Back when the HD Twins were new and shiny, before the economy took a dive in 2008, I said that games had gotten too expensive to make. Making games has gotten more expensive since then and the industry is feeling this in their bones. Video game industry has gone Hollywood, where almost every mainstream title has to make stupid amounts of money to get the publisher and developer into black. Every AAA game needs to be a massive event. The sales must make back all the time and money spent on them, and more often than not, they’re large titles with tons of hot air. Hype is manufactured in order to make these games see big initial sales. PR and sales directly lie to the customer either directly or through omission. Fanatics join this manufactured hype in order to fellate these corporations some more. Often it takes a short while for the common customer to realize that what they have in hand is a mediocre product, a polished turd. A year from the release the media will turn their boat, when they can’t damage the game’s initial sales anymore. A cycle keeps repeating far too often. Sometimes you got games like Starfield, which gets all the hype despite being rather shit game. Sometimes you get things like Suicide Squad, which took too much time and money not to be released and everyone hating it.
What is a company to do when they’ve sunk tons of money? They sink more money next time around, and then ask the same thing again. Monetization of video and computer games is the word of the day, which we can thank all the whales who have dropped millions into mobile games’ gatcha and lootboxes elsewhere. I don’t like it, but sadly, these are an accepted element of games now, and only two things can change them. First is changing the law and making this kind of gambling illegal, but we really don’t want government control in gaming like that. The second would be customers simply making these games inviable, but that won’t happen due to the addicting nature of gatcha. Putting advertisement into games isn’t anything new, though traditionally this has been done via licensed material in-game. However, nowadays publishers are considering putting actively intrusive advertisement into games, where you’d get a pop-up ad somewhere during the game. Imagine having an ad during a load screen about whatever shit you were browsing on Amazon, or pausing the game, the game recognizing this, and then popping a Coke ad. Not only you should be paying for the live-service model, but also your info is being gathered for this targeted advertisement.
Netflix for gaming is something certain section of the industry seem to glamour for, but it’ll never be truly sustainable. Gamepass is already showing that while Microsoft is seeing success with it, most games aren’t seeing profits through it. The model promotes more in-game purchases and lootboxing, forcing developers to turn for the predatory monetization. The only one profiting from Gamepass is Microsoft themselves and nobody who worked on the games offered there. When you have a broken model like this, the games and customers are the ones who will suffer. As much as some people love getting all these games cheap, all this is doing is devaluing games as goods. If games are devalued, the publishers and developers will have to meet those lowered values in the quality of the games. The gaming industry has been playing things stupidly safe for a long while now, so you’ll most likely see them following that and devaluing the games themselves as well.
It’s sad to think gaming as a sort of casino, but that’s already a reality. Nickeling and diming, gatcha and lootboxes are a symptom of the gaming industry being at an unstable sustainability point, teetering being completely unsustainable and absolutely consumer abusing.
I’d say buying games at their standard retail prices would be the most beneficial thing for the hobby as a whole, for both the customers and the industry, if not for the existing micro transactions and constant DLC’ing. Once an industry finds a way to abuse the customer, it won’t stop until something significant causes a some sort of crash that requires rebuilding customer trust and cutting back from excess. The industry won’t crash by itself though, gaming is the most popular form of entertainment on Earth, so something like a massive crash of the global economy might do the trick.
If we rewind back a bit, I’ve written a few times how exclusivity is the lifeline in the console business. That business doesn’t survive unmitigated growth. You can’t dish out an expensive hardware and hope that alone drives business. It’s the job of the first party developers to make that hardware valuable through exclusive games. The less exclusives a console has, the less value it has. This applies doubly to third party software, where exclusive titles further value a console, while multi-platform titles are just an extra as general library additions.
A large section of the core gaming market holds the belief that it is a pro-consumer stance to have as many games on as many platforms as possible in order for the customer to choose on what platform they play games on. I reject this notion. Exclusive games force competition, which forces making games with value as long as they stand as individuals against others. Gamepass does the opposite, putting all the games on the service under one payment umbrella.
This is part of the reason why customers go for older games nowadays more, as they have more value. Remakes are a no-brainer for publishers and developers, as past games with proven track record already have an installed audience. This means less original creations, less remakes of games that could actually use it. The lack of quality in current gaming is also the reason why there is a vocal section of the market demanding older games being playable on newer platforms.
The current gaming industry has failed terribly. Older games should be obsolete, useless relics of the past with much lower value than what the industry is currently delivering. Yet the opposite has happened despite ballooning budgets and increasing staff numbers. As it stands, AAA games can’t possibly meet the fantastic expectations from the publishers, which means studios being closed down and people fired for lack of proper leadership. Gamepass games miss those sales goals by the truckload. Worst of all, Gamepass subscription numbers have slowed down and the latest big names have largely been duds, especially Redfall.
When Bethesda and Activision were bought under the Xbox umbrella, they spent tons of money, in the billions. Microsoft needs to see profits churned out from their gaming section, and hence spending has to be cut down and everything has to be played safe. I still think buying these studios hasn’t changed gaming as media liked to portray it as. The Xbox division’s stupidity though just might if they’re crashing under their own weight. Microsoft can’t have Xbox brand net them no profits now that so much money is tied into these studios. They can’t afford to have the same position as Disney with Lucasfilm.
If Xbox wants to survive properly without hanging too much from their parent’s teat, they might as well kill console business and go full third-party and fulfil their role as Sega’s successor. The whole brand has been mismanaged to badly throughout these years. The worst that could happen is to kill Xbox as a brand wholesale and integrate everything into Windows. Have these studios under Microsoft games label or something like that while publishing games in Sony’s and Nintendo’s consoles.
I really would hate this, as a race between Sony and Nintendo wouldn’t be pretty, if the history of both companies are anything to go by. We need more than two or three consoles on the market in order it to be healthy, but that’s what the status quo has been for a good number of years now. We need more head-to-head competition between first-party developers and hardware providers as well as in third-party software.
The market has to expand to new customers in order to survive, not leech blood out of the existing market with higher cost productions at lowered costs and devalued games. Otherwise, gaming will implode.
If you’re wondering what the hell the top image is about, I implore you to read David Sudnow’s Pilgrim in the Microworld.