczer Legend, that took place in a different timeline. A sequel OVA, Adventure! Iczer-3 was produced in 1990, which also got a cassette adaptation that continued from the novelisation of Iczer-1. The novelisation of Iczer-3 met the same demise as most of Hirano’s Iczer related productions, as in they never materialised or were finished. While Adventure! Iczer-3 has more time to go over with the characters and story, it stripped all the gore and horror elements the predecessor was known for. The animation wasn’t anything special and the overall deal had practically no impact on the popular culture. In 1994 another sequel was produced, Iczer Girl Iczelion. Here the two episode OVA had absolutely no impact as none of the characters returned, opting to use a new version of Nagisa and sentient robots that form power armours around their users.

1994 also saw Rei Aran’s return to the franchise, where he began to illustrate his take on the larger Iczer-1 mythos with THE ICZER-ONE. This remake comic was serialised in Lemon People much like the original one and incorporated many elements seen in the OVA, but sticking far more to the core of Aran’s original piece. The series stays as one of the more elusive entries in the series, as it has not been collected anywhere, most likely due to its unfinished nature. Lemon People folded in 1998, ending the pop culture defining magazine’s run in a relatively high note with an illustration collecting all the most important pieces it had brought forwards throughout the years. Both Aran’s and Hirano’s versions of Iczer-1 appears on it. As it is NSFW, you’ll have to use this link. A sharp eyed reader will also notice Lien Yun doing a kick there and Zeorymer looming in the background.

By 1994, Arai's style had come a long way
By 1994, Aran’s style had come a long way

Arai's reimagining is far more smoother than his original work, wearing an armour that uses elements from various incarnation thus far. If a future adaptation of Iczer-1 were to happen, I would definitively want to see this one animated
Aran’s reimagining is far more smoother than his original work, wearing an armour that uses elements from various incarnation thus far. If a future adaptation of Iczer-1 were to happen, I would definitively want to see this one animated. Scan from Lemon People #192, July 1995

So, what’s the deal? Why did it became a cult classic?

Iczer-1 OVA was a relatively high budget production for its time, comparatively speaking. The story it tells may be simple and rather clumsily told in the third act, yet it grabs you and keep you with it. This is thanks to  the detailed animation and heavy use of black accents. The music may not be Oscar worthy, but there are more than few tunes that you will hum to yourself. Iczer-2’s theme is one of those pieces I find myself whistling, outside singing the three vocal songs out loud. Iczer-1 is still relatively unique in series and being one of the few shows that toy with the idea of direct erotica, but ultimately decides to keep it with the bodily horror. Still, the first act is the shining example in the OVA series, as it keeps strings together the best and allows the latter parts to build on top of it. The atmosphere and presence has stark contrasts with each other, and if the viewer is swayed along the story, there are few moments that you will find slightly terrifying. The characters themselves are clear personas, and while the short runtime of the acts do not allow much character development, Nagisa’s character goes through a full cycle while Iczer-1 herself finds understanding rather than keeping with the single minded fighting she’s been doing.

From all this, it is not hard to see why Iczer-1 is remembered by its 1985 OVA. It’s the one that was the biggest hit. Rei  Aran hasn’t returned to the franchise afterwards, Hirano hasn’t attempted to revitalise the animation side either after his Iczer-4 series got cancelled very early in production. Some of the Iczer-4 elements were incorporated into Magic Knight Rayearth TV adaptation in form of Nova, which has overall met with criticism. Both Fight!! Iczer-1 and Adventure! Iczer-3 appeared in Super Robot Wars L for the Nintendo DS.

In the West, or more precisely in the US, Iczer-1 was a massive cult hit. Hirano’s Golden Warrior Iczer-1 got a translation with interviews and Iczer-3 got English language comic. When Evangelion was a new thing, a reviewer mentioned how it was certainly a good television series, but couldn’t hold up against a classic like Iczer-1.

My first set of Laserdiscs were Fight!! Iczer-1, and to some extent it was also my first real foray into OVAs and step into the deeper Japanese pop culture. Nowadays Iczer-1 is readily available on DVD from your Amazon store. The quality on the DVD is on par of the 1991 Laserdisc releases, which is actually pretty damn good, and the price hasn’t been going up too much.

Whether or not there will be another Iczer-1 production is an open question, but the chances are low. Iczer-1 is a product of its time and I’m saying that as a good thing. Most of the time it doesn’t really hold back, and early on it is rough and direct. Perhaps a digitally remastered Blu-Ray release would be in place, if possible.

For a short two-chapter comic, Iczer-1 has come a long way. I hope this little trek into the franchise has brought some new information to you as well as made you interested enough to check it out.

They’re bringing the red cat ghost franchise here too

Youkai Watch has been stirring Japan for some time now, and I’ve been trying to keep my big yapper shut about it, but screw it. Jibanyan has been able to beat Pikachu in many fields for now, and the question is whether or not Game Freaks will tackle this challenger head on, or will they allow Pokémon franchise to grow old. The thing is, Pokémon was a great children’s franchise. Not so much anymore, where it’s a franchise modern parents remember from their childhood, or still follow strongly. The games have essentially stayed the same and the cartoon has more or less stagnated in many ways for some time already. Fans will of course argue that Natures and other little things have changed the game, but those barely make an impact to the now true and tested catch, train, get four attack slots and six monsters.

I’ll be frank; if Pokémon will not reinvent itself as a franchise this decade, it’ll end up in a sad state.

As I mentioned, Youkai watch has been successful in Japan. Immensely so. Youkai Watch 2 surpassed five million copies sold in Japan. Jibanyan has even replaced Pikachu’s central throne in the Next Generation World Hobby Fair. It’s safe to say that Youkai Watch has gained a strong position as one of the new main children’s franchises in Japan. A franchise that has not changed with the times in almost twenty years nor has reinvented itself at any point will have a hard time to stand against something new. New is not necessarily better, but when new challenges the old this hard (and topping it), the old is doing something wrong.

With Youkai Watch slated for Western release, the question that everybody asks if it can challenge Pokémon outside their native soil. After all, both of them have some Japanese culture in them, Youkai Watch is the one hard-rooted to the culture from the get go. In order for West to accept Youkai Watch in the same way Pokémon was, the localisation work needs to be spot on.

The otaku culture in West hates dubs, generally speaking. I’m not sure whether or not this is due to the stupidly purist nature at large, or because people simply regard Japanese better for their ears. Sure, there are differences in the quality of the dubbing, yet the arguments are from universal.

Dubbing is not destroying the original product or anything similar. Dubbing is expensive, costing about $10 000 per episode for a Saturday morning cartoon. Dubbing a movie can be even more expensive, and with each failed take the time ticks, spending more money. As such, dubbing historically has been done to series and movies that have been regarded high quality enough to get such treatment. Dubbing was and is still done to show respect towards the body of work, not the opposite. Dubbing also ensures that the largest possible audience will have an easy access to the product. While reading the subtitles has been in the local culture for a long time, this does not apply to other cultures.

The original Godzilla movie is an example where localisation did not only dub the product, but went their way to give it an extra localisation in form of Raymond Burr’s inclusion. This allowed wider spreading of the movie, but also lowered the bar for people to see the movie. The localised Godzilla movie is not a lesser product in any sense from the original Japanese production, but it is different enough to say that it is its own entity and a worthwhile entry. Unlike with some later dubs, it had both proper budget and approach to make justice to the film. Later in the line with Godzilla movies, budgets were cut and quality became a lesser concern. It wasn’t until later that purists and extreme fans began to regard the localised Godzilla as a lesser product, a thing that nobody though at the time, not even Toho. History has been rewritten by fans in this regard, and it is only rather recently that even the fandom has began to accept the localised version with the high regard it deserves.

Youkai Watch will be a show I will follow relatively closely in the beginning, because it requires similar approach as with the original Godzilla. The franchise is getting ready to be pushed by all fronts; Nintendo publishes the game, Hasbro manages the toys and Viz will push out the cartoon and comics. Whoever is/are in charge of the core translation have rather large responsibility to bring in a good translation. Not necessarily accurate to the word, but something that will go well with the Western audience. Youkai Watch is facing an uphill battle already, and doing a half-assed localisation will only yield lacklustre success.

I have peculiar history with Pokémon myself. Cyber Solider Porygon was aired in Japan on December 16th, 1997. The same day the news broke out about the epileptic seizures it caused, and I remember watching the news that day and seeing the footage. I’m not sure why this caught to my mind then, but about two years later sometime in 1999 I recall reading a magazine in a hospital about the incident and how the series would be coming to local television. Pokémon began to be pushed in the local market around the same, games actually hitting the shelves and so on. I find it weird to get interested in a series because a news piece on television stuck to my head.

After Pokémon hit the television and games became widespread, I too got swept by the mania and for a good reason. Pokémon was a big damn hit with long lasting effect, and proved to be a franchise that impacted the cultural mind. Pokémon was sort of last of its kind, a game that wasn’t a hit with the hardcore gamers and stayed in the Red Ocean. One thing that the series is being constantly criticised of is its unwillingness to change any of the core mechanics or implement all the changes from preceding games to the new ones. For example, the Generation 3 lacked the Day-Night cycle introduced in Generation 2. Then again, Game Freak’s staff is barely able to optimise Pokémon games for the 3D on the 3DS for stable framerate, a thing multiple third parties are able to do just fine.

I want to see Youkai Watch become a successful franchise in the West, to become a new Pokémon to in Pokémon’s place. Much like how I have grown too complacent with the shit I write, so has Game Freak and Nintendo become too complacent with Pokémon as a whole. I can’t fault them really, as the franchise has been able to bring in stable revenues. Digimon has been regarded as the only strong contender against the Yellow mouse machine, but even then Digimon has been mismanaged to large extend, and actually the Digimon movie is an example where the source material was not treated with respect during the localisation. I’m sure Youkai Watch was a surprise to Nintendo, even if it is a game that ensured software sales for their system. This may be a good enough reason for Game Freak and Nintendo to sit back and do their stuff and allow Youkai Watch to become the top dog, but then we can always ask if that is enough from them. Companies should want to keep their top dogs where they belong. It’s easy to do so when there’s no competition, but whenever a challenger appears, one should be willing to tackle this challenger to the fullest extent of their abilities.

In other news, Discotek Media has licensed Giant Gorg.

Children really don’t know Batman, but they know LEGO Batman.

There a thing I wanted to leave as its own entry from the kids. That is comic books. Without a doubt these children do read comics, but not super hero comics. It’s all about Donald Duck and Scrooge McDuck, both which have the superior local and European content. They know these Disney characters very closely and understand that every story is its own thing and that the long stories are divided into multiple parts. I love this concept so much. By having multiple shorter stories before a longer story that can take few weeks to finish is an excellent way to have any occasional reader enjoying the content while offering subscribers to enjoy these longer stories whenever the magazine arrive. When I was a wee lad myself, we had Donal Duck coming for multiple years under a subscription, and you could very well see at what point the quality of the stories went down. They were still fun, but coming from people who read Carl Barks in their childhood, and then Don Rosa later on, some of the modern stories feel a bit hollow.

That’s of course a personal opinion, and as much I absolutely love Rosa’s detailing and keeping up with Carl Barks, there are those who dislike them for the exact same reason. Romano Scarpa should be a name any comic book enthusiast knows and I personally consider my childhood’s de facto Disney illustrator. Manuel Gonzales was chosen to be Floyd Gottfredson’s follower in Mickey Mouse comics, but I have to say I was never into the Mouse all that much. Honourable mention goes to Daan Jippes, who is an excellent stylistic imitator, who still has a strong stories. Daniel Branca is a name that I tend to forget a lot when it comes to Duck comics, but dammit if the man’s work isn’t great. There are numerous other names, and the local Donald Duck has listed all the names most recognised names from the 50 plus years the magazine has been published in Finland.

Oh yeah, super hero comics. Children don’t read them.

During the last fifteen years, and more actually, when I discuss Marvel or DC characters with children, they do not recognize their current comics to any extension. This may sound weird, but the majority of them are known by their TV and movie appearances. Whenever I ask about e.g. Batman, I end up discussing about the Tim Burton Batman movie. Later the discussion has seen some hues of Nolan’s Batman, but it is the Burton Batman that is still up there in the public mind. You also have Batman: The Animated Series there, which older teenagers and older remember fondly to the extent to regard it as their favourite Batman incarnation. Can’t fault them for that.

Marvel comics see much more publicity here, mainly because X-Men and Spider-Man magazines have been running here for somewhat long time. Nevertheless, most people have never bought or touched them and much like with DC, know these characters from the screen. 20 something know the movies somewhat well and I have noticed that the Marvel movies are the first contact with some of the characters.

But nowadays you barely have DC or Marvel cartoons on TV. You have Arrow and the Flash representing the higher calibre of live-action production from the DC side, but the few good animation series seem to get cancelled after a season or two. Batman the Animated series ran for 85 episodes. The Batman and Batman: The Brave and the Bold saw 65 episodes. Beware the Batman has 26. Often it felt that we were getting a new Batman show right after the next ended for no apparent reason. Green Lantern had a pretty damn good animation series with only 26 episodes.

Can you fault anyone knowing comic book characters from these, when the comics themselves go unread?

Josh Hadley once said that Warner Brothers treats their comic production as an idea company. They are letting DC to do whatever they want with them to a large extent, but keep the creators in a tight leash with contracts. The work these authors do, the characters and stories they write and illustrate, often than not belong to the company they work for. This is how it should be, but the editors and other people in charge just don’t seem to handle the characters properly. Sure, there has been occasional contracts that screw the original authors completely sideways, but in general you have to remember the core rule; you work for the company, they own your work. If you want to own them for yourself, you work for yourself.

Anyway, do you know where these children know Hulk, Iron Man, Batman and other characters? From LEGO sets and games. Same goes for Star Wars to a large extend, now that we’re talking about LEGO. It’s no wonder such sources are now the first touch with the children, seeing the how the comics are anything but child friendly. They’re filled with gross violence and death with characters that don’t even resemble their iconic versions anymore. Then you have the constant crossing storylines, going everywhere with everything with everybody. A friend of mine wanted to read some Marvel Ultimate comics, dropped after seeing how messed up the storylines began to go just after few issues.

It raises a question on brand recognition, when the comics themselves are the secondary products nowadays. DC’s New52 didn’t help to make any significant impact and Marvel’s upcoming reboot is already convoluted as all hell. Depending on what sort of type comic the reboot will be, Marvel has now a chance to reorganise themselves back to being a company that produces comics for the whole company and not just for the 40 years old comic readers. That is not, and has never been, very lucrative market, but somehow both DC and Marvel have been able to stay afloat with their limited target market. Then again, Disney has been raking in some seriously big money with the Marvel movies, so perhaps the comic companies are doomed to stay as idea factories. Companies producing these niche comics have to realise that the comics used to be something that as enjoyed at a very large scale, but nowadays that seems to apply only to the movies based on these comics.

I am genuinely worried where the super hero comics are going. If they are becoming more and more convoluted and pushing the general public away from- no, they already have been pushed away with comics mostly sold in comic book stores in US and UK. Both DC and Marvel need to reclaim their larger comic audience and begin to produce comics that parents could allow their children to read. There is room for comics of all kinds, for every sort of reader. However, it would take money to realize larger scale production and publication, money that the current comic trends don’t bring.

Music of the Month; Basara + rant

It’s a late music of the month, so let’s get on with it already. Turn the bass up.

Ar Tonelico games are weird, but the music hits just the right spot with me.

It’s been surprisingly unforgiving weekend. The plans to write a larger, more elaborate entry got destroyed with turn of events that caused me to work twice as much as I usually do. It’s linked to the project post I made earlier in the week, but we can come back to that subject when we reach another deca-post.

Seems like the books I was to scan have now been lost in mail, or my friend hasn’t even sent the books. Either way, it’s a loss to those who were expecting these. Anyways, I’ve turned my head towards scanning some chapters of a more unknown series; Gekisatsu! Uchuuken.

You used to have awesome stuff with LPs. No, not Let's Plays,  Long Play Records
You used to have awesome stuff with LPs. No, not Let’s Plays, Long Play Records. This is actually a large poster

What is Gekisatsu! Uchuuken, I hear you asking. It’s comic by Hurricane Ryu, the man who later went on to be Heisei Godzilla movies suitactor. You may know him better as King Ghidorah, among others. The comic serialised in Comic Lemon People from its second issue on in 1982 and had somewhat humble beginning. Gekisatsu! Uchuuken, or just Uchuuken among friends, follows the kung-fu girl Lien Yun. Her adventures start from street brawls and escalate all the way to full blown city destroying fights against all the largest giant monster icons. The series is absolutely balls to the walls insane, using SM as its main sexploitation device and adding almost every character from the Japanese sci-fi pop culture at the time to the extent you had Lien donning a power armour that looks mistakenly similar to Macross’ Valkyrie’s FAST pack. The comic had a collected release, which is stupendously expensive and yet I’m looking for gain them. I’m sure those would have higher quality than the early Comic Lemon People issues. What made Uchuuken popular among readers, at least according to small snippets I’ve see on Pixiv and elsewhere, was the rough, high speed action combined with absolutely bombastic tokusatsu parodying from chapter to chapter. The series style improved slightly as it went on, but it does have a level of amateurish vibe to it, which will put a lot of people off. Especially when it’s 80’s stuff. That shit’s ancient in the eyes of young ones nowadays!

To fight a combination of giant monsters, you need a giant combiner of things that fight giant monsters. And Enterprise
To fight a combination of giant monsters, you need a giant combiner of things that fight giant monsters. And Enterprise

Here’s the kicker thou; Gekisatsu! Uchuuken was supposed to get a TV animation adaptation. It’s absolutely insane to think how this would have been done. It would’ve been toned down in content in order to attract younger audience, meaning removal of the sexploitation element and crafting more a family friendly approach. Still, the few paintings we have still show monsters getting slashed apart and a man standing on a machine armed with tentacles, so some of the origins would’ve been there. The adaptation might’ve been good for the series, in the end. While the comic is quite practically Reference the Comic due to its copyright infringing portrayals, the TV-series would’ve taken all these out and concentrated on the core characters and elaborated more on Lien herself, perhaps creating far more wholesome entity.

There was a record published before or after the project folded, which contains a sort of prototype to the opening music the series would have. Sadly, the instruments are very rudimentary and do no justice to the possibility the song has. The songstress carries the whole deal, really. You can listen to it on Youtube. Be sure to read the description. The rest of the LP has some similarly rudimentary tracks, but also radio drama. These radio drama bits are there to introduce the characters to us, and I admit I’m biased, but I liked what I heard. I’m intending to record the rest of the LP when I get my hands on a higher grade player, but in the meanwhile I can at least share some selected scans.

01_Front_300dpi

Seeing they even released a record and had announced the series, I have theorised that there may exist some sort of short video. At least few minute snippet how it could look. Japanese economy experienced a boom from 1986 to 1991, after which everything just fell down. The 90’s and 00’s are know as the Lost Decades due to this. Uchuuken’s series would have been done just a tad too early. It’s no surprise that OVA’s based on Comic Lemon People series were produced afterwards; Iczer-1, Zeorymer and Cream Lemon. It wasn’t until late 80’s a TV-series based on Comic Lemon People came to be in form of Lemon Angel. Too bad it was just a series of short music videos that carried a set of separated character and their racy slice-of-life adventures. If you want to see them out of some interest, I’m sure Youtube can help you with that as well.

Now for the bits not everybody like. You may want to ready a translation side to software for few upcoming links.

There’s some things I want to get out. has been seen some shit going on with it, and locally we’ve finally seen some news of it. Somewhat actual news, not just clickbait blog posts from people going with the narrative the press is making. Yet, the news we’ve seen do go with the narrative. That’s surprising, as I’ve though the local media and people would’ve taken more objective view and balance the issue’s sides, both from the journalists’ and customers’. However, this has not happened and I guess now that we’ve got the official statement from IDGA-Finland and Neogames Finland that they stand against any sort of harassment against game developers and gamers. This is great, because does support that exact same stance. However, the news is more or less baffling due to the fact that it calls out on the death threats and harassment it has directed towards game developers and gamers.

This is interesting because this is the first time I see anyone telling the movement is harassing gamers as well. I’m not sure what it tells about IDGA-Finland’s statement or the level of journalism the author of this article practices. The normal namedrops are made, and it saddens me that it is apparent that no actual research on the subject has made.

But wait! There’s a game researcher who states that the movement does not represent all the gamers out there. This second article has more balanced narrative, the little there is. The movement is still blamed on all the harassment that has been going on and has emphasize on the developers while ignoring the whole journalism side. It’s apparent that the writer has basically written what has been told to her, which makes a man sad.

It’s understandable, if you look at the movement from a distance. Because the movement is against a media, it is completely expected for the media to strike back and have that unbalanced view on the events. However, when you do have something like YLE, the Finnish equivalent of BBC, not making any research to their news, it seriously causes some amazement. On one hand this is treated as an American event, but that would mean that the journalists at YLE have even better option to do some journalistic research and see whether or not the allegations on either side are valid. I’ve had some good discussions about the movement and its goals, but most people seem to go into the press’ narrative more. Then again, often this narrative is shoddily built, but same minded people often buy to a narrative they want to see fit to their world view.

For this reason alone, I would recommend any supporter to keep yourself outside the comfort bubble and see the countering arguments and keep an objective view. The same should apply to everybody, really.

Capricious Orange Road and The Eternity You Wished For

Kimagure Orange Road (KOR) is one of those shows that are defining classics across the genres. It’s one of the most popular romantic comedy comics from the 1980’s that most older animation fans know about, but the younger audience most likely has missed it. KOR’s influence is still seen in Japanese romance comedies, but let’s take a look at how many parallels it has with Kimi ga Nozomu Eien. Now I’m basing the introduction to KOR on the animated version, as the comic hasn’t been released in the West in English… yet. There have been promises about that thou. And oh yeah, spoiler alarm for all who have not yet seen KOR.


Damnit the 80’s had gorgeous TV-animation

The story of Kimagure Orange Road starts as our main character Kyousoke Kasuga is walking hundred steps stairs in his new home town. There Kyousuke sees a red hat flying low in the sky, grabbed by the wind. He proceeds to make a bold jump and catches the hat. The hat belongs to Madoka Ayukawa, a girl of his age. The two banter slightly over how many steps the stairs had, and the two seem to enjoy the newfound company. Madoka gifts the hat to Kyousuke as a present, and walks away. Of course, Kyousuke can’t get her out of his mind.

However, Kyousuke isn’t the most normal person. Actually, his mother and her family hold supernatural powers known as the Power. What the Power does varies between the family members. For example, Kyousuke can teleport whereas his cousin can’t. Naturally, Kyousuke and his younger twin sisters are forbidden from using the Power in public, as it would lead into series of difficult situations.

The following day is their first school day, where he happens to meet Hikaru Hiyama, a tough talking rapscallion who is two years older than her friend Madoka. She makes fun of a punk who gave her lift to school, and the punk swears revenge. She doesn’t seem to care for him, Kyousuke or his sisters, and she merely passes them.

Later that day Kyousuke and the twins witness a fight, where Madoka is beating up pun

. Hikaru’s also there, and Kyousuke just watches about, not believing that this is the same kind person who he had met previously. It’s the same punk that Hikaru made into clown of earlier, and now he has his gang in the mess. Still, Madoka kicks all of their asses, and just as she’s about to light a cigarette Kyousuke steps in to stop her by popping her cigarette with the Power and destroys it by hand, telling her straight that if she smokes at a young age, she won’t be able to have healthy babies. He gets slapped silly and Madoka refuses to acknowledge she ever met a guy like him.

The day after the incident Kyousuke reflects on his situation and about his powers. He could use them to win a basketball game, or he could’ve had influenced Madoka’s fight. Yet, he acknowledges that showing off with his powers to Madoka is kind of a real life cheat code and he doesn’t want to use it. As he is reflecting alone in the gym and bouncing a ball, Kyousuke musters up atiny bit of his powers as a test and throws the ball to the other side, and the balls slips right through the net. What he doesn’t know is that Hikaru had sneaked into the gym’s storage room to smoke and saw him do the throw. She’s completely astonished; her opinion on Kyousuke on that moment changes from generic creeper to pretty awesome guy whose also pretty damn cute. In other words, she falls in love that instant.

Later on Kyousuke bumps in Hikaru while chasing his two new friends down the hall, and there she gives him thepetname Darling. Naturally Kyousuke gets in trouble for doing so (laying on girls in the middle of school’s hallway is rarely a good idea) and it is Madoka who gets him out from the teacher’s lounge after some tough talk of her own to the teachers. It looks like she is a sweet girl after all, and stays with him for some time in the school premise. However, Hikaru is a girl who really knows what she wants, and manages to appoint herself as Kyousuke’s girlfriend and acts all lovey-dovey towards her, much to Kyousuke’s own dismay and to certain extent, Madoka’s as well.

And so, our love triangle is ready.

The three friends; Kyousuke, Madoka and Hikaru
The three friends; Kyousuke, Madoka and Hikaru

The parallels with Kimi ga Nozomu Eien are clear at this point; we have a main character falling in love with someone, and not taking real steps toward bringing his feelings out. Ultimately, he ends up dating his interest’s friend.

I’m quite sure that âge has taken this love triangle setup from Kimagure Orange Road almost directly, but without realizing it. They’re fanboys after all, if all those references to games, mecha series and more in KGNE and Muv-Luv didn’t tip you off. It’s not the most uncommon setup ever used, but it saw a large spike in popularity in TV and comics after KOR had started. While KOR keeps the love triangle all the way to the end, KGNE does break it with Haruka’s accident. Of course, it returns when she wakes up.

The main characters of both series, Takayuki and Kyousuke, share very few common elements outside of being somewhat oblivious about their situation and what to do. Takayuki even more so, but then again very few teenage boys do during their first relationship. However, Madoka and Hayase do share a lot of similarities. Both of them act though while hiding something within, and in the end they both are very lovable girls who have fallen in love. While Hayase’s toughness is mostly playful, Madoka is a straight punk beater with her own reputation. She’s sort of a legendary ring leader. Perhaps we can compare that to Hayase’s swimming career to an extent. Nevertheless, there’s some visual similarities as well, like the long hair. In personality the two do put their best friend before themselves, which kinda is the reason things never go anywhere at first, but it takes two to tango. In love triangle it’s hard when the third one has nabbed your man. Madoka especially remembers her giving up on certain memento for Hikaru’s sake. This kind of mindset of It’s OK, I’m close enough to him this way kinda sucks, and I know it first hand.

The comparison between Haruka and Hikaru might seem weird to some, but ultimately they both have a similar starting point. Where Hikaru just falls into mad love within two days after meeting the Kyousuke, Haruka has clearly watched over Takayuki for some time through Hayase’s interaction with him. The two do what they need to do to get their man, and I’m afraid Haruka’s the bitchier of the two, as she clearly acknowledges Hayase’s and Takayuki’s feelings before stepping inbetween them. Hikaru has no idea of the feelings of Kyousuke and Madoka, but as the series continues she clearly realizes that Madoka is not only her best friend, but also her rival in love. The sad thing is, I’m sure she realized at one point that she has no chance to win over his heart. Nevertheless, the two have their sides switched, where Haruka mostly keeps her stronger side hidden while being all girly, and Hikaru does the opposite at first.

Hikaru, a hard bitch and a caring girlfriend
Hikaru, a hard bitch and a caring girlfriend

There’s also the sister character. While archetypical, Akane does wish to see Takayuki end up with her sister, and Kyousuke’s more motherly little sister would want to see him end up with Hikaru. True, we can argue if this comparison is valid as Akane is Haruka’s sister, but my counterargument would be that Takayuki always saw Akane as a little sister to himself and nothing more.

The side characters are more unique to both of the stories, but a comparison between the café Abcb Master and the Doctor Kouzuki Motoko can be drawn. Both of these characters stand in the sidelines watching the main character’s life and decision while giving drops of information here and there, and supporting the main character when needed. Both of them fill the same role, and I have to say that certain warm element comefrom both of them, as they can be stern when needed. They’re not really the archetypical big brother/sister character either, as they live separate from the main character and generally work around the mainframe of the setting while directly affecting it. Not really the most common big brother/sister trope out there.

Seriously, these artbooks have some gorgeous artwork
Seriously, these artbooks have some gorgeous artwork

Then there’s the sex. Kimagure Orange Road dances around this subject quite well without directlyaddressing it any more than you’d expect a romantic comedy to. However, the two films that create a third alternate ending address this matter more directly and with heavy emphasize on the meaning of it to lovers. Kimi ga Nozomu Eien gives a bit more raw image of it mostly because of the VN standards with sex, thou in KGNE’s case it’s clearly about connecting one to another on all levels to ensure closeness. The characters in KGNE are not the most balanced ones, whereas in KOR they have not gone through anything that would make them go all mental with alcohol. I got to give praise to Touru Furuya on his voice acting in the end of the second movie, where Kyousuke tearfully opens his whole soul to Madoka. It’s a beautiful scene, that I won’t forget in a long, long time.

All this fetches something from the back of my mind; is Kimi ga Nozomu Eien a classic? The answer would be no, it’s not. This is because of its VN roots, and while it did affect series that came after and coined the popular tsundere term, KGNE has not become a similar classic as Kimagure Orange Road. The animation is infamous within the hobbyists, and it divides opinions quite a lot. While the story itself is somewhat timeless and can be applied to almostevery era with slight changes, it will never be able to stand on the same ground as KOR. I hate to say, but VN is not really a good form to release high calibre stories, unless somebody manages to lift it into an actually legitimate storytelling form in the eyes of the general populace. It’s put there, but if it had been a comic or a TV-series first, then it would have become more known and more popular. Not by much, but enough to allow me to call it a classic.

Kimagure Orange Road is a must-see classic. Its influence over Kimi ga Nozomu Eien is wider than the few bullet points I’ve brought up, but this kind of similar points can be pinpointed in various other stories as well. KOR didn’t just influence elements of these romance comedies, but also their way to tell it and what to emphasize. Sadly, nowadays the genre’s pretty much dead, replaced by perverted comedies that have some love thrown into them. Mysterious Girlfriend X has influence of KOR written in it, but it as well dances in the sidelines of the new generation of fanservice comedies.KOR wasn’t a hit just with the core animation fan audience, but in the general Japanese public as well. It was like lighting, and it’s cancellation was partly due to the declining sales of the comics, and the upcoming economic crash Japan had in the change of 80’s to 90’s. Still, it got published few times around, and the cut ending got expanded later on in the collected versions.

Kimagure Orange Road’s TV-series and films were released in English in 2001 by now bankrupted ADV. Sadly, these DVDs are rather high prices nowadays and are not remastered. If you want to see the series, I recommend getting the Japanese remastered DVD. In Katsucon 18 it was announced that Kimagure Orange Road has been licensed for English translation by Hivelinx, thou only for digital distribution via NTT Solmare. To my knowledge various European countries like France and Spain have had their own releases, so you might want to do some digging.

Unlike most 80’s stuff, Kimagure Orange Road is a significant piece of influence. Simply by watching it you can notice the numerous allegories made towards it in other works, and how it pioneered a certain genre to a better direction, and also expanded the readership (and the market) by large amount, captivating readers’ and viewers’ hearts for years and years to come.

And you know what’s pretty awesome? The original artist for the comic was influences by none other than YouTube: Uncle Go himself.

Madoka_075

I cried today (Goddamn what a terrible title)

Today I finally read Mega Man GigaMix 2, the second book in the GigaMix series and fifth of Hitoshi Ariga’s Mega Man comic.

The following synopsis has spoilers and is intentionally blocky and wooden. I do not have the skill to represent the events in their full scale.

The book opens with with a dark scene in space where GigaMix’s Mega Man 3 took place, on Asteroid Alpha. The asteroid gets shattered to pieces by something white, and something strong. This giant repeats words about destruction of evil and proceed towards Dr. Wily’s hidden island, and literally decimates everything that stands there. Shade Man knocks Wily out so that Shadow Man can take wounded doctor away while he distracts the white robot.
Shadow Man brings Wily to Dr. Light & co. Roll takes care of the wounded Wily and takes him off just as the white giant arrives, instigating battle against Mega Man as he protects evil. After a battle never witnessed in Classic Mega Man lore, the white robot is defeated… only so that the Stardroids, the most dangerous foes in the series, are released from within the white giant.

At this point I staggered. I had to wipe a tear drop off my book. The writing is brilliant, scenes are beautiful and pace is perfect. This is standard Ariga Mega Man, but why did it strike so hard? This is, by far, the best Mega Man story I’ve ever read. It takes CAPCOM’s lazy stories from the games and turns them into a completely different entity altogether. The white giant naturally is Duo in his original form. Using Duo as a prison for evil, ie. Stardoids is something seems simple trick, but in all reality, nobody had thought it before. The battles against Stardroids are completely one sided; out heroes, that is quite literally all the robots in the whole world, are nothing against of the Stardoids. Ariga uses thus far unseen robots from Mega Man 6 here to show them defending their own nations, as well as fan designed robots in massive double spread page, where near hundred robots are going against Terra, the leader of the Stardroids.
All hope is lost. Light doesn’t want his children to fight and suffer any more, but here we see why Wily is his rival: Dr. Wily beats some sense into Light with verbal abuse in order to remind him why these robots where built in the first place. It shows both of their nature and relationship between them. It’s not that Dr. Wily is megalomaniac scientist with wants to conquer the world, he is a megalomaniac scientist who wants to conquer the world on his own skills against the only person in the world who can match him. If he isn’t there, Dr. Wily has no reason to exist; his insane dreams are nothing more than competition, a twisted form of Light’s own dream of peaceful coexistence of humans and robots.

This still doesn’t answer why I began to cry. A great story can make dwelling emotions into a raging storm. This time it wasn’t the story or the art, superb they may be. It was the love towards Mega Man, care towards the story and the characters, the inspirational will that seeps through the pages. It’s all about what Mega Man games are at their finest. It’s all about how Hitoshi Ariga himself sees in Mega Man, alongside with thousands of other people.

It’s love that has been lost in the people who have control over Mega Man. By reading this I realized that Mega Man GigaMix will be the last time when I will have in my hands something that is genuine Mega Man. When GigaMix 3 is released, it will end an era to me. That the is the day when I am cut from all that is to come regarding Mega Man. The series is no more alive and is merely a shell what it used to be. There is only a handful of people who know how to treat the characters let alone the games; Keiji Inafune, Hitoshi Ariga and Iwamoto Yoshiro, and few other individuals. Sadly, none of them work at Inti Creates.

I should feel empty, but I feel content in this matter. I will still have everything that has been made and I can play the games as long as I live and the equipments allow me to. Whether or not the future will provide a new real Mega Man product, be it game, comics or toys, I’ll be there. I wish all the best for the franchise, but I see no future in it as it stands now.

This realization, that something I deeply have loved is now lost because of corporate bullshit, finally hit me.