Amazon’s digital book burning

So while I would like to rant about Star Trek Lower Decks, the last post was ranty enough. So why not, let’s talk how Amazon has been doing some digital book burning. That’s a hyperbole if I ever heard one, I hear Liam saying there in the background. While it certainly sounds like one at first, consider the end-goal of book burnings throughout the history, like the one the Chinese cultural revolution. The sad thin is that book burnings happen all the time, like how Zhenyuan in China saw a book burning of party banned books being thrown into the flames. Who knows what were in there. Sure, we know a Catholic priest was burning Harry Potter and Twilight novels alongside Hello Kitty stuff in Gdańsk, Poland, and some might even applaud to that, but the end goal was the same as with when burning New Testaments in Yehuda, Israel; make a statement about the books and limit their availability to the public. Don’t listen to the people who might want to read this garbage, listen to the people who are telling they’re bad for you and for everyone else.

What Amazon is doing is the exact same thing as the end goal. As reported by J-Novel club, Amazon has begin to limit the sales of some of their titles by cancelling customer orders and outright refusing products on their front. Products that already had been there, with both sales and pre-sales already been conducted. Even books that had been on sale of Amazon for three and a half years, namely Grimgar of Fantasy, has been refused. Considering Amazon sales apparently covered almost fifty percent of J-Novel Club’s sales at some point, limiting their product sales leaves rather significant impact, but also shows how dangerously close Amazon is to a certain kind of one-store-to-rule-them-all status. Almost everyone uses an Amazon storefront for something.

This isn’t the first time Amazon has done this to products originating from Japan, however. Recently they silently removed numerous statues and figures from their listings. It’s the sellers that had to step forwards and make statements you wouldn’t hear Amazon themselves making, because PR is precious. Certainly large numbers of these products are in sale at different sellers, which mostly means Amazon has either been bombed by some groups to get a specific item or seller off the site, or that they simply don’t have the time to apply the same decision power over the new listings. Not all goods under the same brand have been hit with the bans either when it comes to the figures, but the case with J-Novel Club is all about singular titles in English. The most probable reason for the blocking of sales of these goods is, as Amazon sees it, child exploitation.

No child was exploited in making these products, of course. Nor children have roles in the making, unless they’re being slaved in the Chinese factories there figures were assemble and painted, or in the presses where the books were printed. That’s a whole another thing altogether. No, it’s the perception of these characters, and the images found in these novels, being too young and in too risky for… whom? The question is not invalid in itself. I’ve discussed this when the topic has been about Sony’s censorship. We are able to recognise certain elements that repeat here; goods that had no true infringement are being actively purged based on perception. Something inside Amazon, or influencing them, has deemed these products as offensive either to morals and sensibilities to the extent of demanding removal, which has only lead to competition move in to fill in the niche even at Amazon Marketplace, or in worst case scenario Amazon has decided to follow some stricter lines found in some laws that determine these kind of figures and drawings as child porn and child exploitation. Overcareful laws that equate drawn characters and real photos do only harm on the long run, but considering how little sense there has been regarding who is considered an adult is mucky at best, because people mature differently. Perhaps being overtly careful with children is a net positive in the end, yet we’re talking as if teenagers were the same thing as six years olds. Applied to fictional characters no less.

This is the problem with yours truly. In the context of the writer’s persona I can admit to Amazon being its individual corporation and they have the freedom to choose what’s on their stores as long as they apply the reasoning and methods across the board without picking and choosing. That may impact their sales or fame, but that’s their choice. In the same breath, I can also admit that Amazon shouldn’t care what people are selling on their stores within the limits of law in an aim to maximise sales. They’re not doing either in this case, however. Their design here is whack and malformed. In person proper, I have to question the sanity of whoever considers these products infringing reality. You hear different groups with similar agendas tooting their horns about understanding other cultures and valuing them, yet here we are, having a digital bonfire of books and goods because they infringe another culture’s sensibility. The Japanese culture of cute does not carry the same meaning for cute as American. Be sure of it, Amazon’s bannings are based on certain Americans’ values and virtues. There are plenty of those who would rather see all these efforts put into ending slavery in Africa or shutting all those factories employing child labourers down. Major tech companies like Apple and Tesla are using cobalt mined from Congo, which relies heavily on child labour, and are being sued over knowingly enforcing child labour. Of course, what Amazon does is to ban books and lumps of plastic instead. It’s easy and relatively safe. You may claim that the two have nothing to do with each other and equating them with each other is false. Perhaps to some extent, but if the reasoning from Amazon is anywhere close to child exploitation, Amazon should take a damn good look how much of its products (and the products these major companies) employ said child exploitation. It’s easy to get brownie points from banning cartoon characters; it’s hard to make movements towards ending actual child exploitation.

You can say that, but a child in racy situations or positions is different than exploiting their livelihood. Which leads us back to one of the cruxes; these aren’t children, these are fiction. There is no true end benefit here, there is no actual exploitation done. Exploitation of material at best, but that applies to any product out there. Only true infringing someone’s standards and taste. Of course, these people who can’t tell the difference between fiction and reality have inserted their views in some of the laws around the globe under moral panic. Changing or challenging these laws would be scrutinised to an unmoral extent and would lead into unfavourable questioning, making it a nightmare to even consider taking actions to correct them to be more sensible.

What does Amazon’s bans hope to accomplish? As there is no exploitation of any kind, nothing will happen on that front. Maybe some people will find less offensive stuff on Amazon, but even that is negated when other sellers put similar items on. Hell, nothing prevents another seller listing their own copies of the banned books there and Amazon just so happens to miss said listing. It’ll impact some of the sales from these products even when they’re moved to other venues. You can still pick up J-Novel Club’s books from any other physical books store, for example. All this reeks of useless pandering with false morals to placate some group of people. As much as I hate personally hate it, at least the digital revolution has given providers like J-Novel Club a method to sell their products on their own digital stores without relying on Amazon, even if it would mean losing sales from Kindle. Nothing much a customer can do about Amazon’s practices, outside voicing their displeasure and voting with their wallet.

The war on difference of culture inside Sony

I’ve covered Sony’s and their censorious practices on the blog for some time now, for a good measure. While Sony themselves haven’t spoken much about their censorship they practice much in the public, outside on particular interview with The Wallstreet Journal, all the other information we have are from developers’ own words and actions. For example, Senran Kagura 7even has been significantly delayed due to the game needing to be be reworked because of Sony’s censorship wall. However, with the release of The Last of Us 2 their practices of censorship must be put under scrutiny. If Final Fantasy VII Remake‘s Tifa had to go through a redesign, where her bosom and clothing was altered due to concerns of offence, how does a sex scene, where one of the participants is cheating, work under Sony’s internal rules over games’ content? While this seems to be double standards, that’s not the case from Sony’s end.

Let’s call the scene what it is; pornography. The porn scene in The Last of Us 2 is different from e.g. Omega Dungeon‘s titillation because it’s not overtly intended as fanservice, to use the term loosely. The difference between the two is that Omega Dungeon is wholly slightly naughty in content, but it’s treated with levity. It doesn’t take itself seriously and knows that it’s in good fun. The Last of Us 2 however takes itself completely seriously and tries to treat itself as a great work of drama and art, in which it fails when the developers introduced self-congratulatory scenes across the game and allowed the story to take precedence over the game. The porn scene itself is the developers masturbating over their characters and the setting they’ve built around them, what it implies of the characters’ actions and motivation in the same manner a teenager would usually do. This is a cultural divide how the United States and Japanese approach sex in their games. For the US, it can only be served in games in this manner of self-patting porn and in no other mean. For Japan, sexuality and cuteness are more tied to each other, and sex is fully explored across the board as porn. Rather than shying away from it, the Japanese media tends to have a healthier view on it, where different approaches are explored on multiple levels, from just having something as the background material to visibly explicit on the screen. Sometimes intended to arouse and titillate, sometimes just as a major part of the work itself. Visual novels are a great example how Japanese media can handle sexual content in all of its variations. Sure, the US has its share of porn games, yet the most people can cite is Custer’s Revenge and even then the rest of the whole US Cavalry Commander raping an Indian takes precedence. As the old saying goes, American media cuts away all the sex and leaves all the violence. This seems to be rather accurate when it comes to how Western games are seen in Japan, and how Sony’s current censorious practices are. Then again, Canada is to be blamed for the Harlequin novels, which is just porn in text.

Omega∆92 made an interesting supposition regarding Sony’s censorship reasoning, which isn’t all that far-fetched compared to Sony bending a knee to the Chinese censors as well as to gaming disorder. In short, it compares current Sony to Sega of America of 1996 to 1998, when Bernie Stolar was adamant not to allow Japanese titles on the Sega Saturn. He notes that during the first years of the 2000’s the PlayStation 2 saw success in visual novels, like Clannad and Tokimeki Memorial, though I’ll drop Kimi ga Nozomu Eien in there too, despite it being an All-Age port. The note that Japanese developers weren’t familiar how much development time the HD Twins, the Xbox 360 and PlayStation 3, required rings true, as noted by developers of Final Fantasy XIII where they where overwhelmed how much more work HD consoles required. They ended up dropping the towns and making the game a corridor run. The rise of the mobile market was lucrative and required less work, something that still hits home (though games like Magicami put some console games to shame in multiple fronts, especially the DX version.) The rising cost of HD game development was noted, and the financial crisis at the turn of the decade did make a dent on what games got developed and localised. Japanese games didn’t sell or weren’t popular, but admittedly it was also a cultural gulf. Video games that the Japanese audience prefers aren’t the biggest sellers in the West, and vice versa. Many Western games are treated as overtly violent kusoge, shitgames of the worst kind with no other reason but to present ugly death and gore.

The global economy got better around 2015 and more games begun getting localised with bigger fanfares. While Yakuza had been a cult classic since its first game, it had gained momentum to punch through to the general audiences, similarly how Persona games had become successful alongside titles like Nier: Automata. Not to mention Monster Hunter making its first big Western breakthrough on the 3DS, which paved the way to the success of World. Japanese games, while always popular, saw niche titles getting attention from the general public. Cult classics were becoming true classics. This was the exact time when Sony moved PlayStation headquarters to California and installed their internal censorship. Omega∆92 makes the argument that Sony of America wants to humiliate Japanese games on the global stage after most Sony’s own Western IPs were flopping, while Japanese titles were gaining ground. This is also the reason why Sony wants to keep certain third party IPs and creators close to their heart, because that’s all they really got to entice people when it comes to top tier exclusives. While this connects lots of dots, as he puts it, this seems to be dismissive. Rather, this is Californian PlayStation HQ wanting to drive culture and politics.

We know that the Californian HQ is the one handling the assessment and censorship of games on PlayStation platforms, and that is causing issues not just in language, but in culture as well. The people who are spearheading Sony’s current censorious ship don’t have issues with nudity and sex, as they’ve given The Last of Us 2 free pass (though that scene was directly cut out from the Japanese release because it was against CERO rating system.) What they have issues with is when it’s not depicted the way these heads want it to be, and the way Japanese culture shows sexuality is very much different. You can’t have skinship mode in Senran Kagura RE:BURST, but that doesn’t mean it could have similarly blatant intercourse without censorship either. Arguably, shoving bare titties on the screen while being penetrated from the back in rough sex is worse than the player building digitally physical relation a game’s character. The politics of course is apparent in the situation, as The Last of Us 2 is rather clearly a political game, and the porn scene is part of it all. Naughty Dog got far more freedom to do whatever they wanted with their game and its supposed art than most Japanese developers for no real reason.

A game like The Last of Us 2 would not have been made a decade ago. Not because of its contents, but because of the financial state of the world. We are better off now than what we were ten years ago, though that might change soon. The game was in-development just at the right time and was released at the brink of economical uncertainty. Even entertainment goods are suffering. If we had similar macro-economics five years ago, The Last of Us 2 would not have entered production, and Star Trek Discovery or Disney Star Wars probably would’ve been in the same boat. At least not in the manner they are now, as positive economical climate allows businesses to give trophy-freedoms, allow their staff to create works that clearly wouldn’t sell any other time. Sony isn’t really concerned about this, not at this time, as the powers in California aren’t thinking in terms of game quality or sales, but what’s acceptable in current politics. Politics always change, and while I believe this era of California driven PlayStation will be pushed softly into the annals of history as end-page references, publishers and developers have made note of these policies and moved their titles slowly towards the Switch and Steam. The aforementioned Senran Kagura RE:BURST is fully uncensored on Steam, and only its Western PS4 release is censored. It managed to come out in Japan before Californian censors were at full throttle. The political pendulum has swung too far, everything is taken to its extreme to protect one side of the discussion while attempting, and sometimes succeeding, to drown the other. Sometimes it appears as taking over a district, sometimes as censorship of cartoon tiddies. Whatever standards Californians at Sony think they are enforcing aren’t global and barely even US-wide.

If a media hurts your feelings, don’t consume it

Recently a Twitter user under the handle insatiablejudge got mad at earrings. Of course it’s a user on Twitter, and I’ll refer her as “the user” for the sake of my own sanity. What it is time? A motif on a character’s earrings supposedly uses Japanese Rising Sun motif, which then the user associates this with Nazis, imperialism and cultural genocide. Naturally she promotes censorship to remove the motif, which isn’t there. We can’t see the original post, because of course she has put her account into protected mode after people called her out on the bullshit she was spouting, but we can always use an archived version. Let’s take a closer look what image she was using to promote her push.

I could be petty about forgetting to use capitalised letters, but why do that when I could be petty about more important things. For example. the Rising Sun flag is still being flown by the Japanese Maritime Self-Defence Force and hasn’t been retired from usage in total. The Japan SDF and Japan Ground Defence-Force use a different design with gold trims around the edges, so that’s one miss. Furthermore, it’s not the same design as the flag itself. The character’s earrings stem from Hanafuda cards’ design. There are no red sun rays from the red core. We can take a closer look at the design in comparison to the flag.

While an honest mistake could be made that the earrings represent the national flag, the design is very much different. As mentioned, it is based on the Hanfuda card design, which is why a set is being used the featured image. It is not a direct take on any of the cards per se, but rather using the visual themes and motifs. This much is confirmed by the series itself to boot. This would make the earrings themselves harmless, but of course if you don’t know the origin, or even properly see what’s drawn there, you might make some honest mistakes.

Whether or not the flag itself is controversial in South and East Asia (I think she mistyped and there), that should have nothing to do with the earrings themselves. The fact that nationalists use Japanese flag doesn’t really impact any arguments, as nationalism in itself is rather healthy in proper doses. It becomes a problem only at its extremes, whichever political ideology is using it. We shouldn’t abandon symbols simply because some unwanted or disliked group might be using a common symbol. For example, we should take the swastika back from its German National Socialist Party’s use and embrace its much older, far more positive and culturally significant meaning instead of leaving it to one sec only. We should also make strides to recognise how a Nazi swastika is a unique piece, standing on a tip at a 45-degree angle and “spinning” to the left, while .e.g. the Manji flat on its side, like this 卍.

An example of swastika used on a Viinikka’s church from 1930 before the German use even came to be.

I should probably mention that while some people might find themselves considering the Japanese flag, any version of it, associated with the World War II atrocities, the Japanese don’t. They associate the Imperial Rule Assistance Association’s symbol with the Nazi regime, as the para-fascist organisation formed in 1940, which aimed to create a totalitarian regime during wartime Japan. Even this is slightly skewed, as the organisation took some ideals and cues after the Nazis, but full-blown Nazism was not embraced or even desirable. It would seem the organisation has been somewhat dug into the ground, as many foreigners seem to either forget it existed, or didn’t know such organisation was a thing in the first place. There’s a whole history behind these guys, and a small post like this isn’t enough or even the place to dwell deeper into the Japanese wartime history in itself. That said, they got a really neatly designed symbol. What’s with these parties and appealing design sensibilities? Hugo boss still makes damn nice clothes too.

Of course, the user represented everyone in equal measure, which netted her loads and loads of South and East Asians coming in and stating that they don’t really give a damn. Y’know, the whole issue of someone stepping in and representing large sections of people without their consent. People like this should really ask consent before doing so, just like you have to have consent before sex.

All that said, the user seems to think that people who would get offended by the more classical Rising Sun flag wouldn’t get offended by the current one. These things run deep with certain people and associate any of a nation’s symbols with the worst. Some simply hate and abhor the sheer thought of Japan or Russia, despite the current state heads and most of the people within the nation having nothing to do with wartime events. Mulling over the past can only do so much good, sometimes the hatred for a nation can be driven by other kind of national pride or simple sheer unrelenting hatred.  Reasons are many and the politics are somewhat complicated, but at some point word just has to move on.

The chances the user suggest made to the earrings would remove the essence of the original design, contrary what she claims. The design consists of three elements; red circle, petal-like extrusions and ‘ground.” Removing any of these three would significantly alter the design’s essence. However, it would still leave the most offending part that most people associate with Japanese flag and its the red circle. The essence of the design would have been kept it the circle had been changed into burning orange or white, but of course it’s the petals that had to go, replaced by nonsensical lines. The red circle probably is the Sun, yet it is not the Rising Sun that it is assumed to be. Instead, it represents the character’s role as a successor to his father’s profession as a Hinokami Kagura, which would be loosely something long the lines of ‘Dancer for the Fire God.’ Then again, some Japanese posters claim it to be a flower, so take that as you will.

Claiming that pushing censorship isn’t controversial is outright bullshit. Whether or not it is easier to draw has nothing to do with her arguments. Whenever someone is pushing for censorship, especially when it comes to general arts, it is automatically controversial. Trying to kill a design, a drawing, a painting a message or whatever because it might be uncomfortable or injure someone’s sensibilities shows that lack of trust in people and how the consumer is treated like an idiot or an animal who can’t make heads or tails about the media he is consuming. Should we take into account people whose families got damaged somehow during World War II and change things for them? Absolutely not. Consumers should be aware what they consume. If you are consuming product created in Japan mainly for the Japanese market with clear Japanese motifs from the get go, you should damn well expect seeing Japanese imagery. Everything offends someone somehow. Hell, I’m offended by the user’s use of that particular grey with that red, green and white. Good job failing at Design 101; don’t fuck with viewer’s eyes if you’re intending to be informative; everything should be clear and easy to see, not feeling like you’re being stabbed in the eyes. If you can’t deal with something that you are not forced consume, you can either deal with it anyway, or consume something else. There is no reason for the creator or anyone else part of the creative process to capitulate and change their intended design and ideas to appease anyone else but themselves, or the targeted consumers.

Staying true to your work should always supersede giving in to censorship. Your main consumers are there for your work in its best, most pure form, not to see its altered, bastardised version no matter how small the changes might be.

Claims of censorship do not always apply

Here’s a curious case for you to ponder; is it censorship, when you are contracted to fulfill a character design to an employer, and the employer changes after it is from your hands? If you answered Don’t be daft Aalt, if you’re employed and the contract says that the design needs to fill certain criteria, of course it isn’t then you don’t agree with Olivia Hill. Hill recently gave a small jab toward people who argue and are against censorship, in games and otherwise. She claimed that her vision of a character called Astrid was a bold anti-hero character, which was then changed into a generic fantasy anime lady. He calls the executives, who made the final decisions and changes to the character, douchebags and other unsavory names all the while claiming that they cut people out from the studio who didn’t want to work under their rule.

That’s given; if you don’t do your work, you get fired.

Hill’s claims are dubious at best, seeing there are only screenshots and ads given for Evertale, a game I’ve never heard of, but it seems to be your standard gacha mobage. Considering the game’s developing company, ZigZaGame, is a Japanese corporation and I can’t find any connections between Hill and her supposed past studio that worked on Evetale. Instead, it would appear that she did not exactly have to do anything with the game, and as a reply to her post points out, an artist named furuya. English provided jack shit information, as per usual in cases like this, but you can check Kazto Furuya’s Twitter for a post, where he mentions how he finalised and tweaked Astrid’s character a bit. He also has a promotional render on Pixiv. Considering how Furuya acts like most Japanese illustrators and designers working on a game like this, it is far more likely that Hill was blowing some air, taking credit for someone else’s work all the while accusing of Furuya, and by that extension people of ZigZaGame, of being pedophiles due to Astrid’s design, on or out of bikini. Astrid however does not look like your twelve years old warrior woman as Hill claims, might I add. She looks like any other generic teens-to-thirties Japanese cartoon character.

While I can’t disapprove Hill’s claims about her previous studio (unnamed) or what sort of work she ultimately did there and to whom it went to, Hill doesn’t offer any proof either. However, I’m going to trust what Japanese sources and especially what Kazto Furuya himself says with traceable sources and call her out on bullshit. However, she does claim to live and work in Japan and places herself in Tokyo, so maybe she was part of writing house that wrote the initial treatment for Astrid. Still, that alone doesn’t confirm anything really over Furuya’s case.

That out of the way, let’s reconsider her claim; if executives changes your character design to fit the marketing better, is that censorship? No, that’s just business.

To use a comparison, the censorship Sony is currently practicing is different. It is not one and the same company putting pressure on its own hired workers to finish on an agreed product. This is an outside company, from whom a developer and/or publisher has bought a license to publish a product on their platform. While some may justify Sony’s censorious practices by the fact that PlayStation is their platform and they have the full control over it, other may not agree with that notion fully. The guidelines are muddled at best, demanding developers to send their products to be vetted in English, damaging the relationship between Sony and third party developers. It should also be noted that some products, that already were on release schedule and ready, were veto’d afterward. Simply because Sony can does not mean they should, but their arbitrary rulings are always an outside force, not something that comes from inside the developers’ houses.

Let’s assume Astrid was an experienced warrior woman clad in black first. That’s the first bit I have problems with, as black is such a goddamn dull choice of armour colour in a fantasy setting. If Astrid was changed from this simple description to her much younger looking form, which still would appear to be a high-ranking warrior in a red armour on her own rights, there has been no censorship. It is no surprise to anyone that a work changes as it goes forwards. It didn’t meet up with the standards, it wasn’t what was needed or demanded of you, it does not fit the overall plan or the groundwork and so on. The reasons are numerous. A writer or an illustrator, artist even, are not hired for a company just because they can create something, but that they could create something for the corporation to market and make profit of. If you are employed in any way to produce content like a character design and background, you are expected to deliver by the books. Unless your contract has a miracle clause that says the corporation has to release whatever you do without them touching it, you are there to work for them and they are the ultimate beginning and end for your work.

It always seems like artists’ visions get trampled when someone changes it within a company. The fact is, often these visions are costly and/or not marketable. If an artist has that much faith in his given work, he can tweak it enough not to infringe on the corporation’s rights and publish something with that would be more along the lines of that original vision. Majority of the time, whatever character design work you do, that work is owned by the employer  by default. In very few cases, the creator retains rights to the character or whatnot they have created. American comic’s industry is well known for this, and it has been a long time discussion who should own the rights to created characters; the writer/artist, or the company? As I’ve mentioned, if you’re happy to give your work to a corporation as per contract, there’s no reason to dilly dally and doubt.

It is not uncommon knowledge that games change according to what investors and executives want. Video and computer games are a business after all, their main goal and drive is to make money. Unless you’re a big dick on a company or its head, your vision means jack shit if it is in the way of making some dough. That’s why people who consider their vision utmost importance either work their way into this position or put up their own companies to realise their goals to the best extend they can. No one’s work is untouchable when they’re working for someone else. With ZigZaGames, they seem to put fun first and foremost. To quote their website, If a game ultimately fails to be entertaining, we will never release it, no matter the funds or the effort we have put into it. Taking everything at face value, it would seem that Hill’s initial treatment wasn’t fun enough, and more resources were expended to tweak the character to fit the game director’s and main illustrator’s vision. Again, that’s not censorship. That’s polishing aspects of a product before release.

Consumer agency W

I’ve talked about this topic to death on the blog, so this entry will be short. Omega Labyrinth got blocked by Sony in the Western market, and probably was one of the last Japanese games that didn’t have to go through the censorship police. Marvelous has been getting the shaft thanks to Senran Kagura to the point the series creator left them, and now they’re rather stuck with Rune Factory 5 and are telling to the public that they shouldn’t expect the game until April 2020. At this point, the Switch or Xbox One should be considered the best possible option for freedom of work, and leave hyper violence for Sony. I assume Sony would like keep things in check in a way that doesn’t pop like a sore thumb and slap you in the face.

Ah, I see Sony has fucked even the game’s logo

Omega Labyrinth Life just got announced, and ‘lo and behold what in the fuck. There’s no reason for the game to have two different logos across platforms, that’s never been a thing in of itself outside versions. There is no other reason for this than Sony practicing their now overt becoming censorship. Omega Labyrinth‘s logo has been pretty great in that it has always played with the whole playish aspect with the sexuality, having a comedic and cute approach to the whole thing and not taking it too seriously. Here, have some bouncy boobs and enjoy it the show. Nothing harmful, nobody has gotten PTSD from seeing joyful tits. Unlike certain 3D modeller at Netherrealms, who can’t sleep due to the horrifying shit he had to watch and use as a reference when making latest Mortal Kombat 11’s visceral violence. Without the whole Omega bit, the PS4 version is just Labyrinth Life. Not even kidding, the PS4 version was cut short.

Best thing of all, the Switch version is basically advertised as This is the real version while the PS4 versions is hit with a slogan You can play this in front of your family! You thought I was kidding when I titled my last post about Sony’s censorship about them being family friendly, but this is really the way things are going with them. I’d laugh at the whole damn ordeal if it was just some bad parody, but it’s almost like some one at Sony took a joke seriously and ran with it. Gematsu has tl’d section what the further differences are between PS4 and Switch versions.

With two versions of the same game on two different platforms, the consumer has some freedom to choose, some agency has been given to them. While politic no little place in video games (one of the missteps Sony’s doing with their whole shtick here) deciding where to buy, what to buy and even how to buy a game can be used as a leverage to make a statement. While the money will ultimately end up with the developer and whoever’s in the middle, the choice given here can also be stated as follows; do you support a company for practicing censorship, or do you support the company that support creative freedom?

Aalt, you’re being facetious here. Of course I am, this is a hyperbolic statement, but no less valid when you consider how hard companies, especially Japanese companies, value raw data. This is probably D3 Publisher testing waters which direction to go in the future to some extent, but also probably just serving both sides of the console chasm all the while leaving something core goodness for the series’s fans. You’ve got some agency in your hands, if you’re interested in making a statement with your wallet here. I doubt many people reading this post has any interest in buying the game proper, but consider the following; would this have happened if the economy would be different, if there wasn’t room to pick and choose what’s on your platform for the sake of maximising profits?

Funny that, this is more solid stuff for Sony using almost racist depiction of American censorship standards; it’s A-OK to show someone, especially a man, being gutted, shot in the head, ripped apart, face smashed in and spine being ripped. R-18, s’all good, maybe even good for teen. A pair of boobs? X-rated and ban it.

Sony’s warped perception of global standards

While Sony of America confirmed to the Washington Street Journal that they have installed a standard policy on censorship for games that are allowed on Sony’s platforms, Sony of Japan has stepped and made a statement themselves that this isn’t the case. According to a source on Game*Spark (the asterisk is important), they evaluate games by case by case basis rather than a new overall policy. However, their source does state that how Sony now handles titles internally is independent of any rating system that exists, be it CERO or ESRB (or PEGI for the matter.) The source refers to a nebulous global standard they wish to adhere to.

I’ve discussed this topic far too much for this particular blog (maybe branching off to a new one that covers video game censorship solely might be worthy project), but Sony’s stances really tell two thing. First is that they’ve lost touch to their consumers, that they don’t seem to understand their own fame and status in the market. Theirs is a console that was free of regulations that marred Nintendo as the console for kids for years. Theirs is a console that could be picked up and have games that would be completely across the board all the while pushing the envelope to whatever direction the developers and publishers wanted. Not so much anymore. Secondly, there is no global standard. It’s rather clear that Sony and numerous other publishers and developers live in a social bubble, that they only listen and read certain publications. It’s like thinking Twitter reflects real life to any extent. US allows more violence than sexual content, while France and certain other European nations are the opposite. UK lacks balls on both violence and sex, and even for horror, especially if you remember the Video Nasties censorship. Hell, even outside that the British Board of Film Classification continued to cut and censor movies, e.g. requiring movies to cut certain moments like the moment of bullet impacts, twisting of necks and almost always lessening the sound effects added to punches and kicks. There’s a whole Youtube channel that concentrates on film censorship in US and UK. Russia has its own policies of course that are widely different from Western world. While the US and Japan might be comfortable in showing lesbians kissing in their games, Russia’s not exactly fan gay rights. Then again, neither is China, who have absolutely the heaviest demands on games released in their region. Australia’s somewhere down there, and thye’ve got bans left and right, mostly for violence. You couldn’t buy Mortal Kombat in Australia at one point. Sony of Japan seems to think outrage culture has somehow changed the global standards, or rather created them, and try to adhere to something that does not exist.

This gives birth to the warped perception that PlayStation will be the best playground to all consumers if they limit the amount of sex, sexual content or sexually suggestive themes. This would, of course, not be true. You can’t create a product for everyone. I’m a broken clock with this, always saying that you can’t please everyone and you shouldn’t. A platform like a game console can only wish to have everything across the board, from the most violent mess to most sexualised ecstasy to the most child friendly content possible. If you cut one part off from this triangle, you’ve effectively cutting off both developers’ interests in developing titles more freely and consumers possibility to purchase whatever violent smut they want. Violence, of course, seems not to be a problem. It’s the eternal discussion, especially in the US, how you can show someone getting shot and skull bashed in, but a sight of a breast raises an uproar. We could take this discussion even further and wonder why violence seems to be accepted when targeted one of the sexes, but not for the other. There is a very strong double standard going in the industry, but that’s nothing out of usual really.

You know the British term Nanny state? The term coined describes governmental policies that are overprotective or interfering in personal choice of freedom. This can be directly adopted for Sony as nanny corporation. Their paternalism has affected the market already. Developers and publishers have lost money because of Sony’s relatively newfound (and highly questionable) moral standards, money they won’t be making back. Omega Labyrinth Z will never see an English release because of Sony’s practices, despite the game was ready to hit the shelves. We could roughly estimate that these policies were installed later in 2017, as the game got a normal Japanese release in 2017, and then was blocked by Sony in 2018. PQube lost money in this venture. Localising game isn’t exactly cheap, and they have no way of making that money back with the game. It’s a dead product.

Whether or not Sony has a blanket standard or they go by case-by-case basis makes little difference. They’ve abandoned the actual global standards that are the local rating systems like PEGI and CERO, and are effectively self-censoring their platforms content even before anything gets to the rating boards. This is almost a repeat of Comics Code Authority, except this for PlayStation titles only. However, question how many developer will be willing to make changes in their multiplatform title, when it’d take more money to make a more censored version for Sony than with others. Just slapping some sort of beam of lights isn’t a solution to all games like Senran Kagura, where losing a game mode effectively removes ten, fifteen percent of the game’s content.

Can we just blame parents for not keeping an eye on the rating labels on games, or does the blame belong on outrage the Internet outrage culture? Probably both, with slight emphasize on outrage culture and media bubble Sony’s execs live in. We’re going through a moment in video game history, where a corporation known for freedom in content adopted censorious practices of their own outside pre-established rating systems, limiting both their library in content and options the consumer in the end has. The sad thing is, all this will be ridiculed and laughed at, pointing that it’s only for tits and ass with no value, while never considering that games like Omega Labyrinth Z are rather hardcore dungeon crawling games that give no quarter to the player, that Senran Kagura at its best requires the player to skillfully control their movement and attacks combined with the limited special resources they have. You could make these games without any of the fan service or titillation for sure, killing the unique natures of the titles. It’d be like removing all SF and fantasy stuff from Star Wars because they’re unrealistic, or setting The Lord of the Rings in a realistic middle-ages with no magic or hairy legged midgets in lead. Games are an audiovisual medium with rules to play with, not just core mechanics. A fighting game character is not just a set of moves and mechanics bolted to a visual frame, but a whole personality of its own.

I admit that it personally depresses me that any sort of censorship has been implemented. Games as entertainment, especially on consoles, had been making good progress towards freedom in content for such a long time, but now that’s been cut down and things won’t heal easily. It’s always easier to break something down, to hold something back or break rather than allow something to move onward, especially if your personal view or preferences are against it.

The Family Friendly Sony

Sony came out to The Wall Street Journal about them cracking down sexual content on their platform.  That’s a direct WSJ’s quote too. Supposedly, this reflects the concerns in the U.S. about how women are depicted in games, but in overall terms that’s rather weak excuse, especially when the spokeswoman (shouldn’t that be spokesperson if we want to be all neutral with these?) states that these new guildelines allow the creators can offer well-balanced content on the Sony’s platforms. This is largely bullshit though, as this would likely hint that they want all single elements of content they offer to be balanced rather than the content, as in the whole library of games, to a balance from left to right. Imagine having a selection of ice cream, but all of them are different kinds of vanilla. Because the store doesn’t like chocolate, you won’t see any of that. That’s a well-balanced offering in the store shelves and that’s what Sony’s doing. Excuse the hyperbole for now.

We know from the event hold Dies irae that Sony’s been practising these rules for some time now to the point of ready to be released games being completely shelved. Statement the spokesperson makes about the executives being worried about Sony’s brand being tarnished by titles with sexual content is weird at best, as the way the whole moderation is done happens to happen in English. It seems that this is mostly a big deal for the American side of Sony, and Japanese heads are just letting things slide.  But all this is what I’ve covered already in previous posts, the Wall Street Journal is just an official confirmation for all this.

Sony’s image for numerous years in gaming has been all about the hard-hitting titles for mature and adults all the while offering a healthy selection for the kids. PlayStation 2’s library is a prime example of why a console needs any and all sorts of games, as this provides that well-balanced content that spokesperson speaks of. By all means, this image of Sony was well-deserved due to all the realistic games Sony’s systems have offered. However, thus far Sony has touched on their games only to a limited extent, and left most of them stuff to local rating systems like PEGI. On the other hand, Sony’s limitation has always been more about the games’ mechanics. A lot of Japanese titles didn’t get pass to the Overseas market, as Sony of America was pushing the 3D more, the same thing Sega of America did with Saturn. Only very few overtly sexually explicit content was censored or removed, in the West. That was twenty years ago, and now the age is different. Whatever you do, you insult someone, and rage sells. Companies being afraid and aware of the outrage culture is making them bend in unnatural ways in order to showcase themselves as pure and progressive.These actions are directed at a small, outraged part of the population, and it is sadly affecting the whole world. Whoever at Sony pushed these through probably wanted to showcased their tribal colours and how true they were.

This is rather American of Sony though. The view of the United State’s censorship that has been in the rest of the world is that Violence is OK, sexual content is not. No matter who or what are behind the rules, be it the puritan church or politically active movement, this always seems to be the end result. Personally, I find dark comedy in here, where two opposing sides often end up in the same result through different means. It’s not very often a corporation like Sony enacts censorious practices just in afraid of getting pissed at by a sect, but image is what companies need to be concerned. Playing the whole family friendly side of things is their best cover, and that’s what the spokesperson also alluded to. Apparently, having titles with sexual content on your platform would have an adverse effect on children’s growth. One platform can do only so much. As always, the Internet offers more than enough of content to twist a child’s growth, and even then that’s somewhat dubious.

What Sony is using as a cover is really simple and traditional; Think of the children. We can discuss modern parenting however much we want, its pros and cons, but in the end a company shouldn’t take this sort of load unto their shoulders. Part of parenting, perhaps an extremely large part in the modern era, is to look over what sort of media is your child consuming. However, this also requires to know your child and how mature he is at any point and whether or not he is ready to consume the product. This isn’t as clear cut as its usually made out to be. A sheltered child in a good family probably can’t hold much violence or sexual content, but consider a child who comes from a family with alcoholic parentage and violence. We assume that all parents are good and children live a pure life, but the reality often is harsher, sometimes even gruesome. Children can take reality, and even if it seems harsh, reality have to be explicit and explained to them. Simply covering them from hard matters will twist them more. As an anecdote, the time I worked with children, I saw some cases that clearly couldn’t handle anything sexual related when they hit puberty, as I know first hand their parents were, to put it mildly, extremely with the subject to an unhealthy degree. This person is now a bee attracted to a lamp-post rather to flowers.

On the surface Sony’s movements might seem sensible, but on the long run it’ll do more damage than good. The fact that they didn’t come out with their new practice for solid two years since the initial waves of censorship (and let’s be completely honest; this is censorship rather than just moderation) tells a lot. If Sony had made a public statement about this to the developers and to the public, it would’ve cause harsh negative PR. Companies demanding to parent children is nothing new, and sometimes companies just do that for numerous reasons, most often for PR points. Television is a classic example, where channels still are told to lessen the violence and sexual content they showcase, despite programmes containing what is considered harmful content for children are relegated to late-night slots or after midnight. Yet, these shows get lambasted, instead of questioning why are these parents allowing their kids to stay up so late to watch these shows. As usual, it is very easy to put the blame on someone else.

Sony’ gone family friendly (outside violence and other sexual tendencies that are not female nudity) but the common consumer in the West won’t probably notice it too much. Japanese titles of course have already been impacted, and it has already caused some titles to have more visible content on the Switch, with Steam versions being more open than any. Maybe this would be a chance for sites like DMM and DL Site to push their lack of censorship towards Western users as well and diversify their libraries. If you’re a Muv-Luv fan, you probably already have a DMM account for all the stuff they have on the site. This is also why we should have more than just three consoles in the race; there needs to be more competition and platforms that offer choices that are not available on others. If one platform decides to go censorious, another should do the opposite.

I hope you all have a good, peaceful Easter.

Music of the Month; Ninjas

You know what we’re going to talk about again? That’s right, censorship.

For the last few days, Kenichiro Takaki’s interview on Inside Games have been making some rounds about the Internet. Pretty much everyone has covered this at some level, with Lewd Gamer having one and Censored Gaming having a video on the subject too. The topic that Takaki mentions is sort of side mention on the overall interview, but the core of it is as follows; the original idea for Senran Kagura 7EVEN would be impossible to release and the developers have to reconsider everything about the game itself due to the censorship policies Sony is currently employing. Furthermore, Takaki mentions that these regulations are trend that will spread further.

Imagine that, an entertainment many consider a form of art becoming censored to serve a view. The moment art has been perverted to serve a view by limiting what can contain within the art, it stops being art and becomes a vehicle for the ideology the censor upholds.

That is, if we consider electronic games as a form of art. Otherwise we might just have to face that the industry is a business where business sensibilities and winds of politics play extremely large role. I guess the late 2010’s and part of 2020’s will be remembered when Sony and Valve, and maybe some other corporations as well, begun to censor games harshly in moral panic about sexual depiction of fictional characters.

You may laugh at the whole thing, it is “only” Senran Kagura after all. Then let’s not forget all the titles Valve has banned from Steam, or the extensive censorship NISA employed within almost every title they publish (not to mention the sheer amount of bugs their localisations are known for, or the lacklustre as all hell translations they have going) or how Sony has effectively blocked titles from being published due to their risque nature. I’ve talked about these few times over. It’s not just a slippery slope we’re having here, it’s a no-friction glassy ice slope at 60-degree angle we’re trying to not to bust our tail bones on here, and we’ve got nothing but shitty shoes with hard plastic soles. The only way the consumer can effectively fight against this is by getting political and goddamn I know most of my readers hate that.

Thankfully, this time it’s easy. No reason to grab the flag of your political view and some Molotov cocktails, but simply to refuse to support or purchase any products from the offending companies, refuse to use their services and goods, and make sure that that they know it. Send ’em an email, go to a forum or whatever. Money talks more than empty promises or deeds gone cold. With the amount of entertainment and games out there, you will always have other options that will fill that niche. If that’s not the case, that’s a goddamn good time to start looking into alternatives that you didn’t know existed. Easier said that done, I know.

But why is that I keep talking about this titty ninja franchise? That’s something I had to ask myself when Takaki’s interview came out. Am I fan of the series? Do I just appreciate it? Despite the rather mediocre nature of majority of the games, what makes me coming back and revisiting the series time and time again? I’ve got no answer for you, and I can assure you its not not the front and back assets of the characters. I’ll be breaking some character as the blogger with this and rust up a post about how exactly I got involved with the franchise. It’s like that old ass Kimi ga Nozomu Eien post from years yonder (Jesus Christ I hope I’ve gotten better since then) but about a series that’s still relevant. No, I’m not going to put much trust in KGNE remake, especially now that Nekopara-style has vomited itself all over it.

Speaking of other posts for the month, or for the next two months depending how much I’m going to overwork myself, nothing definitive has planned outside the usual stuff I talked in January, but now you can add Iczer Robo’s visual history to that, where I cover some of the major illustrations and designs that the Iczer series’ mecha has seen. This’ll include some of the more obscure ones as well, namely the original comic version and its 1990’s counterpart, and the two animal themed mechas from Iczer-3 audio drama, because Iczer Dragon needs more love in general.

Both will take some time to finish. In the meantime, I’m to grab a bottle of whisky and celebrate my anniversary.

Valve’s hard candy

Here we go again, talking about games being banned.

Despite Valve openly advertising their take on allowing any game that doesn’t break laws on Steam, this clearly has not been the case thus far. Few days ago, HuniePop 2 was announced to release in censored form on Steam. This shouldn’t be necessary, seeing how the game’s contents wouldn’t break any laws and Valve themselves shouldn’t have anything against it.

That is not the case, however. It is somewhat evident that Valve is practicing behind-the-scenes ruling based on whatever they wish rather than sticking to their guns. Visual Novels are included in these banned and removed games, whilst some are self-playing games like MaoMao Discovery Team. It would seem Valve is mostly covering their asses in case of someone might come down on them whether or not they’re selling titles with child pornography. The aforementioned MaoMao Discovery Team most likely falls directly into this category, seeing Maomao herself has a petite look, though this is more a stylistics choice in design. After all, the design does harken back to the 1980’s character designs, where a lot of adult characters were still portrayed as petite. It can go the other way around, with Pokémon being a good example how all the main characters are about ten years old but look older. Valve did confirm this one by telling the developer that the game exploited children, and thus they deemed to be illegal.

Outside the apparent visual design of the characters, a common element with some of the banned titles is the school setting. Usually this was circumvented by either removing any references to the characters’ ages, like they did in one of the Senran Kagura titles, or just up them to 18 and be done with it. However, Valve’s having none of that at this moment. An All-Ages VN named Hello, Good-bye got the banhammer brought down on it as well.

This raises a question I’ve hard tried to avoid; do games exploit children if they have characters that are younger 18 and in risque situations? Look at me trying to be all politically correct and not mention about games showing teens fucking.

There’s no one answer, there never is. Cultural differences are vastly different across the board, and what goes in Japan doesn’t fly in the US. Most of the titles that have been banned from Steam are Japanese made, and especially the Visual Novels tend to hit that tender ever-seventeen range with its characters. Arguably Muv-Luv should see some scrutiny as well due to Tamase Miki being an effective lolicon bait. In the US, some states legislation state any kind of depiction of children, be it real or fictional, in risque or sexual, or even just overall nudity situations counts as child exploitation. The same applies to numerous European countries, which do no make a difference between reality and fictional. Valve can’t juggle across the board, and most likely has a dedicated person who has been given the command to remove content that might offend any of the laws around. It is effectively a business necessity to cover their assess as one of the larger digital games platform. I discussed how Valve seems to follow the Washington state laws inaccurately, so read on that.

However, there are platforms who would rather fight this mentality. Some of the titles, like the aforementioned Maomao Discovery Team, has been re-released on JAST USA alongside Cross Love and Imolicious. You also have English language DLSite, which effectively gives you free pass to any and all titles that would be banned on Steam the moment they were submitted. This is stupidly evident by itself, but nothing else matters; if it looks wrong, it gets the banhammer.

There are no nuances in the issue as far as Valve or numerous groups and national laws are concerned. To use an example where law was read by its letter, let’s take a look at a case in North Carolina from 2015. In this case, a couple was charged with making and distributing child pornography by sending nude photos of themselves to each other. The couple was sixteen at the time. To many this was a case of dysfunctional law, and was not put into force according to the spirit of the law. To some this was an example of law being exercised as it was written. This case did bring up the question whether or not babyhood and childhood pictures where people can happen to be nude would count as child exploitation as well, and if we go by this example, any and all such pictures would. The same would apply to many television commercials that have nude babies advertising diapers or such, despite having no depiction of genitals. A sensible person probably would dismiss most, if not all of these, as unnecessary noise about nothing and over reaction.

So why are we acting like fictional depictions of nudity count as any worse?

There really isn’t an answer. It might be how humans are creatures that constantly contrast themselves to everything around them in trying to recognise a pattern, like seeing a face on a power outlet, and seeing an immoral depiction of a character having sex or simply nude hits that center hard, forcing us to empathise with non-living entities and attributing them with human characteristics. We anthropomorphise everything by nature, and thus everything that has a human shape or depicts humanity fictionally automatically is given a human status. A drawing of an underage character is not seen just as a drawing or depiction, but as some sort of mirror to reality. This is doubled when it comes to realistic 3D models, especially if details are modeled in with care.

It’s almost as of we automatically install moral ideas and practices to what isn’t there. A drawing having sex is not real, but its depiction of possible reality as true. The more offensive and hard the fiction is, the more we think how wrong it is. That’s the point where we have to remind ourselves that vast majority of fictional characters are not real, nobody could ever exploit them to any extent.

That of course is mostly lost to us. Humans are strange creatures.

If you’d like to hear my own view on this, it’s as follows; you draw and publish anything you like. You should have no limits, as long nobody has been hurt in the making. Nowadays you can do wonders with 3D models anyway, no need for human models to be present.

There’s no real end for this post. While I’d like to directly argue how fictional characters and their situations do not count as exploitation unto themselves, that’s a rabbit hole very few can get out.

Valve continues to ban titles despite guidelines

Hoo boy.

Sometimes I have to wonder what the hell Valve is thinking as a company. Back in September Valve opened up their rules and restriction regarding the games and allowed anything legal on the platform, that that was great. That was a large step forwards when it comes to the market. However, recently there has been multiple takedowns and bans regarding visual novels and few adventure games and there seems to be one unifying theme across the board; children, be it in a school or fantasy setting .

It would seem that Valve is using Washington state legislature  in order to cover their bases regarding obscene content, but as One Angry Gamer points out, Valve is technically already complying with the state law by usage of adult filter, preventing the general public from viewing the material. However, that’s not really the issue, is it?

Visual Novels and most products based on Japanese culture tend to follow the culture of cute. It’s not uncommon for some of the materials to, especially material directed at an adult audience, porn or not, to throw some sexiness into the mix. The whole concept of sexy and cute isn’t anything new, but we can see that Japan has the whole thing on another level. I’ve discussed Comic Lemon People (planning on a historical on that for next year), Iczer-1 and numerous other series and products that have their roots in lolicon culture to some extent, and that sub-culture does seem to be partially responsible to these bans and removals.

This clashes harshly with American mentality when it comes to character designs and settings. The aforementioned sub-culture does have sexually suggestive themes regardless of its settings or characters and also in terms of visual design. To most Westerners, the lolicon culture seem to depict child characters, which would be somewhat inaccurate. It is not just a genre and way to depict something, but a sub-culture movement that began in the mid-70’s and came together in the 80’s. However, all that is lost in the discussion about the topic with pretty much anyone.

So you’re saying cultural differences are the reason why Valve is banning titles with minor-looking characters in a school setting? Partially. Whether or not we follow Washington state laws or not, the overall consensus about characters is that they’re depicting people or reality to some extent. We naturally refer characters as she or he, rather than it; we anthropomorphise characters naturally and give them humanity by sheer nature of our brain. Characters seem real, and in some cases, we regard them as real. Nevertheless, your favourite fiction is just that, fiction. It’s all make believe, and no real people are hurt. We know that, of course, but at the same time we can’t disassociate with the fact that an action made in fictional setting towards a character seems real.

The question I am asking of myself while reading these news stories and finally writing about the subject is whether or not it’s lolicon content as understood in modern Western terms, rather than in its popular culture context, should be allowed freely on Steam? Within the writer personae the answer is yes. In principle, the market should be voting with their wallets. But in person, I understand and see all the troubles and arguments that can be made left and right. Even if there was no sexual depiction, the issue is muddy. Japanese design, in and out of lolicon culture, often clash with the Western designs overall. There’s no winning against design choices that seem to sexualise schoolgirls, especially if the style makes them extremely cute. At the same time, I do feel Valve, and Western values overall in this subject, are taken to an extreme rather than concentrating at the core of the matter.

The problem here is the following: the core is different based on who views it.

Fictional depiction is regarded on the same level as photography (or real things as a whole) in certain parts of the world, and that’s the angle we most often see. The rest doesn’t even count as far as most modern Western legal systems are counted. How far are things going with this? Dead or Alive Dimensions on the Nintendo 3Ds and comic named Love Hina was pulled from sales as they were deemed to sexually depict minors. That might be ‘just Sweden’, but this is the exact same mindset Valve is employing, though not across the board. There are numerous titles on Steam that would fulfill the criteria they’re using behind the curtains with titles like Nipleheim’s Hunter and The Key to Home. However, to what extent Valve’s staff are extending their rules is unknown, as it seems to be based on the personal views and issues of the person who makes the decision. Those, ultimately, can’t be swayed.

Is this censorship under the guise of law? Most likely, but at the same time I understand Valve not wanting to be blamed for supporting child abuse through fictional characters. After all, Vale is ultimately responsible what’s on Steam, for better or worse. None of us need to like it, but at the same time, we can’t really achieve that utopian goal with things being still banned. Or is the problem the characters and settings? Some would say there wouldn’t be any bans if people weren’t creating hurtful and mentally sick content like this. The core of the matter is always different with different views.

You know what? No, I have a habit of making clear statements with the blogger’s angle, so let’s wrap this post up with a little bow; Valve has set up its rules. If the developer follows them and their title directly does not break law to any extent, it should not be banned. Screw personal views, screw cultural contexts or whether or not people like seeing things that make them uncomfortable. If it’s not breaking the law, Valve’s employees should hold their fingers off from the ban button.